beirich
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b1a37724a1
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SMS: hook up Export/Japan, NTSC/PAL, BIOS Enable, and US/JP Bios selection
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2014-03-13 04:49:39 +00:00 |
beirich
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8daab82463
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SMS: Add Export/Japan, NTSC/PAL, Enable BIOS options to SMS menu. Not yet hooked up to core.
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2014-03-13 04:15:05 +00:00 |
beirich
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07e984582d
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special case for games starting with "The"
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2014-03-13 03:46:58 +00:00 |
beirich
|
102f476158
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dbman: initial pass at gamedb export function
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2014-03-13 03:35:14 +00:00 |
beirich
|
6538a5ad75
|
dbman: improve game merge/unmerging behavior. Should not end up with duplicate GAMEs in the DB anymore
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2014-03-12 00:58:28 +00:00 |
beirich
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0809573f4d
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dbman: add size field to database
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2014-03-11 04:09:58 +00:00 |
beirich
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d792800e25
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dbman initial check-in
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2014-03-11 02:48:27 +00:00 |
beirich
|
7e77c5a116
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SMS: Add "external cart ram" mapper for SG1000, fixes The Castle and Othello. Fortunately, both games are somewhat interesting and playable. SG1000 compat now 100% minus games requiring exotic peripherals
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2014-03-06 04:43:36 +00:00 |
beirich
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d2d6d00938
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SMS: Import improved TMS-mode sprite render code from Colecovision core, fixes Bank Panic (SG1000) intro screen at least
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2014-03-06 00:52:27 +00:00 |
goyuken
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4e70f1d6a5
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util: eliminate some out of memory problems with hashing large files
gpgx: warn and abort when a too-big file tries to be loaded as a ROM (probably was actually a .bin cd image without the correct .cue)
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2014-03-05 18:16:34 +00:00 |
beirich
|
60147ffbab
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SMS: quickfix, only load SMS BIOS on SMS games (not Game Gear or SG1000)
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2014-03-05 12:49:27 +00:00 |
beirich
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9a59155177
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SMS: initial support for SMS BIOSes. Some future work is pending regarding when to use what bios or no bios. (hooray regions)
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2014-03-05 05:09:20 +00:00 |
goyuken
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1b3009d849
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also fix stereo audio in dual GB (But in this case we just downmix to mono since we have two gameboys one out each speaker)
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2014-03-05 05:06:34 +00:00 |
goyuken
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dbe0106814
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i did not know that the gameboy had stereo audio
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2014-03-05 05:03:13 +00:00 |
goyuken
|
b2eef124e2
|
nes: controller infrastructure
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2014-03-05 04:08:24 +00:00 |
beirich
|
d328fd0479
|
SMS: add option to make 3d games playable. some are actually interesting. sega does what nintendont
|
2014-03-05 02:20:22 +00:00 |
goyuken
|
804fed9375
|
NES: infrastructure stuff
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2014-03-04 23:18:10 +00:00 |
beirich
|
197ca96630
|
preliminary add SMS bios to firmwares db and UI. not hooked up to core yet. nor all bioses added
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2014-03-04 02:33:39 +00:00 |
goyuken
|
92c934b9a9
|
nes: squeeze a few more percent out of the nametable viewer
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2014-03-01 23:43:04 +00:00 |
adelikat
|
877d81b0ff
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Fix bug where adding to Ram Watch from another dialog while it has changes and autoload is on was asking you to save changes before adding an address
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2014-03-01 19:16:17 +00:00 |
adelikat
|
f15a1bc36b
|
Hex Editor - fix ability to highlight past the end of a domain
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2014-03-01 19:05:20 +00:00 |
adelikat
|
fc8cb97ce3
|
Hex Editor - when freezing/unfreezing, update highlighter colors
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2014-03-01 18:09:09 +00:00 |
adelikat
|
75b9b132b6
|
Hex Editor - make freezing a range of addresses not slow
|
2014-03-01 18:04:21 +00:00 |
goyuken
|
1fbc833361
|
NES: fix some CNROM games. dunno how they got broken?
