Commit Graph

784 Commits

Author SHA1 Message Date
adelikat 103de3d34f TAStudio - when creating a power-on movie make a savestate on frame 0, if starting from savestate, use the savestate from the movie as frame 0 in the greenzone 2014-07-17 18:21:12 +00:00
adelikat b63a34249f TAStudio - add the notion of the "pending" frame, the frame about to be emulated, for which you can click to add input that will be captured into the movie the next frame. Logic is still wonky when switching from play to record at the end of a movie, and frame 0 is still messed up but that's a different problem 2014-07-16 23:04:56 +00:00
adelikat 3f51119b70 TAStudio - edit dropdown opened event logic, insert menu items - insert at frame 0 if no frame is selected 2014-07-16 19:23:05 +00:00
adelikat 1a4168d14d ugh 2014-07-16 02:20:14 +00:00
adelikat d8216ae0fc Tastudio - remove marker button 2014-07-16 02:17:19 +00:00
adelikat 7b8b602f0f TAStudio - double click the frame column to add a marker, make add marker button take the last selected index or current frame if nothing is selected 2014-07-16 01:37:50 +00:00
adelikat f286d07a9d TAStudio - background color logic 2014-07-16 00:10:37 +00:00
adelikat 8c064875c2 TAStudio - ability to add markers, very crude implementation for now 2014-07-15 23:43:17 +00:00
adelikat 5d743cdf88 PCE Sound debugger - autoload and other standard options on tools, dialog fixes that I do to all tools, add to toolbox 2014-07-14 16:01:35 +00:00
adelikat a664591218 TAStudio - right-click + mousewheel logic 2014-07-14 01:49:37 +00:00
adelikat 4f5ce7d545 TAStudio - when clicking the cursor column immediately go to that frame 2014-07-14 01:25:26 +00:00
adelikat b53cc908b8 Add options to how to handle the ending of movie playback, in addition to finished mode, it can now pause, stop, or switch to record. TAStudio - automatically override user's preference with switch to record (and restore their setting when disengaging tastudio 2014-07-14 00:35:33 +00:00
adelikat f79a674219 Remove GetInput() from IMovie 2014-07-13 22:17:31 +00:00
adelikat 57c86f7491 TAStudio - capture lag log during playback 2014-07-13 20:51:19 +00:00
adelikat 54376a7990 TAStudio - stuff 2014-07-13 17:41:30 +00:00
adelikat eae94f9184 TAStudio - stuff 2014-07-13 15:26:50 +00:00
adelikat 6b1bfc2d4a TAStudio - stuff 2014-07-13 14:13:20 +00:00
adelikat 3e37207617 TAStudio - remove some uneeded stuff 2014-07-13 13:04:09 +00:00
adelikat 3f461990c4 TAStudio - insert num frames implemented 2014-07-13 12:44:31 +00:00
adelikat d4c8fc5165 pause emulator when engaging tastudio 2014-07-12 01:32:21 +00:00
adelikat 43415044e7 Tastudio - implement truncate movie 2014-07-12 01:23:38 +00:00
adelikat e49754b705 TAStudio - implement paste and paste insert 2014-07-11 23:54:18 +00:00
adelikat e8f821117b TAStudio - implement the Insert menu item 2014-07-11 21:05:16 +00:00
adelikat 3ebad0cf49 TAStudio - implement delete menu item and hotkey 2014-07-11 20:29:39 +00:00
adelikat 40912a3c2b TAStuduio - implement Clear menu item and hotkey, properly invalidate greenzone on input painting and other already implemented editing events 2014-07-11 19:58:24 +00:00
adelikat 76fc763715 TAStudio - implement the Cut menu item 2014-07-11 19:11:30 +00:00
adelikat 100c67ebfa TAStudio - implement the reselect clipboard menu item 2014-07-11 18:52:15 +00:00
adelikat 7a8b5d9887 TAStudio - implement Select All and Deselect menu items 2014-07-11 18:36:23 +00:00
adelikat 1ef25132a1 TAStudio - restore copy functionality including generating an input log and putting it on the clipboard 2014-07-11 18:17:48 +00:00
adelikat 2072eac45f Some Changes flag management in movie objects 2014-07-11 18:06:18 +00:00
adelikat 7e768eacb1 When rewinding show << and <<<< symbols (not sure when those ever got removed). Tastudio - disable rewind on load, and restore it (if it was on) when closed 2014-07-11 17:14:45 +00:00
adelikat f8ee569bbb TAStudio - float painting 2014-07-11 16:26:19 +00:00
