adelikat
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bc157d0118
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Movies 2.0 - last bit of cleanup in emuhawk to make everything based on IMovie. The only references to Movie.cs are just in the importer.
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2014-06-12 23:22:15 +00:00 |
adelikat
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a682c667dd
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Nuke IMovieHeader, put necessary methods into IMovie instead, and some todos on trouble spots for movie 2.0
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2014-06-11 01:41:41 +00:00 |
adelikat
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47d5b1e2e2
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Movie Savestate blob from IMovieHeader to IMovie, Movie and TasMovie just use the MovieHeader object as usual, but at least the calling code no longer expects that
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2014-06-11 00:41:20 +00:00 |
adelikat
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6b2889957a
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Some refactoring of movie code to make the Header less implementation specific, and start Movie2.cs which will be a Movie 2.0 implementation
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2014-06-08 22:12:15 +00:00 |
adelikat
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626a3627b6
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When recording a new movie, use the Released flag in the core meta-data to determine if the Beta-status nag appears, rather than a hardcoded list of cores
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2014-06-01 00:40:13 +00:00 |
adelikat
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c211533b20
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When playing a movie, don't override the user's Neshawk/Quicknes setting unless it is specified in the movie header
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2014-05-29 12:25:42 +00:00 |
adelikat
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4086eee72d
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Load Rom - actually pass in the deterministic emulation flag, and change the logic so that the client derives determinstic emulation (currently just if a movie is active), but can be passed in an override if calling code wanted to.
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2014-05-24 22:06:08 +00:00 |
adelikat
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33d847e8ac
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rip out hacks that I put in to work around Game.Name being null
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2014-05-23 16:22:24 +00:00 |
goyuken
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0190cf8c61
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woops
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2014-05-18 17:19:38 +00:00 |
goyuken
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16a347565b
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movie: rework how sinksettings are saved/loaded
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2014-05-18 17:15:51 +00:00 |
adelikat
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e96b81d7ab
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Rip out some "movies 1.0" hacks
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2014-05-18 16:28:56 +00:00 |
adelikat
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fe7a2b44f8
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Load and Seting sync settings from a movie when loading it. Still to do: Rip out movies 1.0 hacks
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2014-05-18 15:54:56 +00:00 |
adelikat
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ac7ed11835
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Fix mainform text property when you have a movie loaded and a rom not in the gamedb, this was a quick and dirty fix
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2014-05-16 01:03:22 +00:00 |
zeromus
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d30d93849d
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fix "RestartMovie" which besides StartNewMovie also loaded the savestate. I think that's all of them, though
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2014-04-25 21:43:29 +00:00 |
zeromus
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c47a0c7426
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make movie header savestates be binary, have their own key, and be stored in base64 form (actually, natt was right, they were stored as text, it's just that the "text" savestates from some cores are a ToHex'd byte array)
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2014-04-25 02:19:46 +00:00 |
adelikat
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f155375d3e
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Set the Neshawk vs quicknes flag before loading a movie, using the setting in the movie
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2014-04-22 01:16:11 +00:00 |
goyuken
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b416aebd45
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fix GPGX to two 6 button controllers for movie 1.0
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2014-01-03 20:01:52 +00:00 |
goyuken
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a399dbe91e
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NES: Move boardproperties into movie 2.0 syncsettings objects, and add a rudimentary UI for changing them
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2014-01-01 03:03:10 +00:00 |
adelikat
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fd56efd33a
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Some renaming of Save/Load state functions and variables to make them less confusing
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2013-12-30 16:49:13 +00:00 |
adelikat
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dae86e770c
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Mainform - a round of cleanup
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2013-12-29 23:35:42 +00:00 |
goyuken
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cff6a517f5
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coleco to new settings system
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2013-12-24 23:32:43 +00:00 |
adelikat
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dd63395f67
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move some stuff from EmuHawk to Client.Common
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2013-12-24 21:59:41 +00:00 |
adelikat
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5fee952c3a
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TAStudio - Implement AskSave() and various client logic regarding file saving/loading
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2013-12-14 14:40:33 +00:00 |
adelikat
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35c3fcca16
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Restart Rom when Tastudio is engaged, resorted to ugly hacks that will be rethought when things are more stable
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2013-12-14 06:58:09 +00:00 |
adelikat
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165f8563a7
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More use of IMovie and less use of Movie
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2013-12-04 15:17:02 +00:00 |
adelikat
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b7d553cb4e
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Move the readonly flag from Global to MovieSession
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2013-12-03 18:08:45 +00:00 |
adelikat
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4cb01d8ed4
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Finish up Movie Header refactor
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2013-11-30 02:20:34 +00:00 |
adelikat
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ec11efb784
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Round 1 of Movie Header refactor, make a IMovieHeader, and a static class HeaderKeys, simplify MovieHeader a ton as a result
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2013-11-29 23:18:46 +00:00 |
adelikat
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29a0fa49f8
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Simplify IMovie and refactor some code to allow that, this also disables more functionality in TAStudio but it is disabled in trunk currently anyway (pending a rewrite). Also a bunch of pedantic code cleanup in tool dialogs
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2013-11-29 19:55:05 +00:00 |
adelikat
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a7a28c000a
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Some low-hanging fruit in the IMovie refactor
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2013-11-23 18:18:58 +00:00 |
adelikat
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9266cafd2a
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Another round of BizHawk.Emulation namespace changes
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2013-11-13 23:36:21 +00:00 |
adelikat
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dd3df013fb
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cleaning up some Bizhawk.Emulation namespaces
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2013-11-13 03:32:25 +00:00 |
adelikat
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bbc12256b2
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Rename IEmulator.ResetFrameCounter() to ResetCounts() as that is a more precise term since it resets frame and lag counter variables (and theoretically any other similar counters that could get implemented)
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2013-11-03 16:29:51 +00:00 |
adelikat
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589758f74d
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rename GlobalWinF to GlobalWin, yeah, I'm being nitpicky
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2013-11-03 16:07:58 +00:00 |
adelikat
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c669680e07
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Rename Multiclient folder
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2013-11-03 04:05:56 +00:00 |