Commit Graph

1252 Commits

Author SHA1 Message Date
andres.delikat 08ec88319f PlayMovieFromBeginning() - set Readonly to true, and put an informative message on screen 2011-09-05 17:38:54 +00:00
andres.delikat e16bc58ace Path Config - update main form status bar slots since savestates is one of the folders that could be affected here 2011-09-05 02:34:42 +00:00
beirich e67ff446da Fix new GameInfo to not default to in-database, special handling for 'null' games 2011-09-05 01:21:59 +00:00
andres.delikat 984abbb869 Refix bind savestates to movies option 2011-09-05 00:50:50 +00:00
andres.delikat d7c267cbbe PathManager - Make FilesystemSafeName remove all invalid chars (for filesystems) from a game name 2011-09-04 19:24:40 +00:00
andres.delikat 772737f579 PlayMovieFromBeginning() - if movie starts from savestate, load the savestate! 2011-09-04 19:06:18 +00:00
andres.delikat bf76e1e7e0 Refix recording movies from "Now" so that the StartsFromSavestate flag gets properly stored into the movie file 2011-09-04 19:04:00 +00:00
andres.delikat 71833f419a NES PPU - only update palettes & patterns if ppu values change, about a 8fps speedup on my machine 2011-09-04 16:56:56 +00:00
andres.delikat 6b3d217691 NES PPU - more code cleanup/small speedups 2011-09-04 16:29:48 +00:00
andres.delikat 2e1f064424 NES PPU Viewer - read ppu values once at the beginning of Generate() into an array and use that for all the drawing. About a 4-5fps speed up 2011-09-04 16:13:44 +00:00
andres.delikat 233afd6ab0 Palette Viewer - more code cleanup, runs about 1 fps faster 2011-09-04 15:37:55 +00:00
andres.delikat daa406f356 PaletteViewer - code clean up 2011-09-04 15:20:52 +00:00
zeromus 60f2b411b6 dont vsync when fastforwarding or unthrottling 2011-09-04 05:18:38 +00:00
andres.delikat ed7cc01d9f Nes Nametableviewer - another small ~1 fps speedup 2011-09-04 03:40:01 +00:00
andres.delikat 353e1dbcd8 NES Nametable Viewer - more pre-reading of ppu bus data, about another 5 fps bump 2011-09-04 03:23:00 +00:00
andres.delikat 04b5cafe3a NES NameTableViewer - pre read the ppubus before looping. About a 7 fps increase in speed on my machine at the highest refresh rate. 2011-09-04 03:14:42 +00:00
andres.delikat 35d0ad1b31 NES - implement Clip Left & Right sides option 2011-09-04 01:58:16 +00:00
andres.delikat 721a514d26 NES Graphics Config - Ability to set the first and last scanlines. NES Core - refactor MyVideoProvider to accomodate new settings. Set to Top 8, Bottom 231 by default. 2011-09-04 01:12:12 +00:00
beirich e13af4064b [pce] very preliminary ADPCM playback, added a bunch more MemoryDomains 2011-09-03 20:32:18 +00:00
andres.delikat a84f881c5c Movies - Remove UserMovie and change all references to it to Global.MovieSession.Movie, fix error in CheckTime Line logic, read-only savestates should now work 2011-09-03 18:07:30 +00:00
beirich afaf5879f6 Improve CD-Audio w/ volume/fade support; put error messages in client when invalid system card selected 2011-08-30 04:02:52 +00:00
andres.delikat a731504e5b TAStudio - fix typo in Restart() that was causing the listview to get wrecked 2011-08-30 00:26:14 +00:00
andres.delikat be4ce1dce7 Fix Input Display during movie playback/recording to be the previous frame, not the upcoming frame 2011-08-29 23:33:57 +00:00
andres.delikat 4ef00921e9 Autofire Config - Add flag for the "Take lag frames into account" feature, true by default 2011-08-29 22:25:40 +00:00
andres.delikat aba919874d Autofire - take lag frames into account 2011-08-29 03:28:34 +00:00
andres.delikat 17f02b3e3f NES NT Viewer - Refresh Rate bar 2011-08-29 01:26:36 +00:00
andres.delikat 1bb58fc026 NES NT Viewer - show some more info on mouse over 2011-08-29 01:09:16 +00:00
andres.delikat c7d5c983bb NES PPU - Sprite Viewer - Make Zoom Box account for 8x16 sprites 2011-08-29 00:28:17 +00:00
andres.delikat 83cc883177 NES PPU - Sprite Viewer Details - show attribute flags 2011-08-29 00:19:55 +00:00
andres.delikat 033c008a06 NESPPU - fix address display of pattern view details 2011-08-29 00:05:32 +00:00
andres.delikat d1d1c4fd0e NES PPU - more mouse over info fixed/implemented 2011-08-28 23:51:45 +00:00
zeromus f894ed7e48 nes-sprite viewer bug fixes and 8x16 2011-08-28 21:10:21 +00:00
andres.delikat 3aae846e0a NESPPU - Sprite Viewer implemented with 2 bugs (uses wrong palette? and bottom two rows are off) 2011-08-28 20:43:25 +00:00
andres.delikat 4048863a30 NESPPU - at a refresh rate slider. I was hoping to not resort to such a hack but it REALLY helps, and most case uses don't need full refresh accuracy, and on those occasions, it is a simple use of the slider. 2011-08-28 18:49:03 +00:00
andres.delikat f2e6babd71 NESPPU - implement right-click to remember selection 2011-08-28 17:59:53 +00:00
andres.delikat 2f5571e4da NESPPU - implement Zoom Box 2011-08-28 17:38:33 +00:00
andres.delikat 68e1e0b71d NESPPU - progress on sprite viewer & details & other dialog todos 2011-08-28 16:36:50 +00:00
andres.delikat e6efc1a8ba NT Viewer - show Tile ID 2011-08-28 00:27:39 +00:00
andres.delikat 463747bfea NES NameTable Viewer - implement mouse over data except for TileID 2011-08-27 23:11:47 +00:00
andres.delikat d22d731f4b oops, had the pattern viewer refresh commented out 2011-08-27 21:44:08 +00:00
andres.delikat 278a9486b6 NESPPU - speedups to palette viewer 2011-08-27 21:31:47 +00:00
andres.delikat e75052923a NES Nametable & PPU Viewer fix ups 2011-08-27 21:07:09 +00:00
zeromus 8e7e3eb1e5 remove dumb throttle diagnostics 2011-08-27 18:41:38 +00:00
zeromus 57cd3bbf9b add optional throttle diagnostics 2011-08-27 18:19:18 +00:00
zeromus 27136932c3 throttle diagnostics 2011-08-27 18:09:54 +00:00
zeromus 9ffaf56630 throttle timing refinement 2011-08-27 18:06:23 +00:00
zeromus 401ca0e982 should probably call timeBeginPeriod at some point 2011-08-27 18:00:14 +00:00
andres.delikat 382ae901e7 Oops 2011-08-27 16:47:41 +00:00
andres.delikat 31c19e5043 Disable NES Debugger menu item, and remove a commented out debug line I left by accident 2011-08-27 16:30:59 +00:00
andres.delikat 942a9e086a Add a SoundOn flag to the nes core and hook to the sound on/off in sound config. the flag bypasses the apu.run function. the apu read/writes are still going, and seems to be TAS safe to do this 2011-08-27 15:49:16 +00:00