feos
f35938acdb
tastudio: be able to load broken greenzone file.
2016-04-23 20:54:14 +03:00
hegyak
2f036058f6
Fix the Apple IIe being labeled as PlayStation (Title)
2016-04-22 16:54:23 -07:00
feos
1581b5b283
tastudio: tie rerecording to laglog invalidation instead of states.
2016-04-18 18:52:37 +03:00
feos
7fa99c7d13
tastudio: project savegap (finally!)
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ScrollSpeed defaults to taseditor's
2016-04-17 23:29:25 +03:00
feos
a7b3668506
tastudio: fix Used and fix a nasty mistake in branch logic.
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should properly handle branches created during seeking.
fix #606 I hope.
2016-04-17 18:54:55 +03:00
feos
0e6ec038a8
tsm: let this sanity check be there.
2016-04-17 16:01:09 +03:00
feos
f5746a7b8f
tastudio: stop updating splicer after every new cell is appended.
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quick fix to #597 .
fix crash when pasting input beyond movie length. todo: make input log append like PasteInsert does.
2016-04-17 13:52:58 +03:00
zeromus
859f4e3c01
fix 2 watch-related bugs and a typo in an error message
2016-04-15 22:43:14 -05:00
nattthebear
111648cf98
Break a bunch of memory domain stuff with pointless refactoring
2016-04-13 19:50:06 -04:00
Hathor86
8cd88cdeca
ApiHawk - Add few other system inputs
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SNES, SMS, Genesis, N64, GB
Following some tests, it works (so I'd say that this feature is beta)
2016-04-06 22:11:00 +02:00
zeromus
5024f6022e
console log lua exceptions, workaround for #607
2016-03-31 14:11:34 -05:00
Hathor86
fcb0c8bc32
Work on input get/set through ApiHawk
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Convertion has been moved to dedicated class
SystemInfo class review
SystemInfo class now instanciate all SystemInfo and stores them in a
static readonly collection (avoid creating a new class each time we call
DisplayName property).
+ EmulatedSystem enum (in Api) renamed to CoreSystem and moved to
BizHawk.Client.Common
+ this enum is used in SystemInfo class
Created a Joypad class that is populated with JoypadButton enum flags
Input get/set throught ApiHawk works for NES only. So many work remains...
2016-03-29 23:42:24 +02:00
zeromus
1b8a51e447
rework sound config dialog and sound volume control to permit independent control of volume during FF & RW, and independent toggling of sound synthesis vs volume=0 suppression
2016-03-29 03:40:37 -05:00
zeromus
10272b4857
add alternate vsync method for d3d display method, in case youre the lucky owner of a system that sucks
2016-03-27 04:49:17 -05:00
zeromus
e487f1494c
change display manager defaults, for evaluation
2016-03-23 20:26:31 -05:00
zeromus
3deb7fcb31
add autoprescale concept. default it to on, since really I can't think of when you'd ever not want it, except in some very low-spec system scenarios. Add NOP concept to filter chain, potentially troublesome
2016-03-23 20:26:31 -05:00
Tony Konzel
93fcb293d8
C64: Fix the build post-merge (derp.)
2016-03-15 11:38:55 -05:00
Tony Konzel
05914e1490
Merge pull request #599 from TASVideos/c64-via-timer-fixes
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C64 via timer fixes (and more)
2016-03-15 10:08:17 -05:00
feos
a6c3561db0
lua: movie.getinput() now fails gracefully if adapter is null.
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fixes #595
movie.mode() returns a string, so make its modes look like strings in the description.
2016-03-12 12:05:24 +03:00
zeromus
aa3c599882
readd y=x functionality to SetReadOnly
2016-03-10 19:03:07 -06:00
Anthony Konzel
8fd552274e
C64: Discover file formats heuristically instead of by filename.
