pasky1382
f38fb648bb
Y's III collision box viewer
2013-08-28 14:59:03 +00:00
zeromus
513ceba3d2
fix up SGB memorydomains
2013-08-26 07:17:47 +00:00
zeromus
8ba1453660
dont package 64bit libsneshawks in build.. theyre not working now, and removed from selection in the c# core code, so theyre a waste of space
2013-08-26 07:16:14 +00:00
sappharad
96405ad7de
- Fixed Atari 7800 so it works again. The game will not launch without the required BIOS, but you're not forced to have a BIOS for regions other than the game you're running.
...
- Fixed BIOS detection for Coleco and Atari 7800. When no BIOS is defined, the application now properly informs the user again instead of throwing an exception.
2013-08-24 02:49:46 +00:00
goyuken
ce3fc79e10
fix some path config problems. DGB didn't work at all, and screenshots and saverams may have been busted on some systems
2013-08-23 17:49:15 +00:00
adelikat
52f7c18ff6
Lua scripts - tweak to PuchOutStats.lua - shows the count an opponent will get up on
2013-08-18 20:44:03 +00:00
goyuken
e0a97160bc
analog: n64 actual default binds from default button to deadzone 0.1
2013-08-14 00:27:33 +00:00
pjgat09
5b488f1be0
N64: Fixed the naming for some settings in the gamedb
2013-08-12 02:41:25 +00:00
pjgat09
f893f47ee4
Deleting the Glide ini. Why was it still there?
2013-08-12 02:12:38 +00:00
pjgat09
3ec2c0ef93
N64: Fix the order for the Glide64mk2 game hacks in the settings UI. Flipped a setting's default value. Merged the Glide64mk2.ini into the gamedb, I hope.
2013-08-12 02:11:08 +00:00
pjgat09
459987c418
m64p: Removed code that looked at the Glide64mk2 ini file
2013-08-09 02:31:26 +00:00
pjgat09
8418fe47af
m64p: Moved the microcode list for the glide64mk2 plugin into the code. Similar to r4512. Hard coded a ucode option to 2. The user (currently) can't change it through the config interface, and this is what it is in the ini file and is what would be loaded by default anyway.
2013-08-06 23:04:00 +00:00
pjgat09
912988bb16
N64: Add the glide64mk2 dll
2013-08-06 02:31:14 +00:00
adelikat
0b672ebd9a
Atari 7800 - update csv file to v1.5 (that's the only emulation difference since 1.3 so effectively this is an upgrade to 1.5). Also put version in About box
2013-08-02 20:39:26 +00:00
adelikat
b2e6be8d0e
nitpicky change to the order of NES buttons in controller config, because I like it that way
2013-08-01 20:26:09 +00:00
goyuken
8a2b008a11
contrller config: reimplement save defaults button in a more useful way (only modifies defaults for the config currently being edited). as before, it's INTERIM only
2013-07-31 20:34:20 +00:00
goyuken
4044a9098b
n64 analog control defaults
2013-07-31 02:57:41 +00:00
pjgat09
c1218b9db0
m64p: Compile with the 2010 toolset
2013-07-31 02:56:41 +00:00
pjgat09
678ce23de5
m64p: Compile the DLLs in release mode, not debug
2013-07-31 02:50:34 +00:00
pjgat09
dc0ba1bc69
m64p: Upgraded to v2.0
2013-07-31 01:06:58 +00:00
goyuken
a11e6bb832
sega saturn biso file info
2013-07-30 20:12:12 +00:00
adelikat
fe7826f1da
Controller Config - Add image for intellivision controller, add defaults for genesis controller
2013-07-29 20:09:16 +00:00
adelikat
7ac1da8c96
Set the right order of buttons, and good defaults for controllers and joypads for all consoles
2013-07-29 02:11:00 +00:00
adelikat
40a4f0154a
Put default.json into MakeRelease.bat
2013-07-28 23:50:23 +00:00
adelikat
fcddc9f038
Defaults for c64, and a dialog tweak
2013-07-27 17:59:40 +00:00
adelikat
54626e57d1
