adelikat
|
103de3d34f
|
TAStudio - when creating a power-on movie make a savestate on frame 0, if starting from savestate, use the savestate from the movie as frame 0 in the greenzone
|
2014-07-17 18:21:12 +00:00 |
adelikat
|
b63a34249f
|
TAStudio - add the notion of the "pending" frame, the frame about to be emulated, for which you can click to add input that will be captured into the movie the next frame. Logic is still wonky when switching from play to record at the end of a movie, and frame 0 is still messed up but that's a different problem
|
2014-07-16 23:04:56 +00:00 |
adelikat
|
3f51119b70
|
TAStudio - edit dropdown opened event logic, insert menu items - insert at frame 0 if no frame is selected
|
2014-07-16 19:23:05 +00:00 |
adelikat
|
1a4168d14d
|
ugh
|
2014-07-16 02:20:14 +00:00 |
adelikat
|
d8216ae0fc
|
Tastudio - remove marker button
|
2014-07-16 02:17:19 +00:00 |
adelikat
|
7b8b602f0f
|
TAStudio - double click the frame column to add a marker, make add marker button take the last selected index or current frame if nothing is selected
|
2014-07-16 01:37:50 +00:00 |
adelikat
|
f286d07a9d
|
TAStudio - background color logic
|
2014-07-16 00:10:37 +00:00 |
adelikat
|
8c064875c2
|
TAStudio - ability to add markers, very crude implementation for now
|
2014-07-15 23:43:17 +00:00 |
adelikat
|
5d743cdf88
|
PCE Sound debugger - autoload and other standard options on tools, dialog fixes that I do to all tools, add to toolbox
|
2014-07-14 16:01:35 +00:00 |
adelikat
|
a664591218
|
TAStudio - right-click + mousewheel logic
|
2014-07-14 01:49:37 +00:00 |
adelikat
|
4f5ce7d545
|
TAStudio - when clicking the cursor column immediately go to that frame
|
2014-07-14 01:25:26 +00:00 |
adelikat
|
b53cc908b8
|
Add options to how to handle the ending of movie playback, in addition to finished mode, it can now pause, stop, or switch to record. TAStudio - automatically override user's preference with switch to record (and restore their setting when disengaging tastudio
|
2014-07-14 00:35:33 +00:00 |
adelikat
|
f79a674219
|
Remove GetInput() from IMovie
|
2014-07-13 22:17:31 +00:00 |
adelikat
|
57c86f7491
|
TAStudio - capture lag log during playback
|
2014-07-13 20:51:19 +00:00 |
adelikat
|
54376a7990
|
TAStudio - stuff
|
2014-07-13 17:41:30 +00:00 |
adelikat
|
eae94f9184
|
TAStudio - stuff
|
2014-07-13 15:26:50 +00:00 |
adelikat
|
6b1bfc2d4a
|
TAStudio - stuff
|
2014-07-13 14:13:20 +00:00 |
adelikat
|
3e37207617
|
TAStudio - remove some uneeded stuff
|
2014-07-13 13:04:09 +00:00 |
adelikat
|
3f461990c4
|
TAStudio - insert num frames implemented
|
2014-07-13 12:44:31 +00:00 |
adelikat
|
d4c8fc5165
|
pause emulator when engaging tastudio
|
2014-07-12 01:32:21 +00:00 |
adelikat
|
43415044e7
|
Tastudio - implement truncate movie
|
2014-07-12 01:23:38 +00:00 |
adelikat
|
e49754b705
|
TAStudio - implement paste and paste insert
|
2014-07-11 23:54:18 +00:00 |
adelikat
|
e8f821117b
|
TAStudio - implement the Insert menu item
|
2014-07-11 21:05:16 +00:00 |
adelikat
|
3ebad0cf49
|
TAStudio - implement delete menu item and hotkey
|
2014-07-11 20:29:39 +00:00 |
adelikat
|
40912a3c2b
|
TAStuduio - implement Clear menu item and hotkey, properly invalidate greenzone on input painting and other already implemented editing events
|
2014-07-11 19:58:24 +00:00 |
adelikat
|
76fc763715
|
TAStudio - implement the Cut menu item
|
2014-07-11 19:11:30 +00:00 |
adelikat
|
100c67ebfa
|
TAStudio - implement the reselect clipboard menu item
|
2014-07-11 18:52:15 +00:00 |
adelikat
|
7a8b5d9887
|
TAStudio - implement Select All and Deselect menu items
|
2014-07-11 18:36:23 +00:00 |
adelikat
|
1ef25132a1
|
TAStudio - restore copy functionality including generating an input log and putting it on the clipboard
|
2014-07-11 18:17:48 +00:00 |
adelikat
|
2072eac45f
|
Some Changes flag management in movie objects
|
2014-07-11 18:06:18 +00:00 |
adelikat
|
7e768eacb1
|
When rewinding show << and <<<< symbols (not sure when those ever got removed). Tastudio - disable rewind on load, and restore it (if it was on) when closed
|
2014-07-11 17:14:45 +00:00 |
adelikat
|
f8ee569bbb
|
TAStudio - float painting
|
2014-07-11 16:26:19 +00:00 |
adelikat
|
1ef53257e9
|
TAStudio - smoother input painting, less gaps when dragging fast, still feels a bit of fthough
|
2014-07-11 16:08:47 +00:00 |
