Commit Graph

1393 Commits

Author SHA1 Message Date
feos f35938acdb tastudio: be able to load broken greenzone file. 2016-04-23 20:54:14 +03:00
hegyak 2f036058f6 Fix the Apple IIe being labeled as PlayStation (Title) 2016-04-22 16:54:23 -07:00
feos 1581b5b283 tastudio: tie rerecording to laglog invalidation instead of states. 2016-04-18 18:52:37 +03:00
feos 7fa99c7d13 tastudio: project savegap (finally!)
ScrollSpeed defaults to taseditor's
2016-04-17 23:29:25 +03:00
feos a7b3668506 tastudio: fix Used and fix a nasty mistake in branch logic.
should properly handle branches created during seeking.
fix #606 I hope.
2016-04-17 18:54:55 +03:00
feos 0e6ec038a8 tsm: let this sanity check be there. 2016-04-17 16:01:09 +03:00
feos f5746a7b8f tastudio: stop updating splicer after every new cell is appended.
quick fix to #597.
fix crash when pasting input beyond movie length. todo: make input log append like PasteInsert does.
2016-04-17 13:52:58 +03:00
zeromus 859f4e3c01 fix 2 watch-related bugs and a typo in an error message 2016-04-15 22:43:14 -05:00
nattthebear 111648cf98 Break a bunch of memory domain stuff with pointless refactoring 2016-04-13 19:50:06 -04:00
Hathor86 8cd88cdeca ApiHawk - Add few other system inputs
SNES, SMS, Genesis, N64, GB
Following some tests, it works (so I'd say that this feature is beta)
2016-04-06 22:11:00 +02:00
zeromus 5024f6022e console log lua exceptions, workaround for #607 2016-03-31 14:11:34 -05:00
Hathor86 fcb0c8bc32 Work on input get/set through ApiHawk
Convertion has been moved to dedicated class

SystemInfo class review

SystemInfo class now instanciate all SystemInfo and stores them in a
static readonly collection (avoid creating a new class each time we call
DisplayName property).
+ EmulatedSystem enum (in Api) renamed to CoreSystem and moved to
BizHawk.Client.Common
+ this enum is used in SystemInfo class

