goyuken
eae4c0ee81
saturn: sound
2013-05-01 01:46:20 +00:00
goyuken
368bc58d0a
saturn: connect to bizhawk's existing DiscSystem code. emu should now properly load the .cue given. the hack that redirects every .cue that is not in a gamedb to saturn is still in place; saturn detection heuristics will be coming
2013-05-01 00:27:36 +00:00
goyuken
d2fecaa172
saturn emulator. for the moment, try loading any unknown .cue file. when you do so, the saturn core will attempt to load "D:\encodes\saturnimages\Castlevania SOTN.iso"
2013-04-30 21:28:35 +00:00
pjgat09
7f7b9eac1f
m64p: Created a new audio plugin that saves the samples in a buffer for bizhawk to retrieve. Also added some miscellaneous svn:ignores
...
N64: Hooked up the new audio plugin, but it doesn't sound exactly right.
2013-04-30 03:24:44 +00:00
pjgat09
160de71206
N64: Removed an unneeded dummy variable
2013-04-30 02:24:07 +00:00
pjgat09
8ec6c762bd
N64: Set a variable to volatile to fix problems with bizhawk freezing during frame advance.
2013-04-30 02:22:56 +00:00
pjgat09
3bc682a411
m64p: Added VI callback functionality
...
N64: Made a VI callback function which declares the frame complete every VI, instead of per frame.
2013-04-30 01:50:27 +00:00
pjgat09
2598967d56
m64p: Start the emulator paused
...
N64: Wait for the emulator to start up before returning from the constructor.
2013-04-30 01:14:07 +00:00
pjgat09
1f7b5a5ce9
N64: Run the m64p core frame by frame. Added a frame callback function to retrieve the framebuffer from the m64p core when it's ready. Added math to convert the m64p framebuffer to bizhawk's formula.
2013-04-30 00:36:54 +00:00
pjgat09
bfc0117237
m64p: Hard coded an ini file location until I can be bothered to work out the config handling in m64p
...
N64: Loads roms and pops up an SDL window to display them
2013-04-30 00:08:21 +00:00
pjgat09
a4fb43185a
N64: Adding a dummy emulator
2013-04-29 01:57:41 +00:00
zeromus
df99f36464
support bsnes xml files and super road blaster MSU-1 game
2013-04-24 22:09:11 +00:00
zeromus
b482a4af0b
make note about how to get msu-1 working
2013-04-24 17:17:25 +00:00
zeromus
45a671ce73
snes-add "always doublesize framebuffer" snes option which makes the logical output of the snes core always sized appropriately for sudden hires-width or interlacing
2013-04-22 22:34:18 +00:00
adelikat
c577eb4854
Atari 2600 - DPC Mapper - add in clock cycle counting and some fixes, but still doesn't work, don't know why at this point
2013-04-20 22:09:19 +00:00
adelikat
462e861072
last round of pointless code cleanup
2013-04-16 00:42:57 +00:00
adelikat
be2937fdec
Code refactoring of Tools files - no functional changes other than some very tiny speedups and null checks
2013-04-14 23:56:45 +00:00
adelikat
cff1ff2940
Removing unused directives from a bunch of files because I was playing around with resharper, but that got boring so not every file
2013-04-14 20:39:19 +00:00
adelikat
da80b7117a
Oops, Make VS2010 project compile
2013-04-14 20:04:38 +00:00
adelikat
e8eeb7f4fa
NESHawk - threw .net 4.5's aggressive inline attribute on some hot functions, seems to give me about a 3-5% speedup
2013-04-11 02:04:13 +00:00
adelikat
85571fe0ca
Update 2012 project to use .net 4.5
2013-04-11 01:02:47 +00:00
adelikat
1c33b92bf1
NES - separate first/last scanline settings for NTSC vs PAL (default of 8,231 NTSC and 0,239 for PAL)
2013-03-25 01:59:34 +00:00
goyuken
8d1fcd0b8a
snes: movie recording starting from now now supported
2013-03-17 18:11:30 +00:00
goyuken
7d21df6648
GB: fix movie "start from now" (it never worked before). this is a minimalist fix that's designed to not break compatibility with any existing savestates, but is kind of fragile.
