kylelyk
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491d0588e4
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Modified Add/Edit Marker Dialog so that if the marker is already present, the initial text matches the label of the marker.
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2014-08-22 03:59:12 +00:00 |
kylelyk
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17489f6175
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Added Name property to Bk2Movie, fixed off-by-one in greenzone truncation, TAStudio displays name of movie in dialog title.
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2014-08-22 02:56:27 +00:00 |
adelikat
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885757c17d
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Input Roll - vertical scrolling, still todo: horizontal, and horizontal orientation
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2014-08-22 00:39:56 +00:00 |
kylelyk
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9bcb5f835a
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Fixed unable to edit subtitles while TAStudio is open.
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2014-08-22 00:31:41 +00:00 |
kylelyk
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464cde5efa
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Fixed crash on copy rows in TAStudio. Replaced spaces with tabs in previous commits.
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2014-08-21 22:53:03 +00:00 |
adelikat
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86b1e2ed6d
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InputRoll - scrollbar stuff
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2014-08-21 21:09:21 +00:00 |
kylelyk
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978ff6eb9d
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Fixed status splicer not displaying correct number of rows selected when shift-clicking.
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2014-08-21 18:18:36 +00:00 |
kylelyk
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b76edcd6e8
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Fixed not going to correct frame when clicking in Marker Column in TAStudio.
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2014-08-20 19:52:01 +00:00 |
adelikat
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a6c87a7262
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TAstudio - no stack overflow in some (or all) situations related to closing
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2014-08-19 23:56:33 +00:00 |
kylelyk
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321c8c64bf
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Added documentation to IControlMainForm, renamed a few variables, moved IControlMainForm related code in MainForm to the same region.
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2014-08-19 19:24:17 +00:00 |
adelikat
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c0a124ecbb
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TAstudio - take charge of stopping a movie, fixes stack overflow on close?
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2014-08-19 15:44:33 +00:00 |
adelikat
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a57750f6ce
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Call UpdateStatusSlots from SetMainFormMovieInfo since slots change too when a movie status changes
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2014-08-19 15:42:37 +00:00 |
adelikat
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d04d32d647
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Input Roll - various things
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2014-08-19 00:37:38 +00:00 |
adelikat
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1e64adb6af
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InputRoll - Column change callback
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2014-08-18 23:50:50 +00:00 |
adelikat
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8c7fc8ffd9
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Input Roll - progress on scroll bars
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2014-08-18 21:38:02 +00:00 |
goyuken
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e09e10d90c
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don't crash when fail to save state due to IOException
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2014-08-18 18:06:15 +00:00 |
goyuken
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a1df2f1cd0
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pinvoking enums is safe and fun
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2014-08-18 06:50:12 +00:00 |
adelikat
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c9645858da
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fix to last commit for transparent text bg
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2014-08-18 00:57:08 +00:00 |
zeromus
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5edcb0ff14
|
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2014-08-18 00:48:11 +00:00 |
adelikat
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7ffeeb7af2
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InputRoll - proof of concept for bitmap drawing
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2014-08-18 00:23:09 +00:00 |
adelikat
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c7b41cb18b
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Lock down record and play movie hotkeys if a movie is active
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2014-08-17 20:20:20 +00:00 |
goyuken
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9c24c180f2
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vbanext: support GPU VIEW. it should still work in meteor...
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2014-08-17 19:02:10 +00:00 |
pjgat09
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fdb2e5a838
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N64: Fixing the gamedb for jabo
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2014-08-17 18:07:02 +00:00 |
adelikat
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0a608edd07
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some renaming and cleanup of the Multitrack object
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2014-08-17 15:04:23 +00:00 |
scepheo
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0f1ead706b
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Refactored srt exporting to have less logic client side and implemented color.
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2014-08-17 11:36:37 +00:00 |
scepheo
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6ba7212f43
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Added "Export to SubRip" button to the subtitle edit dialog.
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2014-08-16 23:40:33 +00:00 |
adelikat
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fe09023ef6
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When closing the lua console - clear the lua surface
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2014-08-16 20:09:57 +00:00 |
goyuken
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5db099ec8f
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2014-08-16 16:31:59 +00:00 |
adelikat
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69eea53c6e
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Controller Config - only show the analog tab if there is any thing in it
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2014-08-16 16:12:22 +00:00 |
adelikat
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3880c45398
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Fixing Recording from "now", for the 500th time
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2014-08-16 15:01:53 +00:00 |
adelikat
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3303652d99
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On loadstate clear "button start" values in the autofire logic
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2014-08-16 14:33:09 +00:00 |
adelikat
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0fd05b4800
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HexEditor -> Hex Editor
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2014-08-16 03:53:50 +00:00 |
adelikat
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76c63ed5c6
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input roll - stuff
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2014-08-15 00:42:03 +00:00 |
adelikat
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813d1b1669
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Input Roll - FullRowSelect and MultiSelect properties, SelectedIndexChanged event
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2014-08-14 23:10:56 +00:00 |
adelikat
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53a765ec7c
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InputRoll - Selection drawing and click and ctrl-click logic
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2014-08-14 22:48:59 +00:00 |
goyuken
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6476d80fb1
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gba: more saveram connection
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2014-08-14 21:19:54 +00:00 |
zeromus
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dd8638ba06
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improved life cycle management of picturebox images (dont we have some direct substitute for picturebox which doesnt suck so much?)