2016-03-05 15:23:22 -06:00
adelikat
234cc2e5d8
Get started on C64 support in the multi-disk bundler
2016-03-04 21:50:24 -05:00
nattthebear
a87096fb85
Move around LuaInterface.dll as well in preparation for 64 bit build
2016-02-28 16:10:18 -05:00
nattthebear
2a0e859a85
Add 64 bit build (doesn't work yet), move SlimDX.dll
2016-02-28 15:06:03 -05:00
adelikat
44dc9518cf
capture Sega CD flag in movies
2016-02-28 10:21:18 -05:00
zeromus
75df712563
fix ramwatch crashing bug involving core reboots and watchlist hanging on to stale emulator instances
2016-02-23 14:42:47 -06:00
zeromus
95bc69b448
some prepwork for opengl texture ID importing (skip rendertarget resolve on OGL display method) but there are still problems and it can't be enabled yet
2016-02-22 00:23:20 -06:00
feos
78f20510e5
lua: emu.disassemble(uint pc, string name = "")
2016-02-21 18:14:03 +03:00
Suuper
a751412c1f
TasStateManager.cs -> fixed stateHasDuplicate
2016-02-20 13:43:24 -06:00
Suuper
8b5440d963
Fixed a few bugs in TasStateManager.cs
2016-02-20 12:34:13 -06:00
adelikat
cacfb615c4
simplify Cheat.cs somewhat
2016-02-16 20:02:57 -05:00
adelikat
3257b06f85
unnecessary usings
2016-02-16 19:57:57 -05:00
adelikat
ddbaf6b2f9
Lua - registering completiosn to sublime text 2 - exclude strings from completion logic
2016-02-14 22:35:47 -05:00
adelikat
b3728ff192
Make Screenshot Raw to Clipboard and Screenshot Client to Clipboard into configurable hotkeys instead of hardcoded shortcut keys in the menu items
2016-02-14 21:30:24 -05:00
AdamSturge
cf76d99a52
Merge pull request #571 from TASVideos/feature/cheat-comparison-types
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Feature/cheat comparison types
2016-02-10 18:58:25 -08:00
zeromus
bff0d5b95d
add and hook up AWEMemoryStream option for movie storage. GUI is intentionally shoddy to convey sense that it's experimental. Has been cursorily verified but not thoroughly tested.
2016-02-10 01:09:43 -06:00
Adam Sturge
c82f70763e
Fixed bug where having no comparison type would throw exception
2016-02-09 20:33:44 -08:00
feos
07d4ac846b
lua: memory.GetMemoryDomainSize()
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fix #542
2016-02-09 17:54:11 +03:00
zeromus
97998071a7
fix bugs in lua's memorysavestate apis ( fixes #565 )
2016-02-08 01:28:26 -06:00
Adam Sturge
5dc31d3eb9
Fixed index bug for comparison type in Load() in CheatList
2016-02-07 21:54:45 -08:00
Adam Sturge
52c587d712
Save/Load cheats now accounts for comparison type column
2016-02-07 21:40:14 -08:00
Adam Sturge
992acd9e96
Added code to sort by comparison type. Added code to compare based on comparison type selected
2016-02-07 20:56:40 -08:00
adelikat
36b82c3563
Lua Console - add a button that installs auto-complete for all bizhawk's lua library to Sublime Text 2's lua syntax, still todo - notepad++
2016-02-07 08:27:57 -05:00
adelikat
487fce328b
Lua - add option to detect changes in scripts and automatically reload them. Have this option off by default for now. Also fix reloading of scripts which was recently broken.
2016-02-06 13:50:02 -05:00
Adam Sturge
f19333dd11
Prettied up display of comparison type in cheats table
2016-02-05 20:33:21 -08:00
Adam Sturge
092b5da974
restored [ConfigPerist].
2016-02-05 19:33:31 -08:00
adelikat
7885934a1e
Add a global tools path in path config, have various tool related paths fallback to this tools folder, wire it up to hex editor .tbl files and basic bot .bot files. Change various tool paths to be . by default to point to the tools folder instead. Add tools folder to version control and builds
2016-02-05 20:46:18 -05:00
Adam Sturge
9959d61949
Added comparison type dropdown. Updated Cheat model to contain reference to comparison type
2016-02-02 20:32:46 -08:00
adelikat
8168031bed
Make TargetZoomFactor a per systemId setting
2016-01-31 21:05:08 -05:00
zeromus
5e89e563d0
overhaul lua sandboxing so that each lua script has its own sandbox. elaborate tracking of winform/event ownership to ensure that lua doesnt receive calls without going through the owner's sandbox. add win32-specific speed hacks for currdir set/get at higher speed. There may be bugs in this commit, but I think we're on the right track now.
2016-01-31 19:54:55 -06:00