adelikat
|
5d4ff76ed6
|
Convert a copy/pasted method in a bunch of tool dialogs to an extension method
|
2014-07-28 02:31:51 +00:00 |
adelikat
|
726122e579
|
remove a toolhelper method that wasn't adding much value
|
2014-07-28 02:15:21 +00:00 |
adelikat
|
c988466942
|
Convert some more toolhelper methods to extensions
|
2014-07-28 02:10:31 +00:00 |
adelikat
|
3bbe3990ed
|
convert ToolHelper methods for freezing/unfreezing a collection of watch items into extensions
|
2014-07-28 01:55:20 +00:00 |
adelikat
|
ce4ce0bacc
|
Convert some static methods in ToolHelpers to extension methods
|
2014-07-28 01:51:11 +00:00 |
adelikat
|
b0b057ef2c
|
When opening the hex editor from another dialog, open it in the same byte size
|
2014-07-28 01:24:57 +00:00 |
adelikat
|
60000af4c9
|
Hex Editor - tweak background drawing of frozen addresses when the display size doesn't match the cheat size
|
2014-07-28 01:01:32 +00:00 |
adelikat
|
ef14f661c0
|
Hex Editor - properly handle (and not throw exceptions) the display of cheat values in a byte size not equal to the cheat byte size
|
2014-07-28 00:49:48 +00:00 |
adelikat
|
f43aa4cb34
|
Remove a todo comment that has been done
|
2014-07-28 00:02:27 +00:00 |
adelikat
|
4258c4a579
|
Make Pause status bar icon show turbo seeking and seeking if emulator is those modes, clicking it will cancel out the seek. Fix tastudio's integration with the seek feature, and refactor and simplify some of the code, and a few other tastudio tweaks
|
2014-07-27 19:07:13 +00:00 |
adelikat
|
83d1e39db3
|
Tastudio - implement turboseek
|
2014-07-27 17:49:25 +00:00 |
adelikat
|
8db6957e4a
|
tastudio - performance related tweaks
|
2014-07-27 15:50:48 +00:00 |
adelikat
|
0397ea1ff4
|
Remove the CustomControls/Util file and move all the classes into the Form Extensions file, since they were all extension methods for window form objects
|
2014-07-27 15:22:30 +00:00 |
adelikat
|
c9b7686b44
|
TAStudio - fix the Save Changes dialog showing twice if the user picks no
|
2014-07-27 15:11:59 +00:00 |
adelikat
|
a26c4b0b7a
|
Ram search - unnoticeable performance improvement, but I feel the need to put this logic in
|
2014-07-27 14:53:13 +00:00 |
adelikat
|
55545d5f67
|
This seems to give a very slight performance improvement to Ram Watch and Ram search
|
2014-07-27 14:50:18 +00:00 |
adelikat
|
546b3f3e19
|
a slight work around for N64 virtualpad, a button will be the default focused widget now instead of the numeric, which avoids the "ding" problem by default (if they focus onto a numeric it will happen of course, but at least it doesn't start in this state)
|
2014-07-27 14:16:12 +00:00 |
adelikat
|
9469f5ac80
|
Virtualpads - N64 - change the positioning of buttons to better resemble a real n64 controller
|
2014-07-27 14:08:39 +00:00 |
adelikat
|
6039b921d2
|
add Yellow arrows to project and use them for the N64 C buttons
|
2014-07-27 13:53:25 +00:00 |
adelikat
|
b4416e8317
|
VirtualPads - add an option "Clear clear analog input"
|
2014-07-27 12:39:56 +00:00 |
adelikat
|
22ea422530
|
Lua documentation - fix anchoring on a button (a dev only button, this has no impact on release builds)
|
2014-07-27 12:08:28 +00:00 |
adelikat
|
d3af111a5e
|
tastudio - when engaging and disengaging tastudio, clear out the PauseOnFrame property
|
2014-07-27 02:38:21 +00:00 |
adelikat
|
5f1df3224c
|
fix some dangling references to BizHawk.Multiclient mostly in comments, but also in some client facing tooltip and lua documentation
|
2014-07-27 01:19:33 +00:00 |
adelikat
|
e07f143e88
|
Virtualpads - make analog stick a lot faster in record mode
|
2014-07-26 22:02:21 +00:00 |
adelikat
|
dc8fa8bd87
|
Virtualpad - another performance improvement for Analogstick controls
|
2014-07-26 17:22:58 +00:00 |
adelikat
|
9210b4d9a1
|
Greatly improve performance of the virtualpad tool, most configurations will have no speed cost unless there is no movie, movie speeds are much improved.