2013-03-17 17:15:33 +00:00
adelikat
3e639d65ab
Atari 2600 - implement TIA, PIA, and System Bus domains (note that there is no poke ability on the system bus domain at this time)
2013-03-11 01:46:12 +00:00
adelikat
84bc032656
Some warning cleanup
2013-02-24 20:17:12 +00:00
adelikat
0530547f34
NESHawk - CNROM - support ROMS that use MAPPER185 as the header designation and are not in bootgod (specifically Sansuu 1,2,3), and prevent Bird Week from crashing. In all these cases the games still don't work, but at least they don't crash
2013-02-19 02:52:32 +00:00
adelikat
2c4fcd0cb3
NEShawk - Fix savestate loading on mappers 115 and 248
2013-02-19 01:58:13 +00:00
zeromus
e88fb73706
nes-initial values for mmc3 registers.. not clear on whether theyre real or not, but folks seem to be depending on them, and fceux does it
2013-02-11 09:09:37 +00:00
zeromus
501c68bb9f
nes-make memoryRand track fceux latest
2013-02-11 09:08:54 +00:00
zeromus
9cf0a3f30f
snes-add gui option for ring buffer mode. its unclear whether it speeds things up, but its possible that it might, and it was a lot of work, so here it is as a user option.
2013-01-18 05:06:26 +00:00
zeromus
11aef10c2e
snes-dont churn through memory so fast when loadstating/rewinding. i think its fragmenting the OS heap pretty badly because it kept reallocating shared memory blocks
2013-01-18 04:46:17 +00:00
zeromus
1b33d1dc9d
snes-fix bug where you cant load games lacking save ram
2013-01-14 07:22:36 +00:00
goyuken
e911a17a4e
nes: vrc6: clean up some comments of left over crud. no actual changes
2013-01-11 19:49:32 +00:00
goyuken
a0ea09a226
nes: mapper 117: some sort of vrc7 clone. fixes "Crayon Shin-Chan" (not that one, the other one)
2013-01-09 23:22:40 +00:00
zeromus
66077951c4
snes-fix timing calculations in aviout and movieplay dialog
2013-01-09 23:03:46 +00:00
goyuken
1666febbee
NES: savestates now function properly for "SUNSOFT-5B" board, only affects Gimmick (J)?
2013-01-09 16:42:00 +00:00
goyuken
926cf64fe7
dual GB: tweak frame timing. dual GB frame timing closely resembles that of lsnes-gambatte; with more than one console, there's no point trying to precisely sync to the v-timing of just one of them.
2012-12-30 17:38:44 +00:00
goyuken
87a36128e3
dual gb: fix edge case frame boundary timing thingy
2012-12-29 18:55:10 +00:00
goyuken
8715f2bb2a
dual gb: memorydomains
2012-12-29 18:06:39 +00:00
goyuken
1cdc51f789
dual gameboy: sound
2012-12-29 17:11:19 +00:00
goyuken
166110c609
gambatte: more linkcable stuff. input isn't working, haven't figured out why yet. note: at the moment, any attempt to load a GB\GBC rom will bring up the dual core.
2012-12-29 15:48:30 +00:00
goyuken
689a5fac6e
reverse merge 4237 as it breaks compilation
2012-12-29 14:41:51 +00:00
brandman211
83ec09c960
Added GB(C/A) and A2800 framerates to GetSeconds, fixing the related movie lengths in the PlayMovie dialog. Assigned A7800 to and Coleco to use A2800's NTSC framerate. No clue about PAL for anything.
