adelikat
|
42ff4c072c
|
Lua - Fix joypad.set()
|
2014-03-29 21:12:04 +00:00 |
adelikat
|
b93c1414c1
|
A fix to joypad.set() - passing null will clear a button
|
2014-03-27 01:21:05 +00:00 |
adelikat
|
51f480901b
|
a slight cleanup of the JoyPad.Set method to make it not so annoying to understand
|
2014-03-27 00:53:22 +00:00 |
adelikat
|
00c243212d
|
Lua - rename the string library to bizstring because it was eating the built in lua string library. Fix M64_reader that was using now deleted/renamed functions
|
2014-03-26 22:30:48 +00:00 |
adelikat
|
6e23df6472
|
Hex Editor - lots of fixes to Path and filename selection in OpenFile and SaveFile dialogs
|
2014-03-26 00:34:43 +00:00 |
adelikat
|
b95a0b648c
|
Hex Editor - support loading of Text translation table files (.tbl) including Recent menu and autoload options
|
2014-03-23 20:27:20 +00:00 |
adelikat
|
8ac9f7d2dd
|
Lua Console - try to use relative paths when saving and loading lua scripts
|
2014-03-23 14:44:18 +00:00 |
adelikat
|
6d1675e54c
|
Change UnfreezeAll option on many tools to remove cheats not simply disable them.
|
2014-03-23 13:21:48 +00:00 |
beirich
|
f5aca0b5e8
|
Binary savestates now way more awesomer and point-having
|
2014-03-21 03:50:17 +00:00 |
adelikat
|
75b9b132b6
|
Hex Editor - make freezing a range of addresses not slow
|
2014-03-01 18:04:21 +00:00 |
adelikat
|
97bf870b74
|
Ram Tools - speed up many situations that are slow when freezing/unfreezing addresses with multiple tools open due to sloppy handling of change events
|
2014-03-01 16:30:06 +00:00 |
adelikat
|
0a0f144aa8
|
Lua - Bit library - fix support for uint values
|
2014-03-01 15:04:19 +00:00 |
adelikat
|
f714093b23
|
Movies 2.0 - some progress towards supporting floats
|
2014-02-25 02:56:32 +00:00 |
adelikat
|
02ea7d360f
|
some code cleanup
|
2014-02-22 23:59:52 +00:00 |
zeromus
|
2555f5f5e0
|
calculate out platform framerates, for convenience
|
2014-02-18 04:02:35 +00:00 |
zeromus
|
45c6b9f095
|
fix bug in rewind buffer (StreamBlobDatabase)
|
2014-02-17 01:56:36 +00:00 |
adelikat
|
c22e5e550e
|
make floating window true by default
|
2014-02-15 20:19:36 +00:00 |
goyuken
|
9c071bf45e
|
NES: add CHR ROM tile view to the PPU viewer. i'm not sure how generally useful this is, but it's something i wanted, so there.
|
2014-02-15 16:55:55 +00:00 |
mvl1986
|
17f17a02fd
|
Added the display of tooltips for all the methods that are in the lualibraries
-MightyMar
|
2014-02-12 13:28:48 +00:00 |
goyuken
|
17d6e866a0
|
pce: refactor CD loading to move bios determination out of RomLoader
|
2014-02-10 15:26:18 +00:00 |
goyuken
|
f80ac18e1f
|
maybe fix GMV movie imports. i have no time to test this
|
2014-02-10 01:29:31 +00:00 |
adelikat
|
41faaedc18
|
TAStudio / Movies 2.0 - rip out a bunch of boolean input assumptions, in favor of..nothing for right now this breaks most all of the functionality of TAStudio, will replace with something that accounts for float input as well
|
2014-02-08 22:41:47 +00:00 |
adelikat
|
0da1e900df
|
slight cleanup of some Linq logic in HeaderKeys.cs, a tiny bit less memory usage as a bonus
|
2014-02-08 16:29:57 +00:00 |
zeromus
|
f218d1da7c
|
don't search for firmwares in nonexisting directory to avoid assert in FirmwareManager
|
2014-02-05 23:53:41 +00:00 |
zeromus
|
dca390018a
|
fix bug in hex cheats, which was making them basically non-functional
|
2014-02-05 20:05:44 +00:00 |
adelikat
|
e71d729626
|
some minor code cleanups in BizHawk.Common
|
2014-02-04 21:15:33 +00:00 |
adelikat
|
993845fe72
|
some mostly useless code reformatting in client.common
|
2014-02-04 03:08:20 +00:00 |
adelikat
|
23f7017651
|
Some code cleanup tinkerings in Client.Common
|
2014-02-03 20:48:01 +00:00 |
adelikat
|
3dfcd8b22a
|
drastically cleanup the InputValidate class
|
2014-02-03 19:37:43 +00:00 |
zeromus
|
cd7ca56441
|
restore scanlines filter as shader
|
2014-02-03 07:01:31 +00:00 |
zeromus
|
151b074563
|
re-add hq2x via shader. add a new Display Configuration dialog (its simple for now).
