Commit Graph

1178 Commits

Author SHA1 Message Date
andres.delikat be80761f26 Hex Editor - update values on Endian Toggle, fix resizing logic of dialog 2011-08-24 16:56:38 +00:00
andres.delikat c2d5f5c733 Hex Editor - mostly working address editing in 2 byte view 2011-08-24 02:48:52 +00:00
andres.delikat c712e58b4d Hex Editor - restore Ctrl+G hotkey, fix key events, fix 2 & 4 byte view issues, restore address editing 2011-08-24 02:31:45 +00:00
andres.delikat f11b3a3e2a Hex Editor - misc cleanups 2011-08-23 23:48:22 +00:00
andres.delikat c8f8735ec3 Hex Editor - Oops, don't refresh on mouse move 2011-08-23 22:48:21 +00:00
andres.delikat d391777d50 Hex Editor - fix calculation for rows visible 2011-08-23 22:44:23 +00:00
andres.delikat 98ec3bf2a2 Hex Editor - restore mouse & key events & context menu, fix addresss highlighting logic 2011-08-23 22:22:24 +00:00
andres.delikat 3cc1606921 Hex Eidtor - restore mouse ever & click events, drawing positions are rather off however, will need to tweak 2011-08-23 01:43:19 +00:00
andres.delikat bf2cad8b15 Hex Editor - more restoring of commented code from the removal of MemoryViewer 2011-08-22 16:42:32 +00:00
andres.delikat 20e0ffc8b8 Hex Editor - make address label transparent so that highlighting effects will happen on the group box behind it, make GenerateMemoryViewString a value returning function, hook back up resizing event 2011-08-22 16:34:47 +00:00
andres.delikat d7bc642161 Hex Editor - complete refactoring, no longer uses the MemoryViewer object, instead it uses a regular groupbox and a label that contains the memory viewing contents. At the default size (16 rows in view) there is barely any perceived slowdown (about a 10fps boost) on my system. Still some todo's for restoring functionality (such as mouse events) 2011-08-22 02:48:12 +00:00
andres.delikat 92a75042db Hex Editor / MemoryViewer - remove info label widget and draw the info directly in the paint event 2011-08-21 23:59:42 +00:00
andres.delikat 6cc75ae98e Hex Editor - fix bug that was causing it to draw 1 row beyond the memory domain if scroll bar was maxed 2011-08-21 23:42:12 +00:00
andres.delikat cdb79b2143 More Hexeditor Speed optimizatons - don't calculate number of address digits 60 times a second, do it on data size change, add domain name to stringbuilder instead of its own draw method, tighten up drawing area 2011-08-21 23:34:33 +00:00
andres.delikat 680fd8a6e0 Hex Editor - Some speed optimizations: don't set the Header string 60 times a second, instead setting whenever the data size changes. Also add it to the stringbuilder instead of drawing it seperately 2011-08-21 23:05:45 +00:00
andres.delikat 9ccb33a191 2011-08-21 22:26:02 +00:00
andres.delikat f22e9fb60d Memory Viewer & VirtualListView - ControlStyles.OptimziedDoubleBuffer seems to be a small speedup compared to ControlStyles.DoubleBuffer 2011-08-21 20:28:22 +00:00
andres.delikat b6424aa1b7 Ram Search - ~1fps speedup by removing DIsplaySearchList from DoPreview. Preview would never change the number of addresses so this function was wasteful 2011-08-21 12:37:29 +00:00
zeromus ce4837b326 cleanup some icon related things?? 2011-08-21 06:07:38 +00:00
beirich fecba3618a icon compatibility with primitive OSes? 2011-08-21 06:00:55 +00:00
beirich 3ec7212add high-res logo.ico. maybe someone can figure out how to get it to work right 2011-08-21 05:52:43 +00:00
zeromus 8c08bc84cb tweak multitrack logic 2011-08-21 04:44:40 +00:00
zeromus 9418dff3b2 refine direct3d missing error handling 2011-08-21 01:07:58 +00:00
andres.delikat cfb2f91292 add directx web installer and add to MakRelease.bat 2011-08-21 00:22:19 +00:00
andres.delikat aea3d81834 If GDI not set in the config, show an error to the user when Directx fails to initialize 2011-08-21 00:07:00 +00:00
