J.D. Purcell
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c42bf37e86
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Sound: Improve audio throttle behavior with N64. GetSamplesSync sometimes returns > 100ms of audio from N64.
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2019-10-13 22:56:14 -04:00 |
James Groom
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90b0574bc3
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Remove unnecessary calls to ToList (e.g. in foreach)
squashed PR #1591
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2019-10-13 15:50:57 +00:00 |
YoshiRulz
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35056ae2d9
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Remove #if WINDOWS, using runtime check where applicable
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2019-05-18 20:17:02 +10:00 |
alyosha-tas
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123df38731
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GBHawk: Attempt to fix audio crash
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2018-07-01 15:10:42 -04:00 |
J.D. Purcell
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36daa01ad6
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Sound cleanup. In case you're curious, the "SilenceLeaveRoomForFrameCount" part ended up not mattering (and may have been slightly counterproductive) once SoundOutputProvider had the ability to be notified of underruns. It doesn't matter for BufferedAsync either.
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2016-12-18 20:45:38 -05:00 |
jdpurcell
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c56edd6e93
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Add OpenAL sound output.
XAudio2: Some stuff I forgot to dispose.
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2015-02-19 02:30:55 +00:00 |
jdpurcell
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4ff447d9c6
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XAudio2: Small optimization to buffer pool.
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2015-02-01 21:27:55 +00:00 |
jdpurcell
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d1bfe9c842
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XAudio2: Avoid buffer re-allocation.
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2015-01-31 18:27:04 +00:00 |
jdpurcell
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3cea39f6e1
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Break up Sound into multiple files.
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2015-01-31 17:44:35 +00:00 |