goyuken
b5122beda9
nes controller config - minor cleanup
2014-05-21 22:32:27 +00:00
adelikat
b406146ae4
Fix "watch file" to "Lua script file" in save dialog on Lua Writer. To do: delete lua writer
2014-05-21 13:18:54 +00:00
adelikat
e88b7cc93e
one more tweak to make lua library constructors unified
2014-05-21 01:15:52 +00:00
adelikat
17568997bf
Lua - unify constructors and have all libraries receive a lua context and an output callback, simplify some convolved registration code
2014-05-21 00:17:35 +00:00
adelikat
6401e6d719
Refactor LuaLibraryBase to have a Lua context rather than misc libraries being in charge of that when needed. Still todo: clean up the inconsistent constructor logic, vs setting these as public properties
2014-05-20 20:34:51 +00:00
adelikat
f19d15d1ed
Lua - add a Log callback to the LuaLibraryBase class instead of having misc libraries have to build out this behavior when they need it
2014-05-20 20:25:18 +00:00
adelikat
94b9761b31
Trace Logger - apply the new line hack done for clipboard to the save to file option
2014-05-20 18:38:25 +00:00
adelikat
c9c2329651
Record Movie - refactor to check if Global.Emulator has a DisplayType property defined, and if so, use that to populate the PAL header, rather than a bunch of ifs on core type. Refactored ReflectionUtils to be Extension methods in their own namespace, added methods for checking and getting values from a public property
2014-05-20 15:39:43 +00:00
adelikat
ee2a1228bb
fix a warning
2014-05-19 12:57:02 +00:00
adelikat
4ee4088c4c
read/write byte range functions - range check, and log warnings if user attempts to access outside the domain range, rather than throw a vague lua exception and crash
2014-05-19 01:42:41 +00:00
adelikat
059952f0a4
Change memory.getmemorydomainlist() to return a lua table instead of a string
2014-05-19 01:06:44 +00:00
adelikat
3d10d67fea
Implement bizstring.split()
2014-05-18 21:06:16 +00:00
adelikat
6019670f95
N64 Controller config - fix a boo boo I made
2014-05-18 17:35:02 +00:00
goyuken
0190cf8c61
woops
2014-05-18 17:19:38 +00:00
goyuken
30bff133a8
silence "Error: tried to load saveram, but core would not accept it?" message
2014-05-18 17:18:26 +00:00
goyuken
16a347565b
movie: rework how sinksettings are saved/loaded
2014-05-18 17:15:51 +00:00
adelikat
f69fd00458
Only make the Frame count Red in the frame counter display when lag (and not tne movie length and finished indicator)
2014-05-18 16:58:17 +00:00
adelikat
20ed09e86c
Rip out more obsolete setting stuff
2014-05-18 16:35:23 +00:00
adelikat
e96b81d7ab
Rip out some "movies 1.0" hacks
2014-05-18 16:28:56 +00:00
adelikat
fe7a2b44f8
Load and Seting sync settings from a movie when loading it. Still to do: Rip out movies 1.0 hacks
2014-05-18 15:54:56 +00:00
adelikat
5634b085cf
Store sync settings into the movie file, note: this does not include logic for deserializing sync settings and passing them to the core when loading a movie
2014-05-18 15:07:50 +00:00
zeromus
e9522af326
preliminary work on accuracy core in sneshawk. it's building and usable, but savestates are utterly trashed.
2014-05-18 05:13:54 +00:00
zeromus
b9b5cbaf12
fix bug where changing cores could sometimes leave client sizing logic in wrong state and yield a mis-sized window
2014-05-18 02:11:17 +00:00
adelikat
74b2bd2349
Open Rom dialog - Genesis is NOT experimental anymore!
