pjgat09
|
d47b0b1cc1
|
N64: Added the analog data to the (currently unused) mnemonic for the virtual pad
|
2013-05-27 01:31:29 +00:00 |
pjgat09
|
1e1466a0f9
|
N64: Some improvements to the virtual pad. 4 pads are now shown and work, input display works
|
2013-05-20 01:53:02 +00:00 |
pjgat09
|
ba3feac259
|
N64: Hook up the rest of the buttons on the virtual pad
|
2013-05-11 20:21:29 +00:00 |
pjgat09
|
fd26695fff
|
N64: Added X and Y axises to the mnemonic, which now get saved and replayed in movies. Fixed an issue in the virtual pad which caused the Y axis to go from -127 to 128 instead of -128 to 127
|
2013-05-11 02:04:55 +00:00 |
pjgat09
|
0811ff4e41
|
N64: Wired up the analog control in the virtual controller. I probably did the float wiring badly, but it works for now.
|
2013-05-10 23:29:14 +00:00 |
adelikat
|
a638ea6f41
|
N64 - hook up virtual pad, currently only 1 player and only the digital buttons
|
2013-05-04 13:37:20 +00:00 |
adelikat
|
669edc55b3
|
Start a new virtual pad, and update 2012 sln file with new files from past few commits
|
2013-04-28 13:56:29 +00:00 |