adelikat 1ef53257e9 TAStudio - smoother input painting, less gaps when dragging fast, still feels a bit of fthough 2014-07-11 16:08:47 +00:00
adelikat 2e508c1468 TAStudio - greenzone settings dialog 2014-07-11 15:43:47 +00:00
adelikat ee7831178a TAStudio - header editor 2014-07-11 02:31:43 +00:00
adelikat f0425f3cc5 TAStudio - input painting for boolean input 2014-07-10 20:40:50 +00:00
adelikat 238e9b4f73 TAStudio - 0 based frame display 2014-07-10 20:15:46 +00:00
adelikat cf5ee09d5d Disable play and record movie menu items when a movie is active, it isn't too much trouble for the user to stop the current movie first, and there's a lot that goes wron when they pick these with an active movie 2014-07-10 20:06:23 +00:00
adelikat 2ae2f5dce2 Let TAStudio take control of the Mainform StopMovie function 2014-07-10 19:51:36 +00:00
adelikat 5681368e13 TAStudio - background coloring based on lag log and greenzone 2014-07-10 19:24:21 +00:00
adelikat 80d5e8a7be TAStudio - input display 2014-07-10 02:45:56 +00:00
adelikat 655207d79a TAStudio - some reorg 2014-07-10 01:58:43 +00:00
adelikat 8d0cfc60dc TAStudio - some reorg 2014-07-09 23:04:22 +00:00
adelikat 539deaaf6c TAStudio - fix autoload 2014-07-09 22:44:20 +00:00
adelikat 61c4dfa1b1 TAStudio - comment and subtitle editor menu items 2014-07-09 22:09:20 +00:00
adelikat 537d8c5cac TAStudio - misc stuff 2014-07-09 21:56:27 +00:00
adelikat 786b0238ba Move Markers from TAStudio to TasMovie, and implement saving and loading of markers 2014-07-09 16:35:39 +00:00
adelikat 250dcbb108 tweak some comments 2014-07-09 16:01:57 +00:00
adelikat 9cc1fb4404 tastudio - some reorg 2014-07-09 15:04:16 +00:00
adelikat 5843a8f396 Start proof of concept of an IControlManinform interface. Mainform now has RelinguishControl and TakeControl methods. Tools that implement IControlMainform can override mainform actions. TAstudio implements this, currently the only ability is to override Read only toggle. The intend of this is to allow TAStudio and debuggers to take control of relevant mainform actions 2014-07-08 16:08:52 +00:00
adelikat cb3e340a1a Movie stuff 2014-07-08 15:15:35 +00:00
adelikat 7e39e67b1f tastudio - more fixes to startup logic, still convolted, buggy and wrong, but better! 2014-07-08 13:46:59 +00:00
adelikat 863d6f09ee small tastudio progress 2014-07-08 13:33:01 +00:00
adelikat 84b8fa36f2 TAStudio - more stuff 2014-07-07 19:48:58 +00:00
adelikat c019ec3bf0 More reorg 2014-07-07 18:03:02 +00:00
adelikat 34290be1dc TAStudio - export to bk2 menu item implemented 2014-07-07 16:14:33 +00:00
adelikat f875792c74 TAStudio - column names for float values 2014-07-07 16:03:22 +00:00
adelikat 46d6279f1b TAStudio - some progress on dynamically displaying columns, and some fixups in movie code in general 2014-07-06 22:13:12 +00:00
adelikat a02888344b Change the ToBk2() method to receive an IMovie instead of Bkm, and write a ToTasMovie() method similarly. Tastudio - remove code that warns the user if they open it with a movie already active, instead ask and autoconvert the current movie to a tasproj file 2014-07-06 21:20:43 +00:00
adelikat b9bb1635a1 more tweaks to the Analog Stick variable size logic, and positioning fixes to Genesis mouse schema 2014-07-06 17:02:35 +00:00
adelikat 2225811743 Virtualpad Analog stick - refactor to be variable size instead of a hardcoded 127, Implement Genesis mouse as a 255 analog stick. Note: some positioning bugginess is present in this check in, and probably some things got broken 2014-07-06 16:44:50 +00:00
adelikat 1df9f49f37 fix a typo in method name 2014-07-06 16:06:38 +00:00
adelikat e5b5daeaa0 VirtualPad Analog button - if not in sticky mode, update every frame with the current value, and a slight tweak to read-only view 2014-07-04 15:40:21 +00:00
adelikat c3b57a6ddf VirtualPad Analog button - show when the virtualpad is stickying the float value 2014-07-04 15:34:07 +00:00