2014-05-18 01:27:24 +00:00
adelikat
5b678feec4
Record Movie - if Global.Game.Name is null use the filename as the default suggested name
2014-05-18 01:20:56 +00:00
adelikat
5e15ba5fa0
credit blargg for quicknes
2014-05-18 01:12:38 +00:00
adelikat
b4deb97587
Remove the same bogus logic that was in the mnemonic system for parasing analog input, this time in another bogus place bogusly copy/pasted and equally bogus logic, fixes N64 virtualpad playback behavior
2014-05-18 00:40:32 +00:00
adelikat
d33a545605
Virtual Pads - Fix out of range exception when virtual pad is open, a movie is playing, and the movie goes into finished mode
2014-05-18 00:09:01 +00:00
adelikat
1306830c58
Frame Counter red when a lag frame, not sure when this got broke
2014-05-17 20:55:10 +00:00
adelikat
412b35fe51
N64 menu item for "Use Circular Analog Range"
2014-05-17 20:18:29 +00:00
adelikat
4fa6b94c1d
Hook up N64 to circular analog constraint, put in config, on by default. Still todo: UI for the user to modify this variable
2014-05-17 20:02:10 +00:00
adelikat
0588c3d7ea
Check in patch from zeromus that provides back end support for custom Axis constraints for analog input
2014-05-17 19:35:47 +00:00
adelikat
0f9488f405
N64 Controller Config - make not resizable
2014-05-17 13:57:43 +00:00
adelikat
82cb57fb29
N64 controller setting control - make it not throw null exceptions in the designer
2014-05-17 13:00:03 +00:00
zeromus
f9477bb0f1
automatic client 1x/2x etc sizing should respect console and user AR options
2014-05-17 03:50:19 +00:00
adelikat
738c5b5bcc
Start an Analog Range config widget in preparation of adding the ability for the user to select the N64 controller range on individual controllers
2014-05-17 03:13:02 +00:00
zeromus
8ba683f6bd
remove requirement of shift-holding to doubleclick fullscreen toggle.. unless a zapper game is running.
2014-05-17 02:55:58 +00:00
adelikat
1895e15ea5
Create StatusStripEx similar to MenuStripEx and ToolStripEx to allow click through, and replace all our status bars with it
2014-05-17 00:42:28 +00:00
goyuken
c87abe9503
fix analog axis names for xinput controllers
2014-05-16 14:43:56 +00:00
goyuken
5faa2de58c
analog binds: support up to 50% deadzone. be warned; if you're using deadzones this big, it's likely that your controller is broken slop and nothing will make it feel good in play
2014-05-16 14:29:58 +00:00
adelikat
f88640fddb
N64 VirtualPad - when a movie is active show the previous frame's line on the analog control
2014-05-16 13:40:21 +00:00
adelikat
f975e3da8b
Toggle Fullscreen - change from double-click to shift+double-click
2014-05-16 12:49:19 +00:00
adelikat
c702bc03f2
and that dialog needs CenterParent
2014-05-16 01:16:20 +00:00
adelikat
53644303ce
put the quicknes icon on the quick nes graphics settings dialog
2014-05-16 01:11:09 +00:00
adelikat
ac7ed11835
Fix mainform text property when you have a movie loaded and a rom not in the gamedb, this was a quick and dirty fix
2014-05-16 01:03:22 +00:00
adelikat
cffa2dd6dc
NES - Rip out controller settings stuff from Advanced movie settings
2014-05-16 00:53:10 +00:00
adelikat
0471ec197f
NES - add a Controller Settings menu item only enabled on NEShawk and no movie active, has the same info as page 1 of advanced movie settings. Still todo: rip it out of advanced movie settings. Also un-interimed advanced movie settings and fixed up some better messages to user on some config dialog results
2014-05-16 00:24:40 +00:00
zeromus
e4bf12ddf9
faster movie preloading
2014-05-16 00:12:08 +00:00
zeromus
1e4e675830
multicore scanning of movie files in movie play dialog. also take the BinarySavestateBase64Blob crap out of the properties listview, its useless information
2014-05-15 23:12:48 +00:00
scepheo
0add712863
Removed one-use MaxHexValueFromMaxDigits function from StringHelpers.cs.
