zeromus
|
40d8fba002
|
nes-fix totally embarassing sound tempo issue
|
2011-09-24 17:14:55 +00:00 |
andres.delikat
|
9dd24ebe3e
|
better NESHawk version number
|
2011-09-24 17:07:48 +00:00 |
andres.delikat
|
6a23ed18e1
|
NES - update mapper compatibility list
|
2011-09-24 14:06:28 +00:00 |
andres.delikat
|
d17934b395
|
Fix TAITO_74_161_161_32 board (mapper 152), arkanoid 2 now works. Added Goodnes3.14's version of arkanoid 2 to the gamedb (even though it is actually a bad dump, our policy is to support 3.14 roms). Fixes to other mappers, Holy Diver now works properly (among other games).
|
2011-09-24 14:04:21 +00:00 |
andres.delikat
|
cfd5cca324
|
NES - Start TAITO_74_161_161_32 (Mapper 152). Check in HVC_UN1ROM.cs.
|
2011-09-24 02:03:03 +00:00 |
andres.delikat
|
683eef347b
|
Board HVC-UN1ROM (Mapper 94) implemented. Senjou no Ookami (Commando) now works.
|
2011-09-23 23:35:03 +00:00 |
andres.delikat
|
fc87701129
|
NES - Mapper 78 - add a variable to savestates
|
2011-09-23 02:49:55 +00:00 |
andres.delikat
|
0003b7320b
|
NES - Mapper 78 implemented, Holy Diver & Uchuusen - Cosmo Carrier now work
|
2011-09-23 02:42:57 +00:00 |
andres.delikat
|
78e8e7a1a7
|
Start Jaleco_JF_17 board (mapper 72)
|
2011-09-22 01:10:23 +00:00 |
andres.delikat
|
0ea0e3ef96
|
NES - fix IREM_TAM_S1 (mapper 97) Kaiketsu Yanchamaru (Kid Niki (j)) now works
|
2011-09-21 23:35:41 +00:00 |
andres.delikat
|
3e47de6f24
|
Log Window - save window position & size (only on closing the dialog, but not emulator main window atm) and minor cosmetic fixes. NES - readd IREM_TAM_S1 to csproj. Update compatibility doc
|
2011-09-21 23:31:48 +00:00 |
andres.delikat
|
c803b81345
|
ADD irem_tam-s1.CS
|
2011-09-21 11:19:16 +00:00 |
zeromus
|
6a570c89fc
|
nes-fix a little bug in MMC2 and support MMC4 while i am at it
|
2011-09-21 05:47:41 +00:00 |
zeromus
|
d6d8a15084
|
nes-update compatibility.txt
|
2011-09-21 05:15:59 +00:00 |
zeromus
|
e5d46e1adc
|
add vrc6 and reorg sunsoft-2 stuff a bit (its too nonsensical to give name a file after)
|
2011-09-21 05:11:38 +00:00 |
andres.delikat
|
4cf66cdc95
|
Rename to Mapper 89 and add mapper 93 to this file. Bootgod points both ines mappers to Sunsoft2 with no distinction between the two, and all documented games for these two mappers point to another board type instead. But at least we have the mappers implemented. Next step is to get games pointing to these
|
2011-09-21 01:28:50 +00:00 |
andres.delikat
|
e91352e040
|
NES update compatibility text
|
2011-09-20 23:51:22 +00:00 |
andres.delikat
|
56c4d8f39e
|
NES - change sunsoft3 to sunsoft2
|
2011-09-20 23:50:04 +00:00 |
andres.delikat
|
4ccf9d674d
|
Sunsoft 3 fixes, still broken
|
2011-09-20 02:45:49 +00:00 |
andres.delikat
|
ea3c6f7cca
|
nes - SUNSOFT3 - trying something
|
2011-09-20 02:30:28 +00:00 |
andres.delikat
|
ab23cb486c
|
NES - Start Sunsoft3 board (mapper 89), tweak comments of jaleco567, add some missing variables to savestates for bandai-fcg-1
|
2011-09-20 01:07:24 +00:00 |
andres.delikat
|
820d003544
|
NES - Implement boards JALECO_JF_05 and JALECO_JF_06 (iNES mapper 87)
|
2011-09-19 22:55:43 +00:00 |
andres.delikat
|
14f3172e42
|
It would help if i checked in the file
|
2011-09-19 22:42:11 +00:00 |