|
2014-07-26 17:11:47 +00:00 |
adelikat
|
130f0418a9
|
VirtualPad - make clear all hotkey Del instead of Shift+Del
|
2014-07-26 15:38:00 +00:00 |
adelikat
|
b69b141a05
|
VirtualPads - fix issue 225 - properly clear the analog stick when right-clicking
|
2014-07-26 13:59:06 +00:00 |
adelikat
|
f8fcc23184
|
Play Movie - stop on Frame option implemented
|
2014-07-26 13:06:19 +00:00 |
adelikat
|
9a721036b9
|
Move the Pause frame from tastudio's responsibility to mainform.cs, in preparation for it being used by other features
|
2014-07-26 12:47:09 +00:00 |
adelikat
|
3618cbde81
|
Remove a todo
|
2014-07-25 02:01:44 +00:00 |
adelikat
|
570f77cc68
|
Implement FastUpdate() on IToolForm. The intent here is for tools to do the minimum amount necessary when updating. This allows them to avoid slow things like drawing, but do critical activities such as Ram tools incrementing change counters, and loggers can continue logging. When Turboing, instead of bypassing tool updates, the client will run the fast update instead. Note: a few tools still need to be thought out as to what they need to do in a fast update
|
2014-07-25 01:55:21 +00:00 |
adelikat
|
c82db1384f
|
TAStudio - Ctrl+Up and Ctrl+Down hotkeys for previous and next frame
|
2014-07-25 01:02:24 +00:00 |
adelikat
|
a3914e84a4
|
TAStudio - make a RightScrolled event for when the right mouse is clicked and the mouse wheel is scrolled, as refactored some code, this give better (but still broken) refreshing. Now the main window updates when the mouse wheel is done movie at least, as opposed to when the right mouse button is released.
|
2014-07-25 00:57:06 +00:00 |
adelikat
|
6e50c1b3a9
|
TAstudio - double clicking a marker in the marker list takes you to that marker
|
2014-07-23 23:04:43 +00:00 |
adelikat
|
91a44a8789
|
TAStudio - color markers in marker list according to lag and greenzone logic
|
2014-07-21 02:23:47 +00:00 |
adelikat
|
7881775d59
|
Fix N64 virtualpad
|
2014-07-21 00:41:19 +00:00 |
adelikat
|
0a227060b7
|
Set the mainform movie statusbar icon more often
|
2014-07-19 16:03:12 +00:00 |
adelikat
|
08764cc9b5
|
Tweak frame marker drag
|
2014-07-18 19:22:10 +00:00 |
adelikat
|
e6c99db9ff
|
TAStudio - move the rightButtonHeld logic inside the TasListView object rather than being tastudio logic
|
2014-07-18 00:04:29 +00:00 |
adelikat
|
8d0d5ef98d
|
TAStudio - slight tweak to right-click + mousewheel
|
2014-07-17 23:55:10 +00:00 |
adelikat
|
5506f91e27
|
TAStudio - more GoToFrame logic, now smoothly goes frame play to record when advancing past the end of the movie. The code is sloppy and wasteful in circumstances, but it works (probably)
|
2014-07-17 23:38:01 +00:00 |
adelikat
|
b6138325ea
|
TAStudio - fix crash when clicking previous marker button when on the first frame
|
2014-07-17 23:20:10 +00:00 |
adelikat
|
2fdc0e1ecb
|
TAStudio - better handling of greenzone and current frame navigation with the edit menu items
|
2014-07-17 23:11:28 +00:00 |
adelikat
|
6d95ee97a3
|
TAStudio - some tinkering with the GoToFrame() method logic, still more logic to be done here
|
2014-07-17 21:43:41 +00:00 |
adelikat
|
2332f9605c
|
Tastudio - fix pause button, and implement mouse middle click as pause toggling
|
2014-07-17 20:35:12 +00:00 |
adelikat
|
c6cb0c2c06
|
TAStudio - Ctrl+Left/Right to navigate between markers
|
2014-07-17 19:57:44 +00:00 |
adelikat
|
2ebba5ab07
|
Tastudio - implement playback controls
