zeromus
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8fc5acfdcd
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psx - add clip to framebuffer option
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2015-08-02 11:35:19 -05:00 |
zeromus
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77d14892fb
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add PSF support logic
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2015-07-20 23:10:49 -05:00 |
zeromus
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f998ea9cf1
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psx - support reset button
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2015-07-17 16:55:44 -05:00 |
zeromus
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91c130a07a
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psx - straighten out setting of discs when loading savestates, and avoid doing likely desyncing operations in CDC module when loading savestates and setting the appropriate disc. fixes #381
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2015-02-01 04:55:09 +00:00 |
zeromus
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b129eab0f9
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psx - lag logic
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2015-01-06 03:40:01 +00:00 |
zeromus
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877e2dde81
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psx - rework disassembler and add trace logger
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2014-12-18 08:35:56 +00:00 |
zeromus
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3f15ae4e91
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psx - PAL mode now works (required fixing resolution tweaks and firmware setup). also hook up scanline and overscan control options
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2014-12-17 01:23:24 +00:00 |
zeromus
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c43dd9fc34
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psx - revise disc switch schema stuff; add MinValue support to analog button and tweak the pip positioning
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2014-12-16 03:15:27 +00:00 |
zeromus
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ee1e99fc49
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psx - add cpu registers get/set
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2014-12-15 05:28:06 +00:00 |
zeromus
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ede9620446
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psx - settings framework and implement mednafen-compatible display mode
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2014-12-14 08:48:23 +00:00 |
zeromus
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326a865c01
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psx - framework for savestates, but syncers not implemented yet
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2014-12-12 00:25:46 +00:00 |
zeromus
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2a3a8a3124
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psx - support loading exes
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2014-12-11 08:30:37 +00:00 |
zeromus
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3b1ff2df66
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psx - substantially revise original 'frontio' peripheral management code to reduce mednafenisms and support future flexibility. but for now: memory card is automatically mounted on slot 1 and tied to game name, same type of sram as other platforms.
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2014-12-11 07:27:21 +00:00 |
zeromus
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78c873982d
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psx - memory domains
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2014-12-11 01:56:21 +00:00 |
zeromus
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a488114832
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psx - add sound. im not sure its perfect, but its good enough for now
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2014-12-11 00:57:47 +00:00 |
zeromus
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1dc8a00771
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psx - hook up a hardcoded dualshock input.. maybe some things are mismapped, dont know yet
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2014-12-10 23:43:11 +00:00 |
zeromus
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542675def4
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psx - implement framebuffer 'normalizing' for consistent 700x480 output, at the cost of slightly warped AR in some resolutions. Ideal for debugging, but not for gaming just yet.
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2014-12-10 21:56:12 +00:00 |
zeromus
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5f6bb8d8fd
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octoshock!
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2014-12-10 19:41:13 +00:00 |