nattthebear
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eb2ec58b1b
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Rough in some stuff for better oninputpoll in snes. Not hooked up in looah yet. The idea is that oninputpoll will get called with a core-specific int that signifies what happened.
For snes, we're looking at:
0 = latch goes low
1 = latch goes high
2 = left port strobed
3 = right port strobed
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2016-02-29 21:22:30 -05:00 |
zeromus
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26ac8b347a
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fix libsnes dlls on windows xp
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2015-12-16 14:34:30 -06:00 |
zeromus
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8d955a8703
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fix snes gfx debugger scanline CB
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2015-11-15 18:04:42 -06:00 |
zeromus
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3ba7340fca
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rebuild bsnes dlls without CRT dependency; tweak optimization flags; switch back to using original (probably faster) libco (it had been changed during the efforts to permit libco and managed threads to coexist vis a vis GC exception unwinding)
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2015-11-13 15:27:50 -06:00 |
zeromus
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f3626b9605
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snes CDL
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2015-11-03 23:45:57 -06:00 |
zeromus
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817f4360d3
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bsnes is a dll once more. this is experimental--it may not work well, so I need to gather data. But I think it might work fine.
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2015-10-24 03:06:47 -05:00 |