adelikat 90df58abfa Virtualpads - refresh pads every frame 2014-07-04 15:15:08 +00:00
adelikat 5c8cf8b141 Virtualpad Target screen - cleanup some unneeded code 2014-07-04 15:12:14 +00:00
adelikat 3b9d99f763 Virtualpad Target screen - show when the virtualpad is sitckying the X,Y values 2014-07-04 15:09:10 +00:00
adelikat 07a337de46 Virtualpad Target Screen - fix to mouse up behavior 2014-07-04 14:25:33 +00:00
adelikat 69ea80882d Virtualpad - Targeting widget - hackery to fix movie playback 2014-07-04 00:44:57 +00:00
adelikat 49955a3447 Virtualpads - targeting pair - support ability to set a range to translate values to, and set genesis lightgun to 10000 2014-07-04 00:04:18 +00:00
adelikat fd80c62cdb More Util methods -> extension methods 2014-07-03 19:20:34 +00:00
adelikat a9aa65397c Convert a Util method to an extension method 2014-07-03 18:29:51 +00:00
adelikat 6bbd3ca80d Hex and Watch Boxes - prevent user from pasting invalid input, also if they do manage to get the textbox into an invalid state, interpret the value as 0 rather than throwing an exception 2014-07-03 16:43:39 +00:00
adelikat 1964f3754a Merge InputValidate into StringExtensions 2014-07-03 16:00:57 +00:00
adelikat f546a8080c Move some extension methods from the generic extensions file to NumberExtensions and fix up namespaces 2014-07-03 15:35:50 +00:00
adelikat 0eb37ad36d Convert IntHelpers to NumberExtensions and change namespace appropriately, remove StringHelpers.cs 2014-07-03 15:16:47 +00:00
adelikat d5e2808944 Fix namespaces 2014-07-03 14:56:13 +00:00
adelikat bfb541a5a9 Move InputValidate and StringHelpers to BizHawk.Common 2014-07-03 14:51:03 +00:00
adelikat 461b73f1df Ram Search - make manually deleting items a lot faster, since it was taking many many minutes when user was manually deleting an absurd number at once 2014-07-03 01:46:14 +00:00
adelikat 8362d078a4 Ram Search - IEnumerable instead of IList, Any() instead of Count > 0, makes a few things a bit faster in large search lists 2014-07-02 23:50:09 +00:00
adelikat 63a7e2e4c6 Virtualpads - Analog Stick - fix updating of stick value when using the X,Y numeric boxes 2014-07-02 15:38:39 +00:00
adelikat afa1a5f73d Ram Watch - issue 200 - add a pause button 2014-07-02 14:37:02 +00:00
goyuken 32b2fdc368 only run r7091 in dev mode 2014-06-30 18:28:55 +00:00
goyuken 65ddaf8a30 virtual pad: schema sanity checking 2014-06-30 17:14:02 +00:00
xmikecampx7 7e3e29820f Added Genesis Activator Schema 2014-06-30 01:27:35 +00:00
christhecoolist 1024c5dc9f initial XE1AP schema (unfinished) 2014-06-30 01:09:15 +00:00
xmikecampx7 76652312e8 FamicomFamilyKeyboard Schema Setup 2014-06-30 00:36:57 +00:00
adelikat 8cf0f3b379 Virtualpads - re-implement the "bump" hotkeys 2014-06-29 23:43:31 +00:00
adelikat 9e554b7aa9 Virtualpads - target screen and analog button - make clear unsticky the float values, also fix sticky context menu item check 2014-06-29 21:16:33 +00:00
adelikat 059849d403 N64 virtualpad - allow -128, and fix exceptions if -128 was every requested 2014-06-29 20:32:28 +00:00
adelikat b6d478998b virtualpads - make c64 keyboard height smaller 2014-06-29 16:08:33 +00:00
adelikat dd5842ec9b Ram Watch - ability to hide/show the address column 2014-06-29 16:04:41 +00:00
xmikecampx7 2e60803a13 2014-06-29 16:04:23 +00:00
adelikat 27fb2ce9a0 Virtualpad Analog sticks - in record mode show the previous frame's input in gray 2014-06-29 14:42:20 +00:00
adelikat 0c5fda5cb3 Virtualpads - SMS and GG console buttons 2014-06-29 13:31:56 +00:00
adelikat 38b76ea5d9 fix N64 dpad mnemonics and virtualpad buttons, fix pce and snes virtualpad buttons 2014-06-29 13:05:10 +00:00
adelikat 115b7ecd96 Virtualpads - fix GBA buttons 2014-06-29 12:47:42 +00:00
adelikat c5f1174711 Virtualpads - fix buttons on GB, implement Dual GB 2014-06-29 12:42:44 +00:00
adelikat 01ba63dd09 Coleco/Intellivision - Replace patterns like "Key0" with "Key 0" in button names for consistency and remove a hack in bk2 code that accounts for it 2014-06-29 12:32:36 +00:00
