adelikat
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925d6f5a50
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BasicServiceProvider - allow the core to return itself when its specific implementation is requested
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2014-12-13 16:22:36 +00:00 |
adelikat
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68e1eae014
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MemoryCallbackSystem - implement IEnumerable, Debugger - use it to pre-populate the breakpoint dialog with pre-existing breakpoints
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2014-12-07 19:38:42 +00:00 |
adelikat
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be8563469c
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Refactor MemoryCallbackSystem. Now that the API is much simpler, the underlying code can be as well.
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2014-12-07 19:27:21 +00:00 |
adelikat
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1c179da80c
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MemoryCallback System - another refinement, make an IMemoryCallback and make that the argument for add methods
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2014-12-07 19:09:36 +00:00 |
adelikat
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2d1a43dc65
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MemoryCallbackSystem - simplify by having a single Add method with a MemoryCallbackType parameter, and some simplifying of client code as a result
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2014-12-07 18:53:56 +00:00 |
adelikat
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7cc5822dfd
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Add ActiveChanged event to MemoryCallbackSystem
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2014-12-05 02:07:56 +00:00 |
adelikat
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0b84beec88
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Move MemoryCallbackSystem from CoreComm to IDebuggable and refactor accordingly, Lua - tell the user when memory callbacks are not available for a given core
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2014-12-05 01:56:45 +00:00 |
goyuken
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40416656a2
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eliminate snowiy emulator option from CoreComm. this commit is a bit hackish
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2014-12-05 00:39:02 +00:00 |
adelikat
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cda9203ca5
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Forgot to add these files
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2014-12-05 00:17:34 +00:00 |
adelikat
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02f5206382
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remove a debug line of code that I checked in on accident
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2014-12-04 22:38:03 +00:00 |
adelikat
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eb085fe29d
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fix logic error in Remove call on InputCallbackSystem
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2014-12-04 22:31:42 +00:00 |
adelikat
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d8a204572d
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Add an IServiceProvider interface and make it a property of IEmulator, the purpose of this provider is to provide IEmulatorServices upon request. Make BasicServiceProvider and have all cores use it for now. BasicServiceProvider will return the core itself if the core itself is the requested type. He will also be able to return nested types (code not finished). Wired this up to the HasSavestates extension method (a method that has minimal value now) as a proof of concept.
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2014-12-04 03:38:30 +00:00 |
adelikat
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ccb8cce788
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InputCallbackSystem - add an ActiveChanged event handler, the event fires anytime the collection goes from 0 to greater than 0, or greater than 0 to 0
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2014-12-04 00:56:04 +00:00 |
adelikat
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a07263c04e
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Move InputCallbackSystem from CoreComm to IInputPollable, and refactor all cores accordingly. Lua - OnInputPoll() - log to the user when attemping to add a callback of this type to a core that has not implemented input callbacks. Mark all unmanaged cores' implementations of the InputCallbackSystem as FeatureNotImpleented, won't have any effect on functionality, but will help us keep track of the fact that they still have a bit of work to do. Still todo: ActiveChanged event handler on the base implementation of IInputCallbackSystem
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2014-12-04 00:43:12 +00:00 |
goyuken
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78209348dd
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move NullSound to its own file, as it's not actually used in NullEmulator
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2014-12-01 16:56:51 +00:00 |
adelikat
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c4768c102e
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Move ControllerDefinition to its own file
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2014-11-30 23:05:00 +00:00 |
adelikat
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b05bed93ac
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Emulation.Common - move Base Implementations out of the interfaces folder, never made sense to be there
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2014-11-30 23:02:16 +00:00 |