andres.delikat
|
94c57481f5
|
NES - Jaleco_JF_7 board (iNES mapper 87) implemented
|
2011-09-19 22:26:20 +00:00 |
zeromus
|
bd77e95bfd
|
nes-fix BANDAI-FCG-1 bugs
|
2011-09-18 19:29:53 +00:00 |
andres.delikat
|
3c82e4f524
|
NES - Some work on BANDAI-FCG-1 (mappers 16 & 159)
|
2011-09-18 16:14:55 +00:00 |
andres.delikat
|
7c55b343ae
|
NES - start BANDAI-FCG-1 board (mappers 69 + 159)
|
2011-09-18 02:49:09 +00:00 |
zeromus
|
d529383826
|
nes-fix small bug in MMC1 reset function
|
2011-09-16 00:58:19 +00:00 |
zeromus
|
4924b4a9a0
|
nes-fix tetris differently
|
2011-09-06 01:58:22 +00:00 |
zeromus
|
b21c04c0a7
|
nes-add new ines detection rule for goodnes's totally un-good tetris dump
|
2011-09-06 01:51:44 +00:00 |
beirich
|
647cae698e
|
Max volume is settable per sound source to enable mixing many sound sources without clipping. Potentially can be used to disable individual sound sources.
|
2011-09-04 04:38:11 +00:00 |
andres.delikat
|
35d0ad1b31
|
NES - implement Clip Left & Right sides option
|
2011-09-04 01:58:16 +00:00 |
andres.delikat
|
721a514d26
|
NES Graphics Config - Ability to set the first and last scanlines. NES Core - refactor MyVideoProvider to accomodate new settings. Set to Top 8, Bottom 231 by default.
|
2011-09-04 01:12:12 +00:00 |
andres.delikat
|
d5247babe8
|
NES - Update game issues notes, several games are working since this was last checked
|
2011-09-03 17:13:42 +00:00 |
andres.delikat
|
67433a5f17
|
NES APU - a fix for the triangle channel, Double Dragon 2 sounds much better
|
2011-09-03 15:50:46 +00:00 |
zeromus
|
f210e21b1e
|
NES-support super C
|
2011-08-29 00:38:29 +00:00 |
zeromus
|
470b36a20d
|
nes-add OAM memory domain
|
2011-08-28 19:07:33 +00:00 |
andres.delikat
|
942a9e086a
|
Add a SoundOn flag to the nes core and hook to the sound on/off in sound config. the flag bypasses the apu.run function. the apu read/writes are still going, and seems to be TAS safe to do this
|
2011-08-27 15:49:16 +00:00 |
beirich
|
cfccc65672
|
add metaspu V method, set NES to use it experimentally
|
2011-08-14 01:42:54 +00:00 |
beirich
|
b27673f26c
|
M-M-M-MONSTER COMMIT! change Game-load api stuff
|
2011-08-04 03:20:54 +00:00 |
beirich
|
6f379cee76
|
remove freeze system; replacement incoming
|
2011-08-03 02:13:42 +00:00 |
zeromus
|
0f2b81796f
|
demo altered freeze system for nes
|
2011-08-03 01:42:51 +00:00 |
zeromus
|
f356d5b354
|
add core scanning system
|
2011-07-31 19:46:42 +00:00 |
andres.delikat
|
2e68314e01
|
Movies that start from savestate now supported. Record Movie dialog "Record from Now" option implemented. ResetFrameCounter() added to IEmulator and implemented in all existing cores
|
2011-07-30 20:49:36 +00:00 |
andres.delikat
|
7445ff887c
|
small amount of work on NES Sprite viewer, added nesasm.pdf to NES docs
|
2011-07-16 18:16:21 +00:00 |
zeromus
|
9628ab3506
|
hook up nes dump status stuff, and also add a log window that we could use for console output in the near future but for now is just used to show you a detailed rom analysis report
|
2011-07-10 21:00:28 +00:00 |
zeromus
|
0aa234282e
|
phase 1 of fixing up controller logic. tell me how terribly ive broken the movie code. might want to fix it before moving on to phase 2 or decide to revert.
