zeromus
9e97379d45
oops
2011-08-27 02:45:02 +00:00
zeromus
dacc65eb0d
2010 cleanup
2011-08-27 02:31:43 +00:00
andres.delikat
0536a04f59
Update Status Bar save slots on LoadRom()
2011-08-26 23:54:15 +00:00
zeromus
ce4837b326
cleanup some icon related things??
2011-08-21 06:07:38 +00:00
zeromus
8c08bc84cb
tweak multitrack logic
2011-08-21 04:44:40 +00:00
zeromus
9418dff3b2
refine direct3d missing error handling
2011-08-21 01:07:58 +00:00
andres.delikat
276c759d88
Fixed Loadstate stream issues, rerecording is now possible again
2011-08-20 19:27:00 +00:00
andres.delikat
decd3b3071
oops, This code was committed unintentionally
2011-08-19 01:36:41 +00:00
andres.delikat
668a90fdc6
On SoftReset() reset core frame counter if no movie is active
2011-08-19 01:05:30 +00:00
kylethomson
2243c7dcad
Fixed Multitrack-load crash.
...
Also, read-only can't be toggled while no movie active.
Same for multitrack.
2011-08-17 02:06:50 +00:00
beirich
0a5157d9a6
Extremely preliminary TurboCD support
2011-08-14 18:20:13 +00:00
andres.delikat
124da117b8
Add default constructor to GameInfo to avoid null reference crashes, right click menu during null emulator now no longer crashes (and probably a number of other situations). Added BizHawk back to the Main form text property instead of 0
2011-08-10 23:50:01 +00:00
zeromus
5bf7b33f4a
fix crash relating to null AutofireNullControls
2011-08-10 04:31:07 +00:00
andres.delikat
034b2e6e68
Autofire config dialog
2011-08-09 23:27:47 +00:00
andres.delikat
cde05919ad
Refactor autofire into an autofire controller. Added On & Off values that can be used to create any combination of On/Off patterns, hooked them to Global.Config values
2011-08-09 22:13:57 +00:00
andres.delikat
8fa630c0fa
Autofire UI for PCE, GG, GB
2011-08-09 02:40:22 +00:00
andres.delikat
63b1f9b93a
Input Config - autofire for SMS/GG/SG, disable autofire pulldown item for TI83
2011-08-09 02:16:46 +00:00
andres.delikat
4cd457ada6
Hook up autofire nes controls to the input config dialog
2011-08-09 01:38:51 +00:00
andres.delikat
9b2ba5c85c
Basic implementation of Global.ActiveController, uses an ORAdapter to OR against Active Controller. Still TODO: setting up autofire controllers for platforms and a UI in the Controller Config
2011-08-09 00:51:46 +00:00
andres.delikat
0d01af5c7b
Refactor autofire, remove the autofire adaptor. Added an autofire bool to IController and implemented it in the Controller object. Setting to true will turn the controller buttons into autofire buttons
2011-08-08 23:35:13 +00:00
zeromus
1f541be6df
disc: cue+mp3/mpc/flac decoding
2011-08-08 01:48:31 +00:00
andres.delikat
d92c27f89d
Autofire Input Adaptor, currently no UI for it
2011-08-07 23:26:06 +00:00
andres.delikat
fd36356536
Mainform Status Label - add a Cheats status button. Displays if there are active cheats, clicking it opens the cheat window
2011-08-07 02:12:41 +00:00
andres.delikat
6c252d08fa
Fix so that cheat list isn't cleared after loading a .cht file automatically in mainform. Add a destructor to the Cheat Object that clears the corresponding memory pulse. Make a Clear() function on CheatList that clears the MemoryPulse, Cheat Window - Disable All Cheats clears the memory pulse even those not in the CheatList
2011-08-07 01:16:55 +00:00
andres.delikat
95c8e709b6
Cheats - more fixes, in particular saving & loading the .cht file from the same path!
