andres.delikat
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b977ca94e9
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Ram Search - Fix crash bug when user would click Save and then cancel the save dialog
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2011-09-10 21:06:50 +00:00 |
andres.delikat
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b0235e08f0
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Ram Watch - fix crash when using the save icon on a new watch file with changes
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2011-09-10 18:09:21 +00:00 |
andres.delikat
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e889520744
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Hex Editor - use filesystem safe name generation for default file name on Dump to File
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2011-09-10 13:51:26 +00:00 |
andres.delikat
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5eba8bc7f3
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Movies - fix problem with NES loadstate & timeline checks that caused the Frame value to not parse properly. Also add messages to the catch statement in the event of parse failure.
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2011-09-10 02:08:16 +00:00 |
beirich
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e8c3da9c1f
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[pce] Improve ADPCM flags and interrupt handling
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2011-09-09 03:40:58 +00:00 |
andres.delikat
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45609f4e88
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Movies - fixed major bug in rerecording logic. Loadstate was truncating movie input based on global.emulator.frame BEFORE loading that value! Thus loading a state (in record mode) from an event later than the current frame count was truncating the input, then loading the actual savestate. Movie loadstate now truncates based on the state's frame count
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2011-09-07 01:18:58 +00:00 |
andres.delikat
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a787fe3c60
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Movies - Fix a major logic flaw in the CheckTimeLines() logic. Should compare from 0 - state frame count, not 0 - length of state input log
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2011-09-07 00:40:42 +00:00 |
zeromus
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4924b4a9a0
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nes-fix tetris differently
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2011-09-06 01:58:22 +00:00 |
andres.delikat
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08ec88319f
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PlayMovieFromBeginning() - set Readonly to true, and put an informative message on screen
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2011-09-05 17:38:54 +00:00 |
andres.delikat
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e16bc58ace
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Path Config - update main form status bar slots since savestates is one of the folders that could be affected here
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2011-09-05 02:34:42 +00:00 |
beirich
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e67ff446da
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Fix new GameInfo to not default to in-database, special handling for 'null' games
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2011-09-05 01:21:59 +00:00 |
andres.delikat
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984abbb869
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Refix bind savestates to movies option
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2011-09-05 00:50:50 +00:00 |
andres.delikat
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d7c267cbbe
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PathManager - Make FilesystemSafeName remove all invalid chars (for filesystems) from a game name
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2011-09-04 19:24:40 +00:00 |
andres.delikat
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772737f579
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PlayMovieFromBeginning() - if movie starts from savestate, load the savestate!
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2011-09-04 19:06:18 +00:00 |
andres.delikat
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bf76e1e7e0
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Refix recording movies from "Now" so that the StartsFromSavestate flag gets properly stored into the movie file
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2011-09-04 19:04:00 +00:00 |
andres.delikat
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71833f419a
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NES PPU - only update palettes & patterns if ppu values change, about a 8fps speedup on my machine
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2011-09-04 16:56:56 +00:00 |
andres.delikat
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6b3d217691
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NES PPU - more code cleanup/small speedups
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2011-09-04 16:29:48 +00:00 |
andres.delikat
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2e1f064424
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NES PPU Viewer - read ppu values once at the beginning of Generate() into an array and use that for all the drawing. About a 4-5fps speed up
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2011-09-04 16:13:44 +00:00 |
andres.delikat
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233afd6ab0
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Palette Viewer - more code cleanup, runs about 1 fps faster
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2011-09-04 15:37:55 +00:00 |
andres.delikat
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daa406f356
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PaletteViewer - code clean up
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2011-09-04 15:20:52 +00:00 |
zeromus
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60f2b411b6
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dont vsync when fastforwarding or unthrottling
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2011-09-04 05:18:38 +00:00 |
andres.delikat
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ed7cc01d9f
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Nes Nametableviewer - another small ~1 fps speedup
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2011-09-04 03:40:01 +00:00 |
andres.delikat
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353e1dbcd8
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NES Nametable Viewer - more pre-reading of ppu bus data, about another 5 fps bump
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2011-09-04 03:23:00 +00:00 |
andres.delikat
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04b5cafe3a
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NES NameTableViewer - pre read the ppubus before looping. About a 7 fps increase in speed on my machine at the highest refresh rate.