adelikat
|
2e508c1468
|
TAStudio - greenzone settings dialog
|
2014-07-11 15:43:47 +00:00 |
adelikat
|
ee7831178a
|
TAStudio - header editor
|
2014-07-11 02:31:43 +00:00 |
adelikat
|
f0425f3cc5
|
TAStudio - input painting for boolean input
|
2014-07-10 20:40:50 +00:00 |
adelikat
|
238e9b4f73
|
TAStudio - 0 based frame display
|
2014-07-10 20:15:46 +00:00 |
adelikat
|
cf5ee09d5d
|
Disable play and record movie menu items when a movie is active, it isn't too much trouble for the user to stop the current movie first, and there's a lot that goes wron when they pick these with an active movie
|
2014-07-10 20:06:23 +00:00 |
adelikat
|
2ae2f5dce2
|
Let TAStudio take control of the Mainform StopMovie function
|
2014-07-10 19:51:36 +00:00 |
adelikat
|
5681368e13
|
TAStudio - background coloring based on lag log and greenzone
|
2014-07-10 19:24:21 +00:00 |
adelikat
|
80d5e8a7be
|
TAStudio - input display
|
2014-07-10 02:45:56 +00:00 |
adelikat
|
655207d79a
|
TAStudio - some reorg
|
2014-07-10 01:58:43 +00:00 |
adelikat
|
8d0cfc60dc
|
TAStudio - some reorg
|
2014-07-09 23:04:22 +00:00 |
adelikat
|
539deaaf6c
|
TAStudio - fix autoload
|
2014-07-09 22:44:20 +00:00 |
adelikat
|
61c4dfa1b1
|
TAStudio - comment and subtitle editor menu items
|
2014-07-09 22:09:20 +00:00 |
adelikat
|
537d8c5cac
|
TAStudio - misc stuff
|
2014-07-09 21:56:27 +00:00 |
adelikat
|
786b0238ba
|
Move Markers from TAStudio to TasMovie, and implement saving and loading of markers
|
2014-07-09 16:35:39 +00:00 |
adelikat
|
250dcbb108
|
tweak some comments
|
2014-07-09 16:01:57 +00:00 |
adelikat
|
9cc1fb4404
|
tastudio - some reorg
|
2014-07-09 15:04:16 +00:00 |
adelikat
|
5843a8f396
|
Start proof of concept of an IControlManinform interface. Mainform now has RelinguishControl and TakeControl methods. Tools that implement IControlMainform can override mainform actions. TAstudio implements this, currently the only ability is to override Read only toggle. The intend of this is to allow TAStudio and debuggers to take control of relevant mainform actions
|
2014-07-08 16:08:52 +00:00 |
adelikat
|
cb3e340a1a
|
Movie stuff
|
2014-07-08 15:15:35 +00:00 |
adelikat
|
7e39e67b1f
|
tastudio - more fixes to startup logic, still convolted, buggy and wrong, but better!
|
2014-07-08 13:46:59 +00:00 |
adelikat
|
863d6f09ee
|
small tastudio progress
|
2014-07-08 13:33:01 +00:00 |
adelikat
|
84b8fa36f2
|
TAStudio - more stuff
|
2014-07-07 19:48:58 +00:00 |
adelikat
|
c019ec3bf0
|
More reorg
|
2014-07-07 18:03:02 +00:00 |
adelikat
|
34290be1dc
|
TAStudio - export to bk2 menu item implemented
|
2014-07-07 16:14:33 +00:00 |
adelikat
|
f875792c74
|
TAStudio - column names for float values
|
2014-07-07 16:03:22 +00:00 |
adelikat
|
46d6279f1b
|
TAStudio - some progress on dynamically displaying columns, and some fixups in movie code in general
|
2014-07-06 22:13:12 +00:00 |
adelikat
|
a02888344b
|
Change the ToBk2() method to receive an IMovie instead of Bkm, and write a ToTasMovie() method similarly. Tastudio - remove code that warns the user if they open it with a movie already active, instead ask and autoconvert the current movie to a tasproj file
|
2014-07-06 21:20:43 +00:00 |
adelikat
|
b9bb1635a1
|
more tweaks to the Analog Stick variable size logic, and positioning fixes to Genesis mouse schema
|
2014-07-06 17:02:35 +00:00 |
adelikat
|
2225811743
|
Virtualpad Analog stick - refactor to be variable size instead of a hardcoded 127, Implement Genesis mouse as a 255 analog stick. Note: some positioning bugginess is present in this check in, and probably some things got broken
|
2014-07-06 16:44:50 +00:00 |
adelikat
|
1df9f49f37
|
fix a typo in method name
|
2014-07-06 16:06:38 +00:00 |
adelikat
|
e5b5daeaa0
|
VirtualPad Analog button - if not in sticky mode, update every frame with the current value, and a slight tweak to read-only view
|
2014-07-04 15:40:21 +00:00 |
adelikat
|
c3b57a6ddf
|
VirtualPad Analog button - show when the virtualpad is stickying the float value
|
2014-07-04 15:34:07 +00:00 |
adelikat
|
90df58abfa
|
Virtualpads - refresh pads every frame
|
2014-07-04 15:15:08 +00:00 |
adelikat
|
5c8cf8b141
|
Virtualpad Target screen - cleanup some unneeded code
|
2014-07-04 15:12:14 +00:00 |
adelikat
|
3b9d99f763
|
Virtualpad Target screen - show when the virtualpad is sitckying the X,Y values