2014-05-15 15:12:30 +00:00
adelikat
9414173a7c
oops, and also make that previous commit cleaner
2014-05-15 00:00:02 +00:00
adelikat
2b89c32e4b
Toggle Sound hotkey
2014-05-14 23:56:33 +00:00
adelikat
55b4dcd53c
gui.text - remove hacks that attempt use window size. Better logic is to be pure client space, and let gui.drawText do anything else
2014-05-14 23:44:46 +00:00
adelikat
3ec27c502c
Gui Options - Center parent
2014-05-14 22:28:24 +00:00
adelikat
438daacb2c
N64 Video Plugin config - don't crash if user opens it before ever opening a n64 game
2014-05-14 22:17:50 +00:00
adelikat
bf2ba0841a
make recent n64 plugin UI logic I added be more clever
2014-05-14 22:04:47 +00:00
adelikat
bec12f248a
Refix N64 Video Plugin to allow it to open when the N64 core is not running.
2014-05-14 21:07:43 +00:00
adelikat
578cc2c850
Front end for z64 rsp hle video plugin support
2014-05-14 02:29:59 +00:00
goyuken
3fa2b4629c
NES: switch to quicknes palette as defaut
2014-05-13 23:26:39 +00:00
adelikat
d5c2271c55
Toolbox - don't show nes debugger in non-interim
2014-05-12 20:58:34 +00:00
adelikat
353fe15845
Ooops, fix crash when attempting to display the game name from a commit I made recently
2014-05-12 20:51:09 +00:00
goyuken
490a3dc3cf
gameboy: support setting RTC initial time for TAS, and support chaining the RTC to the real clock for non-TAS.
2014-05-12 17:24:43 +00:00
adelikat
f6243d919b
on Mainform Text property - show filename if Game.Name is empty
2014-05-12 00:37:03 +00:00
adelikat
fd5c40d3f4
Virtual Pads - support Dual Gameboy pads, don't allow the switching of multiplayer unless the system has mutliplayer
2014-05-11 23:30:49 +00:00
adelikat
1e48111092
Virtual Pad - ability to toggle between single player and multiplayer and remember the setting in the config
2014-05-11 23:08:34 +00:00
adelikat
abac70d592
VirtualPad - some code cleanup on last commit
2014-05-11 22:32:16 +00:00
adelikat
0abaeebb9d
Virtual Pads - fix Updating when movie is playing, and by removing a lot more code than I wrote
2014-05-11 22:27:20 +00:00
adelikat
bcf2924a23
InputWidget - make highlight color a bit darker because it is hard to see on Windows 8, thanks Microsoft
2014-05-11 20:29:08 +00:00
adelikat
360c05c2c8
Dual GB XML Creator - if file already exists, ask before overwriting
2014-05-11 19:00:44 +00:00
adelikat
edb90839d0
Dual GB XML Creator - a "Use Current Rom for all" button for the uberlazy
2014-05-11 18:53:32 +00:00
adelikat
5abd6f8387
Remove save button, no point in it compared to save and run, Use current Rom button should only be enabled on Gameboy core!
