Commit Graph

31 Commits

Author SHA1 Message Date
beirich b04189b6b1 gen: rewind is working, savestates are not working [yet]. will fix more tomorrow 2012-09-17 05:48:24 +00:00
zeromus b33fc4982c remove derelict CoreVersion/Introspection stuff 2012-09-16 20:08:36 +00:00
zeromus ad6910fd74 snes-some beginning steps on graphics debugging tools. nothing to see yet, move along 2012-09-06 08:32:25 +00:00
zeromus 35fbe354c1 add threaded display manager to allow heavy OSD/compositing/filtering to happen on another thread. add a lua layer accessible via GDI+ which can be automatically composited and the simplest possible demo of it. add some filtering infrastructure and a hq2x filter set ported to c# but need to work on a minimal selector gui before its usable. separate OSD from RenderPanel so that gdi+ presentation mode now gets full OSD support. the OSD is now a little uglier because its drawn entirely differently and could use some finetuning 2012-04-16 08:18:41 +00:00
zeromus d55744e86f add serializer sync method to make a2600 core compile 2012-03-30 02:37:17 +00:00
brandman211 e7e8402af0 -Made the GUID for ImportVBM uniform with the other cases.
--Because there are way more bytes used to represent the other GUIDs than this one, I just appended -0000-0000-0000-000000000000 to this per zeromus' request.
-Got rid of the hex part of the BytesToString function. We apparently have BizHawk.Util.BytesToHexString.
-Converted BytesToString to r.ReadStringFixedAscii, an extension method. I've determined that extension methods are cool and that I should use them more often.
2012-03-06 05:27:50 +00:00
beirich 18de3c9efc 68000: implement AND, OR, EOR. Fix interrupt bug. Fix bug with SR register 2011-10-08 19:57:22 +00:00
zeromus 8f668ee75d fix bugs in some ancient ReadFromHex overloads that never got used 2011-09-11 21:07:40 +00:00
beirich a8aaaef45e [PCE] ADPCM playback more or less working correctly now
plus some cleanup
2011-09-05 17:45:01 +00:00
andres.delikat eb1aca8695 NES core - fix loadstate to read until the [NES] tag 2011-09-04 18:27:53 +00:00
beirich e703d3a99f [pce] fix R-Type CD audio start bug(s) 2011-08-16 03:11:27 +00:00
beirich 1c72c144af odds and ends, pre-commit for turbocd stuff 2011-08-01 23:18:22 +00:00
zeromus f356d5b354 add core scanning system 2011-07-31 19:46:42 +00:00
zeromus dc7f00b862 kill some warnings and add handy util methods 2011-06-20 09:07:38 +00:00
zeromus 8d9dfd5469 [NES] pcm sound channel 2011-06-14 08:32:08 +00:00
zeromus 38a11e91fb check out this awesome extension method 2011-06-13 05:39:01 +00:00
zeromus 368c5266e5 [NES] add loader for FCEUX format palettes and an example of how to set it 2011-06-10 05:31:46 +00:00
beirich 5a73fc03ad u+d/l+r toggle implemented 2011-06-10 04:14:21 +00:00
zeromus 72100bd304 [NES] ELROM emulation (cv3 and laser invasion tested) and core savestate logic brought up to date. savestates for newer mappers still need reworking. 2011-06-09 19:45:07 +00:00
zeromus 6a409e9b73 add serializer SyncFixedString 2011-05-01 19:30:19 +00:00
zeromus db28312787 [NES] fully consolidated text/binary serialization, and don't save screen buffer to binary savestates 2011-04-17 22:51:53 +00:00
zeromus b89f576fae change some NES savestates to use cleaner code. rename some PRAM and CRAM to WRAM and VRAM. fix multiple save/load hotkey triggerings. dynamically drive file menu shortcut key labels instead of having hardcoded shortcut keys. this needs to be done to the other menus as well, where hardcoded shortcut keys exist. 2011-03-21 06:03:58 +00:00
zeromus 2fe2aae243 [NES] rewind for the masses 2011-03-21 02:22:10 +00:00
zeromus 859eabc6b7 [NES] overhaul to use bootgod's db as primary data source. it can still merge with the gamedb.txt, although I purged it of every unneeded NES record. iNES header parsing needs to be re-added. 2011-03-07 10:41:46 +00:00
zeromus d4f8778608 archive file choosing. also, support archive subdirectories. just because i always wanted to. 2011-03-07 02:04:42 +00:00
zeromus 0d5cff7408 [NES] mapper cleanup and savestates 2011-03-01 09:32:12 +00:00
zeromus ee336bec15 [NES] add 6502 BRK instruction and some mapper=2 games (incl. castlevania and megaman) 2011-02-28 07:53:19 +00:00
zeromus c5febf8e20 neshawk!! emulate attractmode without bugs = initial checkin 2011-02-27 09:45:50 +00:00
beirich 5a4e36d828 SMS: add Force Stereo option to gui 2011-02-14 05:02:26 +00:00
zeromus 757d604784 switch game database to support multiple hash types 2011-01-17 03:08:33 +00:00
beirich 89e4c5a674 2011-01-11 02:55:51 +00:00