adelikat
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2448ad0dda
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Wire up the Genesis Game Genie Encoder/Decoder to the GPGX core, but disable it since it doesn't seem to work right now
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2013-12-22 20:25:43 +00:00 |
adelikat
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6d741f4bfc
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Cheats - add "View in Hex Editor" to the context menu
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2013-12-21 15:01:12 +00:00 |
adelikat
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b3946082a7
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Some code refactoring, mostly in an attempt to pick away at the beast that is Mainform.cs
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2013-11-27 23:35:32 +00:00 |
adelikat
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af6369e14c
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Fix behavior of remove in Ram Watch and Cheats too
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2013-11-25 23:41:08 +00:00 |
adelikat
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3d48a0b39e
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Lua Console - fix behavior of Save Changes nag, fix deleting of items
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2013-11-25 23:38:10 +00:00 |
adelikat
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5bbed4a58f
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Fix behavior of Movie Up/Down in tool dialogs
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2013-11-25 23:24:26 +00:00 |
adelikat
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720cf763cd
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More code refactoring
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2013-11-25 02:08:45 +00:00 |
adelikat
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345b628dad
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Some more misc code cleanup
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2013-11-25 00:55:56 +00:00 |
adelikat
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701392f43c
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Cheats - fix updating values on dialog load
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2013-11-19 19:28:37 +00:00 |
adelikat
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c076931d0c
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clean up NES namespace
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2013-11-14 13:15:41 +00:00 |
adelikat
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9266cafd2a
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Another round of BizHawk.Emulation namespace changes
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2013-11-13 23:36:21 +00:00 |
adelikat
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0b71e4d08c
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Some fixes to the ToolManager and make cheats not redraw every frame
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2013-11-07 20:33:29 +00:00 |
adelikat
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6f29976e9d
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Cheats - fix bug where compare is 0 when clicking a cheat with a null compare value, refactor CheatList.Add() to be upsert logic
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2013-11-05 23:14:22 +00:00 |
adelikat
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92f8f9982c
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When adding a cheat, if it already exists, update the existing instead of doing nothing!
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2013-11-05 19:53:49 +00:00 |
adelikat
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4aae8a1311
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Cheats - implement editing (oops, it was released without it!), fix value display (was showing the actual ram value, not the cheat's override value), don't flag changes if erroneously adding an existing cheat.
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2013-11-05 19:33:06 +00:00 |
adelikat
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8a2a673528
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Rename CheatForm.cs to Cheats.cs
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2013-11-05 16:40:54 +00:00 |