adelikat
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c18410d4af
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Tastudio - don't attempt to load the nearest greenzone if there isn't even a single greenzone entry
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2014-09-19 21:05:48 +00:00 |
adelikat
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d6859b64a3
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Tastudio - refactor some context menu logic
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2014-09-19 20:49:51 +00:00 |
adelikat
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10a8b9a26c
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Tastudio - calculate rowcount even during fast update, prevents exceptions when turbo seeking
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2014-09-19 20:40:40 +00:00 |
adelikat
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5ba9717445
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Tastudio - when clicking the frame column header, add a marker
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2014-09-19 01:15:14 +00:00 |
hegyak
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77ee19e5cd
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Updated the ProfileConfig.Designer.cs to have a more accurate description of N64 TAS.
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2014-09-19 00:55:01 +00:00 |
zeromus
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d049821426
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fix junk in window title, broken in r7826 by yours truly
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2014-09-19 00:15:27 +00:00 |
adelikat
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b3fffa99d3
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Fix a bug in movie recording when the movie end action of "record" is picked, in that case, switching to record after a movie finishes was eating a frame
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2014-09-18 22:54:15 +00:00 |
adelikat
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b2debb7fec
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Tastudio - handle the edge case of loading a movie with no inputlog, and remove a hack
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2014-09-18 22:11:37 +00:00 |
adelikat
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ff0cbcadc2
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Tastudio - fix an exception when painting on the last frame
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2014-09-18 21:56:13 +00:00 |
hegyak
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7629df2892
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Make the Profile for N64 TAS option have some text.
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2014-09-18 13:54:16 +00:00 |
adelikat
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39fd62c8de
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Tastudio - a hack for now
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2014-09-18 01:19:40 +00:00 |
adelikat
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4d08822425
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Tastudio - pad frame column based on input log length
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2014-09-18 00:51:16 +00:00 |
adelikat
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acacb8e126
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InputRoll - another tweak to icon positioning
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2014-09-18 00:35:36 +00:00 |
zeromus
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a32b5faf95
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add AlphaBlend to GDIRenderer
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2014-09-18 00:31:32 +00:00 |
adelikat
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1bf77201d1
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Tastudio - adjust marker view column widths, and a bit of code cleanup there
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2014-09-18 00:23:40 +00:00 |
adelikat
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fa8c0a6c14
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InputRoll - slight tweak to icon positioning
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2014-09-18 00:14:06 +00:00 |
adelikat
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f78e4bb1b2
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Tastudio - tweak logic for determining which frame should be visible
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2014-09-17 23:51:16 +00:00 |
adelikat
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d1d414d10e
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Input Roll - tweak how visible rows are calculated
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2014-09-17 23:31:59 +00:00 |
adelikat
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72842619ed
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a tweak to last commit
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2014-09-16 23:26:17 +00:00 |
adelikat
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64706e2a9e
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Tastudio - fix up how the winform text property is generated
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2014-09-16 23:25:08 +00:00 |
adelikat
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cee8c0dcb9
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Input Roll - fix vertical scrollbar placement logic
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2014-09-16 20:54:18 +00:00 |
adelikat
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39b7b1c1fc
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Tastudio - green marker icon logic
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2014-09-16 19:20:19 +00:00 |
goyuken
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ec659a418a
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compensate for australia
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2014-09-16 03:04:11 +00:00 |
goyuken
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bacbaa2bec
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lynx: controllers and frame timing fix
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2014-09-16 00:40:15 +00:00 |
goyuken
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dec35ed67c
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add bizlynx.dll to repo
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2014-09-15 21:33:00 +00:00 |
goyuken
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9f274d93fb
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fix lynx firmware entry
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2014-09-15 21:29:23 +00:00 |
goyuken
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28a37a57da
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lynx mah boi https://www.youtube.com/watch?v=bNpLXo55yfw
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2014-09-15 20:12:11 +00:00 |
zeromus
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ed4c715a9f
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add ROM memorydomain to n64
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2014-09-14 18:39:26 +00:00 |
zeromus
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81e1cfe549
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satisfy my own comment about the " C "
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2014-09-14 18:01:20 +00:00 |
adelikat
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53d45ff184
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when skipping lag frames with start paused on, don't emulate to the first non-lag frame
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2014-09-14 15:29:28 +00:00 |
zeromus
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cfa433a9a6
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for issue #223 : create 2 workarounds for taskbar minimizing ding-and-fail bug and activate one of them. The bug is virtually impossible to fix and isnt really our fault. The bug is theoretically existing under other conditions than the "run n64 core" repro steps. The workaround might could be deployed in other situations as needed.
