zeromus
f9c5b17097
restore discsys TOCRaw and DiscStructure synthesis and make octoshock disc reading work again
2015-07-11 13:46:36 -05:00
zeromus
80164c1fba
import WIP discsys work from svn
2015-06-23 13:57:11 -05:00
adelikat
7c35d7b80d
AppleII mnemonics - make L and R uppercase to be consistent with other alphanumeric buttons. I don't think this change breaks anything, other than cosmetics when looking at pre-existing Apple II movies
2015-06-21 16:20:39 +00:00
adelikat
c23e69a810
When loading GBA movies, load the correct core too
2015-06-21 13:32:53 +00:00
goyuken
81d8018d4c
apple2: support MONCHRONOME
2015-06-16 23:24:52 +00:00
hegyak
343190094e
Apple IIe is not a Lynx.
2015-06-16 12:05:59 +00:00
adelikat
55b4991d8e
Fix bug where movie was failing to go into finished mode and would crash instead, fixes issue #429
2015-06-14 13:29:19 +00:00
adelikat
7a090edcb0
hack to fix a bkm to bk2 bug
2015-06-08 22:49:30 +00:00
goyuken
274c29ff37
fix infinite recursion in loadrom for unsupported GB games
2015-06-07 16:43:10 +00:00
adelikat
7e35ca00a8
Add core name to GBA savestates
2015-06-06 21:06:59 +00:00
adelikat
b9d9ffe7a5
Core picker for mGBA
2015-06-06 20:47:50 +00:00
goyuken
66f0bf15c0
Fix up some junkus in appleii core init, and add stub for mGBA
2015-06-04 02:04:42 +00:00
goyuken
7f275c5ab5
compress movies even if savestates are not compressed. separate config entry, not hookled up in config
2015-05-31 18:31:45 +00:00
adelikat
448513b1c4
Platform Chooser - don't ask twice, not sure how this code managed to survive this long, or how it went unnoticed.
2015-05-27 20:35:36 +00:00
adelikat
0cb912cfb2
Apple II mnemonics
2015-05-18 02:01:57 +00:00
adelikat
f912103914
Add a tools folder and map paths of things like watch files, debug stuff, etc there rather than defaulting to cluttering up the bizhawk root folder
2015-05-17 17:06:23 +00:00
adelikat
bc1115d62d
XmlGame - support an xml that refers to roms in archives
2015-05-17 16:30:39 +00:00
adelikat
ea72da9f89
Refector xml game, it now has a List of keyvalue pairs instead of dictionary, and the schema is now LoadAssets with an array of Asset tags. MultiDiskBundler changes to account for this, also remove restriction of using current rom based on system type, isntead it will assume any system is ok
2015-05-10 18:58:00 +00:00
zeromus
f94460dc46
fix bsnes xml loading
2015-04-21 23:50:15 +00:00
adelikat
e8cc7f5cc9
when quicknes doesn't support a game and we magically fallback to neshawk, show a message on screen, since nobody reads the statusbar information
2015-04-19 14:29:26 +00:00
adelikat
0d59fd622e
Apple II - mnemonics
2015-04-19 14:18:35 +00:00
goyuken
c4f608a39b
"Correct" IPS applier to resize file if it tries to write off end. I'm not sure what the spec behavior is, but this works for at least one file in the wild.
2015-04-19 13:55:47 +00:00
adelikat
01ed8f2064
Apple II - path config stuff
2015-04-15 22:27:25 +00:00
adelikat
1bcf2ae684
Apple II - multi-disc support using XmlGame (the same file format as dual GB), currently no ui to make an xml. Added Previous and Next Disk controller buttons
2015-04-12 23:38:19 +00:00
scepheo
abf1e55934
A bit of testing with Lua.
2015-04-10 14:11:01 +00:00
adelikat
5b15638671
Lua - issue 404 - add a Genesis library with the ability to toggle bg layers
2015-03-28 00:42:36 +00:00
adelikat
6ea50f6e49
Fix issue 410 - Lua - don't crash on lua script errors in savestate and frame events
2015-03-28 00:26:10 +00:00
adelikat
4e9e2ffa37
Lua - readbyterange - pass a table of strings not ints
2015-03-27 23:34:25 +00:00
adelikat
bf034b880f
some misc bug fixes in some lua functions
2015-03-27 23:29:15 +00:00
adelikat
16e9bc7d38
Fix some lua documentation
2015-03-23 22:22:02 +00:00
SuuperW
52659ac9a9
-Hacky removal of a useless save when loading a TasProj
...
