adelikat
|
c7b41cb18b
|
Lock down record and play movie hotkeys if a movie is active
|
2014-08-17 20:20:20 +00:00 |
goyuken
|
d7f39ca831
|
vba next: coreside work for alternate palettes
|
2014-08-17 20:05:56 +00:00 |
goyuken
|
9c24c180f2
|
vbanext: support GPU VIEW. it should still work in meteor...
|
2014-08-17 19:02:10 +00:00 |
pjgat09
|
23ae71382e
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N64: More D3D8 wrapper cleanup
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2014-08-17 18:53:49 +00:00 |
pjgat09
|
fdb2e5a838
|
N64: Fixing the gamedb for jabo
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2014-08-17 18:07:02 +00:00 |
adelikat
|
9d053eac4e
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Fix multitrack recording
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2014-08-17 16:29:39 +00:00 |
adelikat
|
95bdfaba42
|
ugh, oops
|
2014-08-17 16:00:46 +00:00 |
adelikat
|
602b47deba
|
More multitrack reorg
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2014-08-17 15:45:04 +00:00 |
adelikat
|
066b072627
|
Some more moving code around related to multitrack
|
2014-08-17 15:22:02 +00:00 |
adelikat
|
71a564b1cf
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Movie MultitrackRewiringControlllerAdapter to a property in the Multitrack object
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2014-08-17 15:11:04 +00:00 |
adelikat
|
0a608edd07
|
some renaming and cleanup of the Multitrack object
|
2014-08-17 15:04:23 +00:00 |
scepheo
|
0f1ead706b
|
Refactored srt exporting to have less logic client side and implemented color.
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2014-08-17 11:36:37 +00:00 |
adelikat
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b91180d6a0
|
|
2014-08-17 00:13:00 +00:00 |
scepheo
|
6ba7212f43
|
Added "Export to SubRip" button to the subtitle edit dialog.
|
2014-08-16 23:40:33 +00:00 |
adelikat
|
64206efe82
|
Simplify some code in MovieSession.cs
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2014-08-16 21:45:36 +00:00 |
adelikat
|
d53afd2d2a
|
This seems to improve the ram usage in bkm to bk2 conversions, it at least keeps the 75mb n64 movie I have from crashing during the convert.
|
2014-08-16 20:32:59 +00:00 |
adelikat
|
fe09023ef6
|
When closing the lua console - clear the lua surface
|
2014-08-16 20:09:57 +00:00 |
goyuken
|
5db099ec8f
|
|
2014-08-16 16:31:59 +00:00 |
adelikat
|
69eea53c6e
|
Controller Config - only show the analog tab if there is any thing in it
|
2014-08-16 16:12:22 +00:00 |
adelikat
|
3880c45398
|
Fixing Recording from "now", for the 500th time
|
2014-08-16 15:01:53 +00:00 |
adelikat
|
db0dd17676
|
Hex Editor - fix wrapping logic when incrementing/decrementing frozen addresses
|
2014-08-16 14:44:40 +00:00 |
adelikat
|
3303652d99
|
On loadstate clear "button start" values in the autofire logic
|
2014-08-16 14:33:09 +00:00 |
goyuken
|
8c4696609d
|
vba next: memory domains
|
2014-08-16 05:45:31 +00:00 |
adelikat
|
0fd05b4800
|
HexEditor -> Hex Editor
|
2014-08-16 03:53:50 +00:00 |
goyuken
|
ceae8d71b5
|
memory domain: minor refactor and cleanup
|
2014-08-15 21:21:17 +00:00 |
goyuken
|
20f78a579f
|
"fix" issue 246 by causing an absolute termination earlier in the process that makes it clear what happened
|
2014-08-15 17:50:43 +00:00 |
goyuken
|
14282c4740
|
fix issue 249
|
2014-08-15 15:52:08 +00:00 |
adelikat
|
76c63ed5c6
|
input roll - stuff
|
2014-08-15 00:42:03 +00:00 |
goyuken
|
6f67ed40ac
|
gba: i have altered the saveram format. https://www.youtube.com/watch?v=qd8hy032uLc
|
2014-08-14 23:26:14 +00:00 |
adelikat
|
813d1b1669
|
Input Roll - FullRowSelect and MultiSelect properties, SelectedIndexChanged event
|
2014-08-14 23:10:56 +00:00 |
adelikat
|
53a765ec7c
|
InputRoll - Selection drawing and click and ctrl-click logic
|
2014-08-14 22:48:59 +00:00 |
goyuken
|
6476d80fb1
|
gba: more saveram connection
|
2014-08-14 21:19:54 +00:00 |
goyuken
|
e6c3e922c5
|
gba: gamedb tweak
|
2014-08-14 21:08:15 +00:00 |
zeromus
|
2a66a0672a
|
load 512-entry palettes, but dont do anything with them yet
|
2014-08-14 15:52:25 +00:00 |
zeromus
|
dd8638ba06
|
improved life cycle management of picturebox images (dont we have some direct substitute for picturebox which doesnt suck so much?)
|
2014-08-14 15:51:49 +00:00 |
zeromus
|
6ad6126536
|
fix typo in 'visbile' sprites
|
2014-08-14 15:50:33 +00:00 |
gochaism
|
6e01ca1808
|
Lua: Add bit.arshift for arithmetic right-shift.
|
2014-08-14 01:49:28 +00:00 |
zeromus
|
8e50487695
|
build luainterface.dll into the references folder, like other more modern things.
|
2014-08-14 01:07:26 +00:00 |
goyuken
|
3b2e16e87a
|
lua: sensible handling for int => color conversion
|
2014-08-14 00:58:07 +00:00 |
goyuken
|
1d6a6030f5
|
vba next: RTC should be functional now. maybe.
|
2014-08-13 21:49:28 +00:00 |
goyuken
|
b8472ea760
|
gba stuff
|
2014-08-13 20:33:59 +00:00 |
goyuken
|
29f34ed79a
|
clearsaveram() internal infrastructure changes
|
2014-08-13 19:16:48 +00:00 |
hegyak
|
e02a0ebf9d
|
Correct the Dual Gameboy XML creator to use the Global ROM path instead of Gameboy's pallet folder.
|
2014-08-13 19:09:15 +00:00 |
goyuken
|
f8becef719
|
fix 7582
|
2014-08-13 17:55:34 +00:00 |
goyuken
|
f0c8bd3842
|
IEmulator: clarify naming and implementations so it's clear that CloneSaveRam() always returns a clone that you can do whatever you want with (but won't modify the underlying)
|
2014-08-13 17:52:13 +00:00 |
adelikat
|
e29e4a1227
|
Helper method for path manager
|
2014-08-13 17:50:24 +00:00 |
goyuken
|
c0defce472
|
quicknes: support frameskipping and audioskipping. the speedup isn't all that much, but a bit more speed is gained
|
2014-08-13 17:22:16 +00:00 |
goyuken
|
d7a1dd3846
|
quicknes: simplify blitting logic, giving a 15% overall speedup in some cases
|
2014-08-13 17:06:01 +00:00 |
hegyak
|
9910cfae6a
|
Swap A and B buttons for Dual Gameboy.
|
2014-08-13 15:53:28 +00:00 |
adelikat
|
647adabea3
|
Simplify even more!
|
2014-08-13 01:44:22 +00:00 |