|
2011-06-27 05:31:46 +00:00 |
zeromus
|
e9fa5eae96
|
[NES] mapper 240 support
|
2011-06-22 04:43:05 +00:00 |
zeromus
|
dc7f00b862
|
kill some warnings and add handy util methods
|
2011-06-20 09:07:38 +00:00 |
andres.delikat
|
e250355024
|
NES controller 2 implemented with some bugs
|
2011-06-19 00:18:02 +00:00 |
zeromus
|
d1212176a0
|
[NES] core work for player2 pad
|
2011-06-18 21:47:20 +00:00 |
zeromus
|
8d9dfd5469
|
[NES] pcm sound channel
|
2011-06-14 08:32:08 +00:00 |
zeromus
|
f1b460f6f1
|
[NES] one more mapper org note
|
2011-06-13 09:58:42 +00:00 |
zeromus
|
2d20ab84ca
|
[NES] assorted mapper cleanup and add MMC2
|
2011-06-13 09:55:25 +00:00 |
zeromus
|
7705e3f6f1
|
[NES] clean up mapper 107
|
2011-06-13 08:58:38 +00:00 |
zeromus
|
db2ba34c01
|
[NES] work on some mappers, make a mapper compatibility list
|
2011-06-13 08:38:10 +00:00 |
zeromus
|
02becf6c42
|
[NES] fix user BG disable also to keep from interfering with spritehits
|
2011-06-12 22:08:18 +00:00 |
zeromus
|
ed5c639f9b
|
[NES] dont break sprite hits when user disables OBJ display
|
2011-06-12 21:55:59 +00:00 |
zeromus
|
9ee66226df
|
[NES] add SuROM (dragon quest 4) and SoROM/SxROM (other games that are not dragon quest 4)
|
2011-06-12 00:53:14 +00:00 |
zeromus
|
c0988feaa3
|
add CoreInputComm/CoreOutputComm, remove Query system, hook up nes video config options
|
2011-06-11 22:15:08 +00:00 |
zeromus
|
32cab2f3fc
|
[NES] fix ppu off rendering to choose color 0
|
2011-06-11 04:29:48 +00:00 |
zeromus
|
4bf905c055
|
[NES] ntview: add ability to view individual nametables zoomed in
|
2011-06-10 08:10:16 +00:00 |
zeromus
|
51367f58c7
|
[NES] specify scanlines in PPU/NT viewers
|
2011-06-10 07:43:48 +00:00 |
zeromus
|
368c5266e5
|
[NES] add loader for FCEUX format palettes and an example of how to set it
|
2011-06-10 05:31:46 +00:00 |
zeromus
|
7f4e4916dd
|
[NES] fix triangle channel sound bug and add sound savestates
|
2011-06-10 05:02:06 +00:00 |
zeromus
|
c4e37bf42c
|
[NES] fix sprite overlapping draw bugs regression
|
2011-06-10 03:55:34 +00:00 |
zeromus
|
079f9d9958
|
[NES] fix broken scroll and shaky statusbars regression
|
2011-06-10 01:14:52 +00:00 |
zeromus
|
f72be10bd1
|
[NES] update savestates
|
2011-06-09 22:59:54 +00:00 |
zeromus
|
72100bd304
|
[NES] ELROM emulation (cv3 and laser invasion tested) and core savestate logic brought up to date. savestates for newer mappers still need reworking.