2012-12-29 09:55:37 +00:00
goyuken
2a7ea6bfb0
libsnes: add comments to snes_input_state() explaining the parameters as i understand them. note that we only actually have 2 controllers at the moment, not 4.
2012-12-29 02:43:00 +00:00
goyuken
ab8af9f73e
remove some unused junk from last commit
2012-12-29 02:07:01 +00:00
goyuken
63f9752ea2
rough in some stuff for game boy link cable recording. none of it is finished yet
2012-12-29 01:25:06 +00:00
goyuken
714292c77c
gambatte: change memory domain check to mod instead of and (because domains can be not power of 2 sizes)
2012-12-27 22:50:34 +00:00
adelikat
9c945a175e
Atari 7800 - don't require all 3 bios files to run. But do nag them that they are missing them.
2012-12-27 22:24:42 +00:00
adelikat
06bd1b979a
GB - mask peek and poke memory functions, fixes potential exceptions when calling on bogus addresses for that domain
2012-12-27 18:48:12 +00:00
zeromus
2988217d77
snes-fix SGB core which had got a little broken while trying to setup memory domains
2012-12-27 18:47:15 +00:00
zeromus
213f12b5a2
snes-actually turn on that thing i did last night, to see if anyone thinks it improves performance
2012-12-27 18:11:44 +00:00
zeromus
9a778a55fe
snes-add a bunch of complicated libsnes communication code. not sure whether it helps. need to gather data.
2012-12-27 07:59:19 +00:00
zeromus
42e473b7a8
snes-fix dll deps in 64bit bsnes
2012-12-26 21:25:39 +00:00
zeromus
0545cb64fa
snes-make hex editor faster
2012-12-26 18:25:45 +00:00
zeromus
8a69a4ebe0
switch snes core back to external process. more refined this time. support use of performance core.
2012-12-25 20:36:04 +00:00
goyuken
5f854466ab
sound: fudge up some parameters of BufferedAsync. the most noticeable difference is that PAL NES with clock throttle no longer sounds horrible
2012-12-23 20:26:43 +00:00
goyuken
717ec931f1
snes: disable tracelogger. i'll figure out what i broke after the snes pwrap is done
2012-12-23 18:05:48 +00:00
goyuken
3cc475a64f
reverse merge r4180, r4181, r4189
2012-12-23 16:30:00 +00:00
adelikat
76c9a68a2d
Intellivision - Hook up controllers to the core
2012-12-22 01:56:14 +00:00
goyuken
b7b8a81627
nes: JALECO_JF_19: change behavior so that "Moero!! Pro Yakyuu '88: Kettei Ban" now runs. strangely, this doesn't affect "Moero!! Pro Soccer", which already ran and still does. i'll try not to think about it too hard.
2012-12-21 16:14:38 +00:00
zeromus
f1401a16e1
snes-fix new bugs in audio
2012-12-21 16:13:11 +00:00
zeromus
8d7da30681
snes-refactor bsnes bindings to work via external process. should solve all stability problems. there is much sloppy transitionary code still in this commit; we need to smoke out any killer issues with this approach before committing too heavily. speed is close enough to last release, and can still be improved.
2012-12-21 07:23:55 +00:00
zeromus
eec37da5b4
nes-fix MMC1 to use less bizarre techniques (it was my first mapper, after all) and magically fix bases loaded II graphics at the same time. check other MMC1 games to see if I broke anything, but it is a pretty trivial mapper.
2012-12-21 07:12:01 +00:00
goyuken
79f5a344e1
nes: axrom: support "ACCLAIM-AOROM" wizards and warriors 3
2012-12-20 01:27:13 +00:00
goyuken
70cc20175c
NES: Test out some savestates, and get more crashes... the problem is that a number of mappers use some state variable names that are identical to APU variable names. Fixed by enclosing entire mapper in a section every time. This particular discovery though, suggests to me that 1.3.0 release NES savestates are possibly much more broken than originally suspected, if mapper IRQ information is being stomped out by APU IRQ information.
