goyuken
16a347565b
movie: rework how sinksettings are saved/loaded
2014-05-18 17:15:51 +00:00
zeromus
1f3809b08f
default "stretch pixels by integer only" to enabled
2014-05-18 02:12:30 +00:00
adelikat
cc179df444
put JsonIgnore on some read-only properties in ToolDialogSettings
2014-05-18 02:03:38 +00:00
adelikat
4fa6b94c1d
Hook up N64 to circular analog constraint, put in config, on by default. Still todo: UI for the user to modify this variable
2014-05-17 20:02:10 +00:00
adelikat
d65157fa4b
AR - respect core recommendations on by default
2014-05-17 11:59:02 +00:00
zeromus
449957e0a2
add MissingTypeHandling to json.net, to increase durability against config serialization type changes
2014-05-17 04:30:18 +00:00
adelikat
2b89c32e4b
Toggle Sound hotkey
2014-05-14 23:56:33 +00:00
adelikat
3373628edb
Make quicknes the default
2014-05-12 00:19:00 +00:00
adelikat
1e48111092
Virtual Pad - ability to toggle between single player and multiplayer and remember the setting in the config
2014-05-11 23:08:34 +00:00
adelikat
4b6c9b5b80
Save Screenshot in savestates toggle - add a "big" savestates option off by default and set to 128kb as a somewhat arbitruary value (only reached on n64 at 640x480 or higher most likely)
2014-05-07 01:36:19 +00:00
adelikat
c7526c4207
Customize box - implement recent tab
2014-05-07 00:41:13 +00:00
adelikat
80497a4bb4
Move a bunch of config menu items into a Customize dialog box
2014-05-06 01:27:56 +00:00
zeromus
d2232e616b
minimal implementation of AR correction. this isn't completely satisfying. we need to run the frontend 1x/2x/etc sizing through it, and I'm feeling like we need two tiers of AR suggestion strengths.. we may want a2600 fixing AR out of the box, but NES fixing AR by default is unacceptable
2014-05-02 04:27:08 +00:00
adelikat
3553b06350
Play Movie - Match current game hash not current game name
2014-04-26 17:54:56 +00:00
adelikat
6139da29cf
Atari 2600 debugger - wire up autoload and other tool options, fix up closing event and properly disable ask save
2014-04-20 16:19:08 +00:00
zeromus
f04210c5c9
displaymanager-more resilience against empty user filter path
2014-04-15 23:42:05 +00:00
adelikat
1dd055ab6c
Set DispUserFilterPath to ".", prevents things from crashing, may or may not be a logical default value
2014-04-15 22:23:09 +00:00
zeromus
7adc15d97e
work on opengl display manager: optimized codepaths, user retroshader selection, support for importing a textureID from another core; add erase button to lua console;
2014-04-15 21:46:18 +00:00
adelikat
f61684c574
Slight tweaks to extension preferences dialog, add .iso and .img as configurable extensions
2014-04-14 17:37:49 +00:00
adelikat
a32ba998f2
Platform Chooser - add "Always use this system for this extension" checkbox and save the user's core preference, and don't show the dialog again for that extension if they do pick this option
2014-04-14 12:42:04 +00:00
adelikat
f8522c6986
Genesis Tile Viewer - same stuff as other tile viewers
2014-04-13 22:08:46 +00:00
adelikat
d3012fe4b6
PCE Tile Viewer - save screenshot file menu items, autoload and other tool options, add to toolbox
2014-04-13 20:33:01 +00:00
adelikat
d3b84c6c5c
SMS VDP Viewer - icon, autoload, misc tool settings
2014-04-13 19:44:08 +00:00
adelikat
aaeb2c9cdd
PCE CDL - some cleanups like icons and shortcut keys on menus, Recent menu, autoload, other misc tool options
2014-04-13 01:05:23 +00:00
adelikat
b95a0b648c
Hex Editor - support loading of Text translation table files (.tbl) including Recent menu and autoload options
2014-03-23 20:27:20 +00:00
adelikat
c22e5e550e
make floating window true by default
2014-02-15 20:19:36 +00:00
goyuken
9c071bf45e
NES: add CHR ROM tile view to the PPU viewer. i'm not sure how generally useful this is, but it's something i wanted, so there.