|
2014-07-04 15:09:10 +00:00 |
adelikat
|
07a337de46
|
Virtualpad Target Screen - fix to mouse up behavior
|
2014-07-04 14:25:33 +00:00 |
adelikat
|
69ea80882d
|
Virtualpad - Targeting widget - hackery to fix movie playback
|
2014-07-04 00:44:57 +00:00 |
adelikat
|
49955a3447
|
Virtualpads - targeting pair - support ability to set a range to translate values to, and set genesis lightgun to 10000
|
2014-07-04 00:04:18 +00:00 |
adelikat
|
fd80c62cdb
|
More Util methods -> extension methods
|
2014-07-03 19:20:34 +00:00 |
adelikat
|
a9aa65397c
|
Convert a Util method to an extension method
|
2014-07-03 18:29:51 +00:00 |
adelikat
|
6bbd3ca80d
|
Hex and Watch Boxes - prevent user from pasting invalid input, also if they do manage to get the textbox into an invalid state, interpret the value as 0 rather than throwing an exception
|
2014-07-03 16:43:39 +00:00 |
adelikat
|
1964f3754a
|
Merge InputValidate into StringExtensions
|
2014-07-03 16:00:57 +00:00 |
adelikat
|
f546a8080c
|
Move some extension methods from the generic extensions file to NumberExtensions and fix up namespaces
|
2014-07-03 15:35:50 +00:00 |
adelikat
|
0eb37ad36d
|
Convert IntHelpers to NumberExtensions and change namespace appropriately, remove StringHelpers.cs
|
2014-07-03 15:16:47 +00:00 |
adelikat
|
d5e2808944
|
Fix namespaces
|
2014-07-03 14:56:13 +00:00 |
adelikat
|
bfb541a5a9
|
Move InputValidate and StringHelpers to BizHawk.Common
|
2014-07-03 14:51:03 +00:00 |
adelikat
|
461b73f1df
|
Ram Search - make manually deleting items a lot faster, since it was taking many many minutes when user was manually deleting an absurd number at once
|
2014-07-03 01:46:14 +00:00 |
adelikat
|
8362d078a4
|
Ram Search - IEnumerable instead of IList, Any() instead of Count > 0, makes a few things a bit faster in large search lists
|
2014-07-02 23:50:09 +00:00 |
adelikat
|
63a7e2e4c6
|
Virtualpads - Analog Stick - fix updating of stick value when using the X,Y numeric boxes
|
2014-07-02 15:38:39 +00:00 |
adelikat
|
afa1a5f73d
|
Ram Watch - issue 200 - add a pause button
|
2014-07-02 14:37:02 +00:00 |
goyuken
|
32b2fdc368
|
only run r7091 in dev mode
|
2014-06-30 18:28:55 +00:00 |
goyuken
|
65ddaf8a30
|
virtual pad: schema sanity checking
|
2014-06-30 17:14:02 +00:00 |
xmikecampx7
|
7e3e29820f
|
Added Genesis Activator Schema
|
2014-06-30 01:27:35 +00:00 |
christhecoolist
|
1024c5dc9f
|
initial XE1AP schema (unfinished)
|
2014-06-30 01:09:15 +00:00 |
xmikecampx7
|
76652312e8
|
FamicomFamilyKeyboard Schema Setup
|
2014-06-30 00:36:57 +00:00 |
adelikat
|
8cf0f3b379
|
Virtualpads - re-implement the "bump" hotkeys
|
2014-06-29 23:43:31 +00:00 |
adelikat
|
9e554b7aa9
|
Virtualpads - target screen and analog button - make clear unsticky the float values, also fix sticky context menu item check
|
2014-06-29 21:16:33 +00:00 |
adelikat
|
059849d403
|
N64 virtualpad - allow -128, and fix exceptions if -128 was every requested
|
2014-06-29 20:32:28 +00:00 |
adelikat
|
b6d478998b
|
virtualpads - make c64 keyboard height smaller
|
2014-06-29 16:08:33 +00:00 |
adelikat
|
dd5842ec9b
|
Ram Watch - ability to hide/show the address column
|
2014-06-29 16:04:41 +00:00 |
xmikecampx7
|
2e60803a13
|
|
2014-06-29 16:04:23 +00:00 |
adelikat
|
27fb2ce9a0
|
Virtualpad Analog sticks - in record mode show the previous frame's input in gray
|
2014-06-29 14:42:20 +00:00 |
adelikat
|
0c5fda5cb3
|
Virtualpads - SMS and GG console buttons
|
2014-06-29 13:31:56 +00:00 |
adelikat
|
38b76ea5d9
|
fix N64 dpad mnemonics and virtualpad buttons, fix pce and snes virtualpad buttons
|
2014-06-29 13:05:10 +00:00 |
adelikat
|
115b7ecd96
|
Virtualpads - fix GBA buttons
|
2014-06-29 12:47:42 +00:00 |
adelikat
|
c5f1174711
|
Virtualpads - fix buttons on GB, implement Dual GB
|
2014-06-29 12:42:44 +00:00 |
adelikat
|
01ba63dd09
|
Coleco/Intellivision - Replace patterns like "Key0" with "Key 0" in button names for consistency and remove a hack in bk2 code that accounts for it
|
2014-06-29 12:32:36 +00:00 |
adelikat
|
ee6d73aac7
|
Virtualpads - some code cleanup
|
2014-06-29 03:14:40 +00:00 |
adelikat
|
9fd640ff4b
|
Remove some unused code
|
2014-06-29 02:33:50 +00:00 |
adelikat
|
ab5cfab035
|
remove redundant code throughout the emuhawk project
|
2014-06-29 02:28:48 +00:00 |
adelikat
|
d12a16db45
|
Atari 7800 peripherals!
