adelikat
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f5cc38c9cd
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AsInputPollable()
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2014-12-05 00:59:00 +00:00 |
adelikat
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a83d714c42
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Break off IsLagFrame and LagCount from IEmulator and put into its own interface IInputPollable, and refactor cores as necessary. EmuHawk - account for the possibility that a core is not an IInputPollable, and do things like disable the lag counter menu item. Still some front end todos. Also still todo, move the InputCallbackSystem from CoreComm to IInputPollable
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2014-11-30 20:29:30 +00:00 |
goyuken
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b29f9e5be1
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GBA: add gamedb. besides hash identification, this includes the data that various vba variants put in a "vba-over.ini" file (will be hooked up to core soon
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2014-08-11 15:29:53 +00:00 |
adelikat
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ad5b60f137
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Create a MissingFirmwareException in Emulation.Common, and catch this in the Rom loading logic, on the client side, respond to this type of error with a nice message and an option to configure their firmware. Have NesHawk throw this exception when there is a missing FDS Bios. Other cores will need to be implemented this way too at some point
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2014-07-31 21:15:07 +00:00 |
beirich
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c179fd5fd6
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Add OSD message notifier to CoreComm
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2014-03-18 03:03:53 +00:00 |
goyuken
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3c357a7d83
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nes: try (and fail) to support some bad dumps of FAMICOM JUMP 2. meh. the good one works anyway.
batchrunner: keep track of number of lag frames and print to output
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2014-01-21 19:08:11 +00:00 |
goyuken
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6f05084b2c
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minor typo
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2014-01-15 04:47:55 +00:00 |
goyuken
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7668b15052
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add a new tool to mainform, the batch runner. it's only enabled in INTERIM. it allows you to mass instantiate a bunch of emu cores and look for failure to load or exceptions on frame advance. it doesn't do all that much, but can easily be extended if any other devs are interested in it
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2014-01-15 02:16:06 +00:00 |