zeromus
|
079f9d9958
|
[NES] fix broken scroll and shaky statusbars regression
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2011-06-10 01:14:52 +00:00 |
zeromus
|
f72be10bd1
|
[NES] update savestates
|
2011-06-09 22:59:54 +00:00 |
zeromus
|
72100bd304
|
[NES] ELROM emulation (cv3 and laser invasion tested) and core savestate logic brought up to date. savestates for newer mappers still need reworking.
|
2011-06-09 19:45:07 +00:00 |
zeromus
|
bb4499a41f
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[NES] rewrite core mmc3 mapping logic to be more clear, handle some assorted mislabeled games, and fix a bug with mmc3+vram+chrmode=1
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2011-06-08 09:28:38 +00:00 |
zeromus
|
9a3a505c54
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[NES] add board: Taito_TC0190FMC (mapper 033), and continue improving board analysis logging
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2011-06-08 07:32:57 +00:00 |
zeromus
|
0015cada91
|
[NES] fix bug in deemph palette that made airwolf invisible and add better tracking and reporting of bad roms (there are bad dumps of airwolf in addition to the game itself being bad)
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2011-06-08 06:53:11 +00:00 |
zeromus
|
81b30501a5
|
[NES] improve board detection diagnostics logging messages, and add board: IREM-G101 (mapper 032)
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2011-06-08 06:17:41 +00:00 |
zeromus
|
32104cbdbf
|
[NES] add board: IREM-H3001 (mapper 065)
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2011-06-08 03:58:02 +00:00 |
zeromus
|
969341f691
|
[NES] add board: sunsoft-4 (mapper 068)
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2011-06-08 02:42:36 +00:00 |
zeromus
|
8247fca267
|
[NES] game recognition tweaks and additions
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2011-06-08 01:03:32 +00:00 |
zeromus
|
87fa456490
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[NES] add iNES detects, fix mmc1 bug, update compatibility list
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2011-06-07 22:29:44 +00:00 |
zeromus
|
5cadfd228a
|
[NES] add iNES autodetect case for 3dworldrunner 2
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2011-06-07 20:52:30 +00:00 |
zeromus
|
bc1d255ac3
|
[NES] ppu timing tweak
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2011-06-07 20:41:49 +00:00 |
zeromus
|
d05b81238e
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[NES] general ppu timing, mmc3, and nt view fixups.
|
2011-06-07 07:14:34 +00:00 |
zeromus
|
d0ea2f7106
|
[NES] one last cpu bug
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2011-06-07 01:31:06 +00:00 |
zeromus
|
00debfe6dd
|
[NES] battletoads beyotch
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2011-06-07 01:05:57 +00:00 |
zeromus
|
51dbef0fd2
|
[NES] fix nt viewer
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2011-06-06 18:19:24 +00:00 |
zeromus
|
e6afb2359b
|
[nes] timing and accuracy work.
|
2011-06-06 10:27:42 +00:00 |
beirich
|
9283a9f37d
|
IEmulator now implements IDisposable; client now disposes cores
|
2011-06-02 02:59:18 +00:00 |
zeromus
|
fba7989f0a
|
[NES] big mmc3 reorg and many new games
|
2011-05-28 09:52:32 +00:00 |
zeromus
|
dcea6adba0
|
[NES] some refinements to TxROM
|
2011-05-22 18:15:47 +00:00 |
andres.delikat
|
1707211d40
|
NES - Document some emulation issues
|
2011-05-21 21:54:04 +00:00 |
andres.delikat
|
d6da7767a3
|
NES TxROM - Implement TBROM, TEROM, TFROM, TL2-ROM, TQROM, TR1-ROM, NES-TSROM, NES-TVROM. Needs testing
|
2011-05-21 21:00:02 +00:00 |
zeromus
|
70b83e40ee
|
[NES] add iNES detect for doubledragon 2
|
2011-05-21 19:10:19 +00:00 |
andres.delikat
|
d705612015
|
Implement TL1ROM (Double Dragon 2)
|
2011-05-21 19:07:03 +00:00 |
zeromus
|
95b5a5d749
|
[NES] the other 50% of mmc3. now things will mostly work
|
2011-05-20 18:55:01 +00:00 |
zeromus
|
c5cc2b8b5e
|
[NES] 50% of mmc3, enough to boot some games
|
2011-05-20 09:30:20 +00:00 |
andres.delikat
|
99babf743f
|
Movie class has a GetSeconds() function that returns the number of seconds based on frames / fps. It is loaded with lots of fps formulas for various consoles.
