Commit Graph

28 Commits

Author SHA1 Message Date
J.D. Purcell fec63fb66a Spaces -> tabs, fix mixed newlines. 2019-11-03 20:58:36 -05:00
alyosha-tas 982dc479e7 SubNESHawk: Play Movie dialog now calculates time correctly 2019-06-21 17:58:13 -04:00
Asnivor 531833c7b0 CPCHawk: Initial project outline (may or may not come to something eventually) 2018-07-03 14:53:09 +01:00
Asnivor a679a8a7f2 ZXHawk: platformrates - more accuratey 2018-05-08 22:01:10 +01:00
Asnivor f79e2853c0 ZXHawk: Added to PlatformFrameRates.cs 2018-05-08 21:57:19 +01:00
adelikat 9e1b00fd58 VBoii - display text, and platform frame rate 2017-05-30 17:42:23 -05:00
adelikat 70baf9d306 Client.Common cleanups 2017-05-18 11:36:38 -05:00
nattthebear ebe789eed2 heh 2017-05-10 07:45:23 -04:00
adelikat e0985465b6 misc Client.Common code cleanups 2017-05-09 13:19:55 -05:00
adelikat b6f335e4c8 misc code cleanups in BizHawk.Client.Common 2017-04-14 14:59:01 -05:00
adelikat fc59710dab some code cleanup, mostly introducing C#6isms, also add a customized resharper+stylecop settings file in case anyone is using resharper 2017-04-10 10:30:05 -05:00
adelikat 61e8b51802 Intellivision - mark the core as released, add alyosha as an author, and add the framerate entry to PlatformFrameRates 2017-02-18 15:01:09 -06:00
Kabuto 004c8294fb c64 core uses ISettable now and supports 2 more video standards 2015-09-28 23:52:23 +02:00
zeromus 786cf97f0a psx - scribble some notes about framerate 2014-12-18 03:36:40 +00:00
zeromus 275c72d0c2 psx - framerate definitions 2014-12-17 01:22:25 +00:00
goyuken ad1ca57163 comments! 2014-11-23 19:31:22 +00:00
goyuken 610ac0d4d2 correct lynx platform flamerate, fix bug in virtual boy platform flamerate 2014-11-23 19:25:47 +00:00
adelikat d64be5ed76 SystemID is Lynx not LYNX, cuz I said so 2014-11-21 01:32:15 +00:00
adelikat 82b249b28c more accurate fps numbers for genesis 2014-08-21 17:41:59 +00:00
adelikat ddaf0cce04 Add gens frame rates to PlayformFrameRates, todo: Nag natt to put in more precise values than just 60 and 50 2014-08-21 15:32:19 +00:00
adelikat 6fce0bcad6 remove Time from IMovie and instead implement the logic in PlatformFrameRates 2014-06-29 00:57:33 +00:00
goyuken 37d0510444 add PAL A2600 framerate to movie check code 2014-05-31 16:28:31 +00:00
zeromus 2555f5f5e0 calculate out platform framerates, for convenience 2014-02-18 04:02:35 +00:00
adelikat 993845fe72 some mostly useless code reformatting in client.common 2014-02-04 03:08:20 +00:00
zeromus 0b301d4d5c add discussion and derivation of NES framerate 2013-12-04 00:38:37 +00:00
zeromus 14838c127a add some discussion about platform framerates 2013-12-04 00:22:17 +00:00
adelikat 56897e70a3 TasMovie.cs - implement some easy stuff 2013-12-03 01:43:02 +00:00
adelikat 4cb01d8ed4 Finish up Movie Header refactor 2013-11-30 02:20:34 +00:00