adelikat
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67bb7cbda6
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Hotkeys - add an auto-complete search box
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2013-08-05 13:23:17 +00:00 |
adelikat
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1b2ce4e212
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Lua Console - add a Registered functions dialog that shows registered lua functions registered functions (currently only supports frame and savestate events
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2013-08-05 00:26:19 +00:00 |
adelikat
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47a3413f54
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Lua - fix event functions onframestart/end and onsavestateload/save to receive a name optionally, and return a guid. Added new functions event.unregisterbyname() and unregisterbyid that receive the name of a (named) function or a guid respectively and unregisters them.
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2013-08-04 23:33:03 +00:00 |
adelikat
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40e785ecea
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Lua - change event register functions to support multi-functions
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2013-08-04 22:31:23 +00:00 |
adelikat
|
fe09e0e83e
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Lua - add float controls to joypad.get()
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2013-07-30 18:39:10 +00:00 |
adelikat
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5d23b2a406
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Lua - improve console.log() to print out lua tables. Useful for seeing the data coming from things like joypad.get()
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2013-07-30 17:55:38 +00:00 |
adelikat
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77a4eb098f
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Add Rewind Settings dialog and remove the old Rewind enable menu item. New dialog let's the user set the rewind frequency and/or enable/disable rewind for small, medium, and large savestates separately
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2013-07-21 20:39:11 +00:00 |
masterofpuppets152001
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d3efbb6d3b
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Lua: Added forms_openfile(filename, path, filter) to LuaImplementation.cs, usage ex: forms.openfile(nil,"C:") or forms.openfile(nil,nil,"Movie Files(*.SMV;*.BKM;*.FMV) etc...
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2013-05-14 02:08:05 +00:00 |
pjgat09
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a0f470b1bb
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Lua: Added joypad.setanalog, with the same calling format as set but with float values instead of bools. Still not sure that the analog wiring is the best, but this works for now.
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2013-05-12 02:43:33 +00:00 |
goyuken
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0302820db5
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implement binary\text savestate type switching in multiclient.
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2013-05-06 21:41:21 +00:00 |
zeromus
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beb0452275
|
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2013-05-06 05:14:52 +00:00 |
zeromus
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2316721200
|
add memory.getcurrentmemorydomainsize
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2013-05-06 04:59:59 +00:00 |
masterofpuppets152001
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bad1d9502c
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Added lua command client_xpos and client_ypos
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2013-04-18 00:54:04 +00:00 |
adelikat
|
e32eaeeb9a
|
More code cleanup
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2013-04-16 00:19:31 +00:00 |
adelikat
|
7199b64a95
|
More multiclient refactoring
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2013-04-15 02:14:14 +00:00 |
adelikat
|
1c33b92bf1
|
NES - separate first/last scanline settings for NTSC vs PAL (default of 8,231 NTSC and 0,239 for PAL)
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2013-03-25 01:59:34 +00:00 |
adelikat
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496f645b48
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Lua - add snes library getlayer_set_bg_1(), setlayer_set_bg_1(), etc to toggle/get all layer options
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2013-03-25 00:49:50 +00:00 |
adelikat
|
77846acf01
|
Lua - joypad.set - implement false to force input off, and a string param to serve as inverse
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2013-03-23 20:34:25 +00:00 |
adelikat
|
cd03d2fe99
|
Slight tweak to movie frame property
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2013-03-17 15:39:33 +00:00 |
adelikat
|
5df510fb4f
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Lua - add a null check that maybe completely fixes input.set(), also add a null check when attempting to resolve the lua path that was breaking Lua Console when auto-loading a lua session
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2013-03-09 20:31:04 +00:00 |
adelikat
|
4cd34a4fda
|
I fail today
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2013-03-02 15:48:49 +00:00 |
adelikat
|
3f740a86b2
|
nevermind
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2013-03-02 15:46:26 +00:00 |
adelikat
|
cf75e3715e
|
oops again
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2013-03-02 15:45:47 +00:00 |
adelikat
|
9576428e36
|
oops
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2013-03-02 15:42:32 +00:00 |
adelikat
|
7cccb9a0a8
|
Lua - "Fix" parameter order of gui.drawText()
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2013-03-02 15:40:59 +00:00 |
adelikat
|
619a36fb4c
|
Lua - implement gui.drawText() - updates at the same time as other draw functions and is in emulator space instead of client space
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2013-03-02 15:19:14 +00:00 |
adelikat
|
54b83bcad6
|
Lua - implement client.pause_av() and client.unpause_av()
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2013-02-26 00:36:13 +00:00 |
goyuken
|
726d497997
|
lua: gui.text() behaves more consistently with different window sizes
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2012-12-22 01:00:12 +00:00 |
adelikat
|
64ced7533b
|
Lua - implement client.getwindowsize
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2012-12-21 23:50:29 +00:00 |
goyuken
|
e8a54aaeed
|
luaimplementation: input.getmouse(): button fields are now bools. position fields are now in emulated screen coordinates. no, it doesn't quite work right for some cases of window sizing... so don't do that!