Created a Joypad class that is populated with JoypadButton enum flags

Input get/set throught ApiHawk works for NES only. So many work remains...
2016-03-29 23:42:24 +02:00
zeromus 1b8a51e447 rework sound config dialog and sound volume control to permit independent control of volume during FF & RW, and independent toggling of sound synthesis vs volume=0 suppression 2016-03-29 03:40:37 -05:00
zeromus 10272b4857 add alternate vsync method for d3d display method, in case youre the lucky owner of a system that sucks 2016-03-27 04:49:17 -05:00
zeromus e487f1494c change display manager defaults, for evaluation 2016-03-23 20:26:31 -05:00
zeromus 3deb7fcb31 add autoprescale concept. default it to on, since really I can't think of when you'd ever not want it, except in some very low-spec system scenarios. Add NOP concept to filter chain, potentially troublesome 2016-03-23 20:26:31 -05:00
Tony Konzel 93fcb293d8 C64: Fix the build post-merge (derp.) 2016-03-15 11:38:55 -05:00
Tony Konzel 05914e1490 Merge pull request #599 from TASVideos/c64-via-timer-fixes
C64 via timer fixes (and more)
2016-03-15 10:08:17 -05:00
feos a6c3561db0 lua: movie.getinput() now fails gracefully if adapter is null.
fixes #595
movie.mode() returns a string, so make its modes look like strings in the description.
2016-03-12 12:05:24 +03:00
zeromus aa3c599882 readd y=x functionality to SetReadOnly 2016-03-10 19:03:07 -06:00
Anthony Konzel 8fd552274e C64: Discover file formats heuristically instead of by filename. 2016-03-05 15:23:22 -06:00
adelikat 234cc2e5d8 Get started on C64 support in the multi-disk bundler 2016-03-04 21:50:24 -05:00
nattthebear a87096fb85 Move around LuaInterface.dll as well in preparation for 64 bit build 2016-02-28 16:10:18 -05:00
nattthebear 2a0e859a85 Add 64 bit build (doesn't work yet), move SlimDX.dll 2016-02-28 15:06:03 -05:00
adelikat 44dc9518cf capture Sega CD flag in movies 2016-02-28 10:21:18 -05:00
zeromus 75df712563 fix ramwatch crashing bug involving core reboots and watchlist hanging on to stale emulator instances 2016-02-23 14:42:47 -06:00
zeromus 95bc69b448 some prepwork for opengl texture ID importing (skip rendertarget resolve on OGL display method) but there are still problems and it can't be enabled yet 2016-02-22 00:23:20 -06:00
feos 78f20510e5 lua: emu.disassemble(uint pc, string name = "") 2016-02-21 18:14:03 +03:00
Suuper a751412c1f TasStateManager.cs -> fixed stateHasDuplicate 2016-02-20 13:43:24 -06:00
Suuper 8b5440d963 Fixed a few bugs in TasStateManager.cs 2016-02-20 12:34:13 -06:00
adelikat cacfb615c4 simplify Cheat.cs somewhat 2016-02-16 20:02:57 -05:00
adelikat 3257b06f85 unnecessary usings 2016-02-16 19:57:57 -05:00
adelikat ddbaf6b2f9 Lua - registering completiosn to sublime text 2 - exclude strings from completion logic 2016-02-14 22:35:47 -05:00
adelikat b3728ff192 Make Screenshot Raw to Clipboard and Screenshot Client to Clipboard into configurable hotkeys instead of hardcoded shortcut keys in the menu items 2016-02-14 21:30:24 -05:00
AdamSturge cf76d99a52 Merge pull request #571 from TASVideos/feature/cheat-comparison-types
Feature/cheat comparison types
2016-02-10 18:58:25 -08:00
zeromus bff0d5b95d add and hook up AWEMemoryStream option for movie storage. GUI is intentionally shoddy to convey sense that it's experimental. Has been cursorily verified but not thoroughly tested. 2016-02-10 01:09:43 -06:00
Adam Sturge c82f70763e Fixed bug where having no comparison type would throw exception 2016-02-09 20:33:44 -08:00
feos 07d4ac846b lua: memory.GetMemoryDomainSize()
fix #542
2016-02-09 17:54:11 +03:00
zeromus 97998071a7 fix bugs in lua's memorysavestate apis (fixes #565) 2016-02-08 01:28:26 -06:00
Adam Sturge 5dc31d3eb9 Fixed index bug for comparison type in Load() in CheatList 2016-02-07 21:54:45 -08:00
Adam Sturge 52c587d712 Save/Load cheats now accounts for comparison type column 2016-02-07 21:40:14 -08:00
Adam Sturge 992acd9e96 Added code to sort by comparison type. Added code to compare based on comparison type selected 2016-02-07 20:56:40 -08:00
adelikat 36b82c3563 Lua Console - add a button that installs auto-complete for all bizhawk's lua library to Sublime Text 2's lua syntax, still todo - notepad++ 2016-02-07 08:27:57 -05:00
adelikat 487fce328b Lua - add option to detect changes in scripts and automatically reload them. Have this option off by default for now. Also fix reloading of scripts which was recently broken. 2016-02-06 13:50:02 -05:00
Adam Sturge f19333dd11 Prettied up display of comparison type in cheats table 2016-02-05 20:33:21 -08:00
Adam Sturge 092b5da974 restored [ConfigPerist]. 2016-02-05 19:33:31 -08:00
adelikat 7885934a1e Add a global tools path in path config, have various tool related paths fallback to this tools folder, wire it up to hex editor .tbl files and basic bot .bot files. Change various tool paths to be . by default to point to the tools folder instead. Add tools folder to version control and builds 2016-02-05 20:46:18 -05:00
Adam Sturge 9959d61949 Added comparison type dropdown. Updated Cheat model to contain reference to comparison type 2016-02-02 20:32:46 -08:00
adelikat 8168031bed Make TargetZoomFactor a per systemId setting 2016-01-31 21:05:08 -05:00
zeromus 5e89e563d0 overhaul lua sandboxing so that each lua script has its own sandbox. elaborate tracking of winform/event ownership to ensure that lua doesnt receive calls without going through the owner's sandbox. add win32-specific speed hacks for currdir set/get at higher speed. There may be bugs in this commit, but I think we're on the right track now. 2016-01-31 19:54:55 -06:00