andres.delikat
|
be80761f26
|
Hex Editor - update values on Endian Toggle, fix resizing logic of dialog
|
2011-08-24 16:56:38 +00:00 |
andres.delikat
|
c2d5f5c733
|
Hex Editor - mostly working address editing in 2 byte view
|
2011-08-24 02:48:52 +00:00 |
andres.delikat
|
c712e58b4d
|
Hex Editor - restore Ctrl+G hotkey, fix key events, fix 2 & 4 byte view issues, restore address editing
|
2011-08-24 02:31:45 +00:00 |
andres.delikat
|
f11b3a3e2a
|
Hex Editor - misc cleanups
|
2011-08-23 23:48:22 +00:00 |
andres.delikat
|
c8f8735ec3
|
Hex Editor - Oops, don't refresh on mouse move
|
2011-08-23 22:48:21 +00:00 |
andres.delikat
|
d391777d50
|
Hex Editor - fix calculation for rows visible
|
2011-08-23 22:44:23 +00:00 |
andres.delikat
|
98ec3bf2a2
|
Hex Editor - restore mouse & key events & context menu, fix addresss highlighting logic
|
2011-08-23 22:22:24 +00:00 |
andres.delikat
|
3cc1606921
|
Hex Eidtor - restore mouse ever & click events, drawing positions are rather off however, will need to tweak
|
2011-08-23 01:43:19 +00:00 |
andres.delikat
|
bf2cad8b15
|
Hex Editor - more restoring of commented code from the removal of MemoryViewer
|
2011-08-22 16:42:32 +00:00 |
andres.delikat
|
20e0ffc8b8
|
Hex Editor - make address label transparent so that highlighting effects will happen on the group box behind it, make GenerateMemoryViewString a value returning function, hook back up resizing event
|
2011-08-22 16:34:47 +00:00 |
andres.delikat
|
d7bc642161
|
Hex Editor - complete refactoring, no longer uses the MemoryViewer object, instead it uses a regular groupbox and a label that contains the memory viewing contents. At the default size (16 rows in view) there is barely any perceived slowdown (about a 10fps boost) on my system. Still some todo's for restoring functionality (such as mouse events)
|
2011-08-22 02:48:12 +00:00 |
andres.delikat
|
92a75042db
|
Hex Editor / MemoryViewer - remove info label widget and draw the info directly in the paint event
|
2011-08-21 23:59:42 +00:00 |
andres.delikat
|
6cc75ae98e
|
Hex Editor - fix bug that was causing it to draw 1 row beyond the memory domain if scroll bar was maxed
|
2011-08-21 23:42:12 +00:00 |
andres.delikat
|
cdb79b2143
|
More Hexeditor Speed optimizatons - don't calculate number of address digits 60 times a second, do it on data size change, add domain name to stringbuilder instead of its own draw method, tighten up drawing area
|
2011-08-21 23:34:33 +00:00 |
andres.delikat
|
680fd8a6e0
|
Hex Editor - Some speed optimizations: don't set the Header string 60 times a second, instead setting whenever the data size changes. Also add it to the stringbuilder instead of drawing it seperately
|
2011-08-21 23:05:45 +00:00 |
andres.delikat
|
9ccb33a191
|
|
2011-08-21 22:26:02 +00:00 |
andres.delikat
|
f22e9fb60d
|
Memory Viewer & VirtualListView - ControlStyles.OptimziedDoubleBuffer seems to be a small speedup compared to ControlStyles.DoubleBuffer
|
2011-08-21 20:28:22 +00:00 |
andres.delikat
|
b6424aa1b7
|
Ram Search - ~1fps speedup by removing DIsplaySearchList from DoPreview. Preview would never change the number of addresses so this function was wasteful
|
2011-08-21 12:37:29 +00:00 |
zeromus
|
ce4837b326
|
cleanup some icon related things??
|
2011-08-21 06:07:38 +00:00 |
beirich
|
fecba3618a
|
icon compatibility with primitive OSes?
|
2011-08-21 06:00:55 +00:00 |
beirich
|
3ec7212add
|
high-res logo.ico. maybe someone can figure out how to get it to work right
|
2011-08-21 05:52:43 +00:00 |
zeromus
|
8c08bc84cb
|
tweak multitrack logic
|
2011-08-21 04:44:40 +00:00 |
zeromus
|
9418dff3b2
|
refine direct3d missing error handling
|
2011-08-21 01:07:58 +00:00 |
andres.delikat
|
cfb2f91292
|
add directx web installer and add to MakRelease.bat
|
2011-08-21 00:22:19 +00:00 |
andres.delikat
|
aea3d81834
|
If GDI not set in the config, show an error to the user when Directx fails to initialize
|
2011-08-21 00:07:00 +00:00 |
andres.delikat
|
276c759d88
|
Fixed Loadstate stream issues, rerecording is now possible again
|
2011-08-20 19:27:00 +00:00 |
andres.delikat
|
27478a5feb
|
Ram Watch - restart function reloads the existing watch file (if any) else starts a new one. The annoying consequence of this is that restarting a movie will wipe any unsaved changes, but I don't see a way around that currently.
