Commit Graph

784 Commits

Author SHA1 Message Date
adelikat d7f9b2ccd7 Tastudio - switch to record mode when opening tastudio with a movie loaded, fixes bugs related to the movie being set to inactive in this scenario 2014-08-29 01:14:26 +00:00
adelikat a86897e5ba TAStudio - Fix InputRoll background callback logic, fix marker list background drawing logic 2014-08-29 00:04:42 +00:00
adelikat e11cc198a9 Double the speed of InputRoll when scrollbars are visible 2014-08-27 22:33:27 +00:00
adelikat 6437203236 Tastudio - Fix autoload 2014-08-27 21:18:53 +00:00
goyuken e865599ef6 gba gpu view: a bits of cleanup 2014-08-24 16:39:16 +00:00
kylelyk 4455d5deac Editing Markers now is managed by TasMovie as a change to the movie file. Fixed bugs to do with adding and deleting markers. 2014-08-24 14:41:56 +00:00
adelikat db3192b727 Tastudio - fix background color 2014-08-24 14:31:25 +00:00
adelikat 4196e03b58 InputRoll - fix LastVisibleIndex setter (tastudio now scrolls as it records) 2014-08-24 14:25:45 +00:00
kylelyk 72eee2cc05 TasView and MarkerView are now completely set up at runtime and display properly. 2014-08-23 23:40:01 +00:00
adelikat 338dc124bd Input Roll - implement the gridlines property 2014-08-23 23:03:19 +00:00
kylelyk 2409d03974 Fixed TasMovie not loading on TAStudio startup. 2014-08-23 20:17:06 +00:00
adelikat f28f47b941 replace the marker list with an input roll instead of virtuallistview, part of this commit was loosing the item active event, it needs to be replaced with a double click event 2014-08-23 19:01:47 +00:00
kylelyk b66db36046 Dialog Title now has a asterisk at the end if the movie has pending changes to be saved. Added UI functionality for Auto-pause At End of Movie; does work yet. 2014-08-23 18:02:02 +00:00
adelikat 3e80e59f2d TAStudio - rip out uneeded stuff 2014-08-23 16:00:56 +00:00
adelikat 0893daff71 Remove TasStudioExperiement dialog 2014-08-23 15:49:08 +00:00
adelikat ed26abd944 Drop int input roll onto tastudio, this causes countless regressions, and possibly crashes, but yeah 2014-08-23 15:19:48 +00:00
adelikat e4937563f6 InputRoll - temporarily add ensureVisible with an implementation for legacy support for now 2014-08-23 14:49:01 +00:00
adelikat c61e200161 InputRoll - Rip out a debug property in favor of a real one 2014-08-23 14:39:16 +00:00
adelikat b657268b35 Ditto 2014-08-23 14:36:55 +00:00
adelikat 982d134cd2 More stuff for input roll and other tinkerings in preparation for obsoleting TasView 2014-08-23 14:30:12 +00:00
adelikat bb35df0a5d Input Roll - more properties and stuff 2014-08-23 13:50:47 +00:00
adelikat e2ffd4c175 Input Roll - expose a Columns property 2014-08-23 13:19:48 +00:00
adelikat a381fcf349 Some renaming of stuff in preparation for obsoleting TasView 2014-08-23 13:14:25 +00:00
adelikat d258733570 InputRoll - some more properties that will be needed 2014-08-23 13:05:28 +00:00
adelikat 72f58bc69d Input Roll - horizontal scrolling in Horizontal Orientation 2014-08-23 12:30:21 +00:00
kylelyk 5ed74d0188 Set Markers and Remove Markers ContextMenuItems are now working. If multiple rows are selected, the new marker dialog will come up for each row. The option to remove markers is disabled if selected rows do not contain at least one marker. 2014-08-23 02:51:52 +00:00
kylelyk 6fa3cf4d28 Inserting frames in TAStudio now inserts before FirstSelectedIndex like FCEUX and most other programs with insertion options. 2014-08-23 02:06:56 +00:00
kylelyk 7b03f11091 Added RightClickMenu ContextMenuStrip to TAStudio, enabled all but three options which need to be implemented in code. Fixed a couple of short key combinations not working. 2014-08-23 01:18:05 +00:00
kylelyk 92bdba7938 GreenzoneSettings.MaxStatesInCapacity is now updated at dialog load and is a integer instead of a decimal. 2014-08-22 17:04:31 +00:00
kylelyk af837640b4 Fixed GoToFrame with frame = 1. Added color constants for invalid greenzone and lagzone. 2014-08-22 16:05:06 +00:00
kylelyk b2c3530164 AutoRestoreLastPosition now works. 2014-08-22 14:42:31 +00:00
kylelyk 491d0588e4 Modified Add/Edit Marker Dialog so that if the marker is already present, the initial text matches the label of the marker. 2014-08-22 03:59:12 +00:00
kylelyk 17489f6175 Added Name property to Bk2Movie, fixed off-by-one in greenzone truncation, TAStudio displays name of movie in dialog title. 2014-08-22 02:56:27 +00:00