adelikat ee6d73aac7 Virtualpads - some code cleanup 2014-06-29 03:14:40 +00:00
adelikat 9fd640ff4b Remove some unused code 2014-06-29 02:33:50 +00:00
adelikat ab5cfab035 remove redundant code throughout the emuhawk project 2014-06-29 02:28:48 +00:00
adelikat d12a16db45 Atari 7800 peripherals! 2014-06-29 00:07:17 +00:00
adelikat 3bf5b75adc SNES - remove players 3 and 4 from controller definition since they aren't currently used, virtual pad - dynamically generate number of controllers based on controller definition 2014-06-28 22:59:04 +00:00
adelikat b24f6406a9 Virtualpad - fix positioning of pce controller buttons 2014-06-28 22:50:57 +00:00
adelikat 49bbafd305 Virtualpads - start C64, keyboard only has 1 key, will need to do the rest 2014-06-28 19:25:11 +00:00
adelikat 4cda40b5b7 Ooops, remove some testing variables 2014-06-28 19:16:20 +00:00
adelikat 90e95752e4 Wonderswan - Mnemonics and Virtualpads, virtualpads are a bit clunky with Standard and Rotated showing at all times, perhaps at some point we should be smart about knowing the rotated state 2014-06-28 19:07:18 +00:00
adelikat 0f64fa9a8a Virtualpads - coleco 2014-06-28 18:12:04 +00:00
adelikat 58d96a6806 virtualpads - snes controls 2014-06-28 16:52:31 +00:00
adelikat bb55423d79 virtualpads - Saturn controls 2014-06-28 16:31:25 +00:00
adelikat db44bd2c1a GB virtual pad fix ups 2014-06-28 16:16:48 +00:00
adelikat 49ef408f06 GBA virtual pad fix up 2014-06-28 16:13:58 +00:00
goyuken 92bf602a70 genesis virtualpad fixup 2014-06-28 15:59:26 +00:00
adelikat 676d1ecd0f Virtualpad - add a PlayerCount property to ControllerDefinition with a rather crude but effective implementation for now, and use it when populating PCE virtualpads, so it will dynamically generate the correct values should PCE's number of controllers ever become configurable 2014-06-28 15:56:20 +00:00
adelikat 8ee00a2996 Virtualpads - atari 7800 2014-06-28 14:19:46 +00:00
adelikat de8bcf6b92 Virtualpads - atari 2600 2014-06-28 14:14:50 +00:00
adelikat 9378dc5921 N64 - oops 2014-06-28 12:58:13 +00:00
adelikat 88d4a2a5a8 Genesis mouse - mnemonics, default buttons and virtual pad 2014-06-28 12:45:12 +00:00
adelikat 1361e2ff23 Genesis - default controls for lightgun, mnemonics lightgun buttons, support lightgun and console buttons on the virtual pad 2014-06-28 12:31:28 +00:00
goyuken a1b03a4a20 genesis: virtual pad support multitap 2014-06-27 17:59:45 +00:00
adelikat 75d4ff5117 Virtualpads - refactor schema objects to return a PadSchema collection instead of Virtualpad collection, and create the pads in the calling code 2014-06-27 17:02:46 +00:00
adelikat 92e0865b3f oops 2014-06-27 16:31:42 +00:00
adelikat e469cb73f2 Virtualpads - fds console buttons (including dynamically adding number of disk insert buttons) 2014-06-27 16:30:54 +00:00
adelikat 8c287ecc79 Virtualpads - nes console buttons 2014-06-27 14:09:28 +00:00
adelikat c0da15b002 Virtual pads for SMS and GG 2014-06-27 02:45:27 +00:00
adelikat f3cac5deff Virtualpads - fix readonly notion, no longer crashy when no pads are set up 2014-06-27 01:45:30 +00:00
adelikat 20ab331404 Virtual Pad - fix logic for genesis, supports 3 button, 6 button or none options 2014-06-27 01:37:09 +00:00
adelikat a33f926675 Do genesis controller logic for none, one player, and "normal", don't know what the other options mean 2014-06-26 21:09:14 +00:00
adelikat 0fa75a5d77 Virtualpads - fix 3 vs 6 button controller logic in genesis 2014-06-26 20:59:00 +00:00
adelikat 12cd706a69 Virtualpads - implement sticky toggle 2014-06-26 20:37:44 +00:00
adelikat 2a78b5c743 Virtualpads - fix up some Readonly logic 2014-06-26 20:36:33 +00:00
adelikat 0e8bf4883f Virtualpads - some UI stuff 2014-06-26 20:24:30 +00:00
adelikat fcc3ce214b Virtualpads - wire up read-only toggle behavior and remove hacky button 2014-06-26 20:07:07 +00:00