|
2011-06-09 19:45:07 +00:00 |
zeromus
|
bb4499a41f
|
[NES] rewrite core mmc3 mapping logic to be more clear, handle some assorted mislabeled games, and fix a bug with mmc3+vram+chrmode=1
|
2011-06-08 09:28:38 +00:00 |
zeromus
|
9a3a505c54
|
[NES] add board: Taito_TC0190FMC (mapper 033), and continue improving board analysis logging
|
2011-06-08 07:32:57 +00:00 |
zeromus
|
0015cada91
|
[NES] fix bug in deemph palette that made airwolf invisible and add better tracking and reporting of bad roms (there are bad dumps of airwolf in addition to the game itself being bad)
|
2011-06-08 06:53:11 +00:00 |
zeromus
|
81b30501a5
|
[NES] improve board detection diagnostics logging messages, and add board: IREM-G101 (mapper 032)
|
2011-06-08 06:17:41 +00:00 |
zeromus
|
32104cbdbf
|
[NES] add board: IREM-H3001 (mapper 065)
|
2011-06-08 03:58:02 +00:00 |
zeromus
|
969341f691
|
[NES] add board: sunsoft-4 (mapper 068)
|
2011-06-08 02:42:36 +00:00 |
zeromus
|
8247fca267
|
[NES] game recognition tweaks and additions
|
2011-06-08 01:03:32 +00:00 |
zeromus
|
87fa456490
|
[NES] add iNES detects, fix mmc1 bug, update compatibility list
|
2011-06-07 22:29:44 +00:00 |
zeromus
|
5cadfd228a
|
[NES] add iNES autodetect case for 3dworldrunner 2
|
2011-06-07 20:52:30 +00:00 |
zeromus
|
bc1d255ac3
|
[NES] ppu timing tweak
|
2011-06-07 20:41:49 +00:00 |
zeromus
|
d05b81238e
|
[NES] general ppu timing, mmc3, and nt view fixups.
|
2011-06-07 07:14:34 +00:00 |
zeromus
|
d0ea2f7106
|
[NES] one last cpu bug
|
2011-06-07 01:31:06 +00:00 |
zeromus
|
00debfe6dd
|
[NES] battletoads beyotch
|
2011-06-07 01:05:57 +00:00 |
zeromus
|
51dbef0fd2
|
[NES] fix nt viewer
|
2011-06-06 18:19:24 +00:00 |
zeromus
|
e6afb2359b
|
[nes] timing and accuracy work.
|
2011-06-06 10:27:42 +00:00 |
beirich
|
9283a9f37d
|
IEmulator now implements IDisposable; client now disposes cores
|
2011-06-02 02:59:18 +00:00 |
zeromus
|
fba7989f0a
|
[NES] big mmc3 reorg and many new games
|
2011-05-28 09:52:32 +00:00 |
zeromus
|
dcea6adba0
|
[NES] some refinements to TxROM
|
2011-05-22 18:15:47 +00:00 |
andres.delikat
|
1707211d40
|
NES - Document some emulation issues
|
2011-05-21 21:54:04 +00:00 |
andres.delikat
|
d6da7767a3
|
NES TxROM - Implement TBROM, TEROM, TFROM, TL2-ROM, TQROM, TR1-ROM, NES-TSROM, NES-TVROM. Needs testing
|
2011-05-21 21:00:02 +00:00 |
zeromus
|
70b83e40ee
|
[NES] add iNES detect for doubledragon 2
|
2011-05-21 19:10:19 +00:00 |
andres.delikat
|
d705612015
|
Implement TL1ROM (Double Dragon 2)
|
2011-05-21 19:07:03 +00:00 |
zeromus
|
95b5a5d749
|
[NES] the other 50% of mmc3. now things will mostly work
|
2011-05-20 18:55:01 +00:00 |
zeromus
|
c5cc2b8b5e
|
[NES] 50% of mmc3, enough to boot some games
|
2011-05-20 09:30:20 +00:00 |
andres.delikat
|
40379f898d
|
Fixed NES mnemonic to match fm2. Fm2 files will now successfully playback. SMB TASes sync on bizhawk
|
2011-05-08 20:55:37 +00:00 |
beirich
|
33c300ff7b
|
good news: movies work! bad news: 1) movies don't work for TI83 yet 2) I broke some NES things, to be fixed in a later commit
|
2011-05-08 00:06:43 +00:00 |
andres.delikat
|
becbbc88ea
|
Input display now shows the previous frame input as well. The display currently doesn't look good, but I will improve on that soon. Save last input into NES savestates
|
2011-05-01 21:19:18 +00:00 |
andres.delikat
|
f440f843dd
|
Add IsLagFrame bool to IEmulator and implement in all platforms. Make an alert font in Render panel and make input display use it when a frame is a lag frame
|
2011-05-01 16:04:53 +00:00 |
andres.delikat
|
8a924c5bd0
|
TI83/NES - add lag counter to savestates
|
2011-05-01 13:54:11 +00:00 |
andres.delikat
|
6732cd50ff
|
Make LagCount get/set in IEmulator and refactored emulators. Implemented the Lag counter in the NES core.
