adelikat
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d7f9b2ccd7
|
Tastudio - switch to record mode when opening tastudio with a movie loaded, fixes bugs related to the movie being set to inactive in this scenario
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2014-08-29 01:14:26 +00:00 |
adelikat
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a86897e5ba
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TAStudio - Fix InputRoll background callback logic, fix marker list background drawing logic
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2014-08-29 00:04:42 +00:00 |
adelikat
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e11cc198a9
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Double the speed of InputRoll when scrollbars are visible
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2014-08-27 22:33:27 +00:00 |
adelikat
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6437203236
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Tastudio - Fix autoload
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2014-08-27 21:18:53 +00:00 |
goyuken
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e865599ef6
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gba gpu view: a bits of cleanup
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2014-08-24 16:39:16 +00:00 |
kylelyk
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4455d5deac
|
Editing Markers now is managed by TasMovie as a change to the movie file. Fixed bugs to do with adding and deleting markers.
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2014-08-24 14:41:56 +00:00 |
adelikat
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db3192b727
|
Tastudio - fix background color
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2014-08-24 14:31:25 +00:00 |
adelikat
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4196e03b58
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InputRoll - fix LastVisibleIndex setter (tastudio now scrolls as it records)
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2014-08-24 14:25:45 +00:00 |
kylelyk
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72eee2cc05
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TasView and MarkerView are now completely set up at runtime and display properly.
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2014-08-23 23:40:01 +00:00 |
adelikat
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338dc124bd
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Input Roll - implement the gridlines property
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2014-08-23 23:03:19 +00:00 |
kylelyk
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2409d03974
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Fixed TasMovie not loading on TAStudio startup.
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2014-08-23 20:17:06 +00:00 |
adelikat
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f28f47b941
|
replace the marker list with an input roll instead of virtuallistview, part of this commit was loosing the item active event, it needs to be replaced with a double click event
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2014-08-23 19:01:47 +00:00 |
kylelyk
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b66db36046
|
Dialog Title now has a asterisk at the end if the movie has pending changes to be saved. Added UI functionality for Auto-pause At End of Movie; does work yet.
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2014-08-23 18:02:02 +00:00 |
adelikat
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3e80e59f2d
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TAStudio - rip out uneeded stuff
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2014-08-23 16:00:56 +00:00 |
adelikat
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0893daff71
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Remove TasStudioExperiement dialog
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2014-08-23 15:49:08 +00:00 |
adelikat
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ed26abd944
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Drop int input roll onto tastudio, this causes countless regressions, and possibly crashes, but yeah
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2014-08-23 15:19:48 +00:00 |
adelikat
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e4937563f6
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InputRoll - temporarily add ensureVisible with an implementation for legacy support for now
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2014-08-23 14:49:01 +00:00 |
adelikat
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c61e200161
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InputRoll - Rip out a debug property in favor of a real one
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2014-08-23 14:39:16 +00:00 |
adelikat
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b657268b35
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Ditto
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2014-08-23 14:36:55 +00:00 |
adelikat
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982d134cd2
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More stuff for input roll and other tinkerings in preparation for obsoleting TasView
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2014-08-23 14:30:12 +00:00 |
adelikat
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bb35df0a5d
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Input Roll - more properties and stuff
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2014-08-23 13:50:47 +00:00 |
adelikat
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e2ffd4c175
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Input Roll - expose a Columns property
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2014-08-23 13:19:48 +00:00 |
adelikat
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a381fcf349
|
Some renaming of stuff in preparation for obsoleting TasView
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2014-08-23 13:14:25 +00:00 |
adelikat
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d258733570
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InputRoll - some more properties that will be needed
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2014-08-23 13:05:28 +00:00 |
adelikat
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72f58bc69d
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Input Roll - horizontal scrolling in Horizontal Orientation
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2014-08-23 12:30:21 +00:00 |
kylelyk
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5ed74d0188
|
Set Markers and Remove Markers ContextMenuItems are now working. If multiple rows are selected, the new marker dialog will come up for each row. The option to remove markers is disabled if selected rows do not contain at least one marker.