2011-08-06 22:03:10 +00:00
andres.delikat
d69abc909d
Cheats - more refactoring by putting code into the CheatList object
2011-08-06 19:30:21 +00:00
andres.delikat
c3d08b3b7b
Pull the cheat list and some related functions out of the Cheats winform and into a CheatList object. Still some bugs to work out, but at least the cheat window doesn't crash when opened a 2nd time
2011-08-06 02:34:24 +00:00
beirich
ff6323a362
client can handle opening/dragging a .cue, hashing the data sector, looking it up in the DB, and passing it to the correct core
2011-08-04 04:00:00 +00:00
beirich
b27673f26c
M-M-M-MONSTER COMMIT! change Game-load api stuff
2011-08-04 03:20:54 +00:00
beirich
a1c562259d
Client-side cheats system added, works on all cores with working PokeByte()
2011-08-03 03:00:19 +00:00
beirich
74a58186df
fix Disc/Disc name collision
...
add function to disc-api to get game-ID hash from 1st data track
2011-08-03 00:57:01 +00:00
zeromus
19d0cc627e
get some of the disc api interop stuff checked in
2011-08-02 08:26:33 +00:00
andres.delikat
11c5dd04ac
Cheats Window stores the cheat list while not open, thus is should probably not erase it on load
2011-08-02 02:49:29 +00:00
andres.delikat
bfd3956796
Redo Savestate context menu item implemented
2011-07-31 23:25:00 +00:00
andres.delikat
6711995c5b
Undo savestate context menu item implemented
2011-07-31 22:29:56 +00:00
andres.delikat
3fc7e6c95f
Backup savestates feature + toggle to turn it off
2011-07-31 21:39:54 +00:00
andres.delikat
fc1e5224d8
refactor savestate functions a bit
2011-07-31 20:57:14 +00:00
zeromus
f356d5b354
add core scanning system
2011-07-31 19:46:42 +00:00
andres.delikat
64e38e83c8
Movie Loadstate - GUID checking in read-only mode + fix a crash bug
2011-07-31 17:35:02 +00:00
andres.delikat
3481943b74
Overhaul movie savestate logic - cleaned up a lot of code, implemented GUID, Future Event, and Timeline checks to read-only situations. Prevented loading of state if an error occurs. Still TODO - GUID checks in read+write mode
2011-07-31 16:41:27 +00:00
andres.delikat
ce3bb25409
Movie object cleanup, movie savestate handling cleanup, save GUID into movie savestates
2011-07-31 01:15:14 +00:00
andres.delikat
60a4ea4426
Refactor movie code - a Loaded property, removed a lot of code that was a work around for this needed feature, movie can not write to disk unless this property is true
2011-07-30 23:59:31 +00:00
andres.delikat
ccae3cc1c9
Add NullGame as an inherited class of RomGame and assign Global.Game to this instead of null whenever a ROM is not loaded. This fixes using the record dialog with no game loaded and lots of other situations during Null Emulator. Also cleaned up the record dialog a bit
2011-07-30 23:20:49 +00:00
andres.delikat
e121498c4c
TAStudio - fix updating of nes control pad, add menu item "Update Pads on Movie Playback", different color for control pad button background when pressed
2011-07-30 17:59:18 +00:00
zeromus
85419ab656
fix recently crashing archive file loading
2011-07-28 05:24:33 +00:00
zeromus
4d648e13b1
fix rewind better maybe this time.
2011-07-26 06:34:45 +00:00
andres.delikat
ef33763383
TAStudio - fix rewind
2011-07-26 01:08:38 +00:00
andres.delikat
ac032d1b92
Refix rewinding in movie finished mode. It now properly restores the movie to playback mode.