2014-05-11 18:34:20 +00:00
adelikat
77e1d31217
Dual GB xml creator - add a "Save and Run" button
2014-05-11 18:30:00 +00:00
adelikat
5430c395d0
Dual GB XML Creator - add a "Current Rom" button that is enabled when possible
2014-05-11 18:13:32 +00:00
adelikat
cfb8b463c3
Icons for some gameboy dialogs
2014-05-11 17:48:17 +00:00
adelikat
14799b5450
DualGBXMLCreator - move from config to tools folder
2014-05-11 16:49:45 +00:00
adelikat
e135a4ae3b
Make Dual GB file creator prettier
2014-05-11 16:44:28 +00:00
adelikat
653fb0ff38
Ram Watch - set the CurrentFileName property during LoadFile, fixes some subtle bugs that resulted from a loaded watch with an empty name
2014-05-11 12:09:41 +00:00
adelikat
3488df36c4
N64 - ability to set core type in the front end
2014-05-10 17:30:03 +00:00
adelikat
db02bd4a8e
Fix inconsistency in N64 namespaces
2014-05-10 14:56:21 +00:00
adelikat
8f6a7883c5
Some reorg on mainform menu item code
2014-05-10 14:50:47 +00:00
adelikat
3612e3b7cc
N64 Controller Settings - enable/disable pak type dropdown when toggling enabled status for the controller
2014-05-10 13:58:42 +00:00
adelikat
7796bd7cd7
N64 Controller Settings - show reboot notification when saving. When a movie is active hide the n64 plugin and controller settings menu items since they manipulate sync settings.
2014-05-10 13:49:00 +00:00
adelikat
64e3ff520d
N64 - Controller Settings dialog with ability to set Pak type and connected status of controllers
2014-05-10 02:03:23 +00:00
adelikat
d9ec48bb49
VirtualPads - move "Add Controller" to being a menu item instead of a clickable sub menu cuz that's weird. And change its name to "Multiplayer mode" as that is more specific to what it is doing (it adds all controllers beyond player 1, not just another one)
2014-05-08 20:46:32 +00:00
adelikat
2c0cd80071
add svn revision number to about box on release builds
2014-05-08 18:35:50 +00:00
xmikecampx7
ae655b9dbc
Added back default Max/Min values for N64 VirtualPad, so that it properly loads without the need to set Max/Min.
2014-05-08 17:40:01 +00:00
zeromus
d1fab20576
nes ppu viewer: update labels without requiring mouse movement while processing periodical graphical update (hover over a sprite and watch the parameters change in realtime)
2014-05-08 04:59:45 +00:00
zeromus
a72c5891e2
fix some bugs in ffmpeg handling which seemed to be depending on an older version of ffmpeg; and clarify some rom loading error handling, especially in PCE-CD
2014-05-08 03:18:00 +00:00
adelikat
4b6c9b5b80
Save Screenshot in savestates toggle - add a "big" savestates option off by default and set to 128kb as a somewhat arbitruary value (only reached on n64 at 640x480 or higher most likely)
2014-05-07 01:36:19 +00:00
zeromus
6b1fa399c5
fix bug where lua layers wreck AR logic
2014-05-07 01:27:41 +00:00
adelikat
f58cb3cf72
put Customize menu item in context menu
2014-05-07 01:03:44 +00:00
adelikat
c7526c4207
Customize box - implement recent tab
2014-05-07 00:41:13 +00:00
adelikat
ff51a948f6
Trace Logger - make sure there isn't an extra line between instructions when copy/pasting
2014-05-06 17:53:21 +00:00
adelikat
80497a4bb4
Move a bunch of config menu items into a Customize dialog box
2014-05-06 01:27:56 +00:00
adelikat
bc8f44a6c9
Controller Config - add tooltip to default and save defaults buttons to clarify what they do, show defaults on release builds
2014-05-05 21:54:25 +00:00
adelikat
48365516c0
Input Widget - restore tooltip functionality that got deleted at some point
2014-05-05 21:43:46 +00:00
adelikat
81a841057c
Ram Watch - convert message label into a Status bar with a error icon with similar functionality as ram search
2014-05-04 16:01:46 +00:00
adelikat
e5b3138d15
Ram Watch, Ram Search - don't crash on out of range addresses (such as when the user leaves ram watch open and changes cores), highlight out of range addresses and warn user. On Ram Search - give the option to remove these addresses from the list.