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2014-08-23 02:51:52 +00:00 |
kylelyk
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6fa3cf4d28
|
Inserting frames in TAStudio now inserts before FirstSelectedIndex like FCEUX and most other programs with insertion options.
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2014-08-23 02:06:56 +00:00 |
kylelyk
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7b03f11091
|
Added RightClickMenu ContextMenuStrip to TAStudio, enabled all but three options which need to be implemented in code. Fixed a couple of short key combinations not working.
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2014-08-23 01:18:05 +00:00 |
kylelyk
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92bdba7938
|
GreenzoneSettings.MaxStatesInCapacity is now updated at dialog load and is a integer instead of a decimal.
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2014-08-22 17:04:31 +00:00 |
kylelyk
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af837640b4
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Fixed GoToFrame with frame = 1. Added color constants for invalid greenzone and lagzone.
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2014-08-22 16:05:06 +00:00 |
kylelyk
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b2c3530164
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AutoRestoreLastPosition now works.
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2014-08-22 14:42:31 +00:00 |
kylelyk
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491d0588e4
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Modified Add/Edit Marker Dialog so that if the marker is already present, the initial text matches the label of the marker.
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2014-08-22 03:59:12 +00:00 |
kylelyk
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17489f6175
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Added Name property to Bk2Movie, fixed off-by-one in greenzone truncation, TAStudio displays name of movie in dialog title.
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2014-08-22 02:56:27 +00:00 |
adelikat
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885757c17d
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Input Roll - vertical scrolling, still todo: horizontal, and horizontal orientation
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2014-08-22 00:39:56 +00:00 |
kylelyk
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9bcb5f835a
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Fixed unable to edit subtitles while TAStudio is open.
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2014-08-22 00:31:41 +00:00 |
kylelyk
|
464cde5efa
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Fixed crash on copy rows in TAStudio. Replaced spaces with tabs in previous commits.
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2014-08-21 22:53:03 +00:00 |
adelikat
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86b1e2ed6d
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InputRoll - scrollbar stuff
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2014-08-21 21:09:21 +00:00 |
kylelyk
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978ff6eb9d
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Fixed status splicer not displaying correct number of rows selected when shift-clicking.
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2014-08-21 18:18:36 +00:00 |
kylelyk
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b76edcd6e8
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Fixed not going to correct frame when clicking in Marker Column in TAStudio.
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2014-08-20 19:52:01 +00:00 |
adelikat
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a6c87a7262
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TAstudio - no stack overflow in some (or all) situations related to closing
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2014-08-19 23:56:33 +00:00 |
kylelyk
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321c8c64bf
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Added documentation to IControlMainForm, renamed a few variables, moved IControlMainForm related code in MainForm to the same region.
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2014-08-19 19:24:17 +00:00 |
adelikat
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c0a124ecbb
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TAstudio - take charge of stopping a movie, fixes stack overflow on close?
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2014-08-19 15:44:33 +00:00 |
adelikat
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d04d32d647
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Input Roll - various things
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2014-08-19 00:37:38 +00:00 |
adelikat
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1e64adb6af
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InputRoll - Column change callback
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2014-08-18 23:50:50 +00:00 |
adelikat
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8c7fc8ffd9
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Input Roll - progress on scroll bars
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2014-08-18 21:38:02 +00:00 |
adelikat
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7ffeeb7af2
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InputRoll - proof of concept for bitmap drawing
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2014-08-18 00:23:09 +00:00 |
goyuken
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9c24c180f2
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vbanext: support GPU VIEW. it should still work in meteor...