adelikat 885757c17d Input Roll - vertical scrolling, still todo: horizontal, and horizontal orientation 2014-08-22 00:39:56 +00:00
kylelyk 9bcb5f835a Fixed unable to edit subtitles while TAStudio is open. 2014-08-22 00:31:41 +00:00
kylelyk 464cde5efa Fixed crash on copy rows in TAStudio. Replaced spaces with tabs in previous commits. 2014-08-21 22:53:03 +00:00
adelikat 86b1e2ed6d InputRoll - scrollbar stuff 2014-08-21 21:09:21 +00:00
kylelyk 978ff6eb9d Fixed status splicer not displaying correct number of rows selected when shift-clicking. 2014-08-21 18:18:36 +00:00
kylelyk b76edcd6e8 Fixed not going to correct frame when clicking in Marker Column in TAStudio. 2014-08-20 19:52:01 +00:00
adelikat a6c87a7262 TAstudio - no stack overflow in some (or all) situations related to closing 2014-08-19 23:56:33 +00:00
kylelyk 321c8c64bf Added documentation to IControlMainForm, renamed a few variables, moved IControlMainForm related code in MainForm to the same region. 2014-08-19 19:24:17 +00:00
adelikat c0a124ecbb TAstudio - take charge of stopping a movie, fixes stack overflow on close? 2014-08-19 15:44:33 +00:00
adelikat d04d32d647 Input Roll - various things 2014-08-19 00:37:38 +00:00
adelikat 1e64adb6af InputRoll - Column change callback 2014-08-18 23:50:50 +00:00
adelikat 8c7fc8ffd9 Input Roll - progress on scroll bars 2014-08-18 21:38:02 +00:00
adelikat 7ffeeb7af2 InputRoll - proof of concept for bitmap drawing 2014-08-18 00:23:09 +00:00
goyuken 9c24c180f2 vbanext: support GPU VIEW. it should still work in meteor... 2014-08-17 19:02:10 +00:00
adelikat fe09023ef6 When closing the lua console - clear the lua surface 2014-08-16 20:09:57 +00:00
adelikat 0fd05b4800 HexEditor -> Hex Editor 2014-08-16 03:53:50 +00:00
adelikat 76c63ed5c6 input roll - stuff 2014-08-15 00:42:03 +00:00
adelikat 813d1b1669 Input Roll - FullRowSelect and MultiSelect properties, SelectedIndexChanged event 2014-08-14 23:10:56 +00:00
adelikat 53a765ec7c InputRoll - Selection drawing and click and ctrl-click logic 2014-08-14 22:48:59 +00:00
adelikat 2f9c33386e Input Roll - small progress on item selection 2014-08-12 11:07:21 +00:00
goyuken b29f9e5be1 GBA: add gamedb. besides hash identification, this includes the data that various vba variants put in a "vba-over.ini" file (will be hooked up to core soon 2014-08-11 15:29:53 +00:00
adelikat 0be92800fd Input Roll - small commit, nothing too useful 2014-08-11 11:11:51 +00:00
adelikat 2c0052ee20 Input Roll - implement column click event 2014-08-11 01:49:45 +00:00
adelikat d12938bf33 Input Roll - column highlighting 2014-08-11 01:23:53 +00:00
adelikat 930b0b8198 Input Roll - implement the UseCustomBackGround property and add some designer ignore attributes 2014-08-11 00:24:38 +00:00
adelikat 3e9d5533e1 Rename GDITextRenderer to GDIRenderer, Input Roll - implement the Background color callback 2014-08-11 00:08:16 +00:00
adelikat 84e1f057fb InputRoll - Remove an uneeded fill rect 2014-08-10 22:35:47 +00:00
adelikat b5638798b2 A round of code cleanup on InputRoll and GDI Renderer 2014-08-10 22:23:14 +00:00
adelikat 7f053fc007 Input Roll - simpler and more efficient code, with a decent speedup 2014-08-10 21:35:17 +00:00
zeromus a4988cca22 cleanup some GDI object lifecycle stuff 2014-08-10 18:49:17 +00:00
adelikat c16a4fefc6 Input Roll - track current cell information, including a cell changed event handler 2014-08-10 15:57:59 +00:00
adelikat 85d0f29ed2 Input troll - refresh on orientation change 2014-08-10 14:25:59 +00:00
adelikat 248b858978 Input Roll - text drawing in horizontal orientation 2014-08-10 13:21:26 +00:00
adelikat cb23aaeaa2 Input Roll - cache brushes instead of creating and deleting 2014-08-09 22:01:00 +00:00
adelikat 2c504cff7b Input Roll - stuff, and a ram Watch performance test set up in the TastudioExperiment object 2014-08-09 21:27:05 +00:00
adelikat 51210b643d Input Roll - better releasing of the hdc, fixes buginess and improves performance, also properly dispose on close 2014-08-09 17:15:05 +00:00
adelikat 4b152770a4 Input roll - fix up HDC handling and a few other things 2014-08-09 16:50:38 +00:00
adelikat 0b9bb8095c Input Roll - grid lines 2014-08-09 16:11:25 +00:00
adelikat bf75e6195f input roll - misc cleanup 2014-08-09 13:13:24 +00:00
adelikat 1d29c7e281 Input roll - some tinkering 2014-08-08 18:30:57 +00:00
