adelikat
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897e7b9bd1
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Virtualpad - fix up PceSchema
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2014-06-23 13:44:06 +00:00 |
xmikecampx7
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20200adf3a
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Adding Buttons to Schemas
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2014-06-23 01:43:33 +00:00 |
zeromus
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501a23af24
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entire virtualpad window should not be a mouse input receiver
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2014-06-23 00:34:43 +00:00 |
adelikat
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bf33ba0575
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Virtual Pads - support quicknes (2 controllers only at all times) and Neshawk for 2 controllers that are none, standard, or zapper (no multitap, no famicom stuff)
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2014-06-23 00:05:22 +00:00 |
adelikat
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4b23150d14
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Some fixing up of how pads are added, don't set 0,0 on the TartScreen widget when clearing
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2014-06-22 23:32:37 +00:00 |
zeromus
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140aec6a4d
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add system for controlling which forms can generate mouse input
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2014-06-22 23:20:36 +00:00 |
adelikat
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b364b5c48f
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implement TargetScreen virtual pad and wire up to Nes zapper
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2014-06-22 21:50:27 +00:00 |
adelikat
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a248e2d99b
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Virtual Pads - analog stick should be done now (including max X,Y constraints)
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2014-06-22 17:41:13 +00:00 |
adelikat
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50dafe1269
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Virtualpads - more stuff
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2014-06-22 16:30:24 +00:00 |
adelikat
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2009e07e35
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Virtualpads - Some Progress
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2014-06-22 15:43:45 +00:00 |
adelikat
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41e4a3b13a
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Virtualpads - more progress
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2014-06-22 15:05:37 +00:00 |
adelikat
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c15f9ce84d
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Virtualpads - Use VirtualPadButton instead of Checkbox (to give all buttons right-click autofire capability)
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2014-06-22 14:50:23 +00:00 |
adelikat
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c3bcc0cbc8
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Virtualpads - more reorg
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2014-06-22 14:43:59 +00:00 |
adelikat
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e9968657ac
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Virtualpads - some reorg
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2014-06-22 14:37:40 +00:00 |
adelikat
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27532b7b2b
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Start schema objects
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2014-06-22 14:29:46 +00:00 |
adelikat
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60d1784895
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Delete old virtualpad files
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2014-06-22 14:13:10 +00:00 |
adelikat
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885f859647
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add new files
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2014-06-22 13:58:12 +00:00 |
adelikat
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269b3c7ee1
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start a new Virtual Pad Tool, currently only does NES with one controller as a proof of concept, this is probably a messed up commit will fix next
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2014-06-22 13:57:23 +00:00 |
adelikat
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10c48bb3f8
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Bk2 - take the log key into account when replaying a movie input log
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2014-06-21 14:33:33 +00:00 |
adelikat
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a19d02a36e
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Ram Search - rip out column reorder event since it wasn't doing anything useful
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2014-06-20 18:39:31 +00:00 |
adelikat
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0f5e2b0cdb
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Ram Watch - fix column reordering, ugh
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2014-06-20 18:38:08 +00:00 |
adelikat
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70fbbd5817
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Similar fixups to Ram Search and Cheats
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2014-06-20 18:09:53 +00:00 |
adelikat
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c5518440c1
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Ram Watch - fix Restore defaults when columns are hidden, and rip out the reordered event, it shouldn't be needed, if it is needed it isn't done correctly anyway
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2014-06-20 18:05:32 +00:00 |
adelikat
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58e5599f2f
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Rollback 6918 since it doesn't work either, and do a fix to Cheats column saving/loading. Neither dialog currently work however
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2014-06-20 17:41:40 +00:00 |
adelikat
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ab7977b267
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Ram Watch - Fix saving and loading of column order
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2014-06-20 17:18:57 +00:00 |
adelikat
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7f070737cc
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clean up some debugging code, and remove a warning
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2014-06-19 21:37:28 +00:00 |
adelikat
