zeromus
|
d5c4787792
|
dont crash when organizing firmware
|
2014-08-03 22:38:27 +00:00 |
goyuken
|
768c2762a5
|
cleanup
|
2014-08-03 22:05:32 +00:00 |
adelikat
|
41ee6bf199
|
When saving N64 plugins, reduce the number of times it shows the message "A core reboot is needed" from 3 to 2. A 50% reduction in redundancy!
|
2014-08-03 18:29:18 +00:00 |
adelikat
|
b1cd40f276
|
N64 plugin config - Jabo - add per game settings logic and the Direct3D clear mode per game option, still todo: resolution width/height
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2014-08-03 17:50:56 +00:00 |
adelikat
|
5908c0ab12
|
add Jabo settings to N64 plugin config, for non-game specific settings
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2014-08-03 16:14:47 +00:00 |
adelikat
|
d047e1f45c
|
I'm picky about namespaces
|
2014-08-03 13:51:40 +00:00 |
adelikat
|
da3f9db018
|
Make mupen-style lag a setting not a sync-setting
|
2014-08-03 13:06:53 +00:00 |
zeromus
|
532cd76af0
|
round 2: superior jabo dll handling through shared code, and fix major bug in previous version which made dlls fail to get located sometimes
|
2014-08-03 05:09:28 +00:00 |
pjgat09
|
40b42feea3
|
N64: Change the resolutions available in the plugin config dialog when changing to/from Jabo. If the previously selected resolution is not supported by the newly selected plugin a resolution that is close is picked.
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2014-08-03 03:40:48 +00:00 |
adelikat
|
ed976055c2
|
oops, more files needed for N64 - add a menu item for "Mupen style lag"
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2014-08-03 02:22:56 +00:00 |
adelikat
|
9de16f8af3
|
Don't offer to remove a recent menu item if the list is frozen
|
2014-08-02 23:03:29 +00:00 |
adelikat
|
3c39a91977
|
slight tweak to Freeze menu item - disable Clear if frozen
|
2014-08-02 22:52:22 +00:00 |
adelikat
|
a65e4a2be7
|
Add a Freeze/Unfreeze option to recent menus
|
2014-08-02 22:49:27 +00:00 |
adelikat
|
ae233f623e
|
Fix Restart Movie/Play from Beginning
|
2014-08-02 19:29:40 +00:00 |
adelikat
|
8799f27f60
|
Rip out the sync settings hack
|
2014-08-02 17:49:10 +00:00 |
adelikat
|
bcd78cc4b8
|
Round 1 of Movie loading system overhaul, this fixes the problem of loading sram when a movie is loaded. Still todo: some cleanup of some hacks that are no longer needed, and restoring the ability to open the play movie dialog and other things, while a movie is active
|
2014-08-02 15:32:48 +00:00 |
hegyak
|
71db42634c
|
Correct Named SaveState Dialog so it writes .State to the user's file if they forget. And improved file dialog selection for Named SaveState to allow filtering for .State and All files.
|
2014-08-02 13:58:32 +00:00 |
adelikat
|
93b71373eb
|
Rom Loader - Catch CGBNotSupportedException and output a message to the screen, then automatically reload the rom in regular mode
|
2014-08-02 02:41:12 +00:00 |
adelikat
|
a84e3b3a3b
|
Ram Watch - account for separators in my background drawing bypassing logic
|
2014-08-02 01:36:06 +00:00 |
hegyak
|
bfc42f3e58
|
Hide Jabo Tab in non-developer builds.
