Commit Graph

279 Commits

Author SHA1 Message Date
nattthebear 8e5fe06579 woops 2016-01-30 17:39:02 -05:00
nattthebear 6f8bcc2be3 trace for quicknes 2016-01-30 13:47:14 -05:00
zeromus e855cb39cd psx - add "determine lag from GPU frames" option 2016-01-28 13:53:22 -06:00
zeromus c0421965f1 psx - support memory callbacks 2016-01-21 21:47:16 -06:00
zeromus 26ac8b347a fix libsnes dlls on windows xp 2015-12-16 14:34:30 -06:00
zeromus 802fb54fad gpgx - support up to 32MB roms (fix #543 probably) 2015-12-08 19:49:31 -06:00
zeromus 8d955a8703 fix snes gfx debugger scanline CB 2015-11-15 18:04:42 -06:00
zeromus 3ba7340fca rebuild bsnes dlls without CRT dependency; tweak optimization flags; switch back to using original (probably faster) libco (it had been changed during the efforts to permit libco and managed threads to coexist vis a vis GC exception unwinding) 2015-11-13 15:27:50 -06:00
zeromus f3626b9605 snes CDL 2015-11-03 23:45:57 -06:00
zeromus 17f73dc360 CDL - oops, forgot GPX z80 data reading 2015-10-27 16:46:29 -05:00
zeromus 35b6d8c1d6 CDL - support GPGX. still need to make enable toggle, to win back speed 2015-10-27 16:31:43 -05:00
zeromus e8d307c33a CDL - add consistency check to GB, fix probably bugs in varying cartram sizes, change GB memdomain from "Cart RAM" to "CartRAM" (hope this doesnt cause a problem) 2015-10-26 21:42:48 -05:00
zeromus 10bbf6e9d0 implement GB CDL 2015-10-26 19:16:38 -05:00
zeromus 817f4360d3 bsnes is a dll once more. this is experimental--it may not work well, so I need to gather data. But I think it might work fine. 2015-10-24 03:06:47 -05:00
zeromus c9838d668a psx - hook up new controller configuration, to support 0-2 pads and 0-2 memcards. Not tested very well yet. no multitap this release. 2015-10-03 17:27:52 -05:00
zeromus 5cfc1dae2a update psx core to 0.9.38.7 2015-10-02 00:53:03 -05:00
zeromus 6f049c2ab8 discsys/psx - dont crash when reading absurdly negative LBAs 2015-09-17 18:18:06 -05:00
zeromus ef5bfc49a7 gambatte - add LY to trace log 2015-09-17 14:10:31 -05:00
zeromus c942350beb psx - re-add mednafen's disc error correction capability 2015-09-13 19:17:17 -05:00
zeromus 7e828d5618 d3d display method 2015-08-24 13:10:50 -05:00
zeromus d155af6ecd add workaround to jabo for some old intel gpus (seemingly only involving d3d8) which wreck the SetDllDirectory for the process. A similar workaround may be needed for d39 display method, but that isn't clear yet. 2015-08-19 22:21:11 -05:00
zeromus 480b08444c psx - build new octoshock.dll 2015-08-11 15:05:35 -05:00
zeromus 203a0aa773 psx - fix bugs in pixel pro mode for PAL 2015-08-09 13:57:45 -05:00
zeromus 0cd3a82862 psx - improve framebuffer clipping method, add deinterlacer settings, fix some PAR for PAL games; fix bugs in GameExtraPadding handling 2015-08-09 13:57:45 -05:00
zeromus 4e673df06f psx - continue fiddling with framebuffer cropping mode 2015-08-02 15:37:04 -05:00
zeromus eb59470ed8 psx - some finetuning to previous commit to fix most PAL games and bios screens 2015-08-02 12:02:55 -05:00
zeromus 8fc5acfdcd psx - add clip to framebuffer option 2015-08-02 11:35:19 -05:00
zeromus 91e92725e0 remove PSF parts from octoshock and tidy EXE loading apis 2015-07-20 23:09:27 -05:00
zeromus f998ea9cf1 psx - support reset button 2015-07-17 16:55:44 -05:00
pjgat09 0bb994bf1c N64: Add a patch for the pause bug in Legend of Zelda - Master Quest USA and Japan. Added both to the gamedb. 2015-07-14 19:12:35 -04:00
zeromus b2b70fb8d9 add jabo printf noise when registry operations fail 2015-07-12 21:56:22 -05:00
zeromus ae22972e25 psx - build with vs2015, so we can pass mednafen's internal integrity checks, and force a widespread test of vs2015-built unmanaged dlls 2015-07-12 18:48:39 -05:00
zeromus a354473237 psx - fix switching to audio discs. finally after a million years vib-ribbon works. 2015-07-12 18:06:29 -05:00
zeromus a7ae3c0cfc Merge branch 'discsys'
Conflicts:
	BizHawk.Emulation.Cores/BizHawk.Emulation.Cores.csproj
	BizHawk.Emulation.Cores/Consoles/Sega/gpgx/GPGXDynamic.cs
	libmupen64plus/mupen64plus-win32-deps
2015-07-11 14:01:44 -05:00
zeromus 0ef920257c add a mednadisc dll build 2015-07-11 13:47:03 -05:00
feos 53c415a843 tastudio: keep track of rerecords, increment them in InvalidateAfter()
markers: fix input roll context menu command removing Markers
gpgx: updated dll
2015-07-09 00:48:04 +03:00
zeromus ee2d0aafdf update psx to mednafen 0.9.38.5 2015-06-27 04:02:03 -05:00
nattthebear 77d3369d26 Some stuff for loading elves. Not yet all finished. 2015-06-23 21:35:34 -04:00
goyuken 1f0c994b46 some gambatte trunk stuff 2015-06-19 21:08:08 +00:00
zeromus f2c62161a9 psx - update to mednafen 0.9.38.4 2015-06-16 09:44:50 +00:00
zeromus e2aabbab60 psx - fix error in PAL PixelPro mode scaling 2015-06-16 09:31:14 +00:00
zeromus 5f5fcc4812 fix big memory leak in bsnes performance core loadstates 2015-06-15 13:18:46 +00:00
goyuken 9a02a5cac0 mgba: RTC and syncsettings 2015-06-13 18:01:26 +00:00
goyuken 0de4c85d14 Add mgba.dll 2015-06-13 17:21:52 +00:00
goyuken 2c35a85fa4 gambatte: fix behavior for MBC5 when bank == 0 is written. Thanks Dabomstew for pointing this out. 2015-06-07 16:16:11 +00:00
goyuken 98bfc77d47 change libquicknes.dll back to mingw build. i think it's a little faster? i forget 2015-06-06 21:29:28 +00:00
goyuken 6db0d41aa6 can the special saveram format for vbanext and use dumbo saves instead. if a game breaks, we could always add some hack or something. probably nothing will break. 2015-06-05 22:47:22 +00:00
jdpurcell a13d74af14 Flip around one of the 'if' statements. Changes the output enough to avoid false positives with some virus scanners. 2015-03-08 18:56:14 +00:00
zeromus dcd79cd678 psx - fix some disc swapping screwups 2015-03-06 22:38:40 +00:00
zeromus aaa5704107 fix FME-7 IRQ ACK logic in quicknes and neshawk 2015-03-05 18:36:09 +00:00