2011-07-26 00:11:23 +00:00
zeromus
63e4eaef79
handle user input vs MovieMode.FINISHED better
2011-07-25 01:47:02 +00:00
andres.delikat
503ecac44c
Path Config for PCE Bios
2011-07-25 01:30:18 +00:00
zeromus
08903b8985
fix rewind speed
2011-07-25 00:08:04 +00:00
zeromus
5580295085
movie input refactoring
2011-07-24 23:14:16 +00:00
zeromus
29b2e30c36
cleanup Controller class (remove old sticky and forcing code)
2011-07-24 20:37:10 +00:00
zeromus
e4f9f76198
fix ti-83 virtual keypad
2011-07-24 20:23:27 +00:00
zeromus
198431b8a2
add StickyXORAdapter
2011-07-24 19:52:13 +00:00
andres.delikat
58e2e65c7f
TAStudio - refix frame advance
2011-07-24 17:35:53 +00:00
zeromus
8a1e0c2b09
unmanaged core experiment
2011-07-24 06:45:05 +00:00
beirich
c30529685d
[PCE] regretfully implement sprite limit, fixing some anomalies
2011-07-24 03:32:39 +00:00
andres.delikat
c73112cdf6
Play Movie Dialog - add a "include .state" checkbox. If checked it will show .state files that have input data
2011-07-23 20:52:47 +00:00
andres.delikat
eda56bac8c
Mainform cleanup - move all menu/event handling functions to Mainform.MenuItems.cs, move some more code to Mainform.Movie.cs, minor code cleanup
2011-07-22 01:34:21 +00:00
andres.delikat
f4d02ff49e
Some code cleanup on Mainform, also moved all the mainform movie functions to their own file
2011-07-22 01:14:13 +00:00
andres.delikat
bc2293a482
Ripped out inputlog, for now
2011-07-22 00:19:25 +00:00
andres.delikat
72699b4ad7
another round of refactoring the Movie object
2011-07-17 17:52:39 +00:00
andres.delikat
e6b2c794d4
Refactor the movie object, replacing Getfunctions with public properties, renaming of some functions, removing a duplicate function, other misc things
2011-07-17 14:39:15 +00:00
andres.delikat
bc31a49c4a
Fix prev/next slot functions to that they navigate to slot 0
2011-07-17 13:59:41 +00:00
andres.delikat
1ee864666b
update status bar saveslots on NextSlot() and PreviousSlot()
2011-07-17 13:33:09 +00:00
andres.delikat
211889c73d
Restore Inputlog recording
2011-07-15 03:25:32 +00:00
andres.delikat
7293cd05cc
Add error messages to movie convert functions, and other small cleanups, refactor calls to them to handle error messages
2011-07-14 01:12:18 +00:00
zeromus
bff3957c7e
avi rez-change segmentation
2011-07-13 04:04:58 +00:00
andres.delikat
a8c66418e7
Movie Convert - started implementing an error message system, did FCM and MMV
2011-07-13 02:11:20 +00:00
andres.delikat
a228e05f38
Lots of little fixups to movie code, disable Disable Message config in Message Config as I won't be implmenting that before release
2011-07-13 01:29:13 +00:00
andres.delikat
1b4258947b
AVI - status bar icon when avi is capturing
2011-07-12 00:37:24 +00:00
andres.delikat
06fd837cbd
Hotkeys for Record/Stop AVI
2011-07-12 00:05:14 +00:00
andres.delikat
bd71909f38
AVI cleanup - gray of menu items when appropriate, use default filename, and AVI Path config, add on screen messages, fix crash on Null emulator capture (snow is awesome yo), other misc things
2011-07-11 23:26:20 +00:00
zeromus
52f27634eb
first draft of avi-writing: it works, unless you abuse it.
2011-07-11 07:35:14 +00:00
beirich
911b11a340
fix new crash in dump icon code when you close the open ROM
2011-07-11 03:12:20 +00:00
zeromus
9628ab3506
hook up nes dump status stuff, and also add a log window that we could use for console output in the near future but for now is just used to show you a detailed rom analysis report
2011-07-10 21:00:28 +00:00
andres.delikat
b832d0f331
Hack icon for status bar
2011-07-10 20:48:07 +00:00
andres.delikat
e6b6cce7ad
Uncomment some movie code
2011-07-10 20:01:27 +00:00
zeromus
f8f1906a3c
make alt hotkeys more useful by preventing interference from windows menu system
2011-07-10 19:50:59 +00:00
andres.delikat
4ba6fb4122
Load up Rom dump status icon with various ROM statuses
2011-07-10 16:34:35 +00:00
beirich
6fc8d16e42
Wire up known bad/good rom status from GameDB
2011-07-10 16:06:12 +00:00
andres.delikat
74c8e09892
Add Record icon for when movie is in record movie, add green check for good rom dumps, add function for checking rom dumps (currently blank and always shows good)
2011-07-10 15:36:41 +00:00
zeromus
61f466ca8e
fix more input stuff better
2011-07-10 07:39:40 +00:00
zeromus
2425b3c87a
fix some input things
2011-07-10 06:24:04 +00:00
beirich
c8727ae01f
fix some gamedb stuff, add some genesis games to db, get genesis back to a state where it at least loads roms correctly
2011-07-10 04:54:18 +00:00
zeromus
4991b95def
refine input stuff
2011-07-10 02:14:58 +00:00
andres.delikat
de1a3fdc50
Fix TI83 screenshots. Fix screenshot naming code to use the filesystemsafe name, fix bug in screenshotas function