|
2014-07-17 19:00:28 +00:00 |
adelikat
|
816fac55fa
|
Tastudio - implement the Select Between Markers menu item
|
2014-07-17 18:38:30 +00:00 |
adelikat
|
a51c254576
|
TAStudio - fix an UI anchor
|
2014-07-17 18:22:45 +00:00 |
adelikat
|
103de3d34f
|
TAStudio - when creating a power-on movie make a savestate on frame 0, if starting from savestate, use the savestate from the movie as frame 0 in the greenzone
|
2014-07-17 18:21:12 +00:00 |
adelikat
|
b63a34249f
|
TAStudio - add the notion of the "pending" frame, the frame about to be emulated, for which you can click to add input that will be captured into the movie the next frame. Logic is still wonky when switching from play to record at the end of a movie, and frame 0 is still messed up but that's a different problem
|
2014-07-16 23:04:56 +00:00 |
adelikat
|
3f51119b70
|
TAStudio - edit dropdown opened event logic, insert menu items - insert at frame 0 if no frame is selected
|
2014-07-16 19:23:05 +00:00 |
adelikat
|
1a4168d14d
|
ugh
|
2014-07-16 02:20:14 +00:00 |
adelikat
|
d8216ae0fc
|
Tastudio - remove marker button
|
2014-07-16 02:17:19 +00:00 |
adelikat
|
7b8b602f0f
|
TAStudio - double click the frame column to add a marker, make add marker button take the last selected index or current frame if nothing is selected
|
2014-07-16 01:37:50 +00:00 |
adelikat
|
f286d07a9d
|
TAStudio - background color logic
|
2014-07-16 00:10:37 +00:00 |
adelikat
|
8c064875c2
|
TAStudio - ability to add markers, very crude implementation for now
|
2014-07-15 23:43:17 +00:00 |
adelikat
|
5d743cdf88
|
PCE Sound debugger - autoload and other standard options on tools, dialog fixes that I do to all tools, add to toolbox
|
2014-07-14 16:01:35 +00:00 |
adelikat
|
a664591218
|
TAStudio - right-click + mousewheel logic
|
2014-07-14 01:49:37 +00:00 |
adelikat
|
4f5ce7d545
|
TAStudio - when clicking the cursor column immediately go to that frame
|
2014-07-14 01:25:26 +00:00 |
adelikat
|
b53cc908b8
|
Add options to how to handle the ending of movie playback, in addition to finished mode, it can now pause, stop, or switch to record. TAStudio - automatically override user's preference with switch to record (and restore their setting when disengaging tastudio
|
2014-07-14 00:35:33 +00:00 |
adelikat
|
f79a674219
|
Remove GetInput() from IMovie
|
2014-07-13 22:17:31 +00:00 |
adelikat
|
57c86f7491
|
TAStudio - capture lag log during playback
|
2014-07-13 20:51:19 +00:00 |
adelikat
|
54376a7990
|
TAStudio - stuff
|
2014-07-13 17:41:30 +00:00 |
adelikat
|
eae94f9184
|
TAStudio - stuff
|
2014-07-13 15:26:50 +00:00 |
adelikat
|
6b1bfc2d4a
|
TAStudio - stuff
|
2014-07-13 14:13:20 +00:00 |
adelikat
|
3e37207617
|
TAStudio - remove some uneeded stuff
|
2014-07-13 13:04:09 +00:00 |
adelikat
|
3f461990c4
|
TAStudio - insert num frames implemented
|
2014-07-13 12:44:31 +00:00 |
adelikat
|
d4c8fc5165
|
pause emulator when engaging tastudio
|
2014-07-12 01:32:21 +00:00 |
adelikat
|
43415044e7
|
Tastudio - implement truncate movie
|
2014-07-12 01:23:38 +00:00 |
adelikat
|
e49754b705
|
TAStudio - implement paste and paste insert
|
2014-07-11 23:54:18 +00:00 |
adelikat
|
e8f821117b
|
TAStudio - implement the Insert menu item
|
2014-07-11 21:05:16 +00:00 |
adelikat
|
3ebad0cf49
|
TAStudio - implement delete menu item and hotkey
|
2014-07-11 20:29:39 +00:00 |
adelikat
|
40912a3c2b
|
