saxxonpike
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95d228f413
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commodore64: new core with focus on low-level comm between chips and activity on both phases of the clock
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2012-11-27 05:11:40 +00:00 |
zeromus
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efbdd58839
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nes-fix mapper027 based on new understandings from fceumm; fix world hero
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2012-11-26 22:08:25 +00:00 |
goyuken
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91a71febe5
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FDS: connect drive LED front end feature. also fix a bitsy savestate&saveram issue
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2012-11-26 21:27:54 +00:00 |
zeromus
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7e9d487580
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nes-fix m074 and m192 and add You Ling Xing Dong to gamedb to correct mapper from m074->m192. p.s. you ling mi long dong
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2012-11-26 21:08:46 +00:00 |
zeromus
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0c58d62762
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snesgfxdebugger-layer toggles, more information
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2012-11-26 06:30:30 +00:00 |
goyuken
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07ae382ac4
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add a\v dump resize hints to gb, gba. other cores should probably get this treatment as well
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2012-11-26 02:30:07 +00:00 |
goyuken
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fa388ed149
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av dump: support resizing everything to a single resolution. sorry about all the crap gumming up MainForm...
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2012-11-26 02:25:23 +00:00 |
beirich
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2441acd38b
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PCE-CD: hook up client drive LED api
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2012-11-26 02:15:21 +00:00 |
beirich
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0bb30d4918
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Coleco: implement TMS mode 3, clean up some debug code
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2012-11-26 01:44:17 +00:00 |
adelikat
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5433bdacfd
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Use coreoutputcomm for led light feature
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2012-11-26 01:43:34 +00:00 |
zeromus
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57e9619ff6
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snes-hookup ui for color palette selection
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2012-11-25 20:06:31 +00:00 |
goyuken
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d77efde5fc
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gba: add system bus memory domain
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2012-11-25 19:03:13 +00:00 |
goyuken
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769fc5834b
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fix problem in last commit. also, rename a number of ui references to "AVI Recording" to "A/V Recording" since it isn't particularly about AVI format
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2012-11-25 15:51:18 +00:00 |
goyuken
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0094562d2a
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per previous discussion, IEmulator.ResetFrameCounter() should reset lag frame related stuff as well
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2012-11-25 15:41:40 +00:00 |
saxxonpike
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557f2c8815
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commodore64: Tie AEC between Vic and Cpu, tie BA from Vic to RDY on Cpu. Results in better emulation of CPU bus shutdown
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2012-11-25 06:33:04 +00:00 |
beirich
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b1ab7bd9f1
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coleco: fix issue where sprite priority prevented sprite collision from firing
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2012-11-25 02:25:20 +00:00 |
beirich
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0762e235d5
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Coleco: fix magnified-sprite render bug
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2012-11-25 01:51:42 +00:00 |
goyuken
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366370301f
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gba: enable savestates. in the process find and fix an absolutely retarded bug with core savestate loading and bios. fuck #define forever.
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2012-11-24 21:23:50 +00:00 |
adelikat
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6660ac3e8e
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SMS - slight fix to how islag is saved into savestates
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2012-11-24 14:19:59 +00:00 |
adelikat
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f7032a1c33
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Coleco - some minor refactoring
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2012-11-24 14:17:56 +00:00 |
saxxonpike
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4ffce9e5f9
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commodore64: slight performance gain, video rendering pipeline structure rebuilt for flexibility (for pending changes)
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2012-11-24 06:20:49 +00:00 |
goyuken
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235d7a9a03
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gba: saveram support. not tested too much because controller isn't hooked up yet. (and path config appears to be dumping them in the wrong place). also remove the silly system where the core tracks timing on when to write the saveram file to disk.