-Made ControlsOrdered much faster
2015-03-23 21:16:13 +00:00
SuuperW
9d7a522576
Fix, fix, fix...
2015-03-23 20:15:35 +00:00
SuuperW
9b8d2f70ab
Various fixes
2015-03-22 16:55:34 +00:00
pjgat09
c829887f00
Ram search: fix equal/not equal for float searches
2015-03-21 00:13:53 +00:00
SuuperW
7e29f04f01
-Macros work without a TasMovie
...
-Bugfix: Display showed movie still playing after last frame
-Bugfix: Autorestore frame was lost when making rapid changes
-Bugfix: Canceling conversion of movie to TasProj stopped movie.
2015-03-20 16:53:42 +00:00
SuuperW
9328dd2f3a
-TAStudio automatically set Read-Only
...
-TAStudio no longer refreshes every frame if playback cursor isn't visible; slight performance boost
-Editing while in playback won't mess up the LagLog (states still do)
-Fixes to rotated display and HBar scrolling
2015-03-19 19:55:38 +00:00
SuuperW
91dc780103
Fixes/changed to state history saving.
...
State History Integrity Check now stops at the last state.
2015-03-17 01:02:38 +00:00
SuuperW
6783978f49
Bugfix: Extending movie by painting invalidated last frame
...
Moved GreenzoneCurrentFrame call to a new method called after frame advance.
Feature: Scroll to marker
Page up/down now scrolls by one page
Scrolling via dragging bar and via wheel now both have the same max value.
2015-03-16 20:42:14 +00:00
SuuperW
a3eadc8e5f
Various bug fixes, most to TasStateManager.
2015-03-16 16:36:00 +00:00
SuuperW
37590e7ea4
TasStateManager can now save states to disk.
2015-03-15 06:26:57 +00:00
SuuperW
c661591c5c
Smarter state management.
...
Don't focus on TasView if TAStudio doesn't have focus.
Bugfix: Scrolling with wheel didn't update pointed cell
Setting: Scroll to top/bottom/center
Follow cursor hotkey
2015-03-14 16:38:07 +00:00
SuuperW
1a0476892f
Bugfix: TasProjects without states loaded without a power on state.
...
Bugfix: There were several ways to edit movie in TAStudio without rewinding to edited frame.
Smarter state management.
2015-03-12 18:31:28 +00:00
SuuperW
c283f2d55a
Macro tool button select works
...
-Recent macros list now saves
-Macros can now be saved/loaded from TAStudio.
2015-03-11 16:14:02 +00:00
SuuperW
6013b9ed2b
Implemented feature: Auto-adjust Input according to Lag;
...
Added option: Hide WasLag Frames
-Changed implementation of TasLagLog
-Removed single-line Marker functions from TAStudio.
2015-03-10 17:11:29 +00:00
SuuperW
9891e73313
Added a couple Refreshes to TAStudio; Lag History is no longer completely cleared on making an edit.
2015-03-10 06:14:14 +00:00
SuuperW
e2f79254be
Changed TAStudio to not reference the no longer used StickyXORAdapter.
...
Chagned GetFloatValue to GetFloatState (to match SetFloatState)
2015-03-10 04:16:42 +00:00
zeromus
b869662792
never have analog controls that arent integerized
2015-03-10 03:34:24 +00:00
zeromus
777fbeda45
extract NormalizeFloats in controller logic so it can be done at the right time, if anyone can figure out what the right time is
2015-03-10 02:55:55 +00:00
SuuperW
7360badb4a
Added AutoFire support in TAStudio, fixed/improved patterns.
...
-A couple minor fixes
2015-03-08 04:42:04 +00:00
adelikat
159f1d9da2
don't crash in Bk2MnemonicConstants on a "P" key from a keyboard
2015-03-08 02:50:46 +00:00