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2014-08-17 19:02:10 +00:00 |
adelikat
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fe09023ef6
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When closing the lua console - clear the lua surface
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2014-08-16 20:09:57 +00:00 |
adelikat
|
0fd05b4800
|
HexEditor -> Hex Editor
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2014-08-16 03:53:50 +00:00 |
adelikat
|
76c63ed5c6
|
input roll - stuff
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2014-08-15 00:42:03 +00:00 |
adelikat
|
813d1b1669
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Input Roll - FullRowSelect and MultiSelect properties, SelectedIndexChanged event
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2014-08-14 23:10:56 +00:00 |
adelikat
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53a765ec7c
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InputRoll - Selection drawing and click and ctrl-click logic
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2014-08-14 22:48:59 +00:00 |
adelikat
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2f9c33386e
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Input Roll - small progress on item selection
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2014-08-12 11:07:21 +00:00 |
goyuken
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b29f9e5be1
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GBA: add gamedb. besides hash identification, this includes the data that various vba variants put in a "vba-over.ini" file (will be hooked up to core soon
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2014-08-11 15:29:53 +00:00 |
adelikat
|
0be92800fd
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Input Roll - small commit, nothing too useful
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2014-08-11 11:11:51 +00:00 |
adelikat
|
2c0052ee20
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Input Roll - implement column click event
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2014-08-11 01:49:45 +00:00 |
adelikat
|
d12938bf33
|
Input Roll - column highlighting
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2014-08-11 01:23:53 +00:00 |
adelikat
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930b0b8198
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Input Roll - implement the UseCustomBackGround property and add some designer ignore attributes
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2014-08-11 00:24:38 +00:00 |
adelikat
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3e9d5533e1
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Rename GDITextRenderer to GDIRenderer, Input Roll - implement the Background color callback
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2014-08-11 00:08:16 +00:00 |
adelikat
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84e1f057fb
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InputRoll - Remove an uneeded fill rect
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2014-08-10 22:35:47 +00:00 |
adelikat
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b5638798b2
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A round of code cleanup on InputRoll and GDI Renderer
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2014-08-10 22:23:14 +00:00 |
adelikat
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7f053fc007
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Input Roll - simpler and more efficient code, with a decent speedup
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2014-08-10 21:35:17 +00:00 |
zeromus
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a4988cca22
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cleanup some GDI object lifecycle stuff
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2014-08-10 18:49:17 +00:00 |
adelikat
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c16a4fefc6
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Input Roll - track current cell information, including a cell changed event handler
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2014-08-10 15:57:59 +00:00 |
adelikat
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85d0f29ed2
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Input troll - refresh on orientation change
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2014-08-10 14:25:59 +00:00 |
adelikat
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248b858978
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Input Roll - text drawing in horizontal orientation
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2014-08-10 13:21:26 +00:00 |
adelikat
|
cb23aaeaa2
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Input Roll - cache brushes instead of creating and deleting
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2014-08-09 22:01:00 +00:00 |
adelikat
|
2c504cff7b
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Input Roll - stuff, and a ram Watch performance test set up in the TastudioExperiment object
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2014-08-09 21:27:05 +00:00 |
adelikat
|
51210b643d
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Input Roll - better releasing of the hdc, fixes buginess and improves performance, also properly dispose on close
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2014-08-09 17:15:05 +00:00 |
adelikat
|
4b152770a4
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Input roll - fix up HDC handling and a few other things
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2014-08-09 16:50:38 +00:00 |
adelikat
|
0b9bb8095c
|
Input Roll - grid lines
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2014-08-09 16:11:25 +00:00 |
adelikat
|
bf75e6195f
|
input roll - misc cleanup
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2014-08-09 13:13:24 +00:00 |
adelikat
|
1d29c7e281
|
Input roll - some tinkering
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2014-08-08 18:30:57 +00:00 |
adelikat
|
97b40bc020
|
input roll - speed up some stuff
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2014-08-08 13:42:05 +00:00 |
adelikat
|
830a785545
|
Input roll - simplify a few things
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2014-08-08 13:36:37 +00:00 |
adelikat
|
775b922b6f
|
Input Roll - column drawing, but bad
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2014-08-08 02:09:59 +00:00 |
adelikat
|
3d43450bb0
|
Input Roll - stuff
|
2014-08-07 23:52:19 +00:00 |
adelikat
|
4475f5a9fc
|
Progress on Input roll
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2014-08-07 23:10:41 +00:00 |
hegyak
|
42caa87c67
|
Correct Error with RAMWatch and seperatorToolStripButton. Also unified all RamWatch internal button names.