2011-07-10 01:55:37 +00:00
andres.delikat
f89070f6ad
Display subtitles option
2011-07-10 00:04:33 +00:00
andres.delikat
f3e4cdcd16
Rip out "wasPressed" code, remove debug code left in by accident from inputwidget
2011-07-09 23:35:26 +00:00
zeromus
9355bc0f2e
redo some of client input and hotkey handling
2011-07-09 22:09:39 +00:00
andres.delikat
43c9cd8047
Clicking statusbar pause button = toggle pause state
2011-07-09 21:13:18 +00:00
beirich
1496c9eb1d
Switch Bizhawk Client from console to winforms application; make "Show Log Window" a user-togglable option
2011-07-09 19:54:24 +00:00
andres.delikat
b25193ef84
Use blank image in the pause icon of the statusbar so that the icon size doesn't change
2011-07-09 18:39:48 +00:00
beirich
7c9d170248
fix input save crash
2011-07-09 18:08:10 +00:00
andres.delikat
16e332a72d
Fix so that tool dialogs such as Ram watch update on loadstate, Ram Watch - AddWatch() triggers Changes() function, Separator no longer shows Change Count = 0
2011-07-09 00:26:23 +00:00
andres.delikat
29510ddd58
Fix saving of header data from record movie dialog, small fix for inputlog header data
2011-07-06 01:53:15 +00:00
andres.delikat
3669155329
rename "unthrottle" to turbo, Hotkey Dialog - reorder some things and fix positioning
2011-07-05 02:36:46 +00:00
kylethomson
0934b35a1e
Slight error with multi-track - it is during recording, not during playback.
...
Otherwise, nice work zeromus, we have multitrack.
2011-07-04 22:24:48 +00:00
andres.delikat
a95ffcf2f9
Hooked up comment editor/viewer to play movie and context menu, various tweaks to movie code, more progress implemented comment loading/editing/saving
2011-07-04 02:50:38 +00:00
andres.delikat
2b661b52ba
Save slot system in status bar, shows which slots have a file associated with them, which slot is currently selected, and clicking loads the state
2011-07-01 01:28:25 +00:00
andres.delikat
b5ecda4f3e
if commandline or autoload movie and no game, do openfile dialog, if still not game, don't attempt to load movie
2011-06-30 02:30:06 +00:00
andres.delikat
3c378bc312
Add soft reset hotkey, remove hard coded nes reset hotkey, fix small errors on TI83 hotkey mapping
2011-06-30 02:22:12 +00:00
andres.delikat
a47f7e0550
Fix crash when no game loads on startup
2011-06-28 23:43:13 +00:00
zeromus
0aa234282e
phase 1 of fixing up controller logic. tell me how terribly ive broken the movie code. might want to fix it before moving on to phase 2 or decide to revert.
2011-06-27 05:31:46 +00:00
andres.delikat
52215061aa
some implementations necessary for the gameboy controller
2011-06-27 01:24:26 +00:00
andres.delikat
4b417ec898
oops
2011-06-27 00:22:25 +00:00
andres.delikat
8096316981
Make GB debugger not load by default when a gb game is loaded, misc cleanups gb related
2011-06-27 00:15:47 +00:00
andres.delikat
d3f4da39a3
Subtitle viewer implemented for play movie dialog, context menu for edit/viewing subtitles (depending on read only status). Still TODO: save changes when in edit mode
2011-06-26 21:11:12 +00:00
zeromus
35f2691666
some work on the disc system
2011-06-20 09:09:21 +00:00
andres.delikat
f5014946db
status strip - pause icon implemented, movie icon put in but hidden and unimplmeented. Dump Error warning icon put in and disabled, needs to be implemented
2011-06-19 20:50:46 +00:00
andres.delikat
50727e79ed
Add Stop Movie to context menu
2011-06-19 20:13:54 +00:00
andres.delikat
f23c5f8382
Pause emulation when context menu is activated
2011-06-19 01:39:36 +00:00
andres.delikat
e250355024
NES controller 2 implemented with some bugs
2011-06-19 00:18:02 +00:00
andres.delikat
c6a5c7e9b6
change references of Global.Game.Name to Global.Game.FileSystemSafeName for situations that use it to build paths
2011-06-18 21:39:53 +00:00
andres.delikat
c5b2fa8431
Make Global.Game.Name use file name no Emulator GameName for NES games
2011-06-18 19:59:25 +00:00
andres.delikat
e4168d609e
Refix drag & drop for movie files
2011-06-18 19:19:12 +00:00
andres.delikat
b95264e9bf
Make movie class handle automatically backing up a movie before the first time it alters it, add flag to MultiClient to toggle the movie backup feature
2011-06-18 19:16:05 +00:00
andres.delikat
67f726eae6
Movie backup function added to movie class, currently only hooked to a context menu item of main form
2011-06-18 18:27:51 +00:00
andres.delikat
4a60a4928a
Lots of context menu items and logic for hiding/showing them
2011-06-18 17:45:18 +00:00
andres.delikat
1260182445
squash playback bug that was causing "1" to be added to playback mnemonic
2011-06-18 17:09:58 +00:00
andres.delikat
b725394603
Context menu for main form, and toggle to disable it
2011-06-18 17:01:57 +00:00
kylethomson
c228699255
Getting closer.
