adelikat
f84065a45a
cleanup controller config user control classes
2017-05-31 08:10:09 -05:00
jdpurcell
eacadc8e09
Apparently UserControls that are created dynamically need AutoScaleMode.Font. UserControls placed via the designer should use AutoScaleMode.Inherit. Actually it seems possible to get around the problems of dynamically created UserControls (including the need to manually scale the positions/sizes) by moving their creation into the constructor after InitializeComponent, adding SuspendLayout before InitializeComponent, and adding ResumeLayout after UserControl creation. But I don't want to risk moving the code around too much.
2014-12-31 05:34:21 +00:00
jdpurcell
30d3b02a7f
Auto scaling: All forms should have AutoScaleMode set to Font.
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Auto scaling: All user controls should have AutoScaleMode set to Inherit (i.e. they inherit their containing form's AutoScaleMode, in this case Font). Explicitly setting an AutoScaleMode on user controls causes problems with child controls anchored to the bottom and/or right.
Remove explicitly set font in GenGameGenie form. Fonts set on the form/user control level cause problems with auto scaling.
Fix text box anchoring in DualGBFileSelector control.
2014-12-28 21:19:34 +00:00
adelikat
5c0b8f4166
Controller config - analog bind panel - slight positioning tweak to prevent the button name from getting cut off
2014-07-06 15:57:57 +00:00
adelikat
500bbaf3c1
Controller Config - add a Clear button
2014-06-04 15:00:53 +00:00
goyuken
5faa2de58c
analog binds: support up to 50% deadzone. be warned; if you're using deadzones this big, it's likely that your controller is broken slop and nothing will make it feel good in play
2014-05-16 14:29:58 +00:00
goyuken
d5bb0c9b4c
analog controls: add ability to unbind buttons
2014-02-09 23:18:42 +00:00
goyuken
7fa5de3c15
add Flip Axis button to AnalogBindControl. resolves issue 139
2014-01-11 15:11:49 +00:00
adelikat
c669680e07
Rename Multiclient folder
2013-11-03 04:05:56 +00:00