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2014-08-07 22:48:10 +00:00 |
adelikat
|
88b6699713
|
Input roll fix crashing on paint and in the designer, the widget now draws a white background, woo!
|
2014-08-07 21:52:22 +00:00 |
adelikat
|
480520ff6f
|
Input Roll - some more progress
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2014-08-07 18:32:09 +00:00 |
adelikat
|
1d38157a21
|
Input roll - stub out some things, nothing is wired up yet
|
2014-08-07 14:55:55 +00:00 |
adelikat
|
0b81b6f773
|
start an experimental new widget intended for tastudio, doesn't do anything now but load and do nothing
|
2014-08-06 01:32:27 +00:00 |
adelikat
|
572ad8f6ab
|
another fix to the nes nametable viewer - I moved the location of a widget somehow
|
2014-08-05 02:31:41 +00:00 |
adelikat
|
7efc567519
|
Revert nes nametable viewer hijacking
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2014-08-05 02:26:30 +00:00 |
zeromus
|
d5d2c87d68
|
butcher rendering performance test for more speed
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2014-08-05 01:03:16 +00:00 |
adelikat
|
35d31c418b
|
Temporarily hijack the NES nametable viewer for a gdi experiment
|
2014-08-05 00:18:55 +00:00 |
adelikat
|
bcd78cc4b8
|
Round 1 of Movie loading system overhaul, this fixes the problem of loading sram when a movie is loaded. Still todo: some cleanup of some hacks that are no longer needed, and restoring the ability to open the play movie dialog and other things, while a movie is active
|
2014-08-02 15:32:48 +00:00 |
adelikat
|
a84e3b3a3b
|
Ram Watch - account for separators in my background drawing bypassing logic
|
2014-08-02 01:36:06 +00:00 |
adelikat
|
157897ff55
|
Fix PCE virtualpad I, II, and Run buttons, also fix the mnemonic display for the Run button
|
2014-08-01 01:39:07 +00:00 |
adelikat
|
43d9f77fd6
|
this is mostly a hack, but fixes loading a rom when a movie is still running
|
2014-08-01 01:34:40 +00:00 |
adelikat
|
ad5b60f137
|
Create a MissingFirmwareException in Emulation.Common, and catch this in the Rom loading logic, on the client side, respond to this type of error with a nice message and an option to configure their firmware. Have NesHawk throw this exception when there is a missing FDS Bios. Other cores will need to be implemented this way too at some point
|
2014-07-31 21:15:07 +00:00 |
adelikat
|
a9e6d984b2
|
don't expose tastudio in release builds
|
2014-07-31 18:40:24 +00:00 |
adelikat
|
d89dfd5595
|
Change Ram Watch and Ram Search to invalidate rather than refresh, also refactor ram search some to have more coherent update methods for when the listview changes size vs when the values need updating
|
2014-07-30 22:31:52 +00:00 |
adelikat
|
2fd1ffe824
|
VirtualListView - add a UseCustomBackground flag true by default, if set to false it will bypass custom background drawing logic resulting in that speedboost I keep doing checkins for. Refactor RamWatch to check if there is any need to draw ahead of time and set this flag. Most of the time this will result is a good speed boost for this dialog, only if they are watching a frozen address (which isn't very exciting anyway) or an out of range address (which they need to fix) do they suffer the speed cost of background drawing
|
2014-07-30 21:31:13 +00:00 |
adelikat
|
2ac9395a37
|
TAStudio - wire up the Auto-restore checkbox, only the ui and the saving to the config, the logic of what it does is not in yet
|
2014-07-28 17:40:17 +00:00 |
adelikat
|
77cae08afa
|
TASTudio - another fix for the designer regarding the PlaybackBox, support column click toggling boolean buttons for the selected rows
|
2014-07-28 16:43:47 +00:00 |
adelikat
|
288e0351b6
|
tastudio - fix for the designer
|
2014-07-28 16:03:23 +00:00 |
adelikat
|
7ec866ced5
|
add some extensions to the ControlExtension class for converting cruddy .NET 1.0 collection objects to IEnumerable<T>, and start removing some code in specific forms that work around cruddy .NET 1.0 stuff
|
2014-07-28 03:01:57 +00:00 |
adelikat
|
aeea08a823
|
Cleanup the InputPrompt class, removing unused methods, and converting some silly methods into properties allowing some pretty array initializers instead of function calls
|
2014-07-28 02:40:30 +00:00 |