andres.delikat 276c759d88 Fixed Loadstate stream issues, rerecording is now possible again 2011-08-20 19:27:00 +00:00
andres.delikat 27478a5feb Ram Watch - restart function reloads the existing watch file (if any) else starts a new one. The annoying consequence of this is that restarting a movie will wipe any unsaved changes, but I don't see a way around that currently. 2011-08-20 15:41:33 +00:00
andres.delikat 40512ae558 Ram Watch/Search - refresh on form activate 2011-08-20 15:35:16 +00:00
andres.delikat 2c057a3d1f Ram Search - refresh listview on its focus event, only turn on blazing fast option if > 8 addresses (8 being semi-arbituary) 2011-08-20 13:39:44 +00:00
andres.delikat e462ba80e5 Ram Search - fix toolstrip location 2011-08-20 13:30:57 +00:00
andres.delikat 5b3074a222 Ram Search - fix bug that was causing the Search button to fire twice 2011-08-20 13:15:17 +00:00
andres.delikat 368702d843 Ram Search - refix the Add To RamWatch toolstrip button 2011-08-20 13:02:25 +00:00
andres.delikat decd3b3071 oops, This code was committed unintentionally 2011-08-19 01:36:41 +00:00
andres.delikat 668a90fdc6 On SoftReset() reset core frame counter if no movie is active 2011-08-19 01:05:30 +00:00
andres.delikat 3cb79b0dc7 Hex Editor - ~2 fps speedup 2011-08-18 23:50:20 +00:00
andres.delikat e62f68f48e Ram Search - fix anchoring of tool strips 2011-08-18 21:28:15 +00:00
andres.delikat 3cd57a1335 Ram Search - better formatting of preview message, update some todo lists 2011-08-18 02:41:42 +00:00
andres.delikat a8fb30e517 Hex Editor - fix Add To Ram Watch and Freeze Address menu items to use the Highlighted address not the pointed to address (which would never be an address since the mouse would not be on an address!) 2011-08-18 01:55:47 +00:00
andres.delikat 4b021113fb Hex Editor - Fix so Ctrl+G hotkey works 2011-08-18 01:50:17 +00:00
andres.delikat 6905f69b6b During StopMovie() set the global read-only setting to true. This will ensure that movies always start in read-only while still respecting the read-only checkbox on the play movie dialog 2011-08-17 23:53:05 +00:00
kylethomson 2243c7dcad Fixed Multitrack-load crash.
Also, read-only can't be toggled while no movie active. 
Same for multitrack.
2011-08-17 02:06:50 +00:00
andres.delikat c5f2d02f68 Ram Watch/Cheat Window/Lua Console - when deleting, clear selected items 2011-08-17 00:26:34 +00:00
andres.delikat 2330126b84 Ram Search - when deleting, clear selected items 2011-08-16 02:47:32 +00:00
andres.delikat 90233868cf Slight dialog cleanups on ram search & autofire config 2011-08-15 19:33:18 +00:00
andres.delikat 89c5dcb9ec Ram Search - Make DoUndo() set the previous value to the current value. Better would be to keep a previous value undo list and restore that, but this is adequate for preventing crashes. 2011-08-15 19:08:52 +00:00
zeromus 019ad69459 disc subchannel Q calculation; make TOC a little more useful by adding TOCPoints which are easier to search than nested sessions, tracks, and indices; and change path browser to use a superior folder browser which lets you enter paths into a textbox. I refuse to click to navigate folders 2011-08-14 23:13:31 +00:00
beirich 0a5157d9a6 Extremely preliminary TurboCD support 2011-08-14 18:20:13 +00:00
beirich c7178543c7 split gamedb up into more files 2011-08-12 03:30:23 +00:00
andres.delikat 124da117b8 Add default constructor to GameInfo to avoid null reference crashes, right click menu during null emulator now no longer crashes (and probably a number of other situations). Added BizHawk back to the Main form text property instead of 0 2011-08-10 23:50:01 +00:00
andres.delikat 9e9b3051a8 Remove hard coded "Backspace" hotkey mapping for nes reset (the soft reset hotkey handles reset just fine). Add Reset hotkey mapping to Reset menu item 2011-08-10 22:58:06 +00:00