adelikat 97b40bc020 input roll - speed up some stuff 2014-08-08 13:42:05 +00:00
adelikat 830a785545 Input roll - simplify a few things 2014-08-08 13:36:37 +00:00
adelikat 775b922b6f Input Roll - column drawing, but bad 2014-08-08 02:09:59 +00:00
adelikat 3d43450bb0 Input Roll - stuff 2014-08-07 23:52:19 +00:00
adelikat 4475f5a9fc Progress on Input roll 2014-08-07 23:10:41 +00:00
hegyak 42caa87c67 Correct Error with RAMWatch and seperatorToolStripButton. Also unified all RamWatch internal button names. 2014-08-07 22:48:10 +00:00
adelikat 88b6699713 Input roll fix crashing on paint and in the designer, the widget now draws a white background, woo! 2014-08-07 21:52:22 +00:00
adelikat 480520ff6f Input Roll - some more progress 2014-08-07 18:32:09 +00:00
adelikat 1d38157a21 Input roll - stub out some things, nothing is wired up yet 2014-08-07 14:55:55 +00:00
adelikat 0b81b6f773 start an experimental new widget intended for tastudio, doesn't do anything now but load and do nothing 2014-08-06 01:32:27 +00:00
adelikat 572ad8f6ab another fix to the nes nametable viewer - I moved the location of a widget somehow 2014-08-05 02:31:41 +00:00
adelikat 7efc567519 Revert nes nametable viewer hijacking 2014-08-05 02:26:30 +00:00
zeromus d5d2c87d68 butcher rendering performance test for more speed 2014-08-05 01:03:16 +00:00
adelikat 35d31c418b Temporarily hijack the NES nametable viewer for a gdi experiment 2014-08-05 00:18:55 +00:00
adelikat bcd78cc4b8 Round 1 of Movie loading system overhaul, this fixes the problem of loading sram when a movie is loaded. Still todo: some cleanup of some hacks that are no longer needed, and restoring the ability to open the play movie dialog and other things, while a movie is active 2014-08-02 15:32:48 +00:00
adelikat a84e3b3a3b Ram Watch - account for separators in my background drawing bypassing logic 2014-08-02 01:36:06 +00:00
adelikat 157897ff55 Fix PCE virtualpad I, II, and Run buttons, also fix the mnemonic display for the Run button 2014-08-01 01:39:07 +00:00
adelikat 43d9f77fd6 this is mostly a hack, but fixes loading a rom when a movie is still running 2014-08-01 01:34:40 +00:00
adelikat ad5b60f137 Create a MissingFirmwareException in Emulation.Common, and catch this in the Rom loading logic, on the client side, respond to this type of error with a nice message and an option to configure their firmware. Have NesHawk throw this exception when there is a missing FDS Bios. Other cores will need to be implemented this way too at some point 2014-07-31 21:15:07 +00:00
adelikat a9e6d984b2 don't expose tastudio in release builds 2014-07-31 18:40:24 +00:00
adelikat d89dfd5595 Change Ram Watch and Ram Search to invalidate rather than refresh, also refactor ram search some to have more coherent update methods for when the listview changes size vs when the values need updating 2014-07-30 22:31:52 +00:00
adelikat 2fd1ffe824 VirtualListView - add a UseCustomBackground flag true by default, if set to false it will bypass custom background drawing logic resulting in that speedboost I keep doing checkins for. Refactor RamWatch to check if there is any need to draw ahead of time and set this flag. Most of the time this will result is a good speed boost for this dialog, only if they are watching a frozen address (which isn't very exciting anyway) or an out of range address (which they need to fix) do they suffer the speed cost of background drawing 2014-07-30 21:31:13 +00:00
adelikat 2ac9395a37 TAStudio - wire up the Auto-restore checkbox, only the ui and the saving to the config, the logic of what it does is not in yet 2014-07-28 17:40:17 +00:00
adelikat 77cae08afa TASTudio - another fix for the designer regarding the PlaybackBox, support column click toggling boolean buttons for the selected rows 2014-07-28 16:43:47 +00:00
adelikat 288e0351b6 tastudio - fix for the designer 2014-07-28 16:03:23 +00:00
adelikat 7ec866ced5 add some extensions to the ControlExtension class for converting cruddy .NET 1.0 collection objects to IEnumerable<T>, and start removing some code in specific forms that work around cruddy .NET 1.0 stuff 2014-07-28 03:01:57 +00:00
adelikat aeea08a823 Cleanup the InputPrompt class, removing unused methods, and converting some silly methods into properties allowing some pretty array initializers instead of function calls 2014-07-28 02:40:30 +00:00