Commit Graph

475 Commits

Author SHA1 Message Date
pasky1382 f38fb648bb Y's III collision box viewer 2013-08-28 14:59:03 +00:00
zeromus 513ceba3d2 fix up SGB memorydomains 2013-08-26 07:17:47 +00:00
zeromus 8ba1453660 dont package 64bit libsneshawks in build.. theyre not working now, and removed from selection in the c# core code, so theyre a waste of space 2013-08-26 07:16:14 +00:00
sappharad 96405ad7de - Fixed Atari 7800 so it works again. The game will not launch without the required BIOS, but you're not forced to have a BIOS for regions other than the game you're running.
- Fixed BIOS detection for Coleco and Atari 7800. When no BIOS is defined, the application now properly informs the user again instead of throwing an exception.
2013-08-24 02:49:46 +00:00
goyuken ce3fc79e10 fix some path config problems. DGB didn't work at all, and screenshots and saverams may have been busted on some systems 2013-08-23 17:49:15 +00:00
adelikat 52f7c18ff6 Lua scripts - tweak to PuchOutStats.lua - shows the count an opponent will get up on 2013-08-18 20:44:03 +00:00
goyuken e0a97160bc analog: n64 actual default binds from default button to deadzone 0.1 2013-08-14 00:27:33 +00:00
pjgat09 5b488f1be0 N64: Fixed the naming for some settings in the gamedb 2013-08-12 02:41:25 +00:00
pjgat09 f893f47ee4 Deleting the Glide ini. Why was it still there? 2013-08-12 02:12:38 +00:00
pjgat09 3ec2c0ef93 N64: Fix the order for the Glide64mk2 game hacks in the settings UI. Flipped a setting's default value. Merged the Glide64mk2.ini into the gamedb, I hope. 2013-08-12 02:11:08 +00:00
pjgat09 459987c418 m64p: Removed code that looked at the Glide64mk2 ini file 2013-08-09 02:31:26 +00:00
pjgat09 8418fe47af m64p: Moved the microcode list for the glide64mk2 plugin into the code. Similar to r4512. Hard coded a ucode option to 2. The user (currently) can't change it through the config interface, and this is what it is in the ini file and is what would be loaded by default anyway. 2013-08-06 23:04:00 +00:00
pjgat09 912988bb16 N64: Add the glide64mk2 dll 2013-08-06 02:31:14 +00:00
adelikat 0b672ebd9a Atari 7800 - update csv file to v1.5 (that's the only emulation difference since 1.3 so effectively this is an upgrade to 1.5). Also put version in About box 2013-08-02 20:39:26 +00:00
adelikat b2e6be8d0e nitpicky change to the order of NES buttons in controller config, because I like it that way 2013-08-01 20:26:09 +00:00
goyuken 8a2b008a11 contrller config: reimplement save defaults button in a more useful way (only modifies defaults for the config currently being edited). as before, it's INTERIM only 2013-07-31 20:34:20 +00:00
goyuken 4044a9098b n64 analog control defaults 2013-07-31 02:57:41 +00:00
pjgat09 c1218b9db0 m64p: Compile with the 2010 toolset 2013-07-31 02:56:41 +00:00
pjgat09 678ce23de5 m64p: Compile the DLLs in release mode, not debug 2013-07-31 02:50:34 +00:00
pjgat09 dc0ba1bc69 m64p: Upgraded to v2.0 2013-07-31 01:06:58 +00:00
goyuken a11e6bb832 sega saturn biso file info 2013-07-30 20:12:12 +00:00
adelikat fe7826f1da Controller Config - Add image for intellivision controller, add defaults for genesis controller 2013-07-29 20:09:16 +00:00
adelikat 7ac1da8c96 Set the right order of buttons, and good defaults for controllers and joypads for all consoles 2013-07-29 02:11:00 +00:00
adelikat 40a4f0154a Put default.json into MakeRelease.bat 2013-07-28 23:50:23 +00:00
adelikat fcddc9f038 Defaults for c64, and a dialog tweak 2013-07-27 17:59:40 +00:00