2014-05-04 15:30:18 +00:00
adelikat
c432fab579
Fix Ram Watch on screen display I broke some commits back
2014-05-04 14:22:11 +00:00
adelikat
0b6795fffc
Some misc cleanup of redundant qualifiers
2014-05-04 14:10:28 +00:00
adelikat
5c9977e7b3
Rename Core Selection menu to Cores, add N64 Plugin settings menu item, hide N64 menu during NULL emulator since the plug in settings are always accessible now in the core menu
2014-05-04 13:57:58 +00:00
adelikat
7b0d18ff4d
Put snes profile into status bar core into
2014-05-04 13:47:01 +00:00
adelikat
de53d1d810
Fix crash on input display for dual gameboy
2014-05-03 12:58:34 +00:00
adelikat
650607cfd7
Put Lua FrameBefore and FrameAfter event firing into the event loop instead of tools, so that it isn't bypassed when turboing. Probably works, couldn't test.
2014-05-03 11:59:11 +00:00
zeromus
55f87af633
small ordering change for lua input processing so that event.framestart can set buttons
2014-05-03 09:02:17 +00:00
zeromus
26c30c44ca
improve AR integerization
2014-05-03 03:25:09 +00:00
zeromus
61c7537bfc
fix issues with integerizing logic in association with system AR correction enabling
2014-05-03 02:52:35 +00:00
adelikat
5c046134ef
quicknes info to about box
2014-05-02 21:36:33 +00:00
adelikat
18b4402e85
Slight fix to input display colors when a movie was loaded and stopped
2014-05-02 20:07:50 +00:00
zeromus
d2232e616b
minimal implementation of AR correction. this isn't completely satisfying. we need to run the frontend 1x/2x/etc sizing through it, and I'm feeling like we need two tiers of AR suggestion strengths.. we may want a2600 fixing AR out of the box, but NES fixing AR by default is unacceptable
2014-05-02 04:27:08 +00:00
gochaism
0a9039fc60
Set SystemIcons.Application to Lua form icon.
2014-05-02 00:44:14 +00:00
gochaism
3fd9113f0d
Disable maximize/resize of Lua forms, since user cannot do anything on resize anyway.
2014-05-02 00:38:48 +00:00
zeromus
f84ddbaa08
fix bug with lua console wrecking mainform rendering; fix clear button in lua console to actually work
2014-05-01 07:10:07 +00:00
zeromus
358b9b9328
fix vsync setting
2014-05-01 06:37:51 +00:00
adelikat
a736f9576f
Config context menu - implement dropdown opened logic for core selection and savestate type, and remove the other menus that need this logic because I dont' want to implement it
2014-05-01 02:06:03 +00:00
gochaism
a84b4126f2
Lua: Make console.log(...) a little more prettier.
2014-05-01 00:25:14 +00:00
goyuken
b0970451aa
internal infrastructure for video presentation changes (aspect ratio, apparent size, etc)
2014-04-30 23:48:37 +00:00
zeromus
72595b73bb
fix configmenu saving of padToInteger displaymanager option
2014-04-30 22:40:16 +00:00
adelikat
71b83e2355
Context Menu - config menu - someone wiped all the menu items here and replaced with a copy/pasted version of the config menu, but with no events so these items didn't work, restore all click events. Still to do: drop down opened events, fun.
2014-04-30 22:06:54 +00:00
adelikat
9d7c92fb6e
Oops
2014-04-29 21:25:17 +00:00
adelikat
8f35b29a5c
Remove extra newline in console.log/print
2014-04-29 20:39:19 +00:00
gochaism
38a0a3593e
Lua: Update print and console.log to take variable arguments.
2014-04-29 05:07:43 +00:00
adelikat
8c1c034090
Lua - make Print() be an alias of console.log()
2014-04-29 01:24:06 +00:00
adelikat
c863d57113
Better color coding of input display, auto-holds show red, previous frame shows orange, restore ability to show immediate input, also fix but in autofire-autohold
2014-04-28 00:39:40 +00:00
adelikat
36c09eea0f
more cleanup of osd message display
2014-04-27 18:45:21 +00:00
zeromus
c450351801
add tooltip for lua console erase button
2014-04-27 17:49:25 +00:00
xmikecampx7
b5c0be3f7f
Added Min/Max ranges for N64.