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2014-08-14 15:51:49 +00:00 |
zeromus
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8e50487695
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build luainterface.dll into the references folder, like other more modern things.
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2014-08-14 01:07:26 +00:00 |
goyuken
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b8472ea760
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gba stuff
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2014-08-13 20:33:59 +00:00 |
hegyak
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e02a0ebf9d
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Correct the Dual Gameboy XML creator to use the Global ROM path instead of Gameboy's pallet folder.
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2014-08-13 19:09:15 +00:00 |
goyuken
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f0c8bd3842
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IEmulator: clarify naming and implementations so it's clear that CloneSaveRam() always returns a clone that you can do whatever you want with (but won't modify the underlying)
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2014-08-13 17:52:13 +00:00 |
gochaism
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d729403cca
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Changed the timing of merging Lua input to controllers. Now joypad.set stops altering autohold/autofire buttons.
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2014-08-12 23:55:03 +00:00 |
adelikat
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2f9c33386e
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Input Roll - small progress on item selection
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2014-08-12 11:07:21 +00:00 |
goyuken
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b29f9e5be1
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GBA: add gamedb. besides hash identification, this includes the data that various vba variants put in a "vba-over.ini" file (will be hooked up to core soon
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2014-08-11 15:29:53 +00:00 |
adelikat
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0be92800fd
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Input Roll - small commit, nothing too useful
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2014-08-11 11:11:51 +00:00 |
adelikat
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2c0052ee20
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Input Roll - implement column click event
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2014-08-11 01:49:45 +00:00 |
adelikat
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d12938bf33
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Input Roll - column highlighting
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2014-08-11 01:23:53 +00:00 |
adelikat
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930b0b8198
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Input Roll - implement the UseCustomBackGround property and add some designer ignore attributes
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2014-08-11 00:24:38 +00:00 |
adelikat
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3e9d5533e1
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Rename GDITextRenderer to GDIRenderer, Input Roll - implement the Background color callback
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2014-08-11 00:08:16 +00:00 |
adelikat
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84e1f057fb
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InputRoll - Remove an uneeded fill rect
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2014-08-10 22:35:47 +00:00 |
adelikat
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b5638798b2
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A round of code cleanup on InputRoll and GDI Renderer
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2014-08-10 22:23:14 +00:00 |
goyuken
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28b26fadcc
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add a "defaults" button to the generic core config dialog, used by wonderswan, genesis, saturn, and 2600
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2014-08-10 22:01:17 +00:00 |
adelikat
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7f053fc007
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Input Roll - simpler and more efficient code, with a decent speedup
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2014-08-10 21:35:17 +00:00 |
zeromus
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a4988cca22
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cleanup some GDI object lifecycle stuff
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2014-08-10 18:49:17 +00:00 |
adelikat
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c16a4fefc6
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Input Roll - track current cell information, including a cell changed event handler
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2014-08-10 15:57:59 +00:00 |
adelikat
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85d0f29ed2
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Input troll - refresh on orientation change
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2014-08-10 14:25:59 +00:00 |
adelikat
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248b858978
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Input Roll - text drawing in horizontal orientation
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2014-08-10 13:21:26 +00:00 |
adelikat
|
cb23aaeaa2
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Input Roll - cache brushes instead of creating and deleting
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2014-08-09 22:01:00 +00:00 |
adelikat
|
9592f4dacf
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Input Roll - delete brushes before creating new ones
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2014-08-09 21:37:54 +00:00 |
adelikat
|
2c504cff7b
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Input Roll - stuff, and a ram Watch performance test set up in the TastudioExperiment object
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2014-08-09 21:27:05 +00:00 |
adelikat
|
51210b643d
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Input Roll - better releasing of the hdc, fixes buginess and improves performance, also properly dispose on close
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2014-08-09 17:15:05 +00:00 |
adelikat
|
0a0c75fb16
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Input Roll - fix text background
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2014-08-09 16:55:03 +00:00 |
pasky1382
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f074bfbb33
|
Made the scanline intensity display the %.
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2014-08-09 16:54:56 +00:00 |
adelikat
|
4b152770a4
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Input roll - fix up HDC handling and a few other things
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2014-08-09 16:50:38 +00:00 |
adelikat
|
0b9bb8095c
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Input Roll - grid lines
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2014-08-09 16:11:25 +00:00 |
adelikat
|
bf75e6195f
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input roll - misc cleanup
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2014-08-09 13:13:24 +00:00 |
adelikat
|
1d29c7e281
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Input roll - some tinkering
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2014-08-08 18:30:57 +00:00 |
adelikat
|
97b40bc020
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input roll - speed up some stuff
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2014-08-08 13:42:05 +00:00 |
adelikat
|
830a785545
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Input roll - simplify a few things
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2014-08-08 13:36:37 +00:00 |
adelikat
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775b922b6f
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Input Roll - column drawing, but bad
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2014-08-08 02:09:59 +00:00 |
adelikat
|
3d43450bb0
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Input Roll - stuff
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2014-08-07 23:52:19 +00:00 |
adelikat
|
4475f5a9fc
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Progress on Input roll
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2014-08-07 23:10:41 +00:00 |
hegyak
|
42caa87c67
|
Correct Error with RAMWatch and seperatorToolStripButton. Also unified all RamWatch internal button names.