|
2014-08-01 17:34:33 +00:00 |
zeromus
|
a8d6d71505
|
add workaround for SetDllDirectory hackery for some video cards
|
2014-08-01 02:41:27 +00:00 |
adelikat
|
c67249bb1d
|
Fix exception when holding shift+tab and clicking the menu
|
2014-08-01 02:16:56 +00:00 |
adelikat
|
9b3f4c28e6
|
if starting a movie from savestate, reset the core counters
|
2014-08-01 01:53:22 +00:00 |
adelikat
|
c46ddd1aa2
|
when bombing out on a load rom error, update more stuff on the mainform that might have changed
|
2014-08-01 01:45:19 +00:00 |
adelikat
|
157897ff55
|
Fix PCE virtualpad I, II, and Run buttons, also fix the mnemonic display for the Run button
|
2014-08-01 01:39:07 +00:00 |
adelikat
|
43d9f77fd6
|
this is mostly a hack, but fixes loading a rom when a movie is still running
|
2014-08-01 01:34:40 +00:00 |
adelikat
|
fb8d322146
|
Band-aid for movie code, note: the case of loading a new rom while a movie is active still is probably bugged
|
2014-07-31 23:52:03 +00:00 |
adelikat
|
09be2c6c7a
|
On core settings that can be gotten to without a rom loaded, don't do the reboot flag if nullEmulator
|
2014-07-31 23:07:02 +00:00 |
adelikat
|
ad5b60f137
|
Create a MissingFirmwareException in Emulation.Common, and catch this in the Rom loading logic, on the client side, respond to this type of error with a nice message and an option to configure their firmware. Have NesHawk throw this exception when there is a missing FDS Bios. Other cores will need to be implemented this way too at some point
|
2014-07-31 21:15:07 +00:00 |
adelikat
|
0fd5ddd0cf
|
Fix crash when "NES with QuickNes" is selected, and the user attempts to load a FDS game without a proper FDS BIOS. Also, update the core statusbar label when bailing out of a failed Rom load attempt
|
2014-07-31 20:42:12 +00:00 |
adelikat
|
a9e6d984b2
|
don't expose tastudio in release builds
|
2014-07-31 18:40:24 +00:00 |
zeromus
|
7394044e00
|
displayconfig scanline intensity maximum was meant to be 256
|
2014-07-31 02:42:21 +00:00 |
goyuken
|
4c76ebbe69
|
cleanup some av related code
|
2014-07-31 01:38:41 +00:00 |
adelikat
|
e579542b7d
|
TAStudio - calculate row height based on font height
|
2014-07-30 22:46:40 +00:00 |
adelikat
|
d89dfd5595
|
Change Ram Watch and Ram Search to invalidate rather than refresh, also refactor ram search some to have more coherent update methods for when the listview changes size vs when the values need updating
|
2014-07-30 22:31:52 +00:00 |
adelikat
|
2fd1ffe824
|
VirtualListView - add a UseCustomBackground flag true by default, if set to false it will bypass custom background drawing logic resulting in that speedboost I keep doing checkins for. Refactor RamWatch to check if there is any need to draw ahead of time and set this flag. Most of the time this will result is a good speed boost for this dialog, only if they are watching a frozen address (which isn't very exciting anyway) or an out of range address (which they need to fix) do they suffer the speed cost of background drawing
|
2014-07-30 21:31:13 +00:00 |
adelikat
|
555370540a
|
VirtuallistView - at least do my previous speed hack when QueryItemBkColor is not set. Then at least tools that don't background drawing don't get an unnecessary speed cost
|
2014-07-30 21:03:06 +00:00 |
goyuken
|
8bad959f84
|
stomp out some unused code in FFMPEG path determination
|
2014-07-30 16:02:39 +00:00 |
goyuken
|
fcab1873b7
|
AVOUT: FFMPEG and Nut writers: reduce memory thrashing issues substantially. should have no problem keeping up with extraordinarily large sizes now.
|
2014-07-30 03:12:21 +00:00 |
goyuken
|
11d2216c98
|
ffmpeg writer: cleanup
|
2014-07-30 01:35:48 +00:00 |
adelikat
|
3abd2da5c6
|
roll back last commit, more investigation is needed
|
2014-07-30 01:30:33 +00:00 |
adelikat
|
6fb0030e71
|
Speed up all virtuallistview's in the emulator by about 20%
|
2014-07-30 01:18:50 +00:00 |
adelikat
|
c7f3d9796a
|
logic for switching to snes9x or bsnes when loading a movie based on the movie's core property
|
2014-07-29 02:15:48 +00:00 |
adelikat
|
d74b619222
|
mainform - move some functions around
|
2014-07-29 01:33:54 +00:00 |
adelikat
|
50ff80997a
|
remove some commented code that I meant to delete before checking in
|
2014-07-29 01:22:25 +00:00 |
adelikat
|
4346504e24
|
Make some extension methods for doing the icon and text logic for the core statusbar item, makes for some prettier syntax, but also makes it easier to use this logic elsewhere
|
2014-07-29 01:11:57 +00:00 |
adelikat
|
9d72250fa1
|
remove reference to a non-existent file
|
2014-07-29 00:49:50 +00:00 |
adelikat
|
4eab035d26
|
icon for the snes9x core
|
2014-07-29 00:44:25 +00:00 |
adelikat
|
c1e866c9c9
|
add a "SNES with Snes9x" menu item, only visisble in developer builds
|
2014-07-28 23:58:52 +00:00 |
goyuken
|
0c0f9eb93a
|
snes9x rough-in
|
2014-07-28 20:45:21 +00:00 |