2011-06-17 02:43:22 +00:00
kylethomson
e9942dc101
Multitrack overwrite works. Now to fix playback.
2011-06-16 03:56:40 +00:00
kylethomson
dbd932bb5a
Had to add them to the dictionary.
2011-06-16 02:55:06 +00:00
kylethomson
0256569297
Hooked up multitrack hotkeys (I hope)
2011-06-16 02:52:23 +00:00
kylethomson
882562c452
Multitrack for PCE done, if my idea works. Now to hook up hotkeys.
2011-06-16 02:29:45 +00:00
zeromus
1b16d640bf
dont pop open the archive chooser when power cycling a rom from an archive
2011-06-12 22:55:34 +00:00
andres.delikat
c767018bcf
fix typo that broke wasPressed on input display
2011-06-12 22:29:04 +00:00
andres.delikat
0894a20e4c
Fix alert font so it doesn't clash with displays around it, fix crash on tastudio close, fix play movie from beginning function
2011-06-12 21:36:03 +00:00
andres.delikat
59173e4e44
Some virtual pad progress, virtual pad dumps input into movie file when recording, currently doesn't feed it to the core though (lol). Virtualpad object set up for a nes controller
2011-06-12 14:42:50 +00:00
zeromus
9ee66226df
[NES] add SuROM (dragon quest 4) and SoROM/SxROM (other games that are not dragon quest 4)
2011-06-12 00:53:14 +00:00
andres.delikat
cd849d9614
TAStudio - more fixups, current frame always in view, better images for tool buttons, fix read-only toggle, Gui cleanups
2011-06-11 23:54:35 +00:00
andres.delikat
b527b91252
TAStudio - show input log of movie, very buggy atm
2011-06-11 22:59:21 +00:00
andres.delikat
bb0897b3ed
Some work on TAStudio, read-only toggle, play movie from beginning, autoload, misc clean up
2011-06-11 22:32:12 +00:00
zeromus
c0988feaa3
add CoreInputComm/CoreOutputComm, remove Query system, hook up nes video config options
2011-06-11 22:15:08 +00:00
andres.delikat
895915cd9f
Made public flags in main form so that dialogs can control frame advance & rewind. Hooked to TAStudio
2011-06-11 19:39:34 +00:00
andres.delikat
f52c4610e8
NES config - Fix crash when palette path is null, hook up NES palette path config in path config dialog, dialog fix ups
2011-06-11 16:22:48 +00:00
andres.delikat
ef4b30cbd2
NES graphics config - checkboxes & config for Allow > 8 sprites per scanline, and clip left & right sides. Hook up palette file selection, and autoload palette toggling. Checking in NES .palette files
2011-06-11 12:54:26 +00:00
zeromus
40b7827798
improve fastforward system: add >> to fps display, add an 'alternate speed' selection (hold ctrl while choosing a speed from the config>speed/skip menu) which is used by holding FF key, add separate unthrottle toggle, clarify throttle control logic.
2011-06-10 07:12:57 +00:00
zeromus
368c5266e5
[NES] add loader for FCEUX format palettes and an example of how to set it
2011-06-10 05:31:46 +00:00
beirich
a219e4fb64
made the status bar toggleable
2011-06-10 04:41:33 +00:00
andres.delikat
a9c8756bd1
Some work on Movie object and convertSMV started
2011-06-08 00:25:16 +00:00
zeromus
a849a2b9ca
fix debug stdout redirection with a hack. which visual studio doesnt support in c# ????