2012-12-19 15:46:37 +00:00
goyuken
3a9fa9abb1
nes: vrc7: support ines without crc. in case someone ever makes a vrc7 homebrew. which they won't.
2012-12-18 23:09:33 +00:00
goyuken
03f5b3ae96
serializer: add another duplicate check (this time on section names within a single section), and fix 2600 savestates
2012-12-18 20:37:31 +00:00
goyuken
ff6539d268
nes: related to the last commit, fix mapper 116, mmc5, vrc6
2012-12-18 03:17:10 +00:00
goyuken
d479e5661a
The robustness update to the Serializer caused a problem when multiple variables with the same string name are saved\loaded in text form. The old system would just read\write them in order; the new one would silently discard all but the last occurrence. The Serializer now throws an exception in these circumstances. To fix individual cores, duplicate usage of variables needs to be enclosed in separate sections. Fixed an occurrence of this in the NES APU, where the two Pulse channels were being confused; fixes sound bugs on loadstate in some games.
2012-12-18 03:03:11 +00:00
goyuken
26abfe4574
nes: apu: add some pulse channel variables to the savestate that weren't in it before. maybe this fixes something? maybe it doesn't. it certainly doesn't fix my problem in driar...
2012-12-18 02:22:40 +00:00
goyuken
0aa5e2a512
NES: try implementing SEEPROM for BANDAI-FGC boards. Seems to work reading, but I can't get far enough into any of the games for writing. Like the rest of the mapper, only works with crc id because I don't know how to positively identify any of this from ines headers. Affected games:
...
24C01 http://bootgod.dyndns.org:7777/search.php?keywords=BANDAI-LZ93D50%2B24C01&kwtype=pcb
24C02 http://bootgod.dyndns.org:7777/search.php?keywords=BANDAI-LZ93D50%2B24C02&kwtype=pcb
2012-12-17 19:54:45 +00:00
brandman211
0b7f68fcb7
-Fixed the calculation for the O Flag...not messing with that bit-math anymore.
...
-Set the pending cycles for setting Sr1 to 14934 - 3791 instead of adding it. This working makes NO sense in my opinion, and I'm sure it will break as the number of interrupts increases, but for now, it matches up.
The newest issue is reading PSG registers which have not been set. Cool, expecting this to work without doing anything would be silly, so I've gotten somewhere!
2012-12-17 07:17:18 +00:00
brandman211
7ad002d5ce
IntelliHawk:
...
-Cleanup.
-Added "Total Executed Cycles" to the log.
-By observing the aforementioned data, I realized that the docs probably meant to say 14934 instead of 14394.
--By adjusting this...TITLE SCREEN!
--Still, there are definitely discrepancies with the log that imply that I'm far from done.
-Enabled ANDR and XOR because they were executed during the title sequence, though it's hard to tell if it should at this point.
2012-12-17 04:23:59 +00:00
goyuken
461e6c6cea
yeah nah, forget that
2012-12-17 01:11:46 +00:00
goyuken
4db8ca7422
abusing public SVN as my own local store
2012-12-17 01:00:52 +00:00
goyuken
45660d0f23
7800: rearrange\cleanup Atari7800.cs, and delete TODO comments that are done.