TAStuduio - implement Clear menu item and hotkey, properly invalidate greenzone on input painting and other already implemented editing events
|
2014-07-11 19:58:24 +00:00 |
adelikat
|
76fc763715
|
TAStudio - implement the Cut menu item
|
2014-07-11 19:11:30 +00:00 |
adelikat
|
100c67ebfa
|
TAStudio - implement the reselect clipboard menu item
|
2014-07-11 18:52:15 +00:00 |
adelikat
|
7a8b5d9887
|
TAStudio - implement Select All and Deselect menu items
|
2014-07-11 18:36:23 +00:00 |
adelikat
|
1ef25132a1
|
TAStudio - restore copy functionality including generating an input log and putting it on the clipboard
|
2014-07-11 18:17:48 +00:00 |
adelikat
|
2072eac45f
|
Some Changes flag management in movie objects
|
2014-07-11 18:06:18 +00:00 |
adelikat
|
7e768eacb1
|
When rewinding show << and <<<< symbols (not sure when those ever got removed). Tastudio - disable rewind on load, and restore it (if it was on) when closed
|
2014-07-11 17:14:45 +00:00 |
adelikat
|
f8ee569bbb
|
TAStudio - float painting
|
2014-07-11 16:26:19 +00:00 |
adelikat
|
1ef53257e9
|
TAStudio - smoother input painting, less gaps when dragging fast, still feels a bit of fthough
|
2014-07-11 16:08:47 +00:00 |
adelikat
|
2e508c1468
|
TAStudio - greenzone settings dialog
|
2014-07-11 15:43:47 +00:00 |
adelikat
|
ee7831178a
|
TAStudio - header editor
|
2014-07-11 02:31:43 +00:00 |
adelikat
|
f0425f3cc5
|
TAStudio - input painting for boolean input
|
2014-07-10 20:40:50 +00:00 |
adelikat
|
238e9b4f73
|
TAStudio - 0 based frame display
|
2014-07-10 20:15:46 +00:00 |
adelikat
|
cf5ee09d5d
|
Disable play and record movie menu items when a movie is active, it isn't too much trouble for the user to stop the current movie first, and there's a lot that goes wron when they pick these with an active movie
|
2014-07-10 20:06:23 +00:00 |
adelikat
|
2ae2f5dce2
|
Let TAStudio take control of the Mainform StopMovie function
|
2014-07-10 19:51:36 +00:00 |
adelikat
|
5681368e13
|
TAStudio - background coloring based on lag log and greenzone
|
2014-07-10 19:24:21 +00:00 |
adelikat
|
80d5e8a7be
|
TAStudio - input display
|
2014-07-10 02:45:56 +00:00 |
adelikat
|
655207d79a
|
TAStudio - some reorg
|
2014-07-10 01:58:43 +00:00 |
adelikat
|
8d0cfc60dc
|
TAStudio - some reorg
|
2014-07-09 23:04:22 +00:00 |
adelikat
|
539deaaf6c
|
TAStudio - fix autoload
|
2014-07-09 22:44:20 +00:00 |
adelikat
|
61c4dfa1b1
|
TAStudio - comment and subtitle editor menu items
|
2014-07-09 22:09:20 +00:00 |
adelikat
|
537d8c5cac
|
TAStudio - misc stuff
|
2014-07-09 21:56:27 +00:00 |
adelikat
|
786b0238ba
|
Move Markers from TAStudio to TasMovie, and implement saving and loading of markers
|
2014-07-09 16:35:39 +00:00 |
adelikat
|
250dcbb108
|
tweak some comments
|
2014-07-09 16:01:57 +00:00 |
adelikat
|
9cc1fb4404
|
tastudio - some reorg
|
2014-07-09 15:04:16 +00:00 |
adelikat
|
5843a8f396
|
Start proof of concept of an IControlManinform interface. Mainform now has RelinguishControl and TakeControl methods. Tools that implement IControlMainform can override mainform actions. TAstudio implements this, currently the only ability is to override Read only toggle. The intend of this is to allow TAStudio and debuggers to take control of relevant mainform actions
|
2014-07-08 16:08:52 +00:00 |
adelikat
|
cb3e340a1a
|
Movie stuff
|
2014-07-08 15:15:35 +00:00 |
adelikat
|
7e39e67b1f
|
tastudio - more fixes to startup logic, still convolted, buggy and wrong, but better!