|
2011-05-01 12:59:26 +00:00 |
andres.delikat
|
2fa3561c45
|
Add LagCounter int to IEmulator, returns 0 on every emulator at the moment. Hook up RenderPanel's LagCounter display
|
2011-05-01 00:20:39 +00:00 |
zeromus
|
d6bf47c4d4
|
[NES] fix wai xing ding dong
|
2011-04-19 01:58:12 +00:00 |
andres.delikat
|
dfbee39c1c
|
NES - Start AVE-NINA class
|
2011-04-18 23:55:47 +00:00 |
zeromus
|
dae79600e7
|
[NES] add remind to 242 to fix
|
2011-04-18 23:27:45 +00:00 |
zeromus
|
5e83510d1a
|
|
2011-04-18 23:01:29 +00:00 |
zeromus
|
54f6492fcc
|
|
2011-04-18 22:35:40 +00:00 |
andres.delikat
|
a066d6e03d
|
Mapper 242 stuff
|
2011-04-18 22:33:06 +00:00 |
andres.delikat
|
7c215f5b1c
|
Start mapper 107
|
2011-04-18 15:05:42 +00:00 |
andres.delikat
|
ded0d906d7
|
Checking in some mapper 242 stuff
|
2011-04-18 11:02:07 +00:00 |
andres.delikat
|
9e6b232f02
|
Start mapper 242
|
2011-04-18 02:26:42 +00:00 |
zeromus
|
360ce7edb1
|
[NES] update jaleco board comments
|
2011-04-18 02:21:59 +00:00 |
zeromus
|
8a577a0184
|
[NES] sort out Mississippi Satsujin Jiken, fix up some board autoconfiguration logic which was a bit broken, support pad_h and pad_v from gamedb
|
2011-04-18 01:57:22 +00:00 |
zeromus
|
486a5b0337
|
assorted useless stuff
|
2011-04-18 01:35:18 +00:00 |
andres.delikat
|
c7262b30c9
|
Attempt at fixing Jaleco-JF_11_14
|
2011-04-18 01:06:50 +00:00 |
zeromus
|
db28312787
|
[NES] fully consolidated text/binary serialization, and don't save screen buffer to binary savestates
|
2011-04-17 22:51:53 +00:00 |
andres.delikat
|
40cd085509
|
Initial checkin of Jaleco-JF_11_14 (mapper 140)
|
2011-04-17 21:39:35 +00:00 |
andres.delikat
|
db42bbfe6b
|
Sunsoft1 - savestate support
|
2011-04-17 20:56:35 +00:00 |
andres.delikat
|
043f8c7a70
|
NES - code clean up on sunsoft1
|
2011-04-17 20:40:25 +00:00 |
andres.delikat
|
d952e21463
|
Implement Sunsoft1 (mapper 184)
|
2011-04-17 20:20:49 +00:00 |
andres.delikat
|
5d2fbba8e7
|
add Toolbox hotkey to hotkey remapping dialog
|
2011-04-10 16:10:10 +00:00 |
zeromus
|
c6a0956f13
|
and dont try writing to that file even if it wasnt opened
|
2011-04-06 05:31:33 +00:00 |
zeromus
|
dec812ccbc
|
dont open d:\out.raw
|
2011-04-06 05:30:56 +00:00 |
andres.delikat
|
bfae7804f2
|
NES - implement freeze system on PPU bus
|
2011-03-28 16:43:15 +00:00 |
andres.delikat
|
8601a863d8
|
NES - save frame counter into savestates (binary & text)
|
2011-03-28 16:16:23 +00:00 |
zeromus
|
b89f576fae
|
change some NES savestates to use cleaner code. rename some PRAM and CRAM to WRAM and VRAM. fix multiple save/load hotkey triggerings. dynamically drive file menu shortcut key labels instead of having hardcoded shortcut keys. this needs to be done to the other menus as well, where hardcoded shortcut keys exist.