...
Added the option to add more controllers.
2014-04-27 17:38:30 +00:00
adelikat
c4a4ca069d
More cleanup on osd messages
2014-04-27 13:53:20 +00:00
adelikat
0acf6ed0d6
Some simplifying of logic for drawing frame counter, lag counter, etc
2014-04-27 13:17:35 +00:00
adelikat
bbf7c43b6d
Rip out the Alert font from OSD Manager since it wasn't being used for anything useful anymore, Ram Watch on screen display - show frozen addresses in a cyan color instead of red to be consistent with the rest of the system
2014-04-27 13:01:10 +00:00
adelikat
faa7da4fdb
Don't put fps in the text property of mainform
2014-04-27 12:20:18 +00:00
zeromus
a9a4c04a6a
change Firmwares menu item to Firmwares...
...
also re-synchronize contextmenu config to mainmenu config
also change the size of every single menu item, apparently, because why not? visual studio does it apparently.
2014-04-27 02:26:03 +00:00
zeromus
b4db548e94
remove lame console spam
2014-04-27 01:20:53 +00:00
adelikat
b3c7c44940
Un-interim the Core selection menu item
2014-04-27 01:13:12 +00:00
adelikat
9615ff7836
Atari 2600 debugger - interim flag the menu item
2014-04-27 00:40:02 +00:00
zeromus
ca6f993b7c
workarounds for lousy intel gpus
2014-04-26 21:55:04 +00:00
adelikat
2661fe08c0
A dirty workaround to fix issue 161, a better solution would be cleaner but this works for now
2014-04-26 19:34:52 +00:00
adelikat
09793ae9dc
Controller Config - a round of formatting and small cleanup before I fix stuff
2014-04-26 19:18:55 +00:00
adelikat
3553b06350
Play Movie - Match current game hash not current game name
2014-04-26 17:54:56 +00:00
adelikat
4fc81991d7
Save cheats even if the cheat dialog was never opened (for instance, if the cheat were added via a game genie dialog or lua)
2014-04-26 17:28:43 +00:00
adelikat
f3766249bf
Fix Ram Watch on screen display that I broke in the last ram watch related commit
2014-04-26 14:51:33 +00:00
adelikat
edf2e2e4a7
Watch Value box - fix behavior of pressing up/down on signed values, was wrapping from 0 to max value, now it goes to -1, and on min value it wraps to max value (and vice versa)
2014-04-26 00:01:00 +00:00
adelikat
c657678555
some code cleanup on WatchValueBox before I do some fixes
2014-04-25 23:47:34 +00:00
adelikat
3901fb640b
more icons, don't show one if there isn't oen
2014-04-25 23:17:10 +00:00
adelikat
ec8c2f8bee
more icons
2014-04-25 22:50:28 +00:00
adelikat
8734537572
add emu7800 icon, don't show author in tooltip
2014-04-25 21:55:56 +00:00
zeromus
d30d93849d
fix "RestartMovie" which besides StartNewMovie also loaded the savestate. I think that's all of them, though
2014-04-25 21:43:29 +00:00
adelikat
51be257486
core status bar icon - add yabause and bsnes icons
2014-04-25 21:41:34 +00:00
adelikat
8952e61067
Fix issue 157
2014-04-25 20:29:18 +00:00
adelikat
d11bec528e
Fix Ram Watch to update after instead of before, to be consistent with Hex Editor and Ram Search
2014-04-25 20:02:57 +00:00
zeromus
75971792b5
n64 and snes "record from now" are now fixed
2014-04-25 02:31:11 +00:00
zeromus
c47a0c7426
make movie header savestates be binary, have their own key, and be stored in base64 form (actually, natt was right, they were stored as text, it's just that the "text" savestates from some cores are a ToHex'd byte array)
2014-04-25 02:19:46 +00:00
adelikat
de1cb218a6
