alyosha-tas
8eda3dfe16
Fix #695
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Correctly emulate SRAM register in SSFII mapper.
NOTE: This fix re-uses the cart property cart.hw.bankswitch to store the bank that is swapped out for SRAM when the register is active. This is convenient since the bottom bank cannot be swapped out and we still want bankswitch to be non-zero
2017-04-13 17:39:42 -04:00
alyosha-tas
66ce06e80f
Update libgenplusgx.dll
2017-04-13 17:35:30 -04:00
alyosha-tas
b47cc8ca60
Update libgenplusgx.dll
2017-04-13 15:53:10 -04:00
alyosha-tas
d2905715b6
genplusgx: Fix #548
2017-04-13 15:52:09 -04:00
adelikat
3965af851f
Misc code cleanups in BizHawk.Common
2017-04-13 13:57:58 -05:00
adelikat
1e05e8a29d
Virtual Pad - add tilt controls to GBA when mGBA is the core. Fixes #830
2017-04-13 13:06:12 -05:00
adelikat
e23dc983f0
Merge pull request #826 from lenalia/master
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Added horizalign and vertalign to DrawText
2017-04-11 16:43:20 -05:00
adelikat
68708bfcfb
forgot to check this in
2017-04-10 14:59:24 -05:00
adelikat
37c989c661
more misc code cleanups, with some C#6isms
2017-04-10 11:24:53 -05:00
adelikat
fc59710dab
some code cleanup, mostly introducing C#6isms, also add a customized resharper+stylecop settings file in case anyone is using resharper
2017-04-10 10:30:05 -05:00
J.D. Purcell
16bf63ade8
Random cleanups.
2017-04-10 09:36:04 -04:00
J.D. Purcell
b2a28339d1
Use 'nameof' operator.
2017-04-10 08:36:42 -04:00
J.D. Purcell
45f1a4b64f
Disable MultiHawk's View menu when no ROM is loaded to prevent crash.
2017-04-09 23:23:20 -04:00
J.D. Purcell
ab155217e7
Random (small) cleanups.
2017-04-09 23:08:26 -04:00
J.D. Purcell
676da1002d
Update MultiHawk's DisplayManager. Because I was testing out multiple D3D controls.
2017-04-09 22:44:58 -04:00
J.D. Purcell
93aeffe69e
Remove some duplicate/unused code in MultiHawk.
2017-04-09 21:47:59 -04:00
J.D. Purcell
88bb910405
Didn't mean to commit that part.
2017-04-09 21:05:20 -04:00
J.D. Purcell
85c1a42e48
Remove some duplicated code. Also trying some C# 6 stuff, let's see what breaks.
2017-04-09 20:59:23 -04:00
zeromus
23fb06a0cd
c++ side setup for setting any devices on snes input ports
2017-04-09 16:45:05 -05:00
zeromus
934e588a61
Merge pull request #829 from TASVideos/d3dresetdevice
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Cleanup Direct3D device reset code.
2017-04-09 13:39:22 -04:00
J.D. Purcell
0322ca5bad
Cleanup Direct3D device reset code.
2017-04-09 12:55:11 -04:00
J.D. Purcell
a786f73154
Fix some places using 'int' instead of IntPtr. ( #828 )
2017-04-08 18:36:29 -04:00
J.D. Purcell
b63aede96c
Fix MultiHawk build.
2017-04-08 18:34:07 -04:00
J.D. Purcell
1eaaaa64e1
Remove old workaround.
2017-04-08 18:01:03 -04:00
J.D. Purcell
f1dee6c20e
Fix flickering when toggling vsync on/off (e.g. while fast forwarding).
2017-04-08 16:56:15 -04:00
J.D. Purcell
f17e1c3f2a
Fix in OpenGL cleanup.
2017-04-08 15:31:02 -04:00
J.D. Purcell
bf8d981952
Fix comment
2017-04-08 15:20:33 -04:00
J.D. Purcell
0b81463408
Make sure Direct3D objects get disposed. Fixes all SlimDX warnings when exiting.
2017-04-08 15:18:55 -04:00
J.D. Purcell
1096e1bc5a
Small improvement to previous commit.
2017-04-08 12:40:31 -04:00
J.D. Purcell
a2aba7e3c2
Make sure DirectInput objects are disposed properly. Also includes a better fix for thread safety issues ( #722 ).
2017-04-08 11:49:04 -04:00
J.D. Purcell
5446a636ba
Fix crash on exit when using XAudio2 with the debugger attached.
2017-04-07 22:57:23 -04:00
adelikat
681ec8317e
Merge pull request #827 from shanehoman/saveram_hotkey_lua
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flush Saveram via hotkey or lua
2017-04-07 20:55:07 -05:00
alyosha-tas
f4f06d7554
Delete PPU.run.cs
2017-04-07 20:14:57 -04:00
alyosha-tas
9f7a926437
NES Fix more then 8 sprites option
2017-04-07 20:14:34 -04:00
alyosha-tas
9e94bec081
NES fix more then 8 sprites option
2017-04-07 20:12:59 -04:00
zeromus
a60be7d2c9
avert your eyes
2017-04-05 20:03:49 -05:00
zeromus
a7b6a9af4d
dont look at this, it doesnt work
2017-04-05 19:46:11 -05:00
zeromus
57b1df8487
last commit freaks me out a bit. let's try something a little safer looking to fix the SA1 hanging opcodes
2017-04-05 19:14:38 -05:00
zeromus
9119e4f4ea
fix bug savestating SA1 hung in STP or WAI. fixes panic bomber.
2017-04-05 17:35:24 -05:00
nattthebear
7814c26d9d
possibly make intellivision sound worse
2017-04-05 17:24:48 -04:00
J.D. Purcell
98c1ccab4d
Cleanup.
2017-04-04 23:45:52 -04:00
J.D. Purcell
9bb4cc9917
Fix bug when allocating smaller than requested rewind buffer.
2017-04-04 23:29:43 -04:00
J.D. Purcell
a47e69507f
More rewind cleanup.
2017-04-04 23:26:22 -04:00
lenalia
117ce07aaf
Added horizalign and vertalign to DrawText
2017-04-04 21:20:33 -04:00
J.D. Purcell
9a7e7496c9
Comment the tricky parts of the rewind code.
2017-04-03 22:19:09 -04:00
shanehoman
58e1b52369
expose MainForm.SaveRam() method to lua
2017-04-02 23:12:38 -07:00
shanehoman
0db0c4eccf
bind a hotkey to flush sram
2017-04-02 23:08:47 -07:00
J.D. Purcell
07a8c2c027
Remove unnecessary rewind capture on ROM load. I reviewed the original commit where it was added, and it was only to initialize the delta rewind buffer.
2017-04-02 23:01:41 -04:00
J.D. Purcell
eadea2481e
Rewind: Re-order some methods (no code change).
2017-04-02 19:39:13 -04:00
J.D. Purcell
3f776dbf6f
Rewind: Fix subtle off-by-one-frame bugs (only really noticeable when frame advancing).
2017-04-02 18:50:34 -04:00