adelikat
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875597ec24
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remove movie.rerecordcount that has been deprecated for a long time now
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2017-07-11 08:01:41 -05:00 |
adelikat
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597708765a
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Lua canvas - use LuaMethodAttribute (if available) when registering canvas methods, also fix casing of a few methods for consistency, fixes #908
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2017-07-10 14:59:05 -05:00 |
adelikat
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9581ce6a93
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rename LuaMethodAttributes to LuaMethodAttribute so as not to be a bad person
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2017-07-10 14:02:08 -05:00 |
zeromus
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3417453b43
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use NLua+KopiLua instead of LuaInterface
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2017-07-09 23:51:02 -05:00 |
adelikat
|
e604406f41
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fix description of the SQL lua library
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2017-06-27 20:26:16 -05:00 |
wert23239
|
6cc06fc898
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Small spelling mistake
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2017-06-26 19:53:53 -04:00 |
wert23239
|
d85ef21899
|
"Added SQLite Calls to Lua
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2017-06-26 19:48:42 -04:00 |
zeromus
|
eec9c54236
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comment out all dynarec related things
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2017-06-11 17:24:32 -05:00 |
adelikat
|
43cb50d5c3
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Misc cleanups in Client.Common
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2017-05-19 13:17:07 -05:00 |
adelikat
|
7f269d25df
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Make lua library dependent services private
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2017-05-19 08:58:23 -05:00 |
adelikat
|
75affd8940
|
Lua console code cleanup
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2017-05-18 14:53:03 -05:00 |
adelikat
|
4c48542b98
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fix null reference exception when LuaSandbox attempts to use the Logger
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2017-05-18 14:27:22 -05:00 |
adelikat
|
70baf9d306
|
Client.Common cleanups
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2017-05-18 11:36:38 -05:00 |
adelikat
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2a54517b52
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more misc Client.Common cleanups
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2017-05-17 13:18:26 -05:00 |
adelikat
|
dfea029fe4
|
Misc cleanups in Client.Common, documentation fixes
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2017-05-17 11:16:55 -05:00 |
adelikat
|
91fb593ea1
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lua - implement emu.getboardname()
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2017-05-12 15:18:43 -05:00 |
adelikat
|
429b066955
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Client.Common - remove various redundant codez
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2017-05-10 13:37:04 -05:00 |
nattthebear
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ebe789eed2
|
heh
|
2017-05-10 07:45:23 -04:00 |
zeromus
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8bc067cbbe
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lua: fix memory leak causing crash after a few dozen script loads/resets
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2017-05-10 01:58:19 -05:00 |
adelikat
|
e0985465b6
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misc Client.Common code cleanups
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2017-05-09 13:19:55 -05:00 |
adelikat
|
e839a1c163
|
Add lua canvas methods to documentation
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2017-05-07 16:33:48 -05:00 |
J.D. Purcell
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8b2b12585a
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Mostly whitespace cleanup to reduce difference with mono-portable branch.
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2017-05-02 23:09:50 -04:00 |
adelikat
|
ded1c2d7b7
|
Break off BoardName from IEmulator into a separate IBoardInfo service
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2017-04-30 21:01:54 -05:00 |
J.D. Purcell
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b53502eed8
|
Spaces -> tabs.
