adelikat
e71d729626
some minor code cleanups in BizHawk.Common
2014-02-04 21:15:33 +00:00
adelikat
993845fe72
some mostly useless code reformatting in client.common
2014-02-04 03:08:20 +00:00
adelikat
23f7017651
Some code cleanup tinkerings in Client.Common
2014-02-03 20:48:01 +00:00
adelikat
3dfcd8b22a
drastically cleanup the InputValidate class
2014-02-03 19:37:43 +00:00
zeromus
cd7ca56441
restore scanlines filter as shader
2014-02-03 07:01:31 +00:00
zeromus
151b074563
re-add hq2x via shader. add a new Display Configuration dialog (its simple for now).
2014-02-03 05:27:59 +00:00
adelikat
50a879dd05
Tastudio - implement Floating window and refactor to use ToolDialogSettings object
2014-02-01 15:44:51 +00:00
adelikat
89f9cfc711
Ti83 Keypad - Always on Top, Floating Window, refactor
2014-02-01 15:29:18 +00:00
adelikat
791a4d655b
SNES Game Genie dialog - Always on Top, Floating Window, refactor
2014-02-01 14:55:08 +00:00
adelikat
3497e28f96
PCE BG Viewer - implement Always on Top and Floating Window, and refactor
2014-01-31 23:42:06 +00:00
adelikat
d87978087d
NES PPU Viewer - implement Always on Top and Floating Window and refactor
2014-01-31 22:58:41 +00:00
adelikat
33c104d418
NES Nametable Viewer - Floating Window and Always on Top, and refactor
2014-01-31 21:23:46 +00:00
adelikat
4aab2ea31d
NES Game Genie dialog - implement Always on Top and Floating Window + refactor
2014-01-31 20:49:38 +00:00
adelikat
8654303b59
Genesis Game Genie dialog - implement Always on Top and Floating window and refactor code
2014-01-31 20:36:27 +00:00
adelikat
e634d9558a
Gameboy Game Genie dialog - top most and floating window, and refactor to use ToolSettingsDialog, and some code cleanup
2014-01-31 02:26:09 +00:00
adelikat
83be118d03
Virtual Pads - implement Always on Top and Floating Window and lots of code cleanup
2014-01-31 00:53:20 +00:00
adelikat
f3755975a1
Lua - implement Always on Top and Floating Window
2014-01-30 22:32:29 +00:00
adelikat
5f5677781b
Cheats dialog - Floating window option
2014-01-30 15:51:07 +00:00
adelikat
003156d28e
Trace Logger - remember window size, implement floating window and restore default settings, refactor, also clean up some ToolDialogSettings logic
2014-01-30 15:28:05 +00:00
adelikat
dead076979
Ram Watch - floating window and refactor
2014-01-30 14:29:34 +00:00
adelikat
d44e6c6342
Ditto for trace logger
2014-01-30 03:34:58 +00:00
adelikat
ab4f9534fe
a bit of cleanup
2014-01-30 03:11:28 +00:00
adelikat
364c2367ea
Hex Editor - refactor to use ToolDialogSettings Add floating window option
2014-01-30 03:10:17 +00:00
adelikat
53fa1a566a
create a ToolDialogSettings object and refactor Ram Search to use it as a proof of concept
2014-01-30 00:55:31 +00:00
zeromus
2275ec234f
massive displaymanager/renderpanel refactor. All useful logic is now compact and in DisplayManager. Also, remove the old filter infrastructure, its totally outdated now
2014-01-28 04:39:27 +00:00
adelikat
7417ea7b8f
Lua - more documentation and more strong typing of parameters, more fixups to display of parameter types in the Lua functions list
2014-01-27 03:16:05 +00:00
adelikat
ce9f282d67
Lua - clean up a lot of params by making them strongly typed numbers instead of object, and simplify a lot of logic as a result
2014-01-27 01:15:56 +00:00
zeromus
055c08179f
reorganize some dlls into References directory, im tired of seeing all these things in the project root
2014-01-27 01:11:39 +00:00
adelikat
157f092aa2
Lua clean up Bit and Client libraries by using strongly typed numbers as a proof of concept that we can
2014-01-26 20:36:00 +00:00
pasky1382
c6811542fa
Added a couple lua descriptions
2014-01-26 20:05:56 +00:00
adelikat
853c82d111
Lua Functions list - make params look pretty, including strongly typed variables when possible
2014-01-26 20:05:45 +00:00
adelikat
70feebf229
Add documentation to as many lua function as I can sanely do in one sitting
2014-01-26 18:36:27 +00:00
adelikat
91fdad9d45
LUa - whack now unused code
2014-01-26 16:21:20 +00:00
adelikat
bce8320b85
Lua - new Register method on some more libraries
2014-01-26 13:30:45 +00:00
adelikat
583be2516c
Lua - new registration system added to NES and SNES libraries
2014-01-26 03:26:52 +00:00
adelikat
ac9e4c1d3d
Lua - same to movie library
2014-01-26 02:50:26 +00:00
adelikat
988ed03198
ditto for Memory library
2014-01-26 02:43:28 +00:00
adelikat
94d20e92f4
Lua - new register system for Main Memory library and a bunch of cleanup for that lib
2014-01-26 01:48:32 +00:00
adelikat
c6859a6d4f
Lua ditto for joypad library and slight fix documentation
2014-01-26 00:01:40 +00:00
adelikat
ee79c55009
oops, forgot to add this new file
2014-01-25 21:46:20 +00:00
adelikat
c66e529fb7
lua - ditto to Events library
2014-01-25 21:37:25 +00:00
adelikat
65d50ca329
Lua - refactor emu library to use the new registration method, documentation is all "TODO"
2014-01-25 21:10:51 +00:00
adelikat
06c0417f96
some Lua documentation related cleanup and support column sorting on Description in Lua Functions list
2014-01-25 20:27:51 +00:00
adelikat
e22227160d
show descriptions in Lua functions list
2014-01-25 20:04:26 +00:00
adelikat
ee1cea5d08
Lua - even better way to build lua libraries, now methods will have attributes for the name, and description of each method. Someone needs to put in descriptions now. Bit library is the only one done as of this commit
2014-01-25 19:49:29 +00:00
adelikat
4701b319be
Lua - add a new way to do reflection to get method names, now the function list simply needs to match the method name, and the method name does not need to redundantly specificy the library name. Only the Bit library hooked up currenlty.
2014-01-25 15:05:53 +00:00
mvl1986
0a494c386e
LuaConsole now updates when a new Luascript is saved in the LuaWriter.
...
LineNumbers can now be shown in the Writer, only updates when a selectionchanged event occurs, not on the scrolling of the screen.
Option to toggle LineNumbers on and off
-MightyMar
2014-01-24 12:44:55 +00:00
adelikat
e3d26fc2e7
MOvie LibRetro files from Emulation.Common to Emulation.Cores in preparation for moving some other things too. In RomLoader don't do HardReset() on the C64 core
2014-01-21 23:54:30 +00:00
pasky1382
4012f93f31
Added bit.clear() bit.set() to lua, and LuaULong()
2014-01-21 17:28:54 +00:00
adelikat
74b88584be
Ram Watch/Search - fix bug where signed and unsigned are saved backwards
2014-01-21 00:21:19 +00:00