pjgat09
a43645a87b
N64: Plugin settings from the movie header are now loaded into HeaderParams. There is also code to parse these settings, but it is commented out for now
2013-05-27 20:25:06 +00:00
adelikat
46ee7af765
Save and Load the n64 video plugin setting in movies. Also save all rice plugin settings if rice is the video plugin, however it does not load those settings yet
2013-05-23 01:11:30 +00:00
pjgat09
a7a045bb87
Removed some debug code...
2013-05-12 03:57:21 +00:00
pjgat09
fd26695fff
N64: Added X and Y axises to the mnemonic, which now get saved and replayed in movies. Fixed an issue in the virtual pad which caused the Y axis to go from -127 to 128 instead of -128 to 127
2013-05-11 02:04:55 +00:00
pjgat09
0811ff4e41
N64: Wired up the analog control in the virtual controller. I probably did the float wiring badly, but it works for now.
2013-05-10 23:29:14 +00:00
pjgat09
61a7dea31f
Disabling L+R/U+D should not disable the N64's C-up C-down/C-right C-left
2013-05-06 21:37:30 +00:00
adelikat
b11fed8051
Mnemonics for Saturn, probably
2013-05-03 20:04:35 +00:00
adelikat
e9d8e2eb21
N64 - add mnemonics (input display, movie recording). Don't know if it works, don't have a game handy to test
2013-05-03 19:22:43 +00:00
goyuken
d2fecaa172
saturn emulator. for the moment, try loading any unknown .cue file. when you do so, the saturn core will attempt to load "D:\encodes\saturnimages\Castlevania SOTN.iso"
2013-04-30 21:28:35 +00:00
goyuken
ad80b43c85
n64: fix crash with input display on
2013-04-30 00:50:08 +00:00
goyuken
84b271684b
dual gameboy recording mnemonic |P|UDLRsSBA|P|UDLRsSBA|
2013-04-27 15:10:39 +00:00
adelikat
7199b64a95
More multiclient refactoring
2013-04-15 02:14:14 +00:00
adelikat
42ba391c4f
Oops, fix my last commit
2013-03-25 00:20:07 +00:00
adelikat
500e3ff580
On interim builds, record the interim version number into movies. Also update version info. This marks the beginning of 1.4.2
2013-03-24 01:43:17 +00:00
adelikat
77846acf01
Lua - joypad.set - implement false to force input off, and a string param to serve as inverse
2013-03-23 20:34:25 +00:00
adelikat
cd03d2fe99
Slight tweak to movie frame property
2013-03-17 15:39:33 +00:00
adelikat
76bf45fe63
oops
2013-03-13 01:50:56 +00:00
adelikat
f4dca72829
Add a "Stop Movie without saving" option
2013-03-10 23:03:52 +00:00
adelikat
240a9e3a45
Oops! Fix Movie Playback during poke mode
2013-03-10 00:06:40 +00:00
adelikat
41be32ce21
Scrub Input hotkey, when held in movie playback mode, it will remove the input for that frame
2013-03-09 23:37:37 +00:00
adelikat
8baaae1110
Movies - add in a "Poke" mode for movies with hotkey. In this mode, when a movie is in playback mode, pressing input will write it into the movie. Also, the default behavior when TAStudio is open is this mode
2013-03-09 23:11:00 +00:00
adelikat
d308f76d2c
Movies - Added "Full Movie Loadstates" option, when checked it will do VBA-style movie loadstates where the entire state-movie is put into the movie, and then the movie is truncated on the next emulated frame rather than immediately
2013-03-09 19:54:50 +00:00
adelikat
2a845ebc3b
Play Movie Dialog - fix time display of seconds, support ctrl+C on play movie list
2013-03-02 14:25:31 +00:00
zeromus
fc66bbb594
fix calculation of movie lengths for pal games
2013-01-14 08:13:34 +00:00
zeromus
66077951c4
snes-fix timing calculations in aviout and movieplay dialog
2013-01-09 23:03:46 +00:00
adelikat
6256c1dcd0
Check in the start of a Savestate visualizer feature for TAStudio, just an object right now, not hooked up and not complete
2013-01-01 19:21:36 +00:00
goyuken
b5de78bdde
gb framerate should be exactly 262144 / 4389... i think, anyway
2012-12-29 18:35:45 +00:00
brandman211
83ec09c960
Added GB(C/A) and A2800 framerates to GetSeconds, fixing the related movie lengths in the PlayMovie dialog. Assigned A7800 to and Coleco to use A2800's NTSC framerate. No clue about PAL for anything.