|
2011-03-21 06:03:58 +00:00 |
andres.delikat
|
a4fa09b8c1
|
NES - Start mapper 184, Altantis no Nazo mostly works
|
2011-03-21 04:23:55 +00:00 |
zeromus
|
2fe2aae243
|
[NES] rewind for the masses
|
2011-03-21 02:22:10 +00:00 |
zeromus
|
aded25da64
|
...
|
2011-03-21 01:51:06 +00:00 |
zeromus
|
1c52444e04
|
[NES] here, have a cup of speedup
|
2011-03-21 01:49:20 +00:00 |
zeromus
|
b3f212f745
|
make sysdrawing render panel more pleasant
|
2011-03-20 23:46:03 +00:00 |
zeromus
|
82ad219461
|
[NES] some little speedups, just to prove that it can be done
|
2011-03-20 20:42:12 +00:00 |
zeromus
|
f84de1750e
|
[NES] noise channel
|
2011-03-20 04:43:27 +00:00 |
zeromus
|
a62b3009ef
|
[NES] fix some annoying sound bugs
|
2011-03-20 03:32:43 +00:00 |
zeromus
|
6493b65690
|
[NES] fix some input bugs
|
2011-03-20 02:25:47 +00:00 |
zeromus
|
f7bf5bdd17
|
[NES] fix some interrupt-related bugs to pass more cpu tests, add reset handling, improve iNES header handling some more
|
2011-03-20 02:12:10 +00:00 |
zeromus
|
b041d31ab1
|
[NES] restore iNES header detection
|
2011-03-19 20:12:06 +00:00 |
zeromus
|
c7f0c457ad
|
[NES] work on sound, improve square waves muchly, add 6502 IRQ signal, make add some infrastructure to keep from buffering samples while core is silenced.
|
2011-03-19 09:12:56 +00:00 |
andres.delikat
|
fc845c1778
|
NES Core - implement GetFreeze/SetFreeze for RAM memory domain
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2011-03-19 01:56:52 +00:00 |
zeromus
|
3ceb4ea890
|
[NES] add alpha bits to video provider
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2011-03-17 04:21:40 +00:00 |
zeromus
|
3c857c1b6d
|
[NES] try a different `watch` architecture and support game genie items with it
|
2011-03-17 03:51:31 +00:00 |
zeromus
|
6c297287e5
|
add FPS display and make some 5% nes optimizations
|
2011-03-16 06:30:25 +00:00 |
zeromus
|
2b1f72a84a
|
sketch out some thoughts regarding breakpoints
|
2011-03-16 05:06:21 +00:00 |
zeromus
|
c32a9e11f0
|
[NES] add freeze system for sysbus
|
2011-03-16 03:13:51 +00:00 |
zeromus
|
aa6e1872df
|
[NES] setup a tiny bit of infrastructure for peeking the ppu instead of reading it, but really it isnt necessary until some of the more sophisticated mappers are made
|
2011-03-13 19:35:50 +00:00 |
zeromus
|
8a0cd52a5a
|
[NES] apu fixes and triangle generator
|
2011-03-13 08:13:32 +00:00 |
zeromus
|
1d39da2427
|
[NES] decided how to implement EXP bus infrastructure, even though nothing uses it yet
|
2011-03-13 02:58:29 +00:00 |
zeromus
|
ae61bf3926
|
[NES] setup a little palette performance optimization for debug tools
|
2011-03-13 02:48:45 +00:00 |
zeromus
|
fe7e80d723
|
[NES] fixup square waves a tiny bit
|
2011-03-13 01:40:09 +00:00 |
zeromus
|
2c62271fc7
|
[NES] speaking of music being a worthy thing...
|
2011-03-13 00:34:24 +00:00 |
zeromus
|
5f130aabd9
|
[NES] make ppu palette public
|
2011-03-08 20:55:19 +00:00 |
zeromus
|
fe51441596
|
[NES] separate color conversion logic for use in tools
|
2011-03-08 19:05:52 +00:00 |
zeromus
|
be69565135
|
[NES] overhaul database and board configuration system some more and reorg code a bit
|
2011-03-08 07:25:35 +00:00 |
zeromus
|
5b6a34d8f0
|
[NES] restore battery functionality
|
2011-03-07 19:32:54 +00:00 |
zeromus
|
859eabc6b7
|
[NES] overhaul to use bootgod's db as primary data source. it can still merge with the gamedb.txt, although I purged it of every unneeded NES record. iNES header parsing needs to be re-added.