adelikat c58141034b VirtualPads - tweak readonly colors for Analog Stick and for now, rip out the "previous frame" concept in the analog stick since it doesn't work correct and not thought out 2014-06-26 13:29:43 +00:00
adelikat 39e7039341 VirtualPads - progres on ReadOnly for AnalogStick 2014-06-26 03:30:56 +00:00
adelikat c21ab3e22d VirtualPads - implement readonly for AnalogButton control 2014-06-25 21:31:17 +00:00
adelikat 44686b287d VirtualPad - implement ReadOnly on TargetScreen control 2014-06-25 21:26:15 +00:00
adelikat 82d6490532 VirtualPads - implement Set on TargetScreen control 2014-06-25 21:11:25 +00:00
adelikat 4d9f46c6a1 Implement read-only for VirtualPadButton 2014-06-25 20:40:20 +00:00
adelikat 9c601da269 Virtualpads - add a Readonly property to IVirtualPadControl, and some cleanup, readonly not wired up on any pad yet though 2014-06-25 17:26:07 +00:00
adelikat 3c1ececb14 Virtualpads - some reorg 2014-06-25 17:18:14 +00:00
adelikat 5f71bf11c8 N64 - dynamically generate buttons in controller definition based on connected controllers, Virtualpads - show pads based on connected controllers 2014-06-25 02:18:11 +00:00
adelikat d6e56bf9fb Virtualpad - Start support for family basic keyboard 2014-06-25 00:56:20 +00:00
adelikat fbb14175f9 Support Oeka Kids Tablet in virtualpads and bk2 mnemonics, oh yeah 2014-06-25 00:44:22 +00:00
adelikat 9045f8402c Virtual Pads - hook up Nes Power Pad and also hook it up to bk2 mnemonics 2014-06-25 00:11:59 +00:00
adelikat a1926e1a58 Make virtualpads prettier including a Display name that can (should) be set in the schema, and an optional Max Size (defaults to default size if left out), added lots of nes stuff, and basic 2 player famicom (including microphone on player 2) 2014-06-24 23:32:30 +00:00
adelikat 095f16baef Virtual Pad - analog stick - some cleanup and fixes, gray bar is still busted though 2014-06-24 17:48:25 +00:00
adelikat 7e8f0f74bc Virtual Pad - some analog stick tweaks 2014-06-24 17:30:14 +00:00
adelikat 7fa551708f Virtual Pad - get analog button working on movie replay 2014-06-24 17:12:20 +00:00
adelikat 22dc432199 Virtual pad button - slight ui tweak 2014-06-24 16:49:23 +00:00
adelikat 118d69a669 Virtual pad progress 2014-06-24 16:36:19 +00:00
adelikat 3208440225 Virtual Pads - basic analog button control and wire up to NES arkanoid paddle 2014-06-24 12:58:08 +00:00
adelikat 73ed79e270 Virtualpads - remove system id switch and use reflection to find schemas with a matching SchemaAttribute of the current SystemId 2014-06-24 00:26:35 +00:00
adelikat bb93dd0d42 Virtualpads - make a custom attribute for schema objects instead of using the Description attribute 2014-06-23 23:46:44 +00:00
xmikecampx7 4c5570eea3 2014-06-23 23:25:08 +00:00
xmikecampx7 886681bb9d Schema GamePads Added 2014-06-23 14:13:07 +00:00
adelikat 897e7b9bd1 Virtualpad - fix up PceSchema 2014-06-23 13:44:06 +00:00
xmikecampx7 20200adf3a Adding Buttons to Schemas 2014-06-23 01:43:33 +00:00
zeromus 501a23af24 entire virtualpad window should not be a mouse input receiver 2014-06-23 00:34:43 +00:00
adelikat bf33ba0575 Virtual Pads - support quicknes (2 controllers only at all times) and Neshawk for 2 controllers that are none, standard, or zapper (no multitap, no famicom stuff) 2014-06-23 00:05:22 +00:00
adelikat 4b23150d14 Some fixing up of how pads are added, don't set 0,0 on the TartScreen widget when clearing 2014-06-22 23:32:37 +00:00
zeromus 140aec6a4d add system for controlling which forms can generate mouse input 2014-06-22 23:20:36 +00:00
adelikat b364b5c48f implement TargetScreen virtual pad and wire up to Nes zapper 2014-06-22 21:50:27 +00:00
adelikat a248e2d99b Virtual Pads - analog stick should be done now (including max X,Y constraints) 2014-06-22 17:41:13 +00:00
adelikat 50dafe1269 Virtualpads - more stuff 2014-06-22 16:30:24 +00:00
adelikat 2009e07e35 Virtualpads - Some Progress 2014-06-22 15:43:45 +00:00
adelikat 41e4a3b13a Virtualpads - more progress 2014-06-22 15:05:37 +00:00