|
2014-07-08 13:46:59 +00:00 |
adelikat
|
863d6f09ee
|
small tastudio progress
|
2014-07-08 13:33:01 +00:00 |
adelikat
|
84b8fa36f2
|
TAStudio - more stuff
|
2014-07-07 19:48:58 +00:00 |
adelikat
|
c019ec3bf0
|
More reorg
|
2014-07-07 18:03:02 +00:00 |
adelikat
|
34290be1dc
|
TAStudio - export to bk2 menu item implemented
|
2014-07-07 16:14:33 +00:00 |
adelikat
|
f875792c74
|
TAStudio - column names for float values
|
2014-07-07 16:03:22 +00:00 |
adelikat
|
46d6279f1b
|
TAStudio - some progress on dynamically displaying columns, and some fixups in movie code in general
|
2014-07-06 22:13:12 +00:00 |
adelikat
|
a02888344b
|
Change the ToBk2() method to receive an IMovie instead of Bkm, and write a ToTasMovie() method similarly. Tastudio - remove code that warns the user if they open it with a movie already active, instead ask and autoconvert the current movie to a tasproj file
|
2014-07-06 21:20:43 +00:00 |
adelikat
|
b9bb1635a1
|
more tweaks to the Analog Stick variable size logic, and positioning fixes to Genesis mouse schema
|
2014-07-06 17:02:35 +00:00 |
adelikat
|
2225811743
|
Virtualpad Analog stick - refactor to be variable size instead of a hardcoded 127, Implement Genesis mouse as a 255 analog stick. Note: some positioning bugginess is present in this check in, and probably some things got broken
|
2014-07-06 16:44:50 +00:00 |
adelikat
|
1df9f49f37
|
fix a typo in method name
|
2014-07-06 16:06:38 +00:00 |
adelikat
|
e5b5daeaa0
|
VirtualPad Analog button - if not in sticky mode, update every frame with the current value, and a slight tweak to read-only view
|
2014-07-04 15:40:21 +00:00 |
adelikat
|
c3b57a6ddf
|
VirtualPad Analog button - show when the virtualpad is stickying the float value
|
2014-07-04 15:34:07 +00:00 |
adelikat
|
90df58abfa
|
Virtualpads - refresh pads every frame
|
2014-07-04 15:15:08 +00:00 |
adelikat
|
5c8cf8b141
|
Virtualpad Target screen - cleanup some unneeded code
|
2014-07-04 15:12:14 +00:00 |
adelikat
|
3b9d99f763
|
Virtualpad Target screen - show when the virtualpad is sitckying the X,Y values
|
2014-07-04 15:09:10 +00:00 |
adelikat
|
07a337de46
|
Virtualpad Target Screen - fix to mouse up behavior
|
2014-07-04 14:25:33 +00:00 |
adelikat
|
69ea80882d
|
Virtualpad - Targeting widget - hackery to fix movie playback
|
2014-07-04 00:44:57 +00:00 |
adelikat
|
49955a3447
|
Virtualpads - targeting pair - support ability to set a range to translate values to, and set genesis lightgun to 10000
|
2014-07-04 00:04:18 +00:00 |
adelikat
|
fd80c62cdb
|
More Util methods -> extension methods
|
2014-07-03 19:20:34 +00:00 |
adelikat
|
a9aa65397c
|
Convert a Util method to an extension method
|
2014-07-03 18:29:51 +00:00 |
adelikat
|
6bbd3ca80d
|
Hex and Watch Boxes - prevent user from pasting invalid input, also if they do manage to get the textbox into an invalid state, interpret the value as 0 rather than throwing an exception
|
2014-07-03 16:43:39 +00:00 |
adelikat
|
1964f3754a
|
Merge InputValidate into StringExtensions
|
2014-07-03 16:00:57 +00:00 |
adelikat
|
f546a8080c
|
Move some extension methods from the generic extensions file to NumberExtensions and fix up namespaces
|
2014-07-03 15:35:50 +00:00 |
adelikat
|
0eb37ad36d
|