2012-12-29 09:55:37 +00:00
goyuken
63f9752ea2
rough in some stuff for game boy link cable recording. none of it is finished yet
2012-12-29 01:25:06 +00:00
goyuken
f8c9bd98f9
7800: implemented hard reset to simulate pushing the power button on the console. HSC ram is preserved, ROM is preserved, just about everything else is flushed. added "Power" button to connect to this. changed recording mnemonics
2012-12-16 15:15:54 +00:00
goyuken
6f43bafa83
7800 mnemonic stuff
2012-12-15 20:58:13 +00:00
adelikat
d4ef18c422
ATari 7800 - add pause to mnemonics, however, something is very wrong, can't get a movie to sync, will have to investigate
2012-12-15 20:29:37 +00:00
adelikat
054f0df3e4
Atari 7800 - basic mnemonics set up (input display and movie rerecording), however these mnemonics will change
2012-12-15 04:28:29 +00:00
goyuken
2983c23920
atari7800: control hooked up, more or less
2012-12-15 02:36:38 +00:00
brandman211
a346389c2f
-Controller type for GBA.
...
-Cleanup (adelikat inspired me to always use braces).
2012-12-06 05:19:08 +00:00
zeromus
562eeb18bd
give movies the ability to write to any stream; decouple saving of movie from the import process, and make the bulk movie importer use new movie ability to write directly to output instead of copying (sometimes on top of itself in case source .fm2 was already in movie directory); make drag&dropped movies import to oldmovie.fm2.bkm.autoimported.bkm to prevent it from clobbering a legit movie you may have had there already
2012-12-02 20:35:51 +00:00
goyuken
20e7710a5c
lua: connect movie_setrerecordcounting()
...
gba gpu view: display 4bpp tiles in mode 2
2012-11-30 16:43:46 +00:00
adelikat
9ddd3d56a8
C64 - implement Restore key on client side, fixes to the Keyboard virtualpad
2012-11-25 21:49:07 +00:00
goyuken
fec546f77a
gba: fix cartmem problem i caused that was exposed by recording movies.
...
inputadapters: finish GBA mnemonic stuff, including power button. |P|UDLRsSBALR|
mainform: show informative warning when starting recording a GBA movie
2012-11-24 22:14:05 +00:00
adelikat
2254bc7008
Movies - Fix loading of sync depending GB menu items. Sync dependent movie header items now force the emulator settings when the movie is loaded (currently that is 3 gb items, and the coleco skip bios option)
2012-11-22 03:47:18 +00:00
adelikat
7b146707d1
fix movie recording for nes and some other cores
2012-11-22 03:27:34 +00:00
adelikat
f26c72df86
Colecohawk - option to skip bios, setting is also saved into movies
2012-11-22 02:01:15 +00:00
goyuken
b515b62b3e
gba: spend approximately 200 seconds on mnemonic stuff before getting bored
2012-11-20 01:35:28 +00:00
goyuken
93ad387db8
stuff, don't use
2012-11-19 22:43:34 +00:00
adelikat
b9c77106f7
C64 - implement rerecording and input display
2012-11-18 22:16:48 +00:00
adelikat
5df1cd532e
C64 - implement rerecording/input display for the 2 controllers (no keyboard yet)
2012-11-18 17:43:02 +00:00
adelikat
8e43109a01
ColecoHawk - fix rerecording, fix virtualpads, C64 - start keyboard virtualpad
2012-11-18 15:03:23 +00:00
adelikat
da804a4272
ColecoHawk - only 1 L and 1 R button
2012-11-18 02:36:30 +00:00
adelikat
823e84592a
Coleco - hook up controller 2
2012-11-17 22:38:32 +00:00
adelikat
bb0f409550
NESHawk - support movie recording for disk eject, insert coin 1, 2, FDS disk eject, and FDS Inserting of disks 1-4
2012-11-09 02:41:37 +00:00