Add more info to IEmulator CoreAttributes, add status bar icon that gives the name of the current core with a tooltip with additional info, put bizhawk icon on "in house" cores, and the icon of the ported emulator on ported cores. Still todo: icons for ported cores other than quicknes
2014-04-25 01:19:57 +00:00
adelikat
60eb24f2a1
Make release version more clear that it is unofficial, and some dress ups to the official about box
2014-04-22 22:07:25 +00:00
adelikat
67704b35bf
Lua Console - dont' flag changes when change the on/off status of a script as that leads to being nagged too much (for instance, toggling a lua script at any time during recording and then restarting your movie). Remember the file name when creating a new session as to do a Save As during AskSave()
2014-04-22 21:35:04 +00:00
adelikat
603fd81066
Lua - implement movie.fps() and add MovieTimer.lua script that shows the clock time for a given movie (updates while recording)
2014-04-22 21:27:08 +00:00
zeromus
c5027b1df6
fix new bug with modifier keys being sticky in the binding dialogs
2014-04-22 20:26:55 +00:00
zeromus
0ef31fc598
and now alt+escape can be bound through the special bindings
2014-04-22 20:04:23 +00:00
zeromus
e6a979bfd3
escape can now be bound through the special bindings dropdown menu
2014-04-22 19:47:02 +00:00
zeromus
126c13ba78
"shift+WMouse L" binding is now a thing.
2014-04-22 19:44:39 +00:00
zeromus
ff47c5b639
fix more bugs
2014-04-22 19:38:23 +00:00
zeromus
bb98f7d5b0
fix new bugs in hotkey/input binding process
2014-04-22 19:23:52 +00:00
adelikat
edfc5d303f
NES Game Genie Encoder/Decoder - allow special command (like copy and paste), and the backspace button
2014-04-22 14:58:58 +00:00
adelikat
6da84e06cf
Slight menu tweak
2014-04-22 02:38:02 +00:00
adelikat
895463467f
Show Reboot notification when doing a core selection change
2014-04-22 01:17:54 +00:00
adelikat
f155375d3e
Set the Neshawk vs quicknes flag before loading a movie, using the setting in the movie
2014-04-22 01:16:11 +00:00
adelikat
0456639816
Play Movie - add an Edit context menu item
2014-04-22 00:59:21 +00:00
adelikat
c74019a54d
Add a CoreAttributes class with a CoreName field, and apply it to all cores, when recording a new movie, add a core header line that captures this name
2014-04-22 00:38:59 +00:00
adelikat
b87e0fb3c0
Atari 2600 Debugger - insignificant progress
2014-04-21 19:59:21 +00:00
adelikat
6139da29cf
Atari 2600 debugger - wire up autoload and other tool options, fix up closing event and properly disable ask save
2014-04-20 16:19:08 +00:00
zeromus
39ec2ebc90
use buffered mode for keyboard input, so that it is impossible for quick keystrokes to get missed. also increase priority of input thread.
2014-04-20 03:38:03 +00:00
adelikat
54203c00b9
Atari 2600 - Debugger - add trace logging, and show some stats: scanline, vsync, vblank
2014-04-20 01:19:33 +00:00
adelikat
7d5db039c0
Those debugger UI files were a bad idea or at least premature
2014-04-20 00:37:43 +00:00
adelikat
a61ff53d9c
Change IEmulator.GetCpuFlagsAndRegisters() to a Dictionary, fix a warning, throw NotImplemented exceptions in cores that don't implement this method rather than returning an empty list. Start Debugger UI User Controls
2014-04-19 22:23:13 +00:00
zeromus
c7e37753bf
Instead of InputWidget, use new InputCompositeWidget UserControl which includes a button you can use to summon a contextmenu of special bindings (such as WMouse L), which the textbox part (still InputWidget) will ignore otherwise.