|
2014-02-03 05:27:59 +00:00 |
adelikat
|
50a879dd05
|
Tastudio - implement Floating window and refactor to use ToolDialogSettings object
|
2014-02-01 15:44:51 +00:00 |
adelikat
|
89f9cfc711
|
Ti83 Keypad - Always on Top, Floating Window, refactor
|
2014-02-01 15:29:18 +00:00 |
adelikat
|
791a4d655b
|
SNES Game Genie dialog - Always on Top, Floating Window, refactor
|
2014-02-01 14:55:08 +00:00 |
adelikat
|
3497e28f96
|
PCE BG Viewer - implement Always on Top and Floating Window, and refactor
|
2014-01-31 23:42:06 +00:00 |
adelikat
|
d87978087d
|
NES PPU Viewer - implement Always on Top and Floating Window and refactor
|
2014-01-31 22:58:41 +00:00 |
adelikat
|
33c104d418
|
NES Nametable Viewer - Floating Window and Always on Top, and refactor
|
2014-01-31 21:23:46 +00:00 |
adelikat
|
4aab2ea31d
|
NES Game Genie dialog - implement Always on Top and Floating Window + refactor
|
2014-01-31 20:49:38 +00:00 |
adelikat
|
8654303b59
|
Genesis Game Genie dialog - implement Always on Top and Floating window and refactor code
|
2014-01-31 20:36:27 +00:00 |
adelikat
|
e634d9558a
|
Gameboy Game Genie dialog - top most and floating window, and refactor to use ToolSettingsDialog, and some code cleanup
|
2014-01-31 02:26:09 +00:00 |
adelikat
|
83be118d03
|
Virtual Pads - implement Always on Top and Floating Window and lots of code cleanup
|
2014-01-31 00:53:20 +00:00 |
adelikat
|
f3755975a1
|
Lua - implement Always on Top and Floating Window
|
2014-01-30 22:32:29 +00:00 |
adelikat
|
5f5677781b
|
Cheats dialog - Floating window option
|
2014-01-30 15:51:07 +00:00 |
adelikat
|
003156d28e
|
Trace Logger - remember window size, implement floating window and restore default settings, refactor, also clean up some ToolDialogSettings logic
|
2014-01-30 15:28:05 +00:00 |
adelikat
|
dead076979
|
Ram Watch - floating window and refactor
|
2014-01-30 14:29:34 +00:00 |
adelikat
|
d44e6c6342
|
Ditto for trace logger
|
2014-01-30 03:34:58 +00:00 |
adelikat
|
ab4f9534fe
|
a bit of cleanup
|
2014-01-30 03:11:28 +00:00 |
adelikat
|
364c2367ea
|
Hex Editor - refactor to use ToolDialogSettings Add floating window option
|
2014-01-30 03:10:17 +00:00 |
adelikat
|
53fa1a566a
|
create a ToolDialogSettings object and refactor Ram Search to use it as a proof of concept
|
2014-01-30 00:55:31 +00:00 |
zeromus
|
2275ec234f
|
massive displaymanager/renderpanel refactor. All useful logic is now compact and in DisplayManager. Also, remove the old filter infrastructure, its totally outdated now
|
2014-01-28 04:39:27 +00:00 |