J.D. Purcell
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fec63fb66a
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Spaces -> tabs, fix mixed newlines.
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2019-11-03 20:58:36 -05:00 |
alyosha-tas
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982dc479e7
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SubNESHawk: Play Movie dialog now calculates time correctly
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2019-06-21 17:58:13 -04:00 |
Asnivor
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531833c7b0
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CPCHawk: Initial project outline (may or may not come to something eventually)
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2018-07-03 14:53:09 +01:00 |
Asnivor
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a679a8a7f2
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ZXHawk: platformrates - more accuratey
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2018-05-08 22:01:10 +01:00 |
Asnivor
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f79e2853c0
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ZXHawk: Added to PlatformFrameRates.cs
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2018-05-08 21:57:19 +01:00 |
adelikat
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9e1b00fd58
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VBoii - display text, and platform frame rate
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2017-05-30 17:42:23 -05:00 |
adelikat
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70baf9d306
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Client.Common cleanups
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2017-05-18 11:36:38 -05:00 |
nattthebear
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ebe789eed2
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heh
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2017-05-10 07:45:23 -04:00 |
adelikat
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e0985465b6
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misc Client.Common code cleanups
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2017-05-09 13:19:55 -05:00 |
adelikat
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b6f335e4c8
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misc code cleanups in BizHawk.Client.Common
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2017-04-14 14:59:01 -05:00 |
adelikat
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fc59710dab
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some code cleanup, mostly introducing C#6isms, also add a customized resharper+stylecop settings file in case anyone is using resharper
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2017-04-10 10:30:05 -05:00 |
adelikat
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61e8b51802
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Intellivision - mark the core as released, add alyosha as an author, and add the framerate entry to PlatformFrameRates
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2017-02-18 15:01:09 -06:00 |
Kabuto
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004c8294fb
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c64 core uses ISettable now and supports 2 more video standards
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2015-09-28 23:52:23 +02:00 |
zeromus
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786cf97f0a
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psx - scribble some notes about framerate
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2014-12-18 03:36:40 +00:00 |
zeromus
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275c72d0c2
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psx - framerate definitions
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2014-12-17 01:22:25 +00:00 |
goyuken
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ad1ca57163
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comments!
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2014-11-23 19:31:22 +00:00 |
goyuken
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610ac0d4d2
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correct lynx platform flamerate, fix bug in virtual boy platform flamerate
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2014-11-23 19:25:47 +00:00 |
adelikat
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d64be5ed76
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SystemID is Lynx not LYNX, cuz I said so
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2014-11-21 01:32:15 +00:00 |
adelikat
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82b249b28c
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more accurate fps numbers for genesis
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2014-08-21 17:41:59 +00:00 |
adelikat
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ddaf0cce04
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Add gens frame rates to PlayformFrameRates, todo: Nag natt to put in more precise values than just 60 and 50
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2014-08-21 15:32:19 +00:00 |
adelikat
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6fce0bcad6
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remove Time from IMovie and instead implement the logic in PlatformFrameRates
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2014-06-29 00:57:33 +00:00 |
goyuken
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37d0510444
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add PAL A2600 framerate to movie check code
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2014-05-31 16:28:31 +00:00 |
zeromus
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2555f5f5e0
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calculate out platform framerates, for convenience
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2014-02-18 04:02:35 +00:00 |
adelikat
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993845fe72
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some mostly useless code reformatting in client.common
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2014-02-04 03:08:20 +00:00 |
zeromus
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0b301d4d5c
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add discussion and derivation of NES framerate
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2013-12-04 00:38:37 +00:00 |
zeromus
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14838c127a
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add some discussion about platform framerates
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2013-12-04 00:22:17 +00:00 |
adelikat
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56897e70a3
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TasMovie.cs - implement some easy stuff
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2013-12-03 01:43:02 +00:00 |
adelikat
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4cb01d8ed4
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Finish up Movie Header refactor
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2013-11-30 02:20:34 +00:00 |