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2012-12-20 21:40:03 +00:00 |
zeromus
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a4b442abda
|
unify coreinputcomm and coreoutputcomm. there is a slight chance your console will be messed up until i fix a teeny tiny something, since i didnt test them all, since with more recent cores i dunno what roms are working anyway. let me know if i broke anything.
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2012-12-10 00:43:43 +00:00 |
goyuken
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e95efcb91b
|
throttling UI is now set up to be done in one of three ways: sound, vsync, timer. in addition, there's an option to use vsync even when not throttling to it (but this doesn't really work too well...)
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2012-11-12 17:57:11 +00:00 |
adelikat
|
5382a348dc
|
Lua - fix savestate.loadslot()
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2012-10-27 00:35:02 +00:00 |
adelikat
|
a0111d1c08
|
Lua - implement client.screenshottoclipboard() and client.setscreenshotosd()
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2012-10-27 00:19:43 +00:00 |
adelikat
|
4193ddfa5d
|
Lua - implement client.screenshot()
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2012-10-26 23:48:28 +00:00 |
goyuken
|
5661205bda
|
event.onmemoryread(function f) : f is now passed the address in question. similarly for onmemorywrite
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2012-10-14 15:19:31 +00:00 |
adelikat
|
6fedb67949
|
Fix the Write callback for the MemoryCallBackSystem and refactor the object more appropriately
|
2012-10-14 14:08:25 +00:00 |
pasky1382
|
918a067ab0
|
Added default colors (white) to other drawing functions.
|
2012-10-13 21:40:00 +00:00 |
adelikat
|
091125b181
|
another useless whitespace commit
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2012-10-13 21:22:30 +00:00 |
adelikat
|
012d9007af
|
Lua - change drawBox so that the line color is an optional parameter (white by default)
|
2012-10-13 20:57:02 +00:00 |
adelikat
|
557fb150c3
|
Lua - implement onmemoryread and onmemorywrite for the NES and PCE cores
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2012-10-13 18:59:09 +00:00 |
goyuken
|
1793483aa9
|
make lua loadstate not trigger impossible callbacks when it runs, so it can actually work without killing the script. there are still other callbacks might not make sense?
|
2012-10-13 12:44:52 +00:00 |
adelikat
|
30098b0ab1
|
Remove emu.registerbefore and emu.registerafter in favor of event.framebefore() and event.frameafter()
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2012-10-12 20:55:01 +00:00 |
adelikat
|
b65064eb13
|
Lua - start an Event library and implement event.onloadstate(), event.onsavestate(), event.onframestart(), event.onframeend, event.oninputpoll(), All of these are aliases of other functions
|
2012-10-12 20:19:26 +00:00 |
adelikat
|
ab761066e9
|
Lua - rehook up emu.registerbefore() and emu.registerafter(), but they have memory leaks, don't use them yet
|
2012-10-12 14:33:54 +00:00 |
adelikat
|
be594adb35
|
Lua - disable emu.registerbefore() and emu.registerafter() for now
|
2012-10-07 00:30:43 +00:00 |
goyuken
|
ea32688bf8
|
on_snoop(nil) will unregister the callback
|
2012-10-06 13:37:31 +00:00 |
goyuken
|
b545d79fb6
|
lua: add emu.on_snoop()
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2012-10-06 13:34:04 +00:00 |
adelikat
|
a38e574695
|
Lua - implement mainmemory.writebyterange()
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2012-09-29 02:26:51 +00:00 |
adelikat
|
ed832036c1
|
Lua - Implement mainmemory.readbyterange()
|
2012-09-29 01:57:25 +00:00 |