adelikat c15f9ce84d Virtualpads - Use VirtualPadButton instead of Checkbox (to give all buttons right-click autofire capability) 2014-06-22 14:50:23 +00:00
adelikat c3bcc0cbc8 Virtualpads - more reorg 2014-06-22 14:43:59 +00:00
adelikat e9968657ac Virtualpads - some reorg 2014-06-22 14:37:40 +00:00
adelikat 27532b7b2b Start schema objects 2014-06-22 14:29:46 +00:00
adelikat 60d1784895 Delete old virtualpad files 2014-06-22 14:13:10 +00:00
adelikat 885f859647 add new files 2014-06-22 13:58:12 +00:00
adelikat 269b3c7ee1 start a new Virtual Pad Tool, currently only does NES with one controller as a proof of concept, this is probably a messed up commit will fix next 2014-06-22 13:57:23 +00:00
adelikat 10c48bb3f8 Bk2 - take the log key into account when replaying a movie input log 2014-06-21 14:33:33 +00:00
adelikat a19d02a36e Ram Search - rip out column reorder event since it wasn't doing anything useful 2014-06-20 18:39:31 +00:00
adelikat 0f5e2b0cdb Ram Watch - fix column reordering, ugh 2014-06-20 18:38:08 +00:00
adelikat 70fbbd5817 Similar fixups to Ram Search and Cheats 2014-06-20 18:09:53 +00:00
adelikat c5518440c1 Ram Watch - fix Restore defaults when columns are hidden, and rip out the reordered event, it shouldn't be needed, if it is needed it isn't done correctly anyway 2014-06-20 18:05:32 +00:00
adelikat 58e5599f2f Rollback 6918 since it doesn't work either, and do a fix to Cheats column saving/loading. Neither dialog currently work however 2014-06-20 17:41:40 +00:00
adelikat ab7977b267 Ram Watch - Fix saving and loading of column order 2014-06-20 17:18:57 +00:00
adelikat 7f070737cc clean up some debugging code, and remove a warning 2014-06-19 21:37:28 +00:00
adelikat 3eff547413 Remove some more usages of GetInput() 2014-06-18 02:39:29 +00:00
adelikat 6b73891a91 More bk2 progress 2014-06-15 14:44:26 +00:00
adelikat c807e27496 Some movie code reorg and cleanup 2014-06-15 13:03:24 +00:00
adelikat 70baceb6c8 Fix Bk2 playback, also rip out a bunch of junk from the Old Movie Log class from the first attempt at TAStudio and some half-baked notion of an input log class 2014-06-14 21:37:51 +00:00
adelikat e0a9fcd650 More movie 2.0 stuff 2014-06-11 02:56:57 +00:00
zeromus 1edd4edb49 add a crappy little PCE sound debugger and individual channel muting 2014-06-09 08:10:20 +00:00
adelikat e4a12c58bc for Developer builds - Lua functions list - a ToTASVideosWikiMarkup button that copies to clipboard 2014-06-05 00:23:05 +00:00
adelikat 8f2746ab86 Change "Interim Build" to "Developer Build" and rename flag variable name, as this is more accurate to the intent of this type of build (unofficial interim builds still shouldn't have developer features or unfinished developer work) 2014-06-04 17:02:54 +00:00
zeromus 0fe74f95e7 fix LuaConsole PWD-related bugs 2014-06-03 02:39:15 +00:00
adelikat 0649d1c77e Lua - add some more documentation, add a method that generates tasvideos wiki markup of the documentation and outputs to a file (method not wired to anything, there to save me tons of time when releasing) 2014-06-03 02:19:13 +00:00
adelikat d037c6ed60 Oops 2014-06-03 01:21:49 +00:00
adelikat ba4e7d620b Refactor the LuaDocumentation class to remove a bunch of unnecessary stuff 2014-06-03 00:34:41 +00:00
adelikat 5d79072a38 Lua - Finish strongly typing the Color params in the gui library, Lua Functions List - cleanup display of Color params and some other things 2014-06-02 01:04:13 +00:00
adelikat 58b5163715 Lua Interface - support Strongly typing System.Drawing.Color, and strongly type the color parameters of gui.drawEllipse() 2014-06-02 00:43:25 +00:00
adelikat 83ada011e8 Lua - Refactor how lua libraries are registered by searching assemblies and finding implementations and building a list of these 2014-06-01 22:02:59 +00:00
adelikat 51822a9ce1 Wonderswan - virtualPad - fix movie playback 2014-06-01 21:05:57 +00:00
adelikat f146875452 VirtualPad support for Wonderswan 2014-06-01 20:44:13 +00:00