2014-04-19 21:03:49 +00:00
adelikat
1669fd7755
Start an Atari 2600 debugger dialog
2014-04-19 19:01:13 +00:00
zeromus
1f9cf53a76
fix a crashy bug in displaymanager when OSD layer is removed
2014-04-16 16:31:37 +00:00
zeromus
a3a96381da
fix mouse coord transform with 2x filters
2014-04-16 02:51:51 +00:00
goyuken
47b1e3ae49
I AM MASTER OVER DOG
2014-04-16 02:11:22 +00:00
goyuken
9730d06a46
preliminary moose support
2014-04-16 01:47:37 +00:00
zeromus
f04210c5c9
displaymanager-more resilience against empty user filter path
2014-04-15 23:42:05 +00:00
adelikat
b9b8f0a04a
Record Movie dialog - remove the "Now" option for N64, until movies 2.0
2014-04-15 23:19:06 +00:00
adelikat
8f557235ce
Display Config dialog - set StartPosition to CenterParent
2014-04-15 22:56:44 +00:00
adelikat
f81ccaacd8
add a Rom Status picker to allow the user to pick something other than a good dump
2014-04-15 22:51:42 +00:00
adelikat
285a7241b9
On the Rom Details dialog, if the Rom is unknown and the Core supports a GenerateGameDbEntry() method, show the button. When clicked it will add the Game Db entry to gamedb_user.txt, from which point it will be a known rom to the user. Implement this method on Atari 2600. Still TODO: allow them to pick the status instead of assuming "Good"
2014-04-15 22:10:39 +00:00
zeromus
7adc15d97e
work on opengl display manager: optimized codepaths, user retroshader selection, support for importing a textureID from another core; add erase button to lua console;
2014-04-15 21:46:18 +00:00
adelikat
f61684c574
Slight tweaks to extension preferences dialog, add .iso and .img as configurable extensions
2014-04-14 17:37:49 +00:00
adelikat
267441cc37
Add a Extension Preferences dialog in the Config menu, currently it will show .bin and .rom and allow the user to pick a platform or pick "ask me on load" to be asked every time (the default)
2014-04-14 16:48:45 +00:00
adelikat
a32ba998f2
Platform Chooser - add "Always use this system for this extension" checkbox and save the user's core preference, and don't show the dialog again for that extension if they do pick this option
2014-04-14 12:42:04 +00:00
adelikat
449d3fa2e2
Platform Chooser - show rom information, only invoke dialog on a list of generic rom extensions (currently that is .bin and .rom), remove .rom from the list of intellivision extensions
2014-04-14 12:25:57 +00:00
adelikat
32b4f940a9
Add a Platform Chooser that activates when the user attempts to load a .bin file that is not in the game database. Still todo: more platforms, and interim flag logic on some unreleased cores
2014-04-14 01:59:57 +00:00
adelikat
a6944c47d8
Play Movie - don't crash on headers with duplicate keys, don't throw an exception when movie files to parse
2014-04-13 23:18:45 +00:00
adelikat
bca069325b
Play Movie - clean up some code before I go fixing things
2014-04-13 22:43:30 +00:00
adelikat
00d5c4d5ae
Who made my Play Movie dialog code into spaces?
2014-04-13 22:16:47 +00:00
adelikat
f8522c6986
Genesis Tile Viewer - same stuff as other tile viewers
2014-04-13 22:08:46 +00:00
adelikat
d3012fe4b6
PCE Tile Viewer - save screenshot file menu items, autoload and other tool options, add to toolbox
2014-04-13 20:33:01 +00:00
adelikat
471a2f5cf0
SMS - Vdp Viewer - save screenshot to file menu items
2014-04-13 20:13:22 +00:00
adelikat
66d64f816c
Add Sms Vdp Viewer to toolbox
2014-04-13 19:51:38 +00:00
adelikat
d3b84c6c5c
SMS VDP Viewer - icon, autoload, misc tool settings
2014-04-13 19:44:08 +00:00
adelikat
6adde23553
Lua - also fix client.frameskip()
2014-04-13 18:39:46 +00:00