andres.delikat
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67f6eee6b6
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NES PPU - set up to read nes core, close dialog when a nes rom closes, more checks for proper core type
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2011-03-08 19:26:17 +00:00 |
andres.delikat
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2bf6f959cf
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Hex Editor - fix vertical scrollbar logic
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2011-03-07 00:33:53 +00:00 |
andres.delikat
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705a7f6cce
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Set up a blank NES PPU viewer in a NEStools folder. Make a NES menu item that will appear only when a NES game is loaded
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2011-03-02 17:12:48 +00:00 |
andres.delikat
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d7ba739b30
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Some fix ups to input recording, and setting up the ability to test recording & playback
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2011-02-28 01:26:38 +00:00 |
andres.delikat
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907c562174
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Set unsafe compiler option on the Emulation project so it will compile. Add .nes to the open rom dialog
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2011-02-27 14:23:48 +00:00 |
andres.delikat
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0ed57b443b
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Add GetControllerAsMneumonic() to IEmulator that returns a formatted string of controller inputs. Implemented this function in SMS input.cs and hooked up Movie recording.
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2011-02-26 21:36:46 +00:00 |
andres.delikat
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c59b9ff6ce
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More progress on the movie class, basic movie file writing. Survives round trip testing
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2011-02-25 22:26:13 +00:00 |
andres.delikat
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a5dc7e90b3
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Checking in some movie class progress. Basic file saving done. Progress on file loading.
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2011-02-25 19:49:29 +00:00 |
andres.delikat
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f7198ae966
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Ram Search - Memory domain select
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2011-02-23 16:22:41 +00:00 |
andres.delikat
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061091a1be
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start new ram search on close game too
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2011-02-22 20:19:22 +00:00 |
zeromus
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bc74d6c575
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complete speed/skip/non60-throttle functionality and controllable vsync. maybe a bit rough, but i'll continue to support it.
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2011-02-21 09:48:53 +00:00 |