adelikat f02448b769 N64 Virtualpad - make clear button also clear the analog control 2014-06-01 19:51:35 +00:00
adelikat 3f675b2053 Lua functions list - don't throw exceptiosn when filtering, don't know why it happens but this will squash it, and it isn't important enough to know why. 2014-06-01 15:44:40 +00:00
adelikat 23f356d47b Atari 2600 debugger - make registers settable 2014-05-31 21:57:28 +00:00
adelikat e43dcbb5b2 Atari 2600 debugger - make flag checkbox buttons read-only 2014-05-31 18:41:56 +00:00
adelikat 2053349e31 Atari 2600 debugger - implement a Remove breakpoint button 2014-05-30 01:10:10 +00:00
adelikat 67b82d073a disable Atari 2600 debugger menu item when a movie is active 2014-05-27 20:07:03 +00:00
adelikat 947470e1d9 Atari 2600 - break up frame advance with StartNewFrame() and EndFrame() and wire them up to Cycle and Scanline advance, all methods are now smart enough to roll over to the next frame at the right time 2014-05-27 02:45:05 +00:00
adelikat ebbee62730 Atari 2600 debugger - slight refactoring of some things, fix step into, add total cycles, last address and distinct addresses 2014-05-27 01:33:22 +00:00
adelikat e68e691e3c Atari 2600 Debugger - implement Step Into button 2014-05-26 19:38:02 +00:00
adelikat 363b3bdd3b Atari 2600 Debuger - Add breakpoints 2014-05-26 18:23:58 +00:00
adelikat ba5551d29b smartly hande the text property on the Gb/GG game genie dialog (only show one of the cores not a slash) 2014-05-26 12:34:52 +00:00
adelikat 0782c9820d Lua - implement event.onexit() - fires when the calling script stops execution, supports multiple callbacks per script 2014-05-26 03:08:16 +00:00
adelikat 4086eee72d Load Rom - actually pass in the deterministic emulation flag, and change the logic so that the client derives determinstic emulation (currently just if a movie is active), but can be passed in an override if calling code wanted to. 2014-05-24 22:06:08 +00:00
adelikat 5ebc0f5428 Lua Console F1 hotkey assigned to Lua Functions list 2014-05-24 16:54:00 +00:00
adelikat 8dc56b312e Lua Function List dialog - add a filter box 2014-05-24 13:19:24 +00:00
adelikat ce6cd2ec5f rip out the lua writer dialog and deeming it a failed experiment. Lua Console - re-implement the new script dialog so that it calls a save file dialog, and if the user picks a file it creates a new lua script with a minimal while loop, and then invokes a new process with this newly created file for quick editing 2014-05-24 01:59:59 +00:00
adelikat a89efe9c27 Lua - make form windows have a start position of "Center Parent" 2014-05-22 01:03:18 +00:00
adelikat b406146ae4 Fix "watch file" to "Lua script file" in save dialog on Lua Writer. To do: delete lua writer 2014-05-21 13:18:54 +00:00
adelikat e88b7cc93e one more tweak to make lua library constructors unified 2014-05-21 01:15:52 +00:00
adelikat 17568997bf Lua - unify constructors and have all libraries receive a lua context and an output callback, simplify some convolved registration code 2014-05-21 00:17:35 +00:00
adelikat 6401e6d719 Refactor LuaLibraryBase to have a Lua context rather than misc libraries being in charge of that when needed. Still todo: clean up the inconsistent constructor logic, vs setting these as public properties 2014-05-20 20:34:51 +00:00
adelikat f19d15d1ed Lua - add a Log callback to the LuaLibraryBase class instead of having misc libraries have to build out this behavior when they need it 2014-05-20 20:25:18 +00:00
adelikat 94b9761b31 Trace Logger - apply the new line hack done for clipboard to the save to file option 2014-05-20 18:38:25 +00:00
adelikat 4ee4088c4c read/write byte range functions - range check, and log warnings if user attempts to access outside the domain range, rather than throw a vague lua exception and crash 2014-05-19 01:42:41 +00:00
adelikat 059952f0a4 Change memory.getmemorydomainlist() to return a lua table instead of a string 2014-05-19 01:06:44 +00:00