|
2014-06-29 00:07:17 +00:00 |
adelikat
|
3bf5b75adc
|
SNES - remove players 3 and 4 from controller definition since they aren't currently used, virtual pad - dynamically generate number of controllers based on controller definition
|
2014-06-28 22:59:04 +00:00 |
adelikat
|
b24f6406a9
|
Virtualpad - fix positioning of pce controller buttons
|
2014-06-28 22:50:57 +00:00 |
adelikat
|
49bbafd305
|
Virtualpads - start C64, keyboard only has 1 key, will need to do the rest
|
2014-06-28 19:25:11 +00:00 |
adelikat
|
4cda40b5b7
|
Ooops, remove some testing variables
|
2014-06-28 19:16:20 +00:00 |
adelikat
|
90e95752e4
|
Wonderswan - Mnemonics and Virtualpads, virtualpads are a bit clunky with Standard and Rotated showing at all times, perhaps at some point we should be smart about knowing the rotated state
|
2014-06-28 19:07:18 +00:00 |
adelikat
|
0f64fa9a8a
|
Virtualpads - coleco
|
2014-06-28 18:12:04 +00:00 |
adelikat
|
58d96a6806
|
virtualpads - snes controls
|
2014-06-28 16:52:31 +00:00 |
adelikat
|
bb55423d79
|
virtualpads - Saturn controls
|
2014-06-28 16:31:25 +00:00 |
adelikat
|
db44bd2c1a
|
GB virtual pad fix ups
|
2014-06-28 16:16:48 +00:00 |
adelikat
|
49ef408f06
|
GBA virtual pad fix up
|
2014-06-28 16:13:58 +00:00 |
goyuken
|
92bf602a70
|
genesis virtualpad fixup
|
2014-06-28 15:59:26 +00:00 |
adelikat
|
676d1ecd0f
|
Virtualpad - add a PlayerCount property to ControllerDefinition with a rather crude but effective implementation for now, and use it when populating PCE virtualpads, so it will dynamically generate the correct values should PCE's number of controllers ever become configurable
|
2014-06-28 15:56:20 +00:00 |
adelikat
|
8ee00a2996
|
Virtualpads - atari 7800
|
2014-06-28 14:19:46 +00:00 |
adelikat
|
de8bcf6b92
|
Virtualpads - atari 2600
|
2014-06-28 14:14:50 +00:00 |
adelikat
|
9378dc5921
|
N64 - oops
|
2014-06-28 12:58:13 +00:00 |
adelikat
|
88d4a2a5a8
|
Genesis mouse - mnemonics, default buttons and virtual pad
|
2014-06-28 12:45:12 +00:00 |
adelikat
|
1361e2ff23
|
Genesis - default controls for lightgun, mnemonics lightgun buttons, support lightgun and console buttons on the virtual pad
|
2014-06-28 12:31:28 +00:00 |
goyuken
|
a1b03a4a20
|
genesis: virtual pad support multitap
|
2014-06-27 17:59:45 +00:00 |
adelikat
|
75d4ff5117
|
Virtualpads - refactor schema objects to return a PadSchema collection instead of Virtualpad collection, and create the pads in the calling code
|
2014-06-27 17:02:46 +00:00 |
adelikat
|
92e0865b3f
|
oops
|
2014-06-27 16:31:42 +00:00 |
adelikat
|
e469cb73f2
|
Virtualpads - fds console buttons (including dynamically adding number of disk insert buttons)
|
2014-06-27 16:30:54 +00:00 |
adelikat
|
8c287ecc79
|
Virtualpads - nes console buttons
|
2014-06-27 14:09:28 +00:00 |
adelikat
|
c0da15b002
|
Virtual pads for SMS and GG
|
2014-06-27 02:45:27 +00:00 |
adelikat
|
f3cac5deff
|
Virtualpads - fix readonly notion, no longer crashy when no pads are set up
|
2014-06-27 01:45:30 +00:00 |
adelikat
|
20ab331404
|
Virtual Pad - fix logic for genesis, supports 3 button, 6 button or none options
|
2014-06-27 01:37:09 +00:00 |
adelikat
|
a33f926675
|
Do genesis controller logic for none, one player, and "normal", don't know what the other options mean
|
2014-06-26 21:09:14 +00:00 |
adelikat
|
0fa75a5d77
|
Virtualpads - fix 3 vs 6 button controller logic in genesis
|
2014-06-26 20:59:00 +00:00 |
adelikat
|
12cd706a69
|
Virtualpads - implement sticky toggle
|
2014-06-26 20:37:44 +00:00 |
adelikat
|
2a78b5c743
|
Virtualpads - fix up some Readonly logic
|
2014-06-26 20:36:33 +00:00 |
adelikat
|
0e8bf4883f
|
Virtualpads - some UI stuff
|
2014-06-26 20:24:30 +00:00 |
adelikat
|
fcc3ce214b
|
Virtualpads - wire up read-only toggle behavior and remove hacky button
|
2014-06-26 20:07:07 +00:00 |
adelikat
|
c58141034b
|
VirtualPads - tweak readonly colors for Analog Stick and for now, rip out the "previous frame" concept in the analog stick since it doesn't work correct and not thought out
|
2014-06-26 13:29:43 +00:00 |
adelikat
|
39e7039341
|
VirtualPads - progres on ReadOnly for AnalogStick
|
2014-06-26 03:30:56 +00:00 |
adelikat
|
c21ab3e22d
|
VirtualPads - implement readonly for AnalogButton control
|
2014-06-25 21:31:17 +00:00 |
adelikat
|
44686b287d
|
VirtualPad - implement ReadOnly on TargetScreen control
|
2014-06-25 21:26:15 +00:00 |
adelikat
|
82d6490532
|
VirtualPads - implement Set on TargetScreen control
|
2014-06-25 21:11:25 +00:00 |
adelikat
|
4d9f46c6a1
|
Implement read-only for VirtualPadButton
|
2014-06-25 20:40:20 +00:00 |
adelikat
|
9c601da269
|
Virtualpads - add a Readonly property to IVirtualPadControl, and some cleanup, readonly not wired up on any pad yet though
|
2014-06-25 17:26:07 +00:00 |
adelikat
|
3c1ececb14
|
Virtualpads - some reorg
|
2014-06-25 17:18:14 +00:00 |
adelikat
|
5f71bf11c8
|
N64 - dynamically generate buttons in controller definition based on connected controllers, Virtualpads - show pads based on connected controllers
|
2014-06-25 02:18:11 +00:00 |
adelikat
|
d6e56bf9fb
|
Virtualpad - Start support for family basic keyboard
|
2014-06-25 00:56:20 +00:00 |
adelikat
|
fbb14175f9
|
Support Oeka Kids Tablet in virtualpads and bk2 mnemonics, oh yeah
|
2014-06-25 00:44:22 +00:00 |
adelikat
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9045f8402c
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Virtual Pads - hook up Nes Power Pad and also hook it up to bk2 mnemonics
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2014-06-25 00:11:59 +00:00 |
adelikat
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a1926e1a58
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Make virtualpads prettier including a Display name that can (should) be set in the schema, and an optional Max Size (defaults to default size if left out), added lots of nes stuff, and basic 2 player famicom (including microphone on player 2)
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2014-06-24 23:32:30 +00:00 |
adelikat
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095f16baef
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Virtual Pad - analog stick - some cleanup and fixes, gray bar is still busted though
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2014-06-24 17:48:25 +00:00 |
adelikat
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7e8f0f74bc
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Virtual Pad - some analog stick tweaks
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2014-06-24 17:30:14 +00:00 |
adelikat
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7fa551708f
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Virtual Pad - get analog button working on movie replay
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2014-06-24 17:12:20 +00:00 |
adelikat
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22dc432199
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Virtual pad button - slight ui tweak
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2014-06-24 16:49:23 +00:00 |
adelikat