2011-06-06 21:08:38 +00:00
andres.delikat
4c36d1abda
basic mmv conversion done. Still a lot of little todos with header info & error checking
2011-06-06 00:18:42 +00:00
andres.delikat
5ad6e0b602
Begin Convert FCM tool. Reads most header stuff, no input log yet. Only hooked up to Drag & Drop atm
2011-06-05 02:50:50 +00:00
beirich
9283a9f37d
IEmulator now implements IDisposable; client now disposes cores
2011-06-02 02:59:18 +00:00
andres.delikat
6d82dcf486
Volume up and down hotkeys
2011-05-30 01:50:51 +00:00
andres.delikat
157d8b7152
Use EXE path instead of working directory for Nescarts.7z, config.ini, and gamedb.txt
2011-05-23 01:34:19 +00:00
andres.delikat
1d0a504704
Remove an erroneous duplicate message in savestate(), remove a debug message in movie
2011-05-23 01:23:32 +00:00
andres.delikat
18a32d35e6
Single Instance mode feature, currently though Bizhawk crashes on exit when in single instance mode
2011-05-23 00:33:05 +00:00
andres.delikat
36a0580dca
Fix a bunch of crash issues with Ram Watch & Cheats related to having no list item selected. Implement Drag & drop for .cht & .wch files on Main form
2011-05-22 20:19:28 +00:00
andres.delikat
16d282a15d
Drag & Drop savestates
2011-05-22 19:52:49 +00:00
andres.delikat
a249d3b3ed
Hook up TASStudio to main form, add a few buttons.
2011-05-22 18:38:44 +00:00
andres.delikat
a2dede0bfa
Use absolute path when creating the input log, hook up savestate logic to SaveStateAs()
2011-05-22 17:45:33 +00:00
andres.delikat
2e71a9ab93
If movie is in Movie Finished mode and rewound, go back to playback mode
2011-05-22 13:29:32 +00:00
andres.delikat
555d7b17c6
More InputLog logic
2011-05-22 12:44:57 +00:00
andres.delikat
433ea55f18
Make InputLog log to the Movie folder, clean up some logic regarding InputLog
2011-05-22 12:40:11 +00:00
andres.delikat
fe563656b9
Ability to set Bizhawk to Accept Background Input. TODO: currently only takes affect on bizhawk restart, find a way around this.
2011-05-22 01:46:39 +00:00
andres.delikat
839d1e3cca
--movie commandline arg
2011-05-22 00:13:12 +00:00
andres.delikat
0d714aa6d1
Hook up movie autoload
2011-05-21 22:37:15 +00:00
zeromus
90e5090e0e
change HawkFile.CanonicalName to CanonicalFullPath, and add a new HawkFile.CanonicalName which returns the archive|member where CanonicalFullPath would be c:\path\to\archive|member
2011-05-21 19:31:00 +00:00
andres.delikat
40f473d629
Option to Bind Savestates to Movies (on by default)
2011-05-21 18:44:45 +00:00
andres.delikat
b019329f01
Run in Background toggle
2011-05-21 03:30:32 +00:00
andres.delikat
11ddd79229
Screenshot As menu item
2011-05-21 02:51:47 +00:00
andres.delikat
c15c9217f7
Recent Movies menu implemented
2011-05-19 18:50:09 +00:00
andres.delikat
bee9eaf6f3
Movie finished mode savestate logic implemented though resuming recording after a movie is finished results in a desynced movie
2011-05-17 23:52:10 +00:00
andres.delikat
5a082bad2f
Save input log into savestates. Also add more informative messages & frame counter for better debugging
2011-05-17 22:44:31 +00:00
andres.delikat
e5af4418da
Movies - CheckTimelines function, disabled until rerecording is smoothed out better
2011-05-17 01:10:04 +00:00
andres.delikat
311af36737
Add read-only checkbox to Play Movie dialog. Record movie dialog sets the emulator to read+write.
2011-05-17 00:27:22 +00:00
andres.delikat
b9ec7e626e
Various tweaks related to movie code
2011-05-16 17:58:59 +00:00
andres.delikat
2331e12c9f
Movies - add hotkeys for play movie, record movie, stop movie, playbeginning, toggle read-only. Made multitrack tab just a movie tab. Other misc cleanups
2011-05-16 17:07:09 +00:00
andres.delikat
85e52c3bcb
Some refactoring of savestate + movie code and laid out the logic for how these situations should be handled
2011-05-16 15:38:48 +00:00
offspring131313
96b80f4789
Added a single variable in MainForm from which to derive the Emulator Version number. Just call MainForm.EMUVERSION
...
