andres.delikat
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08ec88319f
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PlayMovieFromBeginning() - set Readonly to true, and put an informative message on screen
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2011-09-05 17:38:54 +00:00 |
andres.delikat
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e16bc58ace
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Path Config - update main form status bar slots since savestates is one of the folders that could be affected here
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2011-09-05 02:34:42 +00:00 |
beirich
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e67ff446da
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Fix new GameInfo to not default to in-database, special handling for 'null' games
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2011-09-05 01:21:59 +00:00 |
andres.delikat
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984abbb869
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Refix bind savestates to movies option
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2011-09-05 00:50:50 +00:00 |
andres.delikat
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d7c267cbbe
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PathManager - Make FilesystemSafeName remove all invalid chars (for filesystems) from a game name
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2011-09-04 19:24:40 +00:00 |
andres.delikat
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772737f579
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PlayMovieFromBeginning() - if movie starts from savestate, load the savestate!
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2011-09-04 19:06:18 +00:00 |
andres.delikat
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bf76e1e7e0
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Refix recording movies from "Now" so that the StartsFromSavestate flag gets properly stored into the movie file
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2011-09-04 19:04:00 +00:00 |
andres.delikat
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71833f419a
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NES PPU - only update palettes & patterns if ppu values change, about a 8fps speedup on my machine
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2011-09-04 16:56:56 +00:00 |
andres.delikat
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6b3d217691
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NES PPU - more code cleanup/small speedups
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2011-09-04 16:29:48 +00:00 |
andres.delikat
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2e1f064424
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NES PPU Viewer - read ppu values once at the beginning of Generate() into an array and use that for all the drawing. About a 4-5fps speed up
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2011-09-04 16:13:44 +00:00 |
andres.delikat
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233afd6ab0
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Palette Viewer - more code cleanup, runs about 1 fps faster
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2011-09-04 15:37:55 +00:00 |
andres.delikat
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daa406f356
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PaletteViewer - code clean up
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2011-09-04 15:20:52 +00:00 |
zeromus
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60f2b411b6
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dont vsync when fastforwarding or unthrottling
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2011-09-04 05:18:38 +00:00 |
andres.delikat
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ed7cc01d9f
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Nes Nametableviewer - another small ~1 fps speedup
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2011-09-04 03:40:01 +00:00 |
andres.delikat
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353e1dbcd8
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NES Nametable Viewer - more pre-reading of ppu bus data, about another 5 fps bump
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2011-09-04 03:23:00 +00:00 |
andres.delikat
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04b5cafe3a
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NES NameTableViewer - pre read the ppubus before looping. About a 7 fps increase in speed on my machine at the highest refresh rate.
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2011-09-04 03:14:42 +00:00 |
andres.delikat
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35d0ad1b31
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NES - implement Clip Left & Right sides option
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2011-09-04 01:58:16 +00:00 |
andres.delikat
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721a514d26
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NES Graphics Config - Ability to set the first and last scanlines. NES Core - refactor MyVideoProvider to accomodate new settings. Set to Top 8, Bottom 231 by default.