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3eff547413
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Remove some more usages of GetInput()
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2014-06-18 02:39:29 +00:00 |
adelikat
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6b73891a91
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More bk2 progress
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2014-06-15 14:44:26 +00:00 |
adelikat
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c807e27496
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Some movie code reorg and cleanup
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2014-06-15 13:03:24 +00:00 |
adelikat
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70baceb6c8
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Fix Bk2 playback, also rip out a bunch of junk from the Old Movie Log class from the first attempt at TAStudio and some half-baked notion of an input log class
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2014-06-14 21:37:51 +00:00 |
adelikat
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e0a9fcd650
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More movie 2.0 stuff
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2014-06-11 02:56:57 +00:00 |
zeromus
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1edd4edb49
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add a crappy little PCE sound debugger and individual channel muting
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2014-06-09 08:10:20 +00:00 |
adelikat
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e4a12c58bc
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for Developer builds - Lua functions list - a ToTASVideosWikiMarkup button that copies to clipboard
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2014-06-05 00:23:05 +00:00 |
adelikat
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8f2746ab86
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Change "Interim Build" to "Developer Build" and rename flag variable name, as this is more accurate to the intent of this type of build (unofficial interim builds still shouldn't have developer features or unfinished developer work)
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2014-06-04 17:02:54 +00:00 |
zeromus
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0fe74f95e7
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fix LuaConsole PWD-related bugs
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2014-06-03 02:39:15 +00:00 |
adelikat
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0649d1c77e
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Lua - add some more documentation, add a method that generates tasvideos wiki markup of the documentation and outputs to a file (method not wired to anything, there to save me tons of time when releasing)
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2014-06-03 02:19:13 +00:00 |
adelikat
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d037c6ed60
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Oops
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2014-06-03 01:21:49 +00:00 |
adelikat
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ba4e7d620b
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Refactor the LuaDocumentation class to remove a bunch of unnecessary stuff
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2014-06-03 00:34:41 +00:00 |
adelikat
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5d79072a38
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Lua - Finish strongly typing the Color params in the gui library, Lua Functions List - cleanup display of Color params and some other things
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2014-06-02 01:04:13 +00:00 |
adelikat
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58b5163715
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Lua Interface - support Strongly typing System.Drawing.Color, and strongly type the color parameters of gui.drawEllipse()
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2014-06-02 00:43:25 +00:00 |
adelikat
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83ada011e8
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Lua - Refactor how lua libraries are registered by searching assemblies and finding implementations and building a list of these
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2014-06-01 22:02:59 +00:00 |
adelikat
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51822a9ce1
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Wonderswan - virtualPad - fix movie playback
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2014-06-01 21:05:57 +00:00 |
adelikat
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f146875452
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VirtualPad support for Wonderswan
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2014-06-01 20:44:13 +00:00 |
adelikat
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f02448b769
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N64 Virtualpad - make clear button also clear the analog control
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2014-06-01 19:51:35 +00:00 |
adelikat
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3f675b2053
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Lua functions list - don't throw exceptiosn when filtering, don't know why it happens but this will squash it, and it isn't important enough to know why.
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2014-06-01 15:44:40 +00:00 |
adelikat
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23f356d47b
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Atari 2600 debugger - make registers settable
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2014-05-31 21:57:28 +00:00 |
adelikat
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e43dcbb5b2
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Atari 2600 debugger - make flag checkbox buttons read-only
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2014-05-31 18:41:56 +00:00 |
adelikat
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2053349e31
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Atari 2600 debugger - implement a Remove breakpoint button
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2014-05-30 01:10:10 +00:00 |
adelikat
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67b82d073a
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disable Atari 2600 debugger menu item when a movie is active
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2014-05-27 20:07:03 +00:00 |
adelikat
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947470e1d9
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Atari 2600 - break up frame advance with StartNewFrame() and EndFrame() and wire them up to Cycle and Scanline advance, all methods are now smart enough to roll over to the next frame at the right time
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2014-05-27 02:45:05 +00:00 |