adelikat 3d10d67fea Implement bizstring.split() 2014-05-18 21:06:16 +00:00
adelikat b4deb97587 Remove the same bogus logic that was in the mnemonic system for parasing analog input, this time in another bogus place bogusly copy/pasted and equally bogus logic, fixes N64 virtualpad playback behavior 2014-05-18 00:40:32 +00:00
adelikat d33a545605 Virtual Pads - Fix out of range exception when virtual pad is open, a movie is playing, and the movie goes into finished mode 2014-05-18 00:09:01 +00:00
adelikat 1895e15ea5 Create StatusStripEx similar to MenuStripEx and ToolStripEx to allow click through, and replace all our status bars with it 2014-05-17 00:42:28 +00:00
adelikat f88640fddb N64 VirtualPad - when a movie is active show the previous frame's line on the analog control 2014-05-16 13:40:21 +00:00
adelikat 55b4dcd53c gui.text - remove hacks that attempt use window size. Better logic is to be pure client space, and let gui.drawText do anything else 2014-05-14 23:44:46 +00:00
adelikat d5c2271c55 Toolbox - don't show nes debugger in non-interim 2014-05-12 20:58:34 +00:00
adelikat fd5c40d3f4 Virtual Pads - support Dual Gameboy pads, don't allow the switching of multiplayer unless the system has mutliplayer 2014-05-11 23:30:49 +00:00
adelikat 1e48111092 Virtual Pad - ability to toggle between single player and multiplayer and remember the setting in the config 2014-05-11 23:08:34 +00:00
adelikat abac70d592 VirtualPad - some code cleanup on last commit 2014-05-11 22:32:16 +00:00
adelikat 0abaeebb9d Virtual Pads - fix Updating when movie is playing, and by removing a lot more code than I wrote 2014-05-11 22:27:20 +00:00
adelikat 360c05c2c8 Dual GB XML Creator - if file already exists, ask before overwriting 2014-05-11 19:00:44 +00:00
adelikat edb90839d0 Dual GB XML Creator - a "Use Current Rom for all" button for the uberlazy 2014-05-11 18:53:32 +00:00
adelikat 5abd6f8387 Remove save button, no point in it compared to save and run, Use current Rom button should only be enabled on Gameboy core! 2014-05-11 18:34:20 +00:00
adelikat 77e1d31217 Dual GB xml creator - add a "Save and Run" button 2014-05-11 18:30:00 +00:00
adelikat 5430c395d0 Dual GB XML Creator - add a "Current Rom" button that is enabled when possible 2014-05-11 18:13:32 +00:00
adelikat cfb8b463c3 Icons for some gameboy dialogs 2014-05-11 17:48:17 +00:00
adelikat 14799b5450 DualGBXMLCreator - move from config to tools folder 2014-05-11 16:49:45 +00:00
adelikat 653fb0ff38 Ram Watch - set the CurrentFileName property during LoadFile, fixes some subtle bugs that resulted from a loaded watch with an empty name 2014-05-11 12:09:41 +00:00
adelikat d9ec48bb49 VirtualPads - move "Add Controller" to being a menu item instead of a clickable sub menu cuz that's weird. And change its name to "Multiplayer mode" as that is more specific to what it is doing (it adds all controllers beyond player 1, not just another one) 2014-05-08 20:46:32 +00:00
xmikecampx7 ae655b9dbc Added back default Max/Min values for N64 VirtualPad, so that it properly loads without the need to set Max/Min. 2014-05-08 17:40:01 +00:00
zeromus d1fab20576 nes ppu viewer: update labels without requiring mouse movement while processing periodical graphical update (hover over a sprite and watch the parameters change in realtime) 2014-05-08 04:59:45 +00:00
adelikat ff51a948f6 Trace Logger - make sure there isn't an extra line between instructions when copy/pasting 2014-05-06 17:53:21 +00:00
adelikat 81a841057c Ram Watch - convert message label into a Status bar with a error icon with similar functionality as ram search 2014-05-04 16:01:46 +00:00
adelikat e5b3138d15 Ram Watch, Ram Search - don't crash on out of range addresses (such as when the user leaves ram watch open and changes cores), highlight out of range addresses and warn user. On Ram Search - give the option to remove these addresses from the list. 2014-05-04 15:30:18 +00:00