Commit Graph

917 Commits

Author SHA1 Message Date
adelikat bd07bfa310 Apple II - fix some input issues 2015-04-26 11:55:17 +00:00
adelikat 04b490aca4 Apple II - add frame count to savestates 2015-04-25 13:14:12 +00:00
adelikat 01ed8f2064 Apple II - path config stuff 2015-04-15 22:27:25 +00:00
adelikat b9d2331798 Break off Virtu into its own dll 2015-04-15 22:13:54 +00:00
adelikat 3549bf3dc5 Apple II - block off the first 48k of ram as a Main Ram domain 2015-04-13 22:05:39 +00:00
adelikat 8ace0d5f2e oops, forgot to add this file 2015-04-13 21:58:53 +00:00
adelikat 4bf37df018 Apple II - wire up memory domains, just System Bus currently 2015-04-13 18:53:36 +00:00
adelikat e6e94b8d54 Apple II - ui for disk changing 2015-04-13 00:46:11 +00:00
adelikat 1bcf2ae684 Apple II - multi-disc support using XmlGame (the same file format as dual GB), currently no ui to make an xml. Added Previous and Next Disk controller buttons 2015-04-12 23:38:19 +00:00
adelikat 3867a890fc NES - fallback from quicknes to neshawk for Bill and Ted's Excellent adventure since quicknes is not able to run it 2015-04-12 19:17:31 +00:00
zeromus e7564f11ae fix coleco sound which had got unhooked 2015-04-12 05:52:40 +00:00
adelikat 0d9055b121 Apple II - remove another hard coded path 2015-04-10 00:30:59 +00:00
adelikat c72fb5e0a5 Appple II - pass DiskII data to the DiskIIController instead of a hard coded path to read from 2015-04-10 00:13:26 +00:00
hegyak c4834a48b2 correct r9288 to actually remove the hard paths 2015-04-09 12:44:53 +00:00
adelikat f4140de3f7 Apple II - get necessary firmware files from the firmwares system instead of a hardcoded path, added entries to the firmware database for the files I have, no idea what other files are compatible 2015-04-09 00:18:01 +00:00
adelikat da7e887fc2 Apple II - hard code the sound to be much quieter 2015-04-04 01:10:34 +00:00
goyuken d4bf5c40a2 apple make noises 2015-04-04 00:43:35 +00:00
goyuken 9fef38dfd6 NES FDS: Fix showing "Good dump" all of the time 2015-03-28 15:42:02 +00:00
adelikat d30d5ba06d Apple II - a bad attempt at wiring up sound, not hooked up since it crashes, also checking in some code that visual studio wants to be in the .sln because I am tired of reverting it 2015-03-27 23:24:58 +00:00
adelikat 9f02fd75af Apple II - some reorg 2015-03-21 21:45:12 +00:00
adelikat 748e770ba7 Apple II - fix color palette 2015-03-21 15:19:54 +00:00
pjgat09 c2dd59aa3a N64: Move the dirty hack from LoadState to the constructor instead to avoid problems with states saved on frame 0. 2015-03-17 00:11:08 +00:00
zeromus 10dbd9bafb nsf - big cleanup and fix a lot of games and add savestates 2015-03-11 21:19:47 +00:00
zeromus db9fbced86 neshawk - rough sketch of NSF player. basically functional for some games 2015-03-11 09:46:27 +00:00
adelikat d76d40125a Apple II - fix graphics 2015-03-11 01:28:24 +00:00
scepheo 3b078522a6 Apple II: Disabled core throttling, both BizHawk and the core were doing it. 2015-03-09 23:30:48 +00:00
scepheo 1f42bdd651 Apple II: Fixed at least 1 issue with savestates. 2015-03-09 22:44:45 +00:00
adelikat 81bacfd56f oops 2015-03-08 03:12:54 +00:00
adelikat fccf9f06a9 Apple II - wire up savestates (binary only, for now) 2015-03-08 03:10:20 +00:00
adelikat 2d2a770a7c don't need these files 2015-03-08 02:31:58 +00:00
adelikat 8b59ad0352 Remove some warnings, and add some ignores 2015-03-08 02:09:05 +00:00
woutvanpoppel 820c693eb9 apple II, start on keyboard input 2015-03-08 01:34:18 +00:00
zeromus aaa5704107 fix FME-7 IRQ ACK logic in quicknes and neshawk 2015-03-05 18:36:09 +00:00
adelikat 3589323ca1 Fix the coleco core that was crashing on start up 2015-03-05 01:17:43 +00:00
goyuken adc3e96ca8 iemulator single instance attribute. to find out about: PSX, Apple2 2015-03-03 00:23:50 +00:00
goyuken c9d630b330 FDS: fix load behavior based on real world observations. Most games will load 4s+ faster now. 2015-02-23 22:40:51 +00:00
adelikat 36f4eff0f6 add ByteSize to MemoryDomain with a default of 1, set it to not 1 on appropriate domains (I probably missed some, or got some wrong). Have RamSearch use that instead of SystemInfo, remove ByteSize from SystemInfo since it is no longer needed 2015-02-22 15:19:38 +00:00
goyuken 8bf7c960cf some stuff, not ready yet 2015-02-19 03:16:33 +00:00
zeromus 5cbc68a0b2 move along 2015-02-18 00:06:49 +00:00
adelikat 5183a8e20d Nothing to see here 2015-02-17 22:58:25 +00:00
mathew1800 abbee1672e Specify the parameter for argument-based exceptions. Correct the parameter names of others.
Common mistake.
2015-02-10 04:19:34 +00:00
adelikat 00fb58bea5 more TI83 cleanup, nothing worth looking at here 2015-02-07 15:02:52 +00:00
adelikat 95d9f250ee TI83 - nitpick refactor, nothing useful to see here 2015-02-07 14:46:02 +00:00
adelikat 63a3c56441 TI-83 - some code refactor 2015-02-07 14:38:29 +00:00
zeromus 6700f50a99 psx - fix small copypaste error in 2nd controller binding 2015-02-07 01:22:07 +00:00
goyuken 7017168ee3 coleco: clean up corefileprovider usage 2015-02-05 23:09:37 +00:00
goyuken 723a90fb30 intellivision - clean up corefileprovider usage 2015-02-05 23:07:48 +00:00
adelikat 0ae3ec18d8 oops, forgot to check this in last commit 2015-02-05 22:34:00 +00:00
adelikat 95cdaac0b0 PSX - gamepad doesn't have L3 and R3 2015-02-05 21:46:05 +00:00
zeromus 656c6e0585 i knew that was too good to be true 2015-02-02 22:00:43 +00:00