|
2011-08-20 15:41:33 +00:00 |
andres.delikat
|
40512ae558
|
Ram Watch/Search - refresh on form activate
|
2011-08-20 15:35:16 +00:00 |
andres.delikat
|
2c057a3d1f
|
Ram Search - refresh listview on its focus event, only turn on blazing fast option if > 8 addresses (8 being semi-arbituary)
|
2011-08-20 13:39:44 +00:00 |
andres.delikat
|
e462ba80e5
|
Ram Search - fix toolstrip location
|
2011-08-20 13:30:57 +00:00 |
andres.delikat
|
5b3074a222
|
Ram Search - fix bug that was causing the Search button to fire twice
|
2011-08-20 13:15:17 +00:00 |
andres.delikat
|
368702d843
|
Ram Search - refix the Add To RamWatch toolstrip button
|
2011-08-20 13:02:25 +00:00 |
andres.delikat
|
decd3b3071
|
oops, This code was committed unintentionally
|
2011-08-19 01:36:41 +00:00 |
andres.delikat
|
668a90fdc6
|
On SoftReset() reset core frame counter if no movie is active
|
2011-08-19 01:05:30 +00:00 |
andres.delikat
|
3cb79b0dc7
|
Hex Editor - ~2 fps speedup
|
2011-08-18 23:50:20 +00:00 |
andres.delikat
|
e62f68f48e
|
Ram Search - fix anchoring of tool strips
|
2011-08-18 21:28:15 +00:00 |
andres.delikat
|
3cd57a1335
|
Ram Search - better formatting of preview message, update some todo lists
|
2011-08-18 02:41:42 +00:00 |
andres.delikat
|
a8fb30e517
|
Hex Editor - fix Add To Ram Watch and Freeze Address menu items to use the Highlighted address not the pointed to address (which would never be an address since the mouse would not be on an address!)
|
2011-08-18 01:55:47 +00:00 |
andres.delikat
|
4b021113fb
|
Hex Editor - Fix so Ctrl+G hotkey works
|
2011-08-18 01:50:17 +00:00 |
andres.delikat
|
6905f69b6b
|
During StopMovie() set the global read-only setting to true. This will ensure that movies always start in read-only while still respecting the read-only checkbox on the play movie dialog
|
2011-08-17 23:53:05 +00:00 |
kylethomson
|
2243c7dcad
|
Fixed Multitrack-load crash.
Also, read-only can't be toggled while no movie active.
Same for multitrack.
|
2011-08-17 02:06:50 +00:00 |
andres.delikat
|
c5f2d02f68
|
Ram Watch/Cheat Window/Lua Console - when deleting, clear selected items
|
2011-08-17 00:26:34 +00:00 |
andres.delikat
|
2330126b84
|
Ram Search - when deleting, clear selected items
|
2011-08-16 02:47:32 +00:00 |
andres.delikat
|
90233868cf
|
Slight dialog cleanups on ram search & autofire config
|
2011-08-15 19:33:18 +00:00 |
andres.delikat
|
89c5dcb9ec
|
Ram Search - Make DoUndo() set the previous value to the current value. Better would be to keep a previous value undo list and restore that, but this is adequate for preventing crashes.
|
2011-08-15 19:08:52 +00:00 |
zeromus
|
019ad69459
|
disc subchannel Q calculation; make TOC a little more useful by adding TOCPoints which are easier to search than nested sessions, tracks, and indices; and change path browser to use a superior folder browser which lets you enter paths into a textbox. I refuse to click to navigate folders
|
2011-08-14 23:13:31 +00:00 |
beirich
|
0a5157d9a6
|
Extremely preliminary TurboCD support
|
2011-08-14 18:20:13 +00:00 |
beirich
|
c7178543c7
|
split gamedb up into more files
|
2011-08-12 03:30:23 +00:00 |
andres.delikat
|
124da117b8
|
Add default constructor to GameInfo to avoid null reference crashes, right click menu during null emulator now no longer crashes (and probably a number of other situations). Added BizHawk back to the Main form text property instead of 0
|
2011-08-10 23:50:01 +00:00 |
andres.delikat
|
9e9b3051a8
|
Remove hard coded "Backspace" hotkey mapping for nes reset (the soft reset hotkey handles reset just fine). Add Reset hotkey mapping to Reset menu item
|
2011-08-10 22:58:06 +00:00 |