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2014-09-14 09:11:34 +00:00 |
zeromus
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8447c46761
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fix UDRL mutex. fixes issue #264
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2014-09-14 01:43:42 +00:00 |
zeromus
|
5d0cfcac52
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fix bsnes performance core lag counter; fixes issue #180
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2014-09-14 01:33:09 +00:00 |
zeromus
|
7e3144fd07
|
support custom AR and display client size while resizing. fixes Issue #251 .
|
2014-09-14 00:51:30 +00:00 |
zeromus
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7fea5f8543
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fix problems with stale memorydomains in hex editor. fixes issue #262
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2014-09-13 20:37:14 +00:00 |
scepheo
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b076603a1e
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HexEditor highlighting now works mostly correctly.
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2014-09-13 16:18:36 +00:00 |
scepheo
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dceb292618
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Attempting to fix the HexEditor interface, take 2.
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2014-09-13 15:39:18 +00:00 |
scepheo
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2c4bb6044e
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Attempt to fix the HexEditor highlight code.
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2014-09-13 14:50:58 +00:00 |
adelikat
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1693a2a1ed
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Cheats dialog - default to System Bus domain
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2014-09-13 14:21:08 +00:00 |
adelikat
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de09aadc0e
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Hex Editor - dirty hack to prevent scrollbar value from being -1, why is it being -1 in the first place? meh
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2014-09-13 13:50:29 +00:00 |
adelikat
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1efaa896bc
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Add a N64 TAS profile in the profile config, has identical settings to TAS but also the Frame Advance skips Lag Frames option set to true
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2014-09-13 01:21:55 +00:00 |
goyuken
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184b4dcba9
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change some cores to use filedata instead of romdata. NES handles headers internally, and others shouldn't ever have headers.
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2014-09-12 15:39:04 +00:00 |
zeromus
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2c8295ba76
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Fix bug with core inventory launching n64 core with data that romgame had mangled in cases. todo: delete romgame.
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2014-09-12 01:02:09 +00:00 |
zeromus
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c36667ddb5
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hexeditor: support 32bit systembus domain. only lightly tested.
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2014-09-11 21:55:38 +00:00 |
adelikat
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a9bb4162fd
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Ram Search - when deciding to disable domains, take the special meaning of Size 0 into account
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2014-09-11 21:50:06 +00:00 |
zeromus
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87e9d235f6
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make some effort to support memdomain of full 32bits size, and use it for n64 system bus. make sure to check that its disabled in ramsearch engine and in hex editor. we could probably fix it to work in hex editor later.
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2014-09-09 21:34:41 +00:00 |
pjgat09
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a8684c34a6
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N64: Hooked up the system bus domain.
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2014-09-08 22:31:51 +00:00 |
adelikat
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8a36049b81
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N64 - start a system bus memory domain, doesn't yet work
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2014-09-08 22:19:44 +00:00 |
goyuken
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7a25e05189
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snes: faker system bus (ram only) for determinstic mode)
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2014-09-08 15:43:34 +00:00 |
goyuken
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93eb656eba
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gpgx: account for the fact that rom and ram are emulated with 16 bit swaps
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2014-09-08 14:50:36 +00:00 |