|
2011-05-14 12:46:41 +00:00 |
andres.delikat
|
40379f898d
|
Fixed NES mnemonic to match fm2. Fm2 files will now successfully playback. SMB TASes sync on bizhawk
|
2011-05-08 20:55:37 +00:00 |
beirich
|
33c300ff7b
|
good news: movies work! bad news: 1) movies don't work for TI83 yet 2) I broke some NES things, to be fixed in a later commit
|
2011-05-08 00:06:43 +00:00 |
andres.delikat
|
becbbc88ea
|
Input display now shows the previous frame input as well. The display currently doesn't look good, but I will improve on that soon. Save last input into NES savestates
|
2011-05-01 21:19:18 +00:00 |
andres.delikat
|
f440f843dd
|
Add IsLagFrame bool to IEmulator and implement in all platforms. Make an alert font in Render panel and make input display use it when a frame is a lag frame
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2011-05-01 16:04:53 +00:00 |
andres.delikat
|
b70e0eff76
|
PCE - implemented lag counter added to text savestates. Attempted to add to binary savestates but it caused a crash and I didn't feel like digging into it at this time
|
2011-05-01 14:51:59 +00:00 |
andres.delikat
|
3efd98e887
|
SMS - implement lag counter & add to savestates
|
2011-05-01 14:15:49 +00:00 |
andres.delikat
|
8a924c5bd0
|
TI83/NES - add lag counter to savestates
|
2011-05-01 13:54:11 +00:00 |
andres.delikat
|
fa4889bc9f
|
Implement lag counter for TI83
|
2011-05-01 13:42:33 +00:00 |
andres.delikat
|
bf93a936df
|
Change unimplemented lag counters to return -1 instead of 0 since that is more obviously not implemented. Make null emulator return 0 since by definition it would never lag.
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2011-05-01 13:05:16 +00:00 |
andres.delikat
|
6732cd50ff
|
Make LagCount get/set in IEmulator and refactored emulators. Implemented the Lag counter in the NES core.
|
2011-05-01 12:59:26 +00:00 |
andres.delikat
|
2fa3561c45
|
Add LagCounter int to IEmulator, returns 0 on every emulator at the moment. Hook up RenderPanel's LagCounter display
|
2011-05-01 00:20:39 +00:00 |
andres.delikat
|
0927af96f5
|
TI83 Keypad - a few minor changes
|
2011-04-29 16:55:50 +00:00 |
andres.delikat
|
6c20940033
|
TI83 - oops Frame++ was being called twice in FrameAdvance()
|
2011-04-29 12:19:32 +00:00 |
andres.delikat
|
2a54d8a8cd
|
TI83 Keypad - fixed forcebutton issue, all buttons now implemented
|
2011-04-27 17:29:09 +00:00 |
andres.delikat
|
c9bca52ccb
|
Fix up more TI83 buttons stuff, input display no longer crashes when navigating away from the TI83 section.
|
2011-04-25 00:45:22 +00:00 |
andres.delikat
|
09162b5367
|
TI83 - implement mnemonic functions, finish hooking up buttons to main form
|
2011-04-24 19:01:12 +00:00 |
andres.delikat
|
b52ab78e16
|
TI83 - remaining keys implemented into core. Most hardcoded to no mapping, or bad key choices. Not yet integrated into the remappable system.
|
2011-04-24 04:46:07 +00:00 |
andres.delikat
|
026fabe26e
|
TI83 - implement mnemonic functions (input display and input logging now working
|
2011-04-24 02:19:37 +00:00 |
andres.delikat
|
df1e1a1930
|
TI83 - finish putting hardware variables into savestates
|
2011-04-21 19:53:22 +00:00 |
andres.delikat
|
a93051cf27
|
TI83 - mostly implement savestates (text)
|
2011-04-21 01:57:06 +00:00 |
andres.delikat
|
9cede4cc2a
|
TI83 - implement hawkfile stuff so that it does proper paths & names for things like savestates & screenshots, implement frame counter, start text savestates (only holds frame count atm)
|
2011-04-21 01:41:37 +00:00 |
andres.delikat
|
d03f3d3b60
|
TI-83 - Implement memory domains, tool dialogs can now run with a TI-83 rom loaded
|
2011-04-21 00:57:55 +00:00 |