adelikat
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50b5f4a1a9
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Virtualpad misc cleanups
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2017-05-24 09:07:03 -05:00 |
nattthebear
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ebe789eed2
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heh
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2017-05-10 07:45:23 -04:00 |
adelikat
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ba4af238b7
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VirtualPads - PSX NeGcon support, also slider controls now support vertical orientation
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2017-04-29 14:47:51 -05:00 |
zeromus
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c43dd9fc34
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psx - revise disc switch schema stuff; add MinValue support to analog button and tweak the pip positioning
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2014-12-16 03:15:27 +00:00 |
adelikat
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9210b4d9a1
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Greatly improve performance of the virtualpad tool, most configurations will have no speed cost unless there is no movie, movie speeds are much improved.
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2014-07-26 17:11:47 +00:00 |
adelikat
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e5b5daeaa0
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VirtualPad Analog button - if not in sticky mode, update every frame with the current value, and a slight tweak to read-only view
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2014-07-04 15:40:21 +00:00 |
adelikat
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c3b57a6ddf
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VirtualPad Analog button - show when the virtualpad is stickying the float value
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2014-07-04 15:34:07 +00:00 |
adelikat
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8cf0f3b379
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Virtualpads - re-implement the "bump" hotkeys
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2014-06-29 23:43:31 +00:00 |
adelikat
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9e554b7aa9
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Virtualpads - target screen and analog button - make clear unsticky the float values, also fix sticky context menu item check
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2014-06-29 21:16:33 +00:00 |
adelikat
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ee6d73aac7
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Virtualpads - some code cleanup
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2014-06-29 03:14:40 +00:00 |
adelikat
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2a78b5c743
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Virtualpads - fix up some Readonly logic
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2014-06-26 20:36:33 +00:00 |
adelikat
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c21ab3e22d
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VirtualPads - implement readonly for AnalogButton control
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2014-06-25 21:31:17 +00:00 |
adelikat
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9c601da269
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Virtualpads - add a Readonly property to IVirtualPadControl, and some cleanup, readonly not wired up on any pad yet though
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2014-06-25 17:26:07 +00:00 |
adelikat
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7fa551708f
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Virtual Pad - get analog button working on movie replay
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2014-06-24 17:12:20 +00:00 |
adelikat
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118d69a669
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Virtual pad progress
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2014-06-24 16:36:19 +00:00 |
adelikat
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3208440225
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Virtual Pads - basic analog button control and wire up to NES arkanoid paddle
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2014-06-24 12:58:08 +00:00 |