2014-02-15 16:55:55 +00:00
zeromus
cd7ca56441
restore scanlines filter as shader
2014-02-03 07:01:31 +00:00
zeromus
151b074563
re-add hq2x via shader. add a new Display Configuration dialog (its simple for now).
2014-02-03 05:27:59 +00:00
adelikat
50a879dd05
Tastudio - implement Floating window and refactor to use ToolDialogSettings object
2014-02-01 15:44:51 +00:00
adelikat
89f9cfc711
Ti83 Keypad - Always on Top, Floating Window, refactor
2014-02-01 15:29:18 +00:00
adelikat
791a4d655b
SNES Game Genie dialog - Always on Top, Floating Window, refactor
2014-02-01 14:55:08 +00:00
adelikat
3497e28f96
PCE BG Viewer - implement Always on Top and Floating Window, and refactor
2014-01-31 23:42:06 +00:00
adelikat
d87978087d
NES PPU Viewer - implement Always on Top and Floating Window and refactor
2014-01-31 22:58:41 +00:00
adelikat
33c104d418
NES Nametable Viewer - Floating Window and Always on Top, and refactor
2014-01-31 21:23:46 +00:00
adelikat
4aab2ea31d
NES Game Genie dialog - implement Always on Top and Floating Window + refactor
2014-01-31 20:49:38 +00:00
adelikat
8654303b59
Genesis Game Genie dialog - implement Always on Top and Floating window and refactor code
2014-01-31 20:36:27 +00:00
adelikat
e634d9558a
Gameboy Game Genie dialog - top most and floating window, and refactor to use ToolSettingsDialog, and some code cleanup
2014-01-31 02:26:09 +00:00
adelikat
83be118d03
Virtual Pads - implement Always on Top and Floating Window and lots of code cleanup
2014-01-31 00:53:20 +00:00
adelikat
f3755975a1
Lua - implement Always on Top and Floating Window
2014-01-30 22:32:29 +00:00
adelikat
5f5677781b
Cheats dialog - Floating window option
2014-01-30 15:51:07 +00:00
adelikat
003156d28e
Trace Logger - remember window size, implement floating window and restore default settings, refactor, also clean up some ToolDialogSettings logic
2014-01-30 15:28:05 +00:00
adelikat
dead076979
Ram Watch - floating window and refactor
2014-01-30 14:29:34 +00:00
adelikat
d44e6c6342
Ditto for trace logger
2014-01-30 03:34:58 +00:00
adelikat
ab4f9534fe
a bit of cleanup
2014-01-30 03:11:28 +00:00
adelikat
364c2367ea
Hex Editor - refactor to use ToolDialogSettings Add floating window option
2014-01-30 03:10:17 +00:00
adelikat
53fa1a566a
create a ToolDialogSettings object and refactor Ram Search to use it as a proof of concept
2014-01-30 00:55:31 +00:00
zeromus
2275ec234f
massive displaymanager/renderpanel refactor. All useful logic is now compact and in DisplayManager. Also, remove the old filter infrastructure, its totally outdated now
2014-01-28 04:39:27 +00:00
mvl1986
0a494c386e
LuaConsole now updates when a new Luascript is saved in the LuaWriter.
...
LineNumbers can now be shown in the Writer, only updates when a selectionchanged event occurs, not on the scrolling of the screen.
Option to toggle LineNumbers on and off
-MightyMar
2014-01-24 12:44:55 +00:00
zeromus
3ab8e60d1b
add FloatingWindow concept to RamSearch tool, which lets you control how it sorts along with the main emuhawk window. it's not entirely ordinary for this to be controllable, but it should certainly be appreciated
2014-01-20 05:14:36 +00:00