adelikat
|
bd07bfa310
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Apple II - fix some input issues
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2015-04-26 11:55:17 +00:00 |
adelikat
|
04b490aca4
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Apple II - add frame count to savestates
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2015-04-25 13:14:12 +00:00 |
adelikat
|
01ed8f2064
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Apple II - path config stuff
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2015-04-15 22:27:25 +00:00 |
adelikat
|
b9d2331798
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Break off Virtu into its own dll
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2015-04-15 22:13:54 +00:00 |
adelikat
|
3549bf3dc5
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Apple II - block off the first 48k of ram as a Main Ram domain
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2015-04-13 22:05:39 +00:00 |
adelikat
|
8ace0d5f2e
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oops, forgot to add this file
|
2015-04-13 21:58:53 +00:00 |
adelikat
|
4bf37df018
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Apple II - wire up memory domains, just System Bus currently
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2015-04-13 18:53:36 +00:00 |
adelikat
|
e6e94b8d54
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Apple II - ui for disk changing
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2015-04-13 00:46:11 +00:00 |
adelikat
|
1bcf2ae684
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Apple II - multi-disc support using XmlGame (the same file format as dual GB), currently no ui to make an xml. Added Previous and Next Disk controller buttons
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2015-04-12 23:38:19 +00:00 |
adelikat
|
3867a890fc
|
NES - fallback from quicknes to neshawk for Bill and Ted's Excellent adventure since quicknes is not able to run it
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2015-04-12 19:17:31 +00:00 |
zeromus
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e7564f11ae
|
fix coleco sound which had got unhooked
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2015-04-12 05:52:40 +00:00 |
adelikat
|
0d9055b121
|
Apple II - remove another hard coded path
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2015-04-10 00:30:59 +00:00 |
adelikat
|
c72fb5e0a5
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Appple II - pass DiskII data to the DiskIIController instead of a hard coded path to read from
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2015-04-10 00:13:26 +00:00 |
hegyak
|
c4834a48b2
|
correct r9288 to actually remove the hard paths
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2015-04-09 12:44:53 +00:00 |
adelikat
|
f4140de3f7
|
Apple II - get necessary firmware files from the firmwares system instead of a hardcoded path, added entries to the firmware database for the files I have, no idea what other files are compatible
|
2015-04-09 00:18:01 +00:00 |
adelikat
|
da7e887fc2
|
Apple II - hard code the sound to be much quieter
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2015-04-04 01:10:34 +00:00 |
goyuken
|
d4bf5c40a2
|
apple make noises
|
2015-04-04 00:43:35 +00:00 |
goyuken
|
9fef38dfd6
|
NES FDS: Fix showing "Good dump" all of the time
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2015-03-28 15:42:02 +00:00 |
adelikat
|
d30d5ba06d
|
Apple II - a bad attempt at wiring up sound, not hooked up since it crashes, also checking in some code that visual studio wants to be in the .sln because I am tired of reverting it
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2015-03-27 23:24:58 +00:00 |
adelikat
|
9f02fd75af
|
Apple II - some reorg
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2015-03-21 21:45:12 +00:00 |
adelikat
|
748e770ba7
|
Apple II - fix color palette
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2015-03-21 15:19:54 +00:00 |
pjgat09
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c2dd59aa3a
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N64: Move the dirty hack from LoadState to the constructor instead to avoid problems with states saved on frame 0.
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2015-03-17 00:11:08 +00:00 |
zeromus
|
10dbd9bafb
|
nsf - big cleanup and fix a lot of games and add savestates
|
2015-03-11 21:19:47 +00:00 |
zeromus
|
db9fbced86
|
neshawk - rough sketch of NSF player. basically functional for some games
|
2015-03-11 09:46:27 +00:00 |
adelikat
|
d76d40125a
|
Apple II - fix graphics
|
2015-03-11 01:28:24 +00:00 |
scepheo
|
3b078522a6
|
Apple II: Disabled core throttling, both BizHawk and the core were doing it.
|
2015-03-09 23:30:48 +00:00 |
scepheo
|
1f42bdd651
|
Apple II: Fixed at least 1 issue with savestates.
|
2015-03-09 22:44:45 +00:00 |
adelikat
|
81bacfd56f
|
oops
|
2015-03-08 03:12:54 +00:00 |
adelikat
|
fccf9f06a9
|
Apple II - wire up savestates (binary only, for now)
|
2015-03-08 03:10:20 +00:00 |
adelikat
|
2d2a770a7c
|
don't need these files
|
2015-03-08 02:31:58 +00:00 |
adelikat
|
8b59ad0352
|
Remove some warnings, and add some ignores
|
2015-03-08 02:09:05 +00:00 |
woutvanpoppel
|
820c693eb9
|
apple II, start on keyboard input
|
2015-03-08 01:34:18 +00:00 |
zeromus
|
aaa5704107
|
fix FME-7 IRQ ACK logic in quicknes and neshawk
|
2015-03-05 18:36:09 +00:00 |
adelikat
|
3589323ca1
|
Fix the coleco core that was crashing on start up
|
2015-03-05 01:17:43 +00:00 |
goyuken
|
adc3e96ca8
|
iemulator single instance attribute. to find out about: PSX, Apple2
|
2015-03-03 00:23:50 +00:00 |
goyuken
|
c9d630b330
|
FDS: fix load behavior based on real world observations. Most games will load 4s+ faster now.
|
2015-02-23 22:40:51 +00:00 |
adelikat
|
36f4eff0f6
|
add ByteSize to MemoryDomain with a default of 1, set it to not 1 on appropriate domains (I probably missed some, or got some wrong). Have RamSearch use that instead of SystemInfo, remove ByteSize from SystemInfo since it is no longer needed
|
2015-02-22 15:19:38 +00:00 |
goyuken
|
8bf7c960cf
|
some stuff, not ready yet
|
2015-02-19 03:16:33 +00:00 |
zeromus
|
5cbc68a0b2
|
move along
|
2015-02-18 00:06:49 +00:00 |
adelikat
|
5183a8e20d
|
Nothing to see here
|
2015-02-17 22:58:25 +00:00 |
mathew1800
|
abbee1672e
|
Specify the parameter for argument-based exceptions. Correct the parameter names of others.
Common mistake.
|
2015-02-10 04:19:34 +00:00 |
adelikat
|
00fb58bea5
|
more TI83 cleanup, nothing worth looking at here
|
2015-02-07 15:02:52 +00:00 |
adelikat
|
95d9f250ee
|
TI83 - nitpick refactor, nothing useful to see here
|
2015-02-07 14:46:02 +00:00 |
adelikat
|
63a3c56441
|
TI-83 - some code refactor
|
2015-02-07 14:38:29 +00:00 |
zeromus
|
6700f50a99
|
psx - fix small copypaste error in 2nd controller binding
|
2015-02-07 01:22:07 +00:00 |
goyuken
|
7017168ee3
|
coleco: clean up corefileprovider usage
|
2015-02-05 23:09:37 +00:00 |
goyuken
|
723a90fb30
|
intellivision - clean up corefileprovider usage
|
2015-02-05 23:07:48 +00:00 |
adelikat
|
0ae3ec18d8
|
oops, forgot to check this in last commit
|
2015-02-05 22:34:00 +00:00 |
adelikat
|
95cdaac0b0
|
PSX - gamepad doesn't have L3 and R3
|
2015-02-05 21:46:05 +00:00 |
zeromus
|
656c6e0585
|
i knew that was too good to be true
|
2015-02-02 22:00:43 +00:00 |