Commit Graph

35 Commits

Author SHA1 Message Date
adelikat bc157d0118 Movies 2.0 - last bit of cleanup in emuhawk to make everything based on IMovie. The only references to Movie.cs are just in the importer. 2014-06-12 23:22:15 +00:00
adelikat a682c667dd Nuke IMovieHeader, put necessary methods into IMovie instead, and some todos on trouble spots for movie 2.0 2014-06-11 01:41:41 +00:00
adelikat 47d5b1e2e2 Movie Savestate blob from IMovieHeader to IMovie, Movie and TasMovie just use the MovieHeader object as usual, but at least the calling code no longer expects that 2014-06-11 00:41:20 +00:00
adelikat 6b2889957a Some refactoring of movie code to make the Header less implementation specific, and start Movie2.cs which will be a Movie 2.0 implementation 2014-06-08 22:12:15 +00:00
adelikat 626a3627b6 When recording a new movie, use the Released flag in the core meta-data to determine if the Beta-status nag appears, rather than a hardcoded list of cores 2014-06-01 00:40:13 +00:00
adelikat c211533b20 When playing a movie, don't override the user's Neshawk/Quicknes setting unless it is specified in the movie header 2014-05-29 12:25:42 +00:00
adelikat 4086eee72d Load Rom - actually pass in the deterministic emulation flag, and change the logic so that the client derives determinstic emulation (currently just if a movie is active), but can be passed in an override if calling code wanted to. 2014-05-24 22:06:08 +00:00
adelikat 33d847e8ac rip out hacks that I put in to work around Game.Name being null 2014-05-23 16:22:24 +00:00
goyuken 0190cf8c61 woops 2014-05-18 17:19:38 +00:00
goyuken 16a347565b movie: rework how sinksettings are saved/loaded 2014-05-18 17:15:51 +00:00
adelikat e96b81d7ab Rip out some "movies 1.0" hacks 2014-05-18 16:28:56 +00:00
adelikat fe7a2b44f8 Load and Seting sync settings from a movie when loading it. Still to do: Rip out movies 1.0 hacks 2014-05-18 15:54:56 +00:00
adelikat ac7ed11835 Fix mainform text property when you have a movie loaded and a rom not in the gamedb, this was a quick and dirty fix 2014-05-16 01:03:22 +00:00
zeromus d30d93849d fix "RestartMovie" which besides StartNewMovie also loaded the savestate. I think that's all of them, though 2014-04-25 21:43:29 +00:00
zeromus c47a0c7426 make movie header savestates be binary, have their own key, and be stored in base64 form (actually, natt was right, they were stored as text, it's just that the "text" savestates from some cores are a ToHex'd byte array) 2014-04-25 02:19:46 +00:00
adelikat f155375d3e Set the Neshawk vs quicknes flag before loading a movie, using the setting in the movie 2014-04-22 01:16:11 +00:00
goyuken b416aebd45 fix GPGX to two 6 button controllers for movie 1.0 2014-01-03 20:01:52 +00:00
goyuken a399dbe91e NES: Move boardproperties into movie 2.0 syncsettings objects, and add a rudimentary UI for changing them 2014-01-01 03:03:10 +00:00
adelikat fd56efd33a Some renaming of Save/Load state functions and variables to make them less confusing 2013-12-30 16:49:13 +00:00
adelikat dae86e770c Mainform - a round of cleanup 2013-12-29 23:35:42 +00:00
goyuken cff6a517f5 coleco to new settings system 2013-12-24 23:32:43 +00:00
adelikat dd63395f67 move some stuff from EmuHawk to Client.Common 2013-12-24 21:59:41 +00:00
adelikat 5fee952c3a TAStudio - Implement AskSave() and various client logic regarding file saving/loading 2013-12-14 14:40:33 +00:00
adelikat 35c3fcca16 Restart Rom when Tastudio is engaged, resorted to ugly hacks that will be rethought when things are more stable 2013-12-14 06:58:09 +00:00
adelikat 165f8563a7 More use of IMovie and less use of Movie 2013-12-04 15:17:02 +00:00
adelikat b7d553cb4e Move the readonly flag from Global to MovieSession 2013-12-03 18:08:45 +00:00
adelikat 4cb01d8ed4 Finish up Movie Header refactor 2013-11-30 02:20:34 +00:00
adelikat ec11efb784 Round 1 of Movie Header refactor, make a IMovieHeader, and a static class HeaderKeys, simplify MovieHeader a ton as a result 2013-11-29 23:18:46 +00:00
adelikat 29a0fa49f8 Simplify IMovie and refactor some code to allow that, this also disables more functionality in TAStudio but it is disabled in trunk currently anyway (pending a rewrite). Also a bunch of pedantic code cleanup in tool dialogs 2013-11-29 19:55:05 +00:00
adelikat a7a28c000a Some low-hanging fruit in the IMovie refactor 2013-11-23 18:18:58 +00:00
adelikat 9266cafd2a Another round of BizHawk.Emulation namespace changes 2013-11-13 23:36:21 +00:00
adelikat dd3df013fb cleaning up some Bizhawk.Emulation namespaces 2013-11-13 03:32:25 +00:00
adelikat bbc12256b2 Rename IEmulator.ResetFrameCounter() to ResetCounts() as that is a more precise term since it resets frame and lag counter variables (and theoretically any other similar counters that could get implemented) 2013-11-03 16:29:51 +00:00
adelikat 589758f74d rename GlobalWinF to GlobalWin, yeah, I'm being nitpicky 2013-11-03 16:07:58 +00:00
adelikat c669680e07 Rename Multiclient folder 2013-11-03 04:05:56 +00:00