|
2011-03-07 10:41:46 +00:00 |
zeromus
|
341ee44509
|
re-engineer HawkFile to be aware of archives. its a little more complex to use now (not only do you have to open it, you have to call one of the Bind() methods on it to choose an interior file), but its more powerful.
|
2011-03-07 01:07:49 +00:00 |
andres.delikat
|
4e8d161ed8
|
NES - implement CRAM & PRAM memory domains, hooked them properly on SxROM boards. TODO: other boards
|
2011-03-06 04:40:56 +00:00 |
andres.delikat
|
ed9930be62
|
NES Memory domains - Add PRG & CHR Rom
|
2011-03-06 03:34:13 +00:00 |
andres.delikat
|
97ebb20edd
|
Fix NES WRAM for real this time
|
2011-03-06 03:07:25 +00:00 |
andres.delikat
|
951ade9888
|
Fix NES WRAM memory domain
|
2011-03-06 03:03:24 +00:00 |
andres.delikat
|
2354ac126a
|
NES - add WRAM, System Bus, PPU Bus, and Battery RAM as memory domains
|
2011-03-06 02:36:49 +00:00 |
andres.delikat
|
83a8712d5d
|
Implement main memory domain for NES
|
2011-03-05 03:03:47 +00:00 |
andres.delikat
|
e0af256a33
|
NES - Finish up remaining SxROM boards
|
2011-03-04 15:01:02 +00:00 |
andres.delikat
|
c9d0f7a2fb
|
NES - checking in remaining SxROM boards with empty cases, will fill info next
|
2011-03-04 04:52:50 +00:00 |
andres.delikat
|
fc8be53da6
|
NES - SH1ROM, SIROM, and SJROM implemented. SIROM untested (and has a handy assert) due to unkown games. Airforce (SJROM) added to gamedb, but the game is black screen only.
|
2011-03-04 04:19:49 +00:00 |
andres.delikat
|
f350e241b8
|
NES - SHROM implemented, Family Fued loads but doesn't get past the intro screen
|
2011-03-04 04:00:18 +00:00 |
andres.delikat
|
615cf3b52b
|
NES - SFROM & Bubble Bobble
|
2011-03-04 03:51:46 +00:00 |
andres.delikat
|
423ee58852
|
NES - SC1ROM implemented (same config as SCROM), untested though since I could not find a game that uses it. SEROM implemented & Adventures of Lolo working.
|
2011-03-04 03:41:39 +00:00 |
andres.delikat
|
872a86c91f
|
NES - Implement SBCROM & get Mechanized Attack working
|
2011-03-04 03:30:54 +00:00 |
andres.delikat
|
38396fc02c
|
Fix PRG size of dragon warrior, it now doesn't crash on load (but still is only a black screen). Implemented SBROM & Bug's Bunny's Crazy Castle, the game now works.
|
2011-03-04 03:16:26 +00:00 |
andres.delikat
|
4ccdf269e5
|
NES - Get SAROM board working & Dragon Warrior in gamedb.txt
|
2011-03-04 03:02:29 +00:00 |
andres.delikat
|
9dc75a17e5
|
Fix SKROM char size, and checking in some movie playback stuff
|
2011-03-03 20:01:36 +00:00 |
zeromus
|
f4ca525343
|
[NES] fix bugs with boards that specify their own CHR size
|
2011-03-03 19:56:16 +00:00 |
andres.delikat
|
1003ed085b
|
NES - Implement SKROM Board. Zelda II more playable but still bugged, probably something I did wrong. Also added a menu item to enable/disable Rewind. TODO: Zelda II crashes with rewind enabled.
|
2011-03-03 17:07:12 +00:00 |
zeromus
|
7f4413a5d7
|
[NES] figure out how to run some of blargg's tests
|
2011-03-02 07:11:36 +00:00 |
zeromus
|
4bfc610a8a
|
[NES] tinker around with board detection and add a UNIF warning message, but due to some severe problems with exception handling, the exceptions which make it to the GUI as messageboxes is seemingly arbitrary, so youll never know.