2012-12-16 18:16:50 +00:00
goyuken
17d8e21c2d
7800: memory domains
2012-12-16 18:02:39 +00:00
goyuken
17f0f66ed7
7800: remove BufferElement because it annoys me. (Also gains a small speed increase, ~4%?). Remove "Copyright © Microsoft 2012" from the default AssemblyInfo.cs
2012-12-16 16:57:16 +00:00
goyuken
f8c9bd98f9
7800: implemented hard reset to simulate pushing the power button on the console. HSC ram is preserved, ROM is preserved, just about everything else is flushed. added "Power" button to connect to this. changed recording mnemonics
2012-12-16 15:15:54 +00:00
goyuken
c9c3821632
7800: add lag flag. breaks savestates. this marks our first change to EMU7800.Core
2012-12-16 01:34:02 +00:00
goyuken
042855acac
atari 7800: for the two 7800 controller definitions (proline and lightgun), remove the two difficulty switches, and change the name of the "BW" switch to "Pause", to reflect what's actually on the console. other controller definitions not changed because they're used for emu7800 in 2600 mode, which DOES have those buttons
2012-12-15 18:11:54 +00:00
goyuken
0fb5be2420
NES: FDS: audit and clean up audio module. in the process, fix a few bugs; opening to Metroid sounds correct now
2012-12-15 16:51:04 +00:00
goyuken
3cfc57f8a1
7800: ignore 128 byte header, if present
2012-12-15 16:06:35 +00:00
goyuken
0e0359613d
mmc5 audio: oops
2012-12-15 15:17:23 +00:00
goyuken
2983c23920
atari7800: control hooked up, more or less
2012-12-15 02:36:38 +00:00
goyuken
1895103a9c
atari 7800: did controller stuff until i got annoyed
2012-12-15 00:58:55 +00:00
goyuken
a9bf3cf58a
nes: apu: implement "better" mixing scheme (as recommended by nesdev) in the hope of passing some apu_mixer tests. no change in any of the tests, so change backed out (committed as comments only). from what i understand, it's just as likely that the tests are failing to small channel timing problems as mixer problems.
2012-12-14 22:29:27 +00:00
goyuken
bab873fa13
mmc5: fix bug in pcm audio that i didn't even know about because nothing ever uses it at all. sunsoft 5b: implement audio. affects Gimmick(J). note that the audio emulation is rather incomplete.
2012-12-14 21:06:58 +00:00
goyuken
c90d2dcd56
nes: MMC5: change prg ram behavior to mask out of range banks. seems to fix Shin 4 Nin Uchi Mahjong: Yakuman Tengoku (新4人打ちマージャン 役満天国). i have no idea what's actually going on
2012-12-14 19:46:01 +00:00
goyuken
a4f3c2a7de
NES: ExROM: Support "HVC-EKROM". Fixes good dumps of:
...
Just Breed (ジャストブリード)
Royal Blood (ロイヤルブラッド)
Shin 4 Nin Uchi Mahjong: Yakuman Tengoku (新4人打ちマージャン 役満天国)
2012-12-14 19:35:43 +00:00
goyuken
6ca1886933
MMC5: audio. PCM is untested because i don't know of anything at all that actually uses it.
2012-12-14 18:41:16 +00:00
goyuken
37e2dfbc9a
nes: namco 163: make audio somewhat louder, based on listening to a few cart recordings. still softer than fceux
2012-12-14 18:38:13 +00:00
goyuken
5986d779e7
SMS: increase size of buffer for public byte[] SaveStateBinary() by 1 byte. also throw an exception if the savestate is smaller than expected.
2012-12-14 16:59:23 +00:00
goyuken
4e0796814d
VRC6 audio: restructure to send deltas directly to the NES apu, simplifying some things. This would be pointless masturbation by itself, but this method will also lead to easier emulation of MMC5 audio.
2012-12-14 15:17:14 +00:00
goyuken
3bcb00f9b9
vrc6 audio: fix off-by-one in frequency counts
2012-12-14 14:38:39 +00:00
adelikat
d34368e98d
Atari 7800 - hook up input on client side, implement joystick button 2 in controller definition
2012-12-14 02:17:47 +00:00
goyuken
e31f4380e2
nes: vrc7: change patchset to one recommended by nesdev. i dunno... sounds better? maybe?
2012-12-14 01:36:01 +00:00
goyuken
77b1d2e207
delete old 7800 stuff
2012-12-12 19:40:42 +00:00
goyuken
1e40bc9082
move 7800 into separate cootie-solution
2012-12-12 19:39:17 +00:00