We can now specify a context for external tools. Global, specific for a
type of emulator / system or specific for a game (If not specified, a
tool is global). It should avoid loading something unwanted.
Also add ClientApi, a static class that can interract with EmuHawk
window (SetPadding is the only thing implemented currently).
As mentionned, this bug is fixed, it creates the directory if it does
not exists
+ ExternalTool code exemple is cloned from repo and added inot
ExternalTool folder
Add those 2 classes in order to help handling of external tools
- Also fix value setting in watches constructor
- Bugfix in loading externaltools (they loaded multiple times)
- Add new version of Hello World external tool
Whitespaces noise in RamWatch.cs... :s The code hasn't changed