|
2011-03-02 06:18:26 +00:00 |
zeromus
|
a236477c5b
|
[NES] rename NTARAM to CIRAM, and change output to 256x240 instead of 256x256
|
2011-03-02 04:11:46 +00:00 |
zeromus
|
e3cf8aae28
|
[NES] some comments
|
2011-03-02 03:41:24 +00:00 |
zeromus
|
fe3414c380
|
[NES] NTARAM doesnt belong to the ppu. simplifies things a bit this way too.
|
2011-03-02 03:34:37 +00:00 |
zeromus
|
858824c548
|
[NES] setup 'scaffolding' for PPU view. actually only 1% as complicated as i thought it would be.
|
2011-03-02 03:08:33 +00:00 |
zeromus
|
a296742d5f
|
[NES] clean up AxROM
|
2011-03-02 03:05:28 +00:00 |
zeromus
|
e9622b1f60
|
[NES] clean up UxROM gamedb parameters
|
2011-03-02 02:54:06 +00:00 |
zeromus
|
7919bb8647
|
[NES] remove some redundant and misleading information (CHR sizes =0 and mirror types =X) from gamedb
|
2011-03-02 02:41:03 +00:00 |
andres.delikat
|
d406e15746
|
Add more games to game database, add some more games that don't work
|
2011-03-01 20:32:18 +00:00 |
andres.delikat
|
087e471335
|
Check in some NES docs
|
2011-03-01 19:54:19 +00:00 |
andres.delikat
|
229d56551f
|
Move some game compatibility todos around
|
2011-03-01 18:44:17 +00:00 |
andres.delikat
|
5a8485e21c
|
Add Zelda II & Castlevania II to the game database, both fail to play (black screen)
|
2011-03-01 15:15:04 +00:00 |
andres.delikat
|
7182d905a4
|
Get frame counter incrementing in the NES core. TODO: store it in savestates
|
2011-03-01 14:38:52 +00:00 |
zeromus
|
0d5cff7408
|
[NES] mapper cleanup and savestates
|
2011-03-01 09:32:12 +00:00 |
zeromus
|
d225c23cc1
|
[NES] SxROM: remove some guesses
|
2011-03-01 07:31:59 +00:00 |
zeromus
|
c21d92f694
|
[NES] add SxROM (mmc1), including save ram support. also add some undocumented NOP variants to 6502 core because I thought I needed them
|
2011-03-01 07:25:14 +00:00 |
zeromus
|
209fd44442
|
[NES] add GxROM
|
2011-02-28 10:48:18 +00:00 |
zeromus
|
96f5a95f73
|
[NES] add IC_74x377 and CPROM
|
2011-02-28 10:16:07 +00:00 |
zeromus
|
c65ce323d0
|
[NES] add AxROM
|
2011-02-28 09:39:24 +00:00 |
zeromus
|
c713b9a8f0
|
[NES] add CxROM and fix a severe timing issue which repairs many obvious glitches
|
2011-02-28 09:13:27 +00:00 |
zeromus
|
af861b6475
|
[NES] add UOROM
|
2011-02-28 08:19:06 +00:00 |
zeromus
|
ee336bec15
|
[NES] add 6502 BRK instruction and some mapper=2 games (incl. castlevania and megaman)
|
2011-02-28 07:53:19 +00:00 |
zeromus
|
1b0025a7cc
|
add support for comments in game database, and: [NES] fix ppu bug and add to database
|
2011-02-28 06:43:19 +00:00 |
zeromus
|
4b177ca8d1
|
[NES] ppu fixes and improved rom classification infrastructure
|
2011-02-28 06:16:20 +00:00 |
andres.delikat
|
59744ed2dd
|
Implement SetControllersAsMnemonic() in NES core
|
2011-02-27 22:44:06 +00:00 |
andres.delikat
|
423e9c8783
|
Add SetControllersAsMnemonic() to IEmulator and implement it in the SMS core. Very crude playback now works.
|
2011-02-27 22:33:25 +00:00 |
zeromus
|
454505e5f1
|
[NES] add p1 controls. theyre hardcoded right now and need to go through the normal controls config system. but i think nes will be a more amazing exercise of the input configuration system than the other consoles...?
|
2011-02-27 11:40:08 +00:00 |