Commit Graph

23 Commits

Author SHA1 Message Date
adelikat 0b84beec88 Move MemoryCallbackSystem from CoreComm to IDebuggable and refactor accordingly, Lua - tell the user when memory callbacks are not available for a given core 2014-12-05 01:56:45 +00:00
adelikat f5cc38c9cd AsInputPollable() 2014-12-05 00:59:00 +00:00
adelikat a07263c04e Move InputCallbackSystem from CoreComm to IInputPollable, and refactor all cores accordingly. Lua - OnInputPoll() - log to the user when attemping to add a callback of this type to a core that has not implemented input callbacks. Mark all unmanaged cores' implementations of the InputCallbackSystem as FeatureNotImpleented, won't have any effect on functionality, but will help us keep track of the fact that they still have a bit of work to do. Still todo: ActiveChanged event handler on the base implementation of IInputCallbackSystem 2014-12-04 00:43:12 +00:00
adelikat 0649d1c77e Lua - add some more documentation, add a method that generates tasvideos wiki markup of the documentation and outputs to a file (method not wired to anything, there to save me tons of time when releasing) 2014-06-03 02:19:13 +00:00
adelikat f72b13bed3 Lua - events.unregisterbyid() - strongly type guid to string since that's what the methods return that give guids back to the script 2014-06-02 01:05:51 +00:00
adelikat 83ada011e8 Lua - Refactor how lua libraries are registered by searching assemblies and finding implementations and building a list of these 2014-06-01 22:02:59 +00:00
adelikat 0782c9820d Lua - implement event.onexit() - fires when the calling script stops execution, supports multiple callbacks per script 2014-05-26 03:08:16 +00:00
adelikat 17568997bf Lua - unify constructors and have all libraries receive a lua context and an output callback, simplify some convolved registration code 2014-05-21 00:17:35 +00:00
adelikat f19d15d1ed Lua - add a Log callback to the LuaLibraryBase class instead of having misc libraries have to build out this behavior when they need it 2014-05-20 20:25:18 +00:00
adelikat 4ee4088c4c read/write byte range functions - range check, and log warnings if user attempts to access outside the domain range, rather than throw a vague lua exception and crash 2014-05-19 01:42:41 +00:00
adelikat 23f7017651 Some code cleanup tinkerings in Client.Common 2014-02-03 20:48:01 +00:00
adelikat ce9f282d67 Lua - clean up a lot of params by making them strongly typed numbers instead of object, and simplify a lot of logic as a result 2014-01-27 01:15:56 +00:00
adelikat 70feebf229 Add documentation to as many lua function as I can sanely do in one sitting 2014-01-26 18:36:27 +00:00
adelikat 91fdad9d45 LUa - whack now unused code 2014-01-26 16:21:20 +00:00
adelikat c66e529fb7 lua - ditto to Events library 2014-01-25 21:37:25 +00:00
adelikat 7482cfdc5e a round of code cleanup in Client.Common 2013-12-30 01:58:44 +00:00
adelikat b2b8edb319 Fix removing of registered functions via Lua console 2013-12-19 01:02:50 +00:00
adelikat 788aea970e Lua Console - when removing a script, remove its registered function. Currently however, this behavior will only happen if the script is currently running. If you disable it and then remove it, the functions remain. 2013-11-26 01:21:24 +00:00
adelikat 5d65b0ef77 implement Lua - event.onmemoryexecute(), currently only works with the NES core 2013-11-12 01:51:07 +00:00
adelikat e7a481e6c4 Lua - OnMemoryRead() and OnMemoryWrite() - support multiple events, hook to the registered functions system, add ability to name function, return a GUID. 2013-11-10 21:20:55 +00:00
adelikat ded77beb65 Lua - OnInputPoll() - hooked up to the registered lua functions system 2013-11-10 19:19:58 +00:00
adelikat ea24f236fb Lua - event.OnInputPoll() - allow multiple functions to be registered 2013-11-10 18:15:32 +00:00
adelikat a8079f5170 port some lua libraries to client.common 2013-11-01 14:51:51 +00:00