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118d69a669
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Virtual pad progress
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2014-06-24 16:36:19 +00:00 |
adelikat
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3208440225
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Virtual Pads - basic analog button control and wire up to NES arkanoid paddle
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2014-06-24 12:58:08 +00:00 |
adelikat
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73ed79e270
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Virtualpads - remove system id switch and use reflection to find schemas with a matching SchemaAttribute of the current SystemId
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2014-06-24 00:26:35 +00:00 |
adelikat
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bb93dd0d42
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Virtualpads - make a custom attribute for schema objects instead of using the Description attribute
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2014-06-23 23:46:44 +00:00 |
xmikecampx7
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4c5570eea3
|
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2014-06-23 23:25:08 +00:00 |
xmikecampx7
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886681bb9d
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Schema GamePads Added
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2014-06-23 14:13:07 +00:00 |
adelikat
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897e7b9bd1
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Virtualpad - fix up PceSchema
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2014-06-23 13:44:06 +00:00 |
xmikecampx7
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20200adf3a
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Adding Buttons to Schemas
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2014-06-23 01:43:33 +00:00 |
zeromus
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501a23af24
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entire virtualpad window should not be a mouse input receiver
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2014-06-23 00:34:43 +00:00 |
adelikat
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bf33ba0575
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Virtual Pads - support quicknes (2 controllers only at all times) and Neshawk for 2 controllers that are none, standard, or zapper (no multitap, no famicom stuff)
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2014-06-23 00:05:22 +00:00 |
adelikat
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4b23150d14
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Some fixing up of how pads are added, don't set 0,0 on the TartScreen widget when clearing
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2014-06-22 23:32:37 +00:00 |
zeromus
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140aec6a4d
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add system for controlling which forms can generate mouse input
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2014-06-22 23:20:36 +00:00 |
adelikat
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b364b5c48f
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implement TargetScreen virtual pad and wire up to Nes zapper
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2014-06-22 21:50:27 +00:00 |
adelikat
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a248e2d99b
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Virtual Pads - analog stick should be done now (including max X,Y constraints)
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2014-06-22 17:41:13 +00:00 |
adelikat
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50dafe1269
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Virtualpads - more stuff
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2014-06-22 16:30:24 +00:00 |
adelikat
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2009e07e35
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Virtualpads - Some Progress
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2014-06-22 15:43:45 +00:00 |
adelikat
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41e4a3b13a
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Virtualpads - more progress
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2014-06-22 15:05:37 +00:00 |
adelikat
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c15f9ce84d
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Virtualpads - Use VirtualPadButton instead of Checkbox (to give all buttons right-click autofire capability)
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2014-06-22 14:50:23 +00:00 |
adelikat
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c3bcc0cbc8
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Virtualpads - more reorg
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2014-06-22 14:43:59 +00:00 |
adelikat
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e9968657ac
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Virtualpads - some reorg
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2014-06-22 14:37:40 +00:00 |
adelikat
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27532b7b2b
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Start schema objects
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2014-06-22 14:29:46 +00:00 |
adelikat
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60d1784895
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Delete old virtualpad files
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2014-06-22 14:13:10 +00:00 |
adelikat
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885f859647
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add new files
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2014-06-22 13:58:12 +00:00 |
adelikat
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269b3c7ee1
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start a new Virtual Pad Tool, currently only does NES with one controller as a proof of concept, this is probably a messed up commit will fix next
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2014-06-22 13:57:23 +00:00 |
adelikat
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10c48bb3f8
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Bk2 - take the log key into account when replaying a movie input log
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2014-06-21 14:33:33 +00:00 |
adelikat
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a19d02a36e
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Ram Search - rip out column reorder event since it wasn't doing anything useful
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2014-06-20 18:39:31 +00:00 |
adelikat
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0f5e2b0cdb
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Ram Watch - fix column reordering, ugh
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2014-06-20 18:38:08 +00:00 |