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2012-11-24 02:25:47 +00:00 |
saxxonpike
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af355f6d5b
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commodore64: clean up video code, remove unused VIC emulation
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2012-11-24 02:10:05 +00:00 |
goyuken
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d20970afa7
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gba: correct tracelogger address for PC pipelining. note that the disassembly for some branch instructions shows up wrong, making this seem "wrong". but it's right, and the disassembly will be fixed...
core: tracelogger can now show a custom column header. GBA uses it; all other traceloggers untouched
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2012-11-24 00:45:25 +00:00 |
zeromus
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7ff342f907
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snesgfxdebugger-preliminary sprite visualizing
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2012-11-23 23:44:45 +00:00 |
goyuken
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6d7ae2574d
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gba: implement tracelogging. also disable _ITERATOR_DEBUG_LEVEL even in debug builds as the disassembler blows it up ><
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2012-11-23 16:55:37 +00:00 |
saxxonpike
|
64fcb75723
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commodore64: a little hack to emulate the 6502 RDY pin behavior
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2012-11-23 14:39:09 +00:00 |
saxxonpike
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24ee005be7
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commodore64: badline timing fix
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2012-11-23 12:02:26 +00:00 |
zeromus
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608ebc4a99
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snesgfxdebugger-display OBJ tiles
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2012-11-23 09:10:18 +00:00 |
beirich
|
2382781627
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coleco 'noskip' checkin... tested through M's so far
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2012-11-23 05:51:16 +00:00 |
goyuken
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32d0b546e0
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gba: support hard reset. doesn't work right with saveram because saveram isn't all hooked up anyway yet
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2012-11-23 04:28:38 +00:00 |
beirich
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f23a86b20c
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coleco: fix several games with broken input, support controller 2
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2012-11-23 04:09:01 +00:00 |
beirich
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1a653190b7
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coleco: fix a VDP I/O bug
fix typo in 'skip bios intro' option
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2012-11-23 03:10:01 +00:00 |
beirich
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5bd29d5d80
|
|
2012-11-23 00:38:24 +00:00 |
beirich
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84a4a8544b
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probably fix TMS9918A alpha channel screenshot thing
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2012-11-23 00:36:41 +00:00 |
adelikat
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950d5bce4d
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ColecoHawk - oops - implemented binary savestates for VDP
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2012-11-22 17:00:37 +00:00 |
saxxonpike
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710f8f07c9
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commodore64: video is now more cycle accurate on NTSC
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2012-11-22 15:48:48 +00:00 |
zeromus
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e70a387ffb
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snesgfxdebugger-add ctrl+c to clipboard capability, and reflect user choice of backdrop color in debugger window
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2012-11-22 06:57:01 +00:00 |
saxxonpike
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155d185fe5
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commodore64: further work on video code
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2012-11-22 06:40:16 +00:00 |
adelikat
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f26c72df86
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Colecohawk - option to skip bios, setting is also saved into movies
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2012-11-22 02:01:15 +00:00 |
adelikat
|
1cf2529512
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SMS/GG/SG-1000 - put islag variable into savestates
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2012-11-22 01:01:39 +00:00 |
adelikat
|
77f9ef269b
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Colecohawk - binary savestates implemented (rewind now works)
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2012-11-22 00:57:26 +00:00 |
adelikat
|
139bbd7ab8
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Colecohawk - savestates - oops - text savestates should be working now
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2012-11-22 00:49:10 +00:00 |
goyuken
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e69307276c
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gb: implement new CGB color preset "GBA"
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2012-11-21 21:09:01 +00:00 |
saxxonpike
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7114ecd914
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commodore64: more work on new video code
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2012-11-21 20:39:51 +00:00 |
goyuken
|
4ccf2412b4
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GB: gambatte saved a thumbnail of the framebuffer to savestates internally, which was only used with some core-internal "UI" stuff that we don't bother with. disable that feature. does not break old savestates.
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2012-11-21 13:43:58 +00:00 |
saxxonpike
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484545fef6
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commodore64: restructuring of VIC code for video glitch fixes
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2012-11-21 06:55:53 +00:00 |
zeromus
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78fe89d54d
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add robustness to text serializer. id rather crash all the time than silently load slightly garbled data which may result in emulation peculiarities, but ive been outvoted.
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2012-11-21 05:46:56 +00:00 |
saxxonpike
|
381b064d2a
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commodore64: fix sprite priority (no longer always in background)
|
2012-11-21 02:45:14 +00:00 |
saxxonpike
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bc06a1c59a
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commodore64: savestates implemented on all chips and connected
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2012-11-21 01:30:54 +00:00 |