Convert IntHelpers to NumberExtensions and change namespace appropriately, remove StringHelpers.cs
|
2014-07-03 15:16:47 +00:00 |
adelikat
|
d5e2808944
|
Fix namespaces
|
2014-07-03 14:56:13 +00:00 |
adelikat
|
bfb541a5a9
|
Move InputValidate and StringHelpers to BizHawk.Common
|
2014-07-03 14:51:03 +00:00 |
adelikat
|
461b73f1df
|
Ram Search - make manually deleting items a lot faster, since it was taking many many minutes when user was manually deleting an absurd number at once
|
2014-07-03 01:46:14 +00:00 |
adelikat
|
8362d078a4
|
Ram Search - IEnumerable instead of IList, Any() instead of Count > 0, makes a few things a bit faster in large search lists
|
2014-07-02 23:50:09 +00:00 |
adelikat
|
63a7e2e4c6
|
Virtualpads - Analog Stick - fix updating of stick value when using the X,Y numeric boxes
|
2014-07-02 15:38:39 +00:00 |
adelikat
|
afa1a5f73d
|
Ram Watch - issue 200 - add a pause button
|
2014-07-02 14:37:02 +00:00 |
goyuken
|
32b2fdc368
|
only run r7091 in dev mode
|
2014-06-30 18:28:55 +00:00 |
goyuken
|
65ddaf8a30
|
virtual pad: schema sanity checking
|
2014-06-30 17:14:02 +00:00 |
xmikecampx7
|
7e3e29820f
|
Added Genesis Activator Schema
|
2014-06-30 01:27:35 +00:00 |
christhecoolist
|
1024c5dc9f
|
initial XE1AP schema (unfinished)
|
2014-06-30 01:09:15 +00:00 |
xmikecampx7
|
76652312e8
|
FamicomFamilyKeyboard Schema Setup
|
2014-06-30 00:36:57 +00:00 |
adelikat
|
8cf0f3b379
|
Virtualpads - re-implement the "bump" hotkeys
|
2014-06-29 23:43:31 +00:00 |
adelikat
|
9e554b7aa9
|
Virtualpads - target screen and analog button - make clear unsticky the float values, also fix sticky context menu item check
|
2014-06-29 21:16:33 +00:00 |
adelikat
|
059849d403
|
N64 virtualpad - allow -128, and fix exceptions if -128 was every requested
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2014-06-29 20:32:28 +00:00 |
adelikat
|
b6d478998b
|
virtualpads - make c64 keyboard height smaller
|
2014-06-29 16:08:33 +00:00 |
adelikat
|
dd5842ec9b
|
Ram Watch - ability to hide/show the address column
|
2014-06-29 16:04:41 +00:00 |
xmikecampx7
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2e60803a13
|
|
2014-06-29 16:04:23 +00:00 |
adelikat
|
27fb2ce9a0
|
Virtualpad Analog sticks - in record mode show the previous frame's input in gray
|
2014-06-29 14:42:20 +00:00 |
adelikat
|
0c5fda5cb3
|
Virtualpads - SMS and GG console buttons
|
2014-06-29 13:31:56 +00:00 |
adelikat
|
38b76ea5d9
|
fix N64 dpad mnemonics and virtualpad buttons, fix pce and snes virtualpad buttons
|
2014-06-29 13:05:10 +00:00 |
adelikat
|
115b7ecd96
|
Virtualpads - fix GBA buttons
|
2014-06-29 12:47:42 +00:00 |
adelikat
|
c5f1174711
|
Virtualpads - fix buttons on GB, implement Dual GB
|
2014-06-29 12:42:44 +00:00 |
adelikat
|
01ba63dd09
|
Coleco/Intellivision - Replace patterns like "Key0" with "Key 0" in button names for consistency and remove a hack in bk2 code that accounts for it
|
2014-06-29 12:32:36 +00:00 |
adelikat
|
ee6d73aac7
|
Virtualpads - some code cleanup
|
2014-06-29 03:14:40 +00:00 |
adelikat
|
9fd640ff4b
|
Remove some unused code
|
2014-06-29 02:33:50 +00:00 |
adelikat
|
ab5cfab035
|
remove redundant code throughout the emuhawk project
|
2014-06-29 02:28:48 +00:00 |
adelikat
|
d12a16db45
|
Atari 7800 peripherals!