adelikat
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70fbbd5817
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Similar fixups to Ram Search and Cheats
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2014-06-20 18:09:53 +00:00 |
adelikat
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c5518440c1
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Ram Watch - fix Restore defaults when columns are hidden, and rip out the reordered event, it shouldn't be needed, if it is needed it isn't done correctly anyway
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2014-06-20 18:05:32 +00:00 |
adelikat
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58e5599f2f
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Rollback 6918 since it doesn't work either, and do a fix to Cheats column saving/loading. Neither dialog currently work however
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2014-06-20 17:41:40 +00:00 |
adelikat
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ab7977b267
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Ram Watch - Fix saving and loading of column order
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2014-06-20 17:18:57 +00:00 |
adelikat
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7f070737cc
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clean up some debugging code, and remove a warning
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2014-06-19 21:37:28 +00:00 |
adelikat
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3eff547413
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Remove some more usages of GetInput()
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2014-06-18 02:39:29 +00:00 |
adelikat
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6b73891a91
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More bk2 progress
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2014-06-15 14:44:26 +00:00 |
adelikat
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c807e27496
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Some movie code reorg and cleanup
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2014-06-15 13:03:24 +00:00 |
adelikat
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70baceb6c8
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Fix Bk2 playback, also rip out a bunch of junk from the Old Movie Log class from the first attempt at TAStudio and some half-baked notion of an input log class
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2014-06-14 21:37:51 +00:00 |
adelikat
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e0a9fcd650
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More movie 2.0 stuff
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2014-06-11 02:56:57 +00:00 |
zeromus
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1edd4edb49
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add a crappy little PCE sound debugger and individual channel muting
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2014-06-09 08:10:20 +00:00 |
adelikat
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e4a12c58bc
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for Developer builds - Lua functions list - a ToTASVideosWikiMarkup button that copies to clipboard
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2014-06-05 00:23:05 +00:00 |
adelikat
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8f2746ab86
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Change "Interim Build" to "Developer Build" and rename flag variable name, as this is more accurate to the intent of this type of build (unofficial interim builds still shouldn't have developer features or unfinished developer work)
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2014-06-04 17:02:54 +00:00 |
zeromus
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0fe74f95e7
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fix LuaConsole PWD-related bugs
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2014-06-03 02:39:15 +00:00 |
adelikat
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0649d1c77e
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Lua - add some more documentation, add a method that generates tasvideos wiki markup of the documentation and outputs to a file (method not wired to anything, there to save me tons of time when releasing)
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2014-06-03 02:19:13 +00:00 |
adelikat
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d037c6ed60
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Oops
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2014-06-03 01:21:49 +00:00 |
adelikat
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ba4e7d620b
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Refactor the LuaDocumentation class to remove a bunch of unnecessary stuff
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2014-06-03 00:34:41 +00:00 |
adelikat
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5d79072a38
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Lua - Finish strongly typing the Color params in the gui library, Lua Functions List - cleanup display of Color params and some other things
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2014-06-02 01:04:13 +00:00 |
adelikat
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58b5163715
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Lua Interface - support Strongly typing System.Drawing.Color, and strongly type the color parameters of gui.drawEllipse()
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2014-06-02 00:43:25 +00:00 |
adelikat
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83ada011e8
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Lua - Refactor how lua libraries are registered by searching assemblies and finding implementations and building a list of these
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2014-06-01 22:02:59 +00:00 |
adelikat
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51822a9ce1
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Wonderswan - virtualPad - fix movie playback
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2014-06-01 21:05:57 +00:00 |
adelikat
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f146875452
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VirtualPad support for Wonderswan
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2014-06-01 20:44:13 +00:00 |
adelikat
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f02448b769
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N64 Virtualpad - make clear button also clear the analog control
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2014-06-01 19:51:35 +00:00 |
adelikat
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3f675b2053
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Lua functions list - don't throw exceptiosn when filtering, don't know why it happens but this will squash it, and it isn't important enough to know why.