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2014-03-01 16:58:01 +00:00 |
adelikat
|
bb3a76cb3d
|
Hex Editor - speed up Freeze Addresses more by not calling update tools that are already updated due to event handlers
|
2014-03-01 16:36:26 +00:00 |
adelikat
|
97bf870b74
|
Ram Tools - speed up many situations that are slow when freezing/unfreezing addresses with multiple tools open due to sloppy handling of change events
|
2014-03-01 16:30:06 +00:00 |
adelikat
|
827e2c44f8
|
Fix some inconsistent spelling in a Ram Watch and Search context menus, and some slight formatting cleanup on hex editor
|
2014-03-01 15:21:17 +00:00 |
adelikat
|
0a0f144aa8
|
Lua - Bit library - fix support for uint values
|
2014-03-01 15:04:19 +00:00 |
goyuken
|
caf30ca015
|
NES: nametable viewer: moderate speedup
|
2014-03-01 05:36:43 +00:00 |
goyuken
|
f346b604d4
|
NES: support CAMERICA-GAMEGENIE (partially). you can't actually use it; it's mostly for documentation purposes.
|
2014-03-01 00:02:53 +00:00 |
goyuken
|
65accb7c94
|
woops
|
2014-02-28 04:16:54 +00:00 |
goyuken
|
3ffde6b88a
|
NES: rework controller infrastructure. zappers and such will be coming soon now
|
2014-02-28 04:05:36 +00:00 |
goyuken
|
f1cd0b888f
|
never fear; you'll be able to use your ddr pads to play final fantasy soon enough
|
2014-02-27 23:34:56 +00:00 |
goyuken
|
5227a5a05d
|
more unfinished controller infrastructure
|
2014-02-27 20:59:10 +00:00 |
goyuken
|
dcb2098055
|
NES: fix some peek memory semantics
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2014-02-27 20:58:00 +00:00 |
goyuken
|
f1a81e8462
|
fix comment
|
2014-02-27 04:04:55 +00:00 |
goyuken
|
8d2b644686
|
stuff, not done yet
|
2014-02-27 04:02:58 +00:00 |
beirich
|
f27dd11389
|
PCE: Sprite Limit no longer requires Core Reboot. Also, selecting Equalize Volumes no longer makes it impossible to load a HuCard.
|
2014-02-27 01:00:21 +00:00 |
beirich
|
e4e04e7b9d
|
SMS: Sprite Limit and Force Stereo Separation no longer require core reboot
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2014-02-27 00:28:05 +00:00 |
goyuken
|
8e0952c494
|
gambatte: support reading\writing IER through the HRAM memory domain. if you write something funny there and break something, then you better call al gore
|
2014-02-26 20:24:31 +00:00 |
goyuken
|
7a9eb9f6cb
|
change some memory domains to exception out on out of range access instead of silent masking
|
2014-02-26 20:18:48 +00:00 |
zeromus
|
d0aec59e55
|
snes-dont malfunction CARTROM memdomain when having a npow2 romsize
|
2014-02-26 09:33:38 +00:00 |
goyuken
|
fa9f1c69b8
|
nes: fix bug with loading UNIF files with no chr rom.
nes: support mapper "FS304" (UNIF only)
|
2014-02-26 03:09:54 +00:00 |
goyuken
|
f6c1c7eba2
|
NES: PPU Viewer: support MMC5 ExAttr mode
|
2014-02-25 22:54:25 +00:00 |
adelikat
|
f714093b23
|
Movies 2.0 - some progress towards supporting floats
|
2014-02-25 02:56:32 +00:00 |
adelikat
|
a6176d09e8
|
Object -> object
|
2014-02-24 03:25:57 +00:00 |
adelikat
|
186939f157
|
Hex Editor - fix the Find dialog box behavior, now correctly allows all characters and casings when switching to text mode
|
2014-02-24 03:18:43 +00:00 |
adelikat
|
3cf2ba7afc
|
Some nitpicky code cleanup on a few files before I do something useful with them
|
2014-02-24 02:50:56 +00:00 |
goyuken
|
b1dc3f0f48
|
nes: mmc5: fix uncharted waters, and presumably some other 16K WRAM games
|
2014-02-24 01:01:15 +00:00 |
goyuken
|
cdd19396d4
|
nes: mmc5: implement NT fill mode. fixes "flying through clouds" level intro to laser invasion
|
2014-02-23 23:03:44 +00:00 |