goyuken
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2a2caa492c
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add linear resampler (not activated in code). sounds about the same as the other two (ie, no major bugs) on the opening to Golden Axe
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2012-08-19 17:46:13 +00:00 |
beirich
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4ba8fcf227
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ym2612: Implement detune. Implement a somewhat better resampler, still not a Good One.
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2012-08-19 04:41:34 +00:00 |
beirich
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f42b96ba7d
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ym2612: fix EG Rate calculation. Fix Attack Rate exponential formulation.
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2012-08-10 04:46:29 +00:00 |
beirich
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32bc79be06
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ym2612 mothaaaaafukkkkaaaaaaa
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2012-08-07 05:48:30 +00:00 |
beirich
|
700ac116dd
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ym2612: more ports processed, DAC now plays in stereo
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2012-04-29 18:33:21 +00:00 |
beirich
|
59eb4b4abe
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ym2612: support TimerA and TimerB
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2012-04-29 06:05:15 +00:00 |
beirich
|
d322c3c00f
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Fix some bugs responsible for out-of-bounds array access crash on ym2612
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2012-04-29 01:40:38 +00:00 |
beirich
|
7f1292d4f9
|
start on YM2612. DAC works. process port writes for FM channels. No FM channels output audio yet.
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2012-04-29 01:09:06 +00:00 |
beirich
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5b5c7c2890
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68000: add MULU, MULS, DIVU, DIVS, MOVE to CCR
Some genesis source reorganization
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2011-10-11 03:52:44 +00:00 |
beirich
|
8fb8a35317
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Genesis core revive! Get it back to where loading a genesis rom doesnt crash everything immediately
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2011-10-01 17:06:25 +00:00 |
beirich
|
647cae698e
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Max volume is settable per sound source to enable mixing many sound sources without clipping. Potentially can be used to disable individual sound sources.
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2011-09-04 04:38:11 +00:00 |
zeromus
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c7f0c457ad
|
[NES] work on sound, improve square waves muchly, add 6502 IRQ signal, make add some infrastructure to keep from buffering samples while core is silenced.
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2011-03-19 09:12:56 +00:00 |
beirich
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89e4c5a674
|
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2011-01-11 02:55:51 +00:00 |