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2017-04-15 16:37:30 -04:00 |
adelikat
|
b6f335e4c8
|
misc code cleanups in BizHawk.Client.Common
|
2017-04-14 14:59:01 -05:00 |
adelikat
|
fc59710dab
|
some code cleanup, mostly introducing C#6isms, also add a customized resharper+stylecop settings file in case anyone is using resharper
|
2017-04-10 10:30:05 -05:00 |
adelikat
|
6ae8a88658
|
remove some debugging junko
|
2017-02-11 13:41:25 -06:00 |
adelikat
|
86c74305e4
|
lua console - when toggling a script on, behave the same as if you loaded it. It should run immediately, not on the next frame
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2017-02-03 16:31:38 -06:00 |
adelikat
|
ab1a22bf31
|
add TotalExecutedCycles as an IDebuggable property, and implement it in cores with the information readily available (and throw NotImplementedExecptions in the remaining). wire the property up to lua with emu.totalexecutedcycles(). Stil todo - wire it up to the Debugger gui
|
2017-01-09 19:23:05 -06:00 |
adelikat
|
2059558771
|
Lua - fix emu.getdisplaytype() that has been broken for a long time, also fix it to properly use the IEmulatorService system instead of reflection shenanigans
|
2016-12-15 13:09:52 -06:00 |
adelikat
|
2d9213c379
|
IController - Remove the indexer property and refactor code accordingly, also simplify and cleanup many of the IController implementations
|
2016-12-14 14:12:16 -06:00 |
adelikat
|
e94de78ebd
|
Lua - fix movie.getinput() to return float values instead of passing "False" no matter what
|
2016-12-14 13:22:01 -06:00 |
adelikat
|
72a59087b5
|
Use the IController indexing property less in preparation for removing it from the interface. Replaced with its more explicity counter-part .IsPressed()
|
2016-12-14 12:42:15 -06:00 |
adelikat
|
5ff33e7569
|
Rename IController.Type to IController.Definition to more clearly describe the property
|
2016-12-12 12:30:32 -06:00 |
adelikat
|
44fa93e15f
|
Lua - make the MemorySavestate library dependent on IStatable
|
2016-12-04 12:08:21 -06:00 |
adelikat
|
63202570cc
|
Lua NES library - properly use an OptionalService instead of Global.Emulator
|
2016-12-04 11:50:07 -06:00 |
adelikat
|
7bff28bdee
|
Lua - memory library - actually default to system bus, previous commit was unsufficient
|
2016-11-12 11:55:20 -06:00 |
adelikat
|
bf9956089d
|
Lua - default the memory library to system bus (if available)
|
2016-11-12 09:25:18 -06:00 |
adelikat
|
045f5e9df1
|
Lua documentation - clean up return values to match conventions in parameters
|
2016-11-11 11:40:53 -06:00 |
adelikat
|
b0552224e0
|
Lua documentation - fix notation for nullable bools
|
2016-11-11 11:30:18 -06:00 |
adelikat
|
fa6cb75a77
|
When generating wiki documentation, add some info about parameter types, #401
|
2016-11-11 11:27:06 -06:00 |
feos
|
91a29a8692
|
n64: yet another dynarec check, this time for lua
|
2016-08-25 22:11:53 +03:00 |
parasyte
|
71c7edbb24
|
Add address mask setting for breakpoints
|
2016-08-08 04:37:39 -07:00 |
nattthebear
|
111648cf98
|
Break a bunch of memory domain stuff with pointless refactoring
|
2016-04-13 19:50:06 -04:00 |
zeromus
|
5024f6022e
|
console log lua exceptions, workaround for #607
|
2016-03-31 14:11:34 -05:00 |
feos
|
a6c3561db0
|
lua: movie.getinput() now fails gracefully if adapter is null.
fixes #595
movie.mode() returns a string, so make its modes look like strings in the description.
|
2016-03-12 12:05:24 +03:00 |
zeromus
|
aa3c599882
|
readd y=x functionality to SetReadOnly
|
2016-03-10 19:03:07 -06:00 |
feos
|
78f20510e5
|
lua: emu.disassemble(uint pc, string name = "")
|
2016-02-21 18:14:03 +03:00 |
adelikat
|
ddbaf6b2f9
|
Lua - registering completiosn to sublime text 2 - exclude strings from completion logic
|
2016-02-14 22:35:47 -05:00 |
feos
|
07d4ac846b
|
lua: memory.GetMemoryDomainSize()
fix #542
|
2016-02-09 17:54:11 +03:00 |