controller defaults for sms, pce, atari 2600, atari 7800, Coleco, and Intellivision
2013-07-27 01:52:11 +00:00
adelikat
3bf18a1325
add defaults for SNES and GBA controllers, also don't allow controller config to be opened when in null emulator mode
2013-07-27 01:03:15 +00:00
adelikat
dac80789e6
set default controls for the controllers we have defaults for so far
2013-07-18 01:33:39 +00:00
goyuken
5903cfbe48
conttroller config default schtufff
2013-07-17 01:20:21 +00:00
goyuken
1de395ca2a
psphawk: sound, except it doesn't work. i will figure it out later
2013-06-25 02:06:06 +00:00
goyuken
c8577fc361
psphawk: clean up some logging stuff. fix upsidedown image. redirect special PSP paths to PSP/ subfolder (still not much control over them, but at least they wont be shatting all over the place)
2013-06-25 01:06:35 +00:00
goyuken
5ec0cf2831
psphawk: add the c# interfaces, as well as a compiled final dll (note: debug mode). to use psphawk, first uncomment the hack in MainForm.cs, then ensure that you have a valid PSP ISO located at "D:\Games\jpcsp\umdimages\Final Fantasy Anniversary Edition [U] [ULUS-10251].iso", then try to load a valid sega saturn game.
2013-06-25 00:38:15 +00:00
goyuken
39f82cbca9
psphawk
2013-06-25 00:14:35 +00:00
pasky1382
72b78e8dc9
Crystalis collision box viewer
2013-06-14 00:46:21 +00:00
pjgat09
6ab3f6a463
N64: Added SaveType to the gamedb, but only for 16K EEPROM since all the other options are ignored. This fixes a "no controller" issue with Banjo Tooie
2013-06-08 03:36:57 +00:00
pjgat09
40efe45bd0
N64: Re-compiled the audio plugin dll in release mode
2013-06-05 01:45:42 +00:00
pjgat09
9694792cfb
N64: Improved the M64 reader lua script. It now uses the forms.openfile function, and displays some info about the movie. Also improved the handling at the end of the movie
2013-06-02 03:16:11 +00:00
pasky1382
15bdff9ac8
Faxandu collision box viewer
2013-06-01 12:10:33 +00:00
pjgat09
f183654b5a
N64: More work on glide settings. Per-game settings now load into the setting screen from the gamedb.
2013-05-27 01:35:56 +00:00
pjgat09
4de1389810
N64: Add per-game hacks for glide to the gamedb
2013-05-27 00:35:45 +00:00
pjgat09
1c570e41d3
N64: Moved the microcode list for the glide plugin into the code
2013-05-24 02:34:57 +00:00
pjgat09
ac9d053895
N64: Actually use the input for the other three controllers
2013-05-20 00:03:08 +00:00
pjgat09
ff0d3c4beb
N64: Fixed a typo in the gamedb
2013-05-19 20:56:27 +00:00
pjgat09
82a5989f28
N64: Refactored the memory domains
2013-05-19 20:14:34 +00:00
pjgat09
cc4d1c579c
N64: Add per-game hacks for rice to the gamedb. Also fix a mistake with the plugin settings screen.
2013-05-17 03:02:39 +00:00
pjgat09
e46cc95eaa
N64: Re-hashed the roms in the gamedb to be in z64 format
2013-05-17 00:30:08 +00:00
pjgat09
d0ba05eb28
N64: Fix an exception with the plugin config system
2013-05-15 03:31:05 +00:00
pjgat09
e64011e1c2
N64: Wire up per-game hack options to the plugin screen and to the m64p core.
2013-05-14 23:06:47 +00:00
goyuken
a754aba126
saturn: hook up GL mode to user interface. in GL mode, one can choose resolutions like pcsx2: 1x, 2x, 3x, 4x, or user selected w*h
2013-05-14 03:06:37 +00:00
goyuken
656e7a3862
saturn: connect the openGL rendering core. has some graphical glitches of its own, but can be a good deal faster than the soft core. not hooked up in options yet (so without code editing, you'll get soft core every time)
2013-05-13 16:49:02 +00:00