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2014-06-01 15:44:40 +00:00 |
adelikat
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23f356d47b
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Atari 2600 debugger - make registers settable
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2014-05-31 21:57:28 +00:00 |
adelikat
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e43dcbb5b2
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Atari 2600 debugger - make flag checkbox buttons read-only
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2014-05-31 18:41:56 +00:00 |
adelikat
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2053349e31
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Atari 2600 debugger - implement a Remove breakpoint button
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2014-05-30 01:10:10 +00:00 |
adelikat
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67b82d073a
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disable Atari 2600 debugger menu item when a movie is active
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2014-05-27 20:07:03 +00:00 |
adelikat
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947470e1d9
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Atari 2600 - break up frame advance with StartNewFrame() and EndFrame() and wire them up to Cycle and Scanline advance, all methods are now smart enough to roll over to the next frame at the right time
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2014-05-27 02:45:05 +00:00 |
adelikat
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ebbee62730
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Atari 2600 debugger - slight refactoring of some things, fix step into, add total cycles, last address and distinct addresses
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2014-05-27 01:33:22 +00:00 |
adelikat
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e68e691e3c
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Atari 2600 Debugger - implement Step Into button
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2014-05-26 19:38:02 +00:00 |
adelikat
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363b3bdd3b
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Atari 2600 Debuger - Add breakpoints
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2014-05-26 18:23:58 +00:00 |
adelikat
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ba5551d29b
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smartly hande the text property on the Gb/GG game genie dialog (only show one of the cores not a slash)
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2014-05-26 12:34:52 +00:00 |
adelikat
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0782c9820d
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Lua - implement event.onexit() - fires when the calling script stops execution, supports multiple callbacks per script
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2014-05-26 03:08:16 +00:00 |
adelikat
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4086eee72d
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Load Rom - actually pass in the deterministic emulation flag, and change the logic so that the client derives determinstic emulation (currently just if a movie is active), but can be passed in an override if calling code wanted to.
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2014-05-24 22:06:08 +00:00 |
adelikat
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5ebc0f5428
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Lua Console F1 hotkey assigned to Lua Functions list
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2014-05-24 16:54:00 +00:00 |
adelikat
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8dc56b312e
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Lua Function List dialog - add a filter box
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2014-05-24 13:19:24 +00:00 |
adelikat
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ce6cd2ec5f
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rip out the lua writer dialog and deeming it a failed experiment. Lua Console - re-implement the new script dialog so that it calls a save file dialog, and if the user picks a file it creates a new lua script with a minimal while loop, and then invokes a new process with this newly created file for quick editing
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2014-05-24 01:59:59 +00:00 |
adelikat
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a89efe9c27
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Lua - make form windows have a start position of "Center Parent"
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2014-05-22 01:03:18 +00:00 |
adelikat
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b406146ae4
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Fix "watch file" to "Lua script file" in save dialog on Lua Writer. To do: delete lua writer
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2014-05-21 13:18:54 +00:00 |
adelikat
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e88b7cc93e
|
one more tweak to make lua library constructors unified
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2014-05-21 01:15:52 +00:00 |
adelikat
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17568997bf
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Lua - unify constructors and have all libraries receive a lua context and an output callback, simplify some convolved registration code
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2014-05-21 00:17:35 +00:00 |
adelikat
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6401e6d719
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Refactor LuaLibraryBase to have a Lua context rather than misc libraries being in charge of that when needed. Still todo: clean up the inconsistent constructor logic, vs setting these as public properties
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2014-05-20 20:34:51 +00:00 |
adelikat
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f19d15d1ed
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Lua - add a Log callback to the LuaLibraryBase class instead of having misc libraries have to build out this behavior when they need it
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2014-05-20 20:25:18 +00:00 |
adelikat
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94b9761b31
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Trace Logger - apply the new line hack done for clipboard to the save to file option