|
2014-06-29 00:07:17 +00:00 |
adelikat
|
3bf5b75adc
|
SNES - remove players 3 and 4 from controller definition since they aren't currently used, virtual pad - dynamically generate number of controllers based on controller definition
|
2014-06-28 22:59:04 +00:00 |
adelikat
|
b24f6406a9
|
Virtualpad - fix positioning of pce controller buttons
|
2014-06-28 22:50:57 +00:00 |
adelikat
|
49bbafd305
|
Virtualpads - start C64, keyboard only has 1 key, will need to do the rest
|
2014-06-28 19:25:11 +00:00 |
adelikat
|
4cda40b5b7
|
Ooops, remove some testing variables
|
2014-06-28 19:16:20 +00:00 |
adelikat
|
90e95752e4
|
Wonderswan - Mnemonics and Virtualpads, virtualpads are a bit clunky with Standard and Rotated showing at all times, perhaps at some point we should be smart about knowing the rotated state
|
2014-06-28 19:07:18 +00:00 |
adelikat
|
0f64fa9a8a
|
Virtualpads - coleco
|
2014-06-28 18:12:04 +00:00 |
adelikat
|
58d96a6806
|
virtualpads - snes controls
|
2014-06-28 16:52:31 +00:00 |
adelikat
|
bb55423d79
|
virtualpads - Saturn controls
|
2014-06-28 16:31:25 +00:00 |
adelikat
|
db44bd2c1a
|
GB virtual pad fix ups
|
2014-06-28 16:16:48 +00:00 |
adelikat
|
49ef408f06
|
GBA virtual pad fix up
|
2014-06-28 16:13:58 +00:00 |
goyuken
|
92bf602a70
|
genesis virtualpad fixup
|
2014-06-28 15:59:26 +00:00 |
adelikat
|
676d1ecd0f
|
Virtualpad - add a PlayerCount property to ControllerDefinition with a rather crude but effective implementation for now, and use it when populating PCE virtualpads, so it will dynamically generate the correct values should PCE's number of controllers ever become configurable
|
2014-06-28 15:56:20 +00:00 |
adelikat
|
8ee00a2996
|
Virtualpads - atari 7800
|
2014-06-28 14:19:46 +00:00 |
adelikat
|
de8bcf6b92
|
Virtualpads - atari 2600
|
2014-06-28 14:14:50 +00:00 |
adelikat
|
9378dc5921
|
N64 - oops
|
2014-06-28 12:58:13 +00:00 |
adelikat
|
88d4a2a5a8
|
Genesis mouse - mnemonics, default buttons and virtual pad
|
2014-06-28 12:45:12 +00:00 |
adelikat
|
1361e2ff23
|
Genesis - default controls for lightgun, mnemonics lightgun buttons, support lightgun and console buttons on the virtual pad
|
2014-06-28 12:31:28 +00:00 |
goyuken
|
a1b03a4a20
|
genesis: virtual pad support multitap
|
2014-06-27 17:59:45 +00:00 |
adelikat
|
75d4ff5117
|
Virtualpads - refactor schema objects to return a PadSchema collection instead of Virtualpad collection, and create the pads in the calling code
|
2014-06-27 17:02:46 +00:00 |
adelikat
|
92e0865b3f
|
oops
|
2014-06-27 16:31:42 +00:00 |
adelikat
|
e469cb73f2
|
Virtualpads - fds console buttons (including dynamically adding number of disk insert buttons)
|
2014-06-27 16:30:54 +00:00 |
adelikat
|
8c287ecc79
|
Virtualpads - nes console buttons
|
2014-06-27 14:09:28 +00:00 |
adelikat
|
c0da15b002
|
Virtual pads for SMS and GG
|
2014-06-27 02:45:27 +00:00 |
adelikat
|
f3cac5deff
|
Virtualpads - fix readonly notion, no longer crashy when no pads are set up
|
2014-06-27 01:45:30 +00:00 |
adelikat
|
20ab331404
|