adelikat 54626e57d1 controller defaults for sms, pce, atari 2600, atari 7800, Coleco, and Intellivision 2013-07-27 01:52:11 +00:00
adelikat 3bf18a1325 add defaults for SNES and GBA controllers, also don't allow controller config to be opened when in null emulator mode 2013-07-27 01:03:15 +00:00
adelikat dac80789e6 set default controls for the controllers we have defaults for so far 2013-07-18 01:33:39 +00:00
goyuken 5903cfbe48 conttroller config default schtufff 2013-07-17 01:20:21 +00:00
goyuken 1de395ca2a psphawk: sound, except it doesn't work. i will figure it out later 2013-06-25 02:06:06 +00:00
goyuken c8577fc361 psphawk: clean up some logging stuff. fix upsidedown image. redirect special PSP paths to PSP/ subfolder (still not much control over them, but at least they wont be shatting all over the place) 2013-06-25 01:06:35 +00:00
goyuken 5ec0cf2831 psphawk: add the c# interfaces, as well as a compiled final dll (note: debug mode). to use psphawk, first uncomment the hack in MainForm.cs, then ensure that you have a valid PSP ISO located at "D:\Games\jpcsp\umdimages\Final Fantasy Anniversary Edition [U] [ULUS-10251].iso", then try to load a valid sega saturn game. 2013-06-25 00:38:15 +00:00
goyuken 39f82cbca9 psphawk 2013-06-25 00:14:35 +00:00
pasky1382 72b78e8dc9 Crystalis collision box viewer 2013-06-14 00:46:21 +00:00
pjgat09 6ab3f6a463 N64: Added SaveType to the gamedb, but only for 16K EEPROM since all the other options are ignored. This fixes a "no controller" issue with Banjo Tooie 2013-06-08 03:36:57 +00:00
pjgat09 40efe45bd0 N64: Re-compiled the audio plugin dll in release mode 2013-06-05 01:45:42 +00:00
pjgat09 9694792cfb N64: Improved the M64 reader lua script. It now uses the forms.openfile function, and displays some info about the movie. Also improved the handling at the end of the movie 2013-06-02 03:16:11 +00:00
pasky1382 15bdff9ac8 Faxandu collision box viewer 2013-06-01 12:10:33 +00:00
pjgat09 f183654b5a N64: More work on glide settings. Per-game settings now load into the setting screen from the gamedb. 2013-05-27 01:35:56 +00:00
pjgat09 4de1389810 N64: Add per-game hacks for glide to the gamedb 2013-05-27 00:35:45 +00:00
pjgat09 1c570e41d3 N64: Moved the microcode list for the glide plugin into the code 2013-05-24 02:34:57 +00:00
pjgat09 ac9d053895 N64: Actually use the input for the other three controllers 2013-05-20 00:03:08 +00:00
pjgat09 ff0d3c4beb N64: Fixed a typo in the gamedb 2013-05-19 20:56:27 +00:00
pjgat09 82a5989f28 N64: Refactored the memory domains 2013-05-19 20:14:34 +00:00
pjgat09 cc4d1c579c N64: Add per-game hacks for rice to the gamedb. Also fix a mistake with the plugin settings screen. 2013-05-17 03:02:39 +00:00
pjgat09 e46cc95eaa N64: Re-hashed the roms in the gamedb to be in z64 format 2013-05-17 00:30:08 +00:00
pjgat09 d0ba05eb28 N64: Fix an exception with the plugin config system 2013-05-15 03:31:05 +00:00
pjgat09 e64011e1c2 N64: Wire up per-game hack options to the plugin screen and to the m64p core. 2013-05-14 23:06:47 +00:00
goyuken a754aba126 saturn: hook up GL mode to user interface. in GL mode, one can choose resolutions like pcsx2: 1x, 2x, 3x, 4x, or user selected w*h 2013-05-14 03:06:37 +00:00
goyuken 656e7a3862 saturn: connect the openGL rendering core. has some graphical glitches of its own, but can be a good deal faster than the soft core. not hooked up in options yet (so without code editing, you'll get soft core every time) 2013-05-13 16:49:02 +00:00