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2014-08-07 22:48:10 +00:00 |
adelikat
|
88b6699713
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Input roll fix crashing on paint and in the designer, the widget now draws a white background, woo!
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2014-08-07 21:52:22 +00:00 |
adelikat
|
480520ff6f
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Input Roll - some more progress
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2014-08-07 18:32:09 +00:00 |
adelikat
|
1d38157a21
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Input roll - stub out some things, nothing is wired up yet
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2014-08-07 14:55:55 +00:00 |
pjgat09
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ad66bc4f30
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N64: Merged jabo's settings from PJ64's RDB into our gamedb. Tweaked the plugin settings screen to use those settings.
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2014-08-07 02:48:01 +00:00 |
adelikat
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86ed925cc7
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N64 plugin config - finish up jabo settings
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2014-08-07 01:17:14 +00:00 |
goyuken
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3e3a885bd6
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GB prefs UI: fix small bug in the getdefaults button
|
2014-08-06 14:52:27 +00:00 |
adelikat
|
0b81b6f773
|
start an experimental new widget intended for tastudio, doesn't do anything now but load and do nothing
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2014-08-06 01:32:27 +00:00 |
goyuken
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0a7803c547
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gb and dgb config UI: when movie is not active, be smart and don't commit syncsettings if they weren't touched
|
2014-08-06 01:06:52 +00:00 |
goyuken
|
09ca43328d
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generic core config - block making syncsettings changes when movies are active. other core config UIs to follow
|
2014-08-06 00:51:23 +00:00 |
adelikat
|
3d14177877
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GB settings - diable Property Grid if a movie is active
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2014-08-06 00:40:20 +00:00 |
adelikat
|
572ad8f6ab
|
another fix to the nes nametable viewer - I moved the location of a widget somehow
|
2014-08-05 02:31:41 +00:00 |
adelikat
|
7efc567519
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Revert nes nametable viewer hijacking
|
2014-08-05 02:26:30 +00:00 |
zeromus
|
d5d2c87d68
|
butcher rendering performance test for more speed
|
2014-08-05 01:03:16 +00:00 |
adelikat
|
35d31c418b
|
Temporarily hijack the NES nametable viewer for a gdi experiment
|
2014-08-05 00:18:55 +00:00 |
zeromus
|
d5c4787792
|
dont crash when organizing firmware
|
2014-08-03 22:38:27 +00:00 |
goyuken
|
768c2762a5
|
cleanup
|
2014-08-03 22:05:32 +00:00 |
adelikat
|
41ee6bf199
|
When saving N64 plugins, reduce the number of times it shows the message "A core reboot is needed" from 3 to 2. A 50% reduction in redundancy!
|
2014-08-03 18:29:18 +00:00 |
adelikat
|
b1cd40f276
|
N64 plugin config - Jabo - add per game settings logic and the Direct3D clear mode per game option, still todo: resolution width/height
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2014-08-03 17:50:56 +00:00 |
adelikat
|
5908c0ab12
|
add Jabo settings to N64 plugin config, for non-game specific settings
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2014-08-03 16:14:47 +00:00 |
adelikat
|
d047e1f45c
|
I'm picky about namespaces
|
2014-08-03 13:51:40 +00:00 |
adelikat
|
da3f9db018
|
Make mupen-style lag a setting not a sync-setting
|
2014-08-03 13:06:53 +00:00 |
zeromus
|
532cd76af0
|
round 2: superior jabo dll handling through shared code, and fix major bug in previous version which made dlls fail to get located sometimes
|
2014-08-03 05:09:28 +00:00 |
pjgat09
|
40b42feea3
|
N64: Change the resolutions available in the plugin config dialog when changing to/from Jabo. If the previously selected resolution is not supported by the newly selected plugin a resolution that is close is picked.
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2014-08-03 03:40:48 +00:00 |
adelikat
|
ed976055c2
|
oops, more files needed for N64 - add a menu item for "Mupen style lag"
|
2014-08-03 02:22:56 +00:00 |
adelikat
|
9de16f8af3
|
Don't offer to remove a recent menu item if the list is frozen
|
2014-08-02 23:03:29 +00:00 |
adelikat
|
3c39a91977
|
slight tweak to Freeze menu item - disable Clear if frozen
|
2014-08-02 22:52:22 +00:00 |
adelikat
|
a65e4a2be7
|
Add a Freeze/Unfreeze option to recent menus
|
2014-08-02 22:49:27 +00:00 |