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2011-09-04 03:14:42 +00:00 |
andres.delikat
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35d0ad1b31
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NES - implement Clip Left & Right sides option
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2011-09-04 01:58:16 +00:00 |
andres.delikat
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721a514d26
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NES Graphics Config - Ability to set the first and last scanlines. NES Core - refactor MyVideoProvider to accomodate new settings. Set to Top 8, Bottom 231 by default.
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2011-09-04 01:12:12 +00:00 |
beirich
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e13af4064b
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[pce] very preliminary ADPCM playback, added a bunch more MemoryDomains
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2011-09-03 20:32:18 +00:00 |
andres.delikat
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a84f881c5c
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Movies - Remove UserMovie and change all references to it to Global.MovieSession.Movie, fix error in CheckTime Line logic, read-only savestates should now work
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2011-09-03 18:07:30 +00:00 |
beirich
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afaf5879f6
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Improve CD-Audio w/ volume/fade support; put error messages in client when invalid system card selected
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2011-08-30 04:02:52 +00:00 |
andres.delikat
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a731504e5b
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TAStudio - fix typo in Restart() that was causing the listview to get wrecked
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2011-08-30 00:26:14 +00:00 |
andres.delikat
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be4ce1dce7
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Fix Input Display during movie playback/recording to be the previous frame, not the upcoming frame
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2011-08-29 23:33:57 +00:00 |
andres.delikat
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4ef00921e9
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Autofire Config - Add flag for the "Take lag frames into account" feature, true by default
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2011-08-29 22:25:40 +00:00 |
andres.delikat
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aba919874d
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Autofire - take lag frames into account
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2011-08-29 03:28:34 +00:00 |
andres.delikat
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17f02b3e3f
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NES NT Viewer - Refresh Rate bar
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2011-08-29 01:26:36 +00:00 |
andres.delikat
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1bb58fc026
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NES NT Viewer - show some more info on mouse over
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2011-08-29 01:09:16 +00:00 |
andres.delikat
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c7d5c983bb
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NES PPU - Sprite Viewer - Make Zoom Box account for 8x16 sprites
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2011-08-29 00:28:17 +00:00 |
andres.delikat
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83cc883177
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NES PPU - Sprite Viewer Details - show attribute flags
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2011-08-29 00:19:55 +00:00 |
andres.delikat
|
033c008a06
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NESPPU - fix address display of pattern view details
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2011-08-29 00:05:32 +00:00 |
andres.delikat
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d1d1c4fd0e
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NES PPU - more mouse over info fixed/implemented
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2011-08-28 23:51:45 +00:00 |
zeromus
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f894ed7e48
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nes-sprite viewer bug fixes and 8x16
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2011-08-28 21:10:21 +00:00 |
andres.delikat
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3aae846e0a
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NESPPU - Sprite Viewer implemented with 2 bugs (uses wrong palette? and bottom two rows are off)
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2011-08-28 20:43:25 +00:00 |
andres.delikat
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4048863a30
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NESPPU - at a refresh rate slider. I was hoping to not resort to such a hack but it REALLY helps, and most case uses don't need full refresh accuracy, and on those occasions, it is a simple use of the slider.
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2011-08-28 18:49:03 +00:00 |
andres.delikat
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f2e6babd71
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NESPPU - implement right-click to remember selection
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2011-08-28 17:59:53 +00:00 |
andres.delikat
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2f5571e4da
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NESPPU - implement Zoom Box
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2011-08-28 17:38:33 +00:00 |
andres.delikat
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68e1e0b71d
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NESPPU - progress on sprite viewer & details & other dialog todos
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2011-08-28 16:36:50 +00:00 |
andres.delikat
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e6efc1a8ba
|
NT Viewer - show Tile ID
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2011-08-28 00:27:39 +00:00 |
andres.delikat
|
463747bfea
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NES NameTable Viewer - implement mouse over data except for TileID
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2011-08-27 23:11:47 +00:00 |
andres.delikat
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d22d731f4b
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oops, had the pattern viewer refresh commented out
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2011-08-27 21:44:08 +00:00 |
andres.delikat
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278a9486b6
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NESPPU - speedups to palette viewer
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2011-08-27 21:31:47 +00:00 |
andres.delikat
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e75052923a
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NES Nametable & PPU Viewer fix ups
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2011-08-27 21:07:09 +00:00 |