beirich
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a8aaaef45e
|
[PCE] ADPCM playback more or less working correctly now
plus some cleanup
|
2011-09-05 17:45:01 +00:00 |
beirich
|
8571853828
|
still-in-the-midst-of-it turbocd check-in
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2011-08-29 02:47:03 +00:00 |
beirich
|
0a5157d9a6
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Extremely preliminary TurboCD support
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2011-08-14 18:20:13 +00:00 |
beirich
|
06d8792830
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[PCE] fix Youkai Douchuuki, Yo Bro, and Order of the Griffon
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2011-07-24 19:52:20 +00:00 |
beirich
|
c30529685d
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[PCE] regretfully implement sprite limit, fixing some anomalies
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2011-07-24 03:32:39 +00:00 |
beirich
|
d8b6432d9a
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[PCE] cap active display to 242 lines, fixes Puzzle Boy (requests 512)
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2011-07-23 21:52:44 +00:00 |
beirich
|
3bedad1e95
|
Update SGX with new timing & support frameskip... huge success!
100% SGX compatibility (not that this is difficult)
|
2011-07-20 03:57:41 +00:00 |
beirich
|
47def064fa
|
significant PCE timing/compat improvements, still poking at a few things
|
2011-07-19 03:53:07 +00:00 |
beirich
|
bf203b54f5
|
FIX FIGHTING RUN PCE!
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2011-07-10 19:55:17 +00:00 |
beirich
|
7d80290ef8
|
[PCE] maybe improve raster timing
|
2011-06-18 06:06:10 +00:00 |
beirich
|
c9c5f030d7
|
[PCE] at least somewhat improved VDC timing
|
2011-06-15 04:55:22 +00:00 |
beirich
|
0a354c2748
|
PCE: Fix a bug in the timer; fix glitch in VBlank interrupt handling (fixing intro in Dungeon Explorer)
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2011-03-19 06:00:33 +00:00 |
beirich
|
50a06e38cd
|
PCE: Significant VDC timing improvements
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2011-03-13 03:20:28 +00:00 |
beirich
|
bcf69dfb9d
|
[PCE] fix frameskip to not break some games
|
2011-02-28 07:10:19 +00:00 |
beirich
|
303d276ac7
|
[PCE] DMA handling improvements. Fixes sprite flicker issues on some games (ex: Dragon Curse), and several games that didn't boot or froze (ex: Magical Chase)
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2011-02-27 08:06:21 +00:00 |
beirich
|
78c7a74a0d
|
PCE: improve video timing... slightly
|
2011-02-01 05:25:28 +00:00 |
beirich
|
d1110de5de
|
SMS: implement zoomed sprites; VDP fixes; Ax Battler GG fixed
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2011-01-16 06:31:14 +00:00 |
beirich
|
89e4c5a674
|
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2011-01-11 02:55:51 +00:00 |