Only updated the new method for deriving this in MovieHeader, I'm unaware of anywhere else this information is requested as I'm still learning the system.
2011-05-16 02:54:53 +00:00
andres.delikat
3dbf342dbe
Set system ID in input log
2011-05-14 02:34:18 +00:00
andres.delikat
12adf89ca1
On movie playback - input display = gray (todo: make the color configurable in message config
2011-05-13 20:19:12 +00:00
andres.delikat
3ccd1b1f66
Restore input to the user after StopMovie or going into Movie Finished Mode
2011-05-13 20:02:28 +00:00
andres.delikat
d95681c39e
Rerecord count display
2011-05-13 19:07:11 +00:00
andres.delikat
fe0363d80b
Movies - Add all current valid movie file extensions to drag & drop, Hook up movie finished mode to frame loop & frame counter display, clean up some logic regarding the toggling of InputLog and UserMovie
2011-05-13 17:03:05 +00:00
andres.delikat
6825c9f84c
Drag & Drop for .tas files, refactor play movie function
2011-05-13 01:44:20 +00:00
andres.delikat
769a5d10ec
bizhawk now compiles
2011-05-12 22:45:35 +00:00
andres.delikat
ca457d4ce3
Implement Play Movie from beginning, add author & rerecord header params to file reading/writing code.
2011-05-12 21:00:04 +00:00
andres.delikat
1813829c5f
More movie code fixes
2011-05-12 17:29:34 +00:00
andres.delikat
ced976a65d
Misc cleanups on movie code
2011-05-12 16:56:30 +00:00
andres.delikat
7d135a5d62
Lot's of fix ups to the Play Movie dialog and the Movie class. Cleaned up behavior of main form to allow for a user movie and an input log when the user movie is not active. Currently selecting a movie for playback crashes though.
2011-05-11 01:47:28 +00:00
andres.delikat
c09260cc72
Various fixes to play movie dialog & movie class
2011-05-10 00:38:20 +00:00
brandman211
56af359405
Made the status bar hidden when in full screen.
2011-05-09 01:17:51 +00:00
andres.delikat
40379f898d
Fixed NES mnemonic to match fm2. Fm2 files will now successfully playback. SMB TASes sync on bizhawk
2011-05-08 20:55:37 +00:00
andres.delikat
1c4fd5456e
Restore input log playback
2011-05-08 17:09:34 +00:00
andres.delikat
a3b996e4e2
Define active controller whenever a new null emulator is created
2011-05-08 14:25:51 +00:00
andres.delikat
fcae514df5
Don't log input while a null emulator core is running
2011-05-08 14:16:38 +00:00
andres.delikat
a5bf181621
active controls should be set to a null emulator as an option too (this still doesn't fix the crash on load though as it never gets to the code that sets active controls because that is triggered by the loading of a ROM)
2011-05-08 13:43:53 +00:00
andres.delikat
3ac209217c
Basic rerecording! Inputlog is now saved into savestates, and input log is replaced by savestates contents if in record mode. Still TODO: lots of logic about proper error/timeline checking & logic
2011-05-08 12:51:39 +00:00
beirich
33c300ff7b
good news: movies work! bad news: 1) movies don't work for TI83 yet 2) I broke some NES things, to be fixed in a later commit
2011-05-08 00:06:43 +00:00
andres.delikat
becbbc88ea
Input display now shows the previous frame input as well. The display currently doesn't look good, but I will improve on that soon. Save last input into NES savestates
2011-05-01 21:19:18 +00:00
andres.delikat
f440f843dd
Add IsLagFrame bool to IEmulator and implement in all platforms. Make an alert font in Render panel and make input display use it when a frame is a lag frame
2011-05-01 16:04:53 +00:00
andres.delikat
0c5b5f328d
TI83 specific menu with stuff
2011-04-25 01:28:48 +00:00
andres.delikat
c9bca52ccb
Fix up more TI83 buttons stuff, input display no longer crashes when navigating away from the TI83 section.
2011-04-25 00:45:22 +00:00
andres.delikat
09162b5367
TI83 - implement mnemonic functions, finish hooking up buttons to main form
2011-04-24 19:01:12 +00:00
andres.delikat
b52ab78e16
TI83 - remaining keys implemented into core. Most hardcoded to no mapping, or bad key choices. Not yet integrated into the remappable system.
2011-04-24 04:46:07 +00:00