Virtual Pad - fix logic for genesis, supports 3 button, 6 button or none options
|
2014-06-27 01:37:09 +00:00 |
adelikat
|
a33f926675
|
Do genesis controller logic for none, one player, and "normal", don't know what the other options mean
|
2014-06-26 21:09:14 +00:00 |
adelikat
|
0fa75a5d77
|
Virtualpads - fix 3 vs 6 button controller logic in genesis
|
2014-06-26 20:59:00 +00:00 |
adelikat
|
12cd706a69
|
Virtualpads - implement sticky toggle
|
2014-06-26 20:37:44 +00:00 |
adelikat
|
2a78b5c743
|
Virtualpads - fix up some Readonly logic
|
2014-06-26 20:36:33 +00:00 |
adelikat
|
0e8bf4883f
|
Virtualpads - some UI stuff
|
2014-06-26 20:24:30 +00:00 |
adelikat
|
fcc3ce214b
|
Virtualpads - wire up read-only toggle behavior and remove hacky button
|
2014-06-26 20:07:07 +00:00 |
adelikat
|
c58141034b
|
VirtualPads - tweak readonly colors for Analog Stick and for now, rip out the "previous frame" concept in the analog stick since it doesn't work correct and not thought out
|
2014-06-26 13:29:43 +00:00 |
adelikat
|
39e7039341
|
VirtualPads - progres on ReadOnly for AnalogStick
|
2014-06-26 03:30:56 +00:00 |
adelikat
|
c21ab3e22d
|
VirtualPads - implement readonly for AnalogButton control
|
2014-06-25 21:31:17 +00:00 |
adelikat
|
44686b287d
|
VirtualPad - implement ReadOnly on TargetScreen control
|
2014-06-25 21:26:15 +00:00 |
adelikat
|
82d6490532
|
VirtualPads - implement Set on TargetScreen control
|
2014-06-25 21:11:25 +00:00 |
adelikat
|
4d9f46c6a1
|
Implement read-only for VirtualPadButton
|
2014-06-25 20:40:20 +00:00 |
adelikat
|
9c601da269
|
Virtualpads - add a Readonly property to IVirtualPadControl, and some cleanup, readonly not wired up on any pad yet though
|
2014-06-25 17:26:07 +00:00 |
adelikat
|
3c1ececb14
|
Virtualpads - some reorg
|
2014-06-25 17:18:14 +00:00 |
adelikat
|
5f71bf11c8
|
N64 - dynamically generate buttons in controller definition based on connected controllers, Virtualpads - show pads based on connected controllers
|
2014-06-25 02:18:11 +00:00 |
adelikat
|
d6e56bf9fb
|
Virtualpad - Start support for family basic keyboard
|
2014-06-25 00:56:20 +00:00 |
adelikat
|
fbb14175f9
|
Support Oeka Kids Tablet in virtualpads and bk2 mnemonics, oh yeah
|
2014-06-25 00:44:22 +00:00 |
adelikat
|
9045f8402c
|
Virtual Pads - hook up Nes Power Pad and also hook it up to bk2 mnemonics
|
2014-06-25 00:11:59 +00:00 |
adelikat
|
a1926e1a58
|
Make virtualpads prettier including a Display name that can (should) be set in the schema, and an optional Max Size (defaults to default size if left out), added lots of nes stuff, and basic 2 player famicom (including microphone on player 2)
|
2014-06-24 23:32:30 +00:00 |
adelikat
|
095f16baef
|
Virtual Pad - analog stick - some cleanup and fixes, gray bar is still busted though
|
2014-06-24 17:48:25 +00:00 |
adelikat
|
7e8f0f74bc
|
Virtual Pad - some analog stick tweaks
|
2014-06-24 17:30:14 +00:00 |
adelikat
|
7fa551708f
|
Virtual Pad - get analog button working on movie replay
|
2014-06-24 17:12:20 +00:00 |