saxxonpike
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31fb1499ca
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Commodore64: Code cleanup.
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2013-08-27 08:35:35 +00:00 |
saxxonpike
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1e8569be97
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Commodore64: Renamed Sprite to SpriteGenerator. Created GraphicsGenerator file, with plans to isolate the background graphics generation (as it is a separate logical unit within the chip itself.)
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2013-08-26 20:07:50 +00:00 |
saxxonpike
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3dc1e8dba2
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Commodore64: Fix sprites and tweaked timing, should now be pixel perfect with test intro "rem-17".
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2013-08-25 07:58:25 +00:00 |
saxxonpike
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c0bad5eccb
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Commodore64: Rewrote the character graphics generator as a shift register like real equipment. Roughly 10% performance increase and looks great. Sprites need work yet.
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2013-08-25 00:31:52 +00:00 |
saxxonpike
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1c18da52b3
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Commodore64: Border unit implemented fully, timing is much better now and works for both PAL and NTSC.
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2013-08-24 20:13:16 +00:00 |
saxxonpike
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4ef73eb676
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Fix some compiler warnings. Border is still odd, needs the other half of the border unit logic. Also, a marginal performance boost from sealing classes.
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2013-08-24 17:30:46 +00:00 |
saxxonpike
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228fa3869f
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Video chip timing in the old core now builds its timing tables dynamically instead of having them hardcoded- should greatly reduce human error. The algorithm should cover every single revision of VIC.
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2013-08-24 15:21:51 +00:00 |
saxxonpike
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b5fcb81727
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Commodore64: Save states implemented.
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2013-08-19 03:42:40 +00:00 |
saxxonpike
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4efe07378f
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Commodore64: Preparation to implement savestates once again.
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2013-08-18 01:21:53 +00:00 |
saxxonpike
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03087a88eb
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Commodore64: Split the Vic code into a number of files. More time spent coding, less time spent looking for things.
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2013-08-17 20:51:09 +00:00 |