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2011-09-04 01:12:12 +00:00 |
beirich
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e13af4064b
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[pce] very preliminary ADPCM playback, added a bunch more MemoryDomains
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2011-09-03 20:32:18 +00:00 |
andres.delikat
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a84f881c5c
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Movies - Remove UserMovie and change all references to it to Global.MovieSession.Movie, fix error in CheckTime Line logic, read-only savestates should now work
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2011-09-03 18:07:30 +00:00 |
beirich
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afaf5879f6
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Improve CD-Audio w/ volume/fade support; put error messages in client when invalid system card selected
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2011-08-30 04:02:52 +00:00 |
andres.delikat
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a731504e5b
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TAStudio - fix typo in Restart() that was causing the listview to get wrecked
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2011-08-30 00:26:14 +00:00 |
andres.delikat
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be4ce1dce7
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Fix Input Display during movie playback/recording to be the previous frame, not the upcoming frame
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2011-08-29 23:33:57 +00:00 |
andres.delikat
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4ef00921e9
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Autofire Config - Add flag for the "Take lag frames into account" feature, true by default
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2011-08-29 22:25:40 +00:00 |
andres.delikat
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aba919874d
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Autofire - take lag frames into account
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2011-08-29 03:28:34 +00:00 |
andres.delikat
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17f02b3e3f
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NES NT Viewer - Refresh Rate bar
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2011-08-29 01:26:36 +00:00 |
andres.delikat
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1bb58fc026
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NES NT Viewer - show some more info on mouse over
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2011-08-29 01:09:16 +00:00 |
andres.delikat
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c7d5c983bb
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NES PPU - Sprite Viewer - Make Zoom Box account for 8x16 sprites
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2011-08-29 00:28:17 +00:00 |
andres.delikat
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83cc883177
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NES PPU - Sprite Viewer Details - show attribute flags
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2011-08-29 00:19:55 +00:00 |
andres.delikat
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033c008a06
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NESPPU - fix address display of pattern view details
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2011-08-29 00:05:32 +00:00 |
andres.delikat
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d1d1c4fd0e
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NES PPU - more mouse over info fixed/implemented
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2011-08-28 23:51:45 +00:00 |
zeromus
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f894ed7e48
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nes-sprite viewer bug fixes and 8x16
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2011-08-28 21:10:21 +00:00 |
andres.delikat
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3aae846e0a
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NESPPU - Sprite Viewer implemented with 2 bugs (uses wrong palette? and bottom two rows are off)
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2011-08-28 20:43:25 +00:00 |
andres.delikat
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4048863a30
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NESPPU - at a refresh rate slider. I was hoping to not resort to such a hack but it REALLY helps, and most case uses don't need full refresh accuracy, and on those occasions, it is a simple use of the slider.
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2011-08-28 18:49:03 +00:00 |
andres.delikat
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f2e6babd71
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NESPPU - implement right-click to remember selection
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2011-08-28 17:59:53 +00:00 |
andres.delikat
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2f5571e4da
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NESPPU - implement Zoom Box
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2011-08-28 17:38:33 +00:00 |
andres.delikat
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68e1e0b71d
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NESPPU - progress on sprite viewer & details & other dialog todos
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2011-08-28 16:36:50 +00:00 |
andres.delikat
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e6efc1a8ba
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NT Viewer - show Tile ID
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2011-08-28 00:27:39 +00:00 |
andres.delikat
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463747bfea
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NES NameTable Viewer - implement mouse over data except for TileID
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2011-08-27 23:11:47 +00:00 |
andres.delikat
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d22d731f4b
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oops, had the pattern viewer refresh commented out
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2011-08-27 21:44:08 +00:00 |
andres.delikat
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278a9486b6
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NESPPU - speedups to palette viewer
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2011-08-27 21:31:47 +00:00 |
andres.delikat
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e75052923a
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NES Nametable & PPU Viewer fix ups
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2011-08-27 21:07:09 +00:00 |
zeromus
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8e7e3eb1e5
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remove dumb throttle diagnostics
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2011-08-27 18:41:38 +00:00 |
zeromus
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57cd3bbf9b
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add optional throttle diagnostics
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2011-08-27 18:19:18 +00:00 |
zeromus
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27136932c3
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throttle diagnostics
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2011-08-27 18:09:54 +00:00 |
zeromus
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9ffaf56630
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throttle timing refinement
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2011-08-27 18:06:23 +00:00 |
zeromus
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401ca0e982
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should probably call timeBeginPeriod at some point
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2011-08-27 18:00:14 +00:00 |
andres.delikat
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382ae901e7
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Oops
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2011-08-27 16:47:41 +00:00 |
andres.delikat
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31c19e5043
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Disable NES Debugger menu item, and remove a commented out debug line I left by accident
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2011-08-27 16:30:59 +00:00 |
andres.delikat
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942a9e086a
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Add a SoundOn flag to the nes core and hook to the sound on/off in sound config. the flag bypasses the apu.run function. the apu read/writes are still going, and seems to be TAS safe to do this
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2011-08-27 15:49:16 +00:00 |