adelikat
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788aea970e
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Lua Console - when removing a script, remove its registered function. Currently however, this behavior will only happen if the script is currently running. If you disable it and then remove it, the functions remain.
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2013-11-26 01:21:24 +00:00 |
adelikat
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3d48a0b39e
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Lua Console - fix behavior of Save Changes nag, fix deleting of items
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2013-11-25 23:38:10 +00:00 |
adelikat
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5bbed4a58f
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Fix behavior of Movie Up/Down in tool dialogs
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2013-11-25 23:24:26 +00:00 |
adelikat
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92c34c8c2d
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Refactor Lua Console code to move most of the logic to a custom LuaFile list object. Also fix number of bugs in the process
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2013-11-25 21:01:38 +00:00 |
adelikat
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7b244cc87c
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Lua Console - a round of code cleanup. Some small fixes happened as a result of this cleanup
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2013-11-25 00:44:18 +00:00 |
adelikat
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c076931d0c
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clean up NES namespace
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2013-11-14 13:15:41 +00:00 |
adelikat
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9266cafd2a
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Another round of BizHawk.Emulation namespace changes
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2013-11-13 23:36:21 +00:00 |
adelikat
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5d65b0ef77
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implement Lua - event.onmemoryexecute(), currently only works with the NES core
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2013-11-12 01:51:07 +00:00 |
adelikat
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fb78215590
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Lua - Implement emu.getregister() and emu.getregisters(). Only implemented in NESHawk right now
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2013-11-11 03:20:33 +00:00 |
adelikat
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2e51e7ad4f
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Registered Lua Functions dialog - fix so Remove removes MemoryRead/Write events, add a Remove All button
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2013-11-10 21:56:02 +00:00 |
adelikat
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e7a481e6c4
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Lua - OnMemoryRead() and OnMemoryWrite() - support multiple events, hook to the registered functions system, add ability to name function, return a GUID.
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2013-11-10 21:20:55 +00:00 |
adelikat
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ded77beb65
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Lua - OnInputPoll() - hooked up to the registered lua functions system
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2013-11-10 19:19:58 +00:00 |
adelikat
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ea24f236fb
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Lua - event.OnInputPoll() - allow multiple functions to be registered
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2013-11-10 18:15:32 +00:00 |
adelikat
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1061add64f
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Refactor MemoryDomains in IEmulator, make a MemoryDomainsList object rather than IList<MemoryDomain>, remove MainMemory from IEmulator and make it a property of this new collection object, also add indexing by name. Refactor cores and tools as needed
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2013-11-06 02:15:29 +00:00 |
adelikat
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56cb2ba538
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Refactor CheatList and Cheats to have changed event handlers, and have the client wire up an event handler to update all the relevant dialogs.
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2013-11-04 15:52:59 +00:00 |
adelikat
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be547db4a1
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Move MemoryDomain to its own file, and move the Endian enum into it, also clean up the class a bit, and refactor things as necessary
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2013-11-04 02:11:40 +00:00 |
adelikat
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9751fd5a1a
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Move interfaces and base implemenations from emulation to emulation.common
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2013-11-04 01:39:19 +00:00 |
adelikat
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b3b21abe08
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Move NES lua library to Client.Common
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2013-11-02 01:56:00 +00:00 |
adelikat
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ea2df2e91b
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move snes lua library to common
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2013-11-01 23:49:44 +00:00 |
adelikat
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a3e306e18d
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Move joypad lua library to common, and move some stuff to Global in order to do so
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2013-11-01 22:56:55 +00:00 |
adelikat
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d391d275ef
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Move Movie lua library to client.common, and some refactoring necessary to do so
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2013-11-01 15:43:15 +00:00 |
adelikat
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a8079f5170
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port some lua libraries to client.common
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2013-11-01 14:51:51 +00:00 |
adelikat
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3324759799
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move some lua files to client.common
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2013-10-31 23:55:17 +00:00 |
adelikat
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d7d83c9275
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move event library to its own object, slight tweak to anonymous function name, double clicking on registered functions dialog invokes the method clicked
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2013-10-31 16:58:56 +00:00 |
adelikat
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b2c2de2064
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lua related code cleanup
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2013-10-28 20:57:25 +00:00 |
adelikat
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8b30b4290a
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Cleanup of Lua stuff - rename LuaImplementation to EmuLuaLibrary, broke all the lua library functions into separate files by library, move nested classes to their own files in client.common
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2013-10-28 19:13:01 +00:00 |
adelikat
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8b173a26f4
|
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2013-10-28 13:48:17 +00:00 |