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2014-05-20 18:38:25 +00:00 |
adelikat
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4ee4088c4c
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read/write byte range functions - range check, and log warnings if user attempts to access outside the domain range, rather than throw a vague lua exception and crash
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2014-05-19 01:42:41 +00:00 |
adelikat
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059952f0a4
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Change memory.getmemorydomainlist() to return a lua table instead of a string
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2014-05-19 01:06:44 +00:00 |
adelikat
|
3d10d67fea
|
Implement bizstring.split()
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2014-05-18 21:06:16 +00:00 |
adelikat
|
b4deb97587
|
Remove the same bogus logic that was in the mnemonic system for parasing analog input, this time in another bogus place bogusly copy/pasted and equally bogus logic, fixes N64 virtualpad playback behavior
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2014-05-18 00:40:32 +00:00 |
adelikat
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d33a545605
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Virtual Pads - Fix out of range exception when virtual pad is open, a movie is playing, and the movie goes into finished mode
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2014-05-18 00:09:01 +00:00 |
adelikat
|
1895e15ea5
|
Create StatusStripEx similar to MenuStripEx and ToolStripEx to allow click through, and replace all our status bars with it
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2014-05-17 00:42:28 +00:00 |
adelikat
|
f88640fddb
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N64 VirtualPad - when a movie is active show the previous frame's line on the analog control
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2014-05-16 13:40:21 +00:00 |
adelikat
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55b4dcd53c
|
gui.text - remove hacks that attempt use window size. Better logic is to be pure client space, and let gui.drawText do anything else
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2014-05-14 23:44:46 +00:00 |
adelikat
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d5c2271c55
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Toolbox - don't show nes debugger in non-interim
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2014-05-12 20:58:34 +00:00 |
adelikat
|
fd5c40d3f4
|
Virtual Pads - support Dual Gameboy pads, don't allow the switching of multiplayer unless the system has mutliplayer
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2014-05-11 23:30:49 +00:00 |
adelikat
|
1e48111092
|
Virtual Pad - ability to toggle between single player and multiplayer and remember the setting in the config
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2014-05-11 23:08:34 +00:00 |
adelikat
|
abac70d592
|
VirtualPad - some code cleanup on last commit
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2014-05-11 22:32:16 +00:00 |
adelikat
|
0abaeebb9d
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Virtual Pads - fix Updating when movie is playing, and by removing a lot more code than I wrote
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2014-05-11 22:27:20 +00:00 |
adelikat
|
360c05c2c8
|
Dual GB XML Creator - if file already exists, ask before overwriting
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2014-05-11 19:00:44 +00:00 |
adelikat
|
edb90839d0
|
Dual GB XML Creator - a "Use Current Rom for all" button for the uberlazy
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2014-05-11 18:53:32 +00:00 |
adelikat
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5abd6f8387
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Remove save button, no point in it compared to save and run, Use current Rom button should only be enabled on Gameboy core!
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2014-05-11 18:34:20 +00:00 |
adelikat
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77e1d31217
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Dual GB xml creator - add a "Save and Run" button
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2014-05-11 18:30:00 +00:00 |
adelikat
|
5430c395d0
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Dual GB XML Creator - add a "Current Rom" button that is enabled when possible
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2014-05-11 18:13:32 +00:00 |
adelikat
|
cfb8b463c3
|
Icons for some gameboy dialogs
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2014-05-11 17:48:17 +00:00 |
adelikat
|
14799b5450
|
DualGBXMLCreator - move from config to tools folder
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2014-05-11 16:49:45 +00:00 |
adelikat
|
653fb0ff38
|
Ram Watch - set the CurrentFileName property during LoadFile, fixes some subtle bugs that resulted from a loaded watch with an empty name
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2014-05-11 12:09:41 +00:00 |
adelikat
|
d9ec48bb49
|
VirtualPads - move "Add Controller" to being a menu item instead of a clickable sub menu cuz that's weird. And change its name to "Multiplayer mode" as that is more specific to what it is doing (it adds all controllers beyond player 1, not just another one)
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2014-05-08 20:46:32 +00:00 |
xmikecampx7
|
ae655b9dbc
|
Added back default Max/Min values for N64 VirtualPad, so that it properly loads without the need to set Max/Min.
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2014-05-08 17:40:01 +00:00 |
zeromus
|
d1fab20576
|
nes ppu viewer: update labels without requiring mouse movement while processing periodical graphical update (hover over a sprite and watch the parameters change in realtime)
|
2014-05-08 04:59:45 +00:00 |
adelikat
|
ff51a948f6
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Trace Logger - make sure there isn't an extra line between instructions when copy/pasting
|
2014-05-06 17:53:21 +00:00 |
adelikat
|
81a841057c
|
Ram Watch - convert message label into a Status bar with a error icon with similar functionality as ram search
|
2014-05-04 16:01:46 +00:00 |
adelikat
|
e5b3138d15
|
Ram Watch, Ram Search - don't crash on out of range addresses (such as when the user leaves ram watch open and changes cores), highlight out of range addresses and warn user. On Ram Search - give the option to remove these addresses from the list.
|
2014-05-04 15:30:18 +00:00 |