jdpurcell
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219d10fd7c
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SoundOutputProvider: Proper fix for cores with weird audio timing (e.g. N64).
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2015-01-24 03:49:22 +00:00 |
jdpurcell
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e3e5ae4934
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New SoundOutputProvider class which takes the place of BufferedAsync. This should be far less prone to audible glitches and reduces latency.
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2015-01-23 04:16:25 +00:00 |
jdpurcell
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3b524cdbf2
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Sound - mostly just cleanup and preparation for some future changes.
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2015-01-23 02:09:25 +00:00 |
jdpurcell
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f1480740e3
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Detect and recover from buffer underflow, i.e. resynchronize the write position so that our writes always end up just before the play cursor.
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2015-01-17 01:56:23 +00:00 |
jdpurcell
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1470add91d
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Get rid of magic number.
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2015-01-16 06:05:25 +00:00 |
jdpurcell
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264063d8ac
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Few more cleanups.
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2015-01-16 05:53:44 +00:00 |
jdpurcell
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1a34ec6a2e
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Cleanup/fixes/etc.
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2015-01-16 05:04:44 +00:00 |
jdpurcell
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1862ddd927
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Even if no samples are currently needed for writing out to the DirectSound buffer, we still must request 0 samples from BufferedAsync so that it can queue up samples from its base sound provider.
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2015-01-16 04:57:55 +00:00 |
jdpurcell
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28f1ad1c0e
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Allow clock throttle to take over for audio / vsync throttles during fast forward or rewind for proper speed control.
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2015-01-13 04:21:32 +00:00 |
adelikat
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7182d77c05
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much bigger dynamic contrast in volume range
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2014-10-09 21:28:00 +00:00 |
adelikat
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25b242ade4
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Clean up namespaces for BizHawk.Emulation sound files
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2013-11-14 19:33:13 +00:00 |
adelikat
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9751fd5a1a
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Move interfaces and base implemenations from emulation to emulation.common
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2013-11-04 01:39:19 +00:00 |
adelikat
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c669680e07
